From 402710a22c10f8a2637393a5d1ac6b5e02162e68 Mon Sep 17 00:00:00 2001 From: Jgunishka <53265225+Jgunishka@users.noreply.github.com> Date: Wed, 21 Aug 2019 21:19:54 +0300 Subject: [PATCH] Update emulinker.cfg --- conf/emulinker.cfg | 37 +++++++++++++++++++++++-------------- 1 file changed, 23 insertions(+), 14 deletions(-) diff --git a/conf/emulinker.cfg b/conf/emulinker.cfg index 64578ad..5939376 100644 --- a/conf/emulinker.cfg +++ b/conf/emulinker.cfg @@ -4,6 +4,12 @@ # Any line that starts with # is considered a comment and will not be processed + # CHARSET CONFIGURATION + # ===================== + # Do not use UTF-8, cause standard clients do not support it. + # Cyrillic - Cp1251; Latin - Cp1252; Korean - Cp949 etc. +emulinker.charset=Cp1251 + # NETWORKING CONFIGURATION # ======================== # This is the main port your server will listen on for new connections @@ -31,9 +37,9 @@ controllers.v086.clientTypes.clientType=0.83 game.bufferSize=1024 # Maximum number of milliseconds to wait for other player's data before a # timeout retry is generated. -game.timeoutMillis=1000 +game.timeoutMillis=100 # Number of consecutive timeouts before a player is considered desynched. -game.desynchTimeouts=8 +game.desynchTimeouts=120 # AUTOFIRE DETECTION CONFIGURATION # ================================ @@ -54,22 +60,23 @@ game.desynchTimeouts=8 # autofire users but could produce false # alerts for people with very fast fingers # -game.defaultAutoFireSensitivity=1 +game.defaultAutoFireSensitivity=0 # MASTER LIST CONFIGURATION # ========================= # Server name to display in the master lists -masterList.serverName=Test Server +masterList.serverName=New EmuLinkerSF Server # Location of the server to display in the master lists -masterList.serverLocation= +masterList.serverLocation=Unknown # Website of the server to display in the master lists -masterList.serverWebsite= +masterList.serverWebsite=https://github.com/god-weapon # Explicit connect address in cases where your server uses NAT. Leave this # blank unless required by your firewall. masterList.serverConnectAddress= # Set to true to list your server on the original kaillera.com master. -masterList.touchKaillera=false +masterList.touchKaillera=true # Set to true to list your server on the emulinker.org/anti3d.com master + # !No longer exist. Keep this false, to not show errors in the log. masterList.touchEmulinker=false # Set both of the above to false to run a private server! @@ -81,7 +88,7 @@ server.maxPing=250 # 1 = LAN, 2 = Excellent, 3 = Good, 4 = Average, 5 = Low, 6 = Bad server.allowedConnectionTypes=1,2,3,4,5,6 # Max number of users allowed to connect at a time, 0 to disable -server.maxUsers=140 +server.maxUsers=100 # Max number of games allowed on the server at a time, 0 to disable server.maxGames=0 # Set to false to prevent users from playing single player @@ -90,25 +97,27 @@ server.allowSinglePlayer=true server.allowMultipleConnections=true # Seconds of no activity before a user is removed for a Ping Timeout # Should not need adjustment -server.keepAliveTimeout=70 +server.keepAliveTimeout=190 # Seconds of inactivity before a user is removed for a Idle Timeout # 900 = 15 minutes of idling before being removed, 0 to disable -server.idleTimeout=0 +server.idleTimeout=900 # FLOOD CONTROL AND HACKER PREVENTION CONFIGURATION # ================================================= # Minimum number of seconds between chat messages, 0 to disable -server.chatFloodTime=3 +server.chatFloodTime=2 # Minimum number of seconds between created games, 0 to disable server.createGameFloodTime=2 # Maximum user name length, 0 to disable server.maxUserNameLength=31 # Maximum emulator (client) name length, 0 to disable -server.maxClientNameLength=128 +server.maxClientNameLength=127 # Maximum chat message length, 0 to disable server.maxChatLength=150 + # Maximum game chat message length, 0 to disable +server.maxGameChatLength=320 # Maximum game (ROM) name length, 0 to disable -server.maxGameNameLength=128 +server.maxGameNameLength=127 # Maximum quit message length, 0 to disable -server.maxQuitMessageLength=75 +server.maxQuitMessageLength=100