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Dont bind images in texture slots
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@ -560,10 +560,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
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{
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if (texture is TextureBase tex)
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{
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_encoderStateManager.UpdateTexture(stage, (ulong)binding, tex);
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}
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
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