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misc: always log backend when creating embeddedwindow
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@ -62,11 +62,6 @@ namespace Ryujinx.Ava.UI.Renderer
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KnownGreatMetalTitles.ContainsIgnoreCase(titleId)
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? new EmbeddedWindowMetal()
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: new EmbeddedWindowVulkan();
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string backendText = EmbeddedWindow is EmbeddedWindowVulkan ? "Vulkan" : "Metal";
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Auto: Using {backendText}");
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break;
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case GraphicsBackend.OpenGl:
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EmbeddedWindow = new EmbeddedWindowOpenGL();
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@ -78,6 +73,16 @@ namespace Ryujinx.Ava.UI.Renderer
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EmbeddedWindow = new EmbeddedWindowVulkan();
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break;
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}
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string backendText = EmbeddedWindow switch
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{
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EmbeddedWindowVulkan => "Vulkan",
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EmbeddedWindowOpenGL => "OpenGL",
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EmbeddedWindowMetal => "Metal",
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_ => throw new NotImplementedException()
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};
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend ({ConfigurationState.Instance.Graphics.GraphicsBackend.Value}): {backendText}");
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Initialize();
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}
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