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Check for null resources before declaring them resident
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@ -293,7 +293,10 @@ namespace Ryujinx.Graphics.Metal
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foreach (var resource in _currentState.RenderEncoderResources.Resources)
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{
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renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
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if (resource.MtlResource.NativePtr != IntPtr.Zero)
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{
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renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
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}
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}
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foreach (var buffer in _currentState.RenderEncoderResources.VertexBuffers)
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