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UI: Prevent desynced RPC when toggling it off/on while in-game
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@ -1,4 +1,5 @@
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using DiscordRPC;
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using DiscordRPC;
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using Gommon;
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using Humanizer;
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using Humanizer;
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using Humanizer.Localisation;
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using Humanizer.Localisation;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using Ryujinx.Ava.Utilities.AppLibrary;
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@ -75,11 +76,23 @@ namespace Ryujinx.Ava
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_discordClient = new DiscordRpcClient(ApplicationId);
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_discordClient = new DiscordRpcClient(ApplicationId);
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_discordClient.Initialize();
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_discordClient.Initialize();
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_discordClient.SetPresence(_discordPresenceMain);
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Use(TitleIDs.CurrentApplication);
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}
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}
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}
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}
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}
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}
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public static void Use(Optional<string> titleId)
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{
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if (titleId.TryGet(out string tid))
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SwitchToPlayingState(
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ApplicationLibrary.LoadAndSaveMetaData(tid),
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Switch.Shared.Processes.ActiveApplication
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);
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else
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SwitchToMainState();
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}
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private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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{
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{
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_discordClient?.SetPresence(new RichPresence
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_discordClient?.SetPresence(new RichPresence
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