mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-23 13:35:04 +03:00
misc: chore: Collapse adding a game/autoload dir into a single reusable method.
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parent
9089c4ffe5
commit
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@ -114,8 +114,7 @@
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Grid.Column="1"
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Grid.Column="1"
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MinWidth="90"
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MinWidth="90"
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Margin="10,0,0,0"
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Margin="10,0,0,0"
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ToolTip.Tip="{ext:Locale AddGameDirTooltip}"
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ToolTip.Tip="{ext:Locale AddGameDirTooltip}">
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Click="AddGameDirButton_OnClick">
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<TextBlock HorizontalAlignment="Center"
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<TextBlock HorizontalAlignment="Center"
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Text="{ext:Locale SettingsTabGeneralAdd}" />
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Text="{ext:Locale SettingsTabGeneralAdd}" />
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</Button>
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</Button>
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@ -168,8 +167,7 @@
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Grid.Column="1"
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Grid.Column="1"
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MinWidth="90"
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MinWidth="90"
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Margin="10,0,0,0"
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Margin="10,0,0,0"
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ToolTip.Tip="{ext:Locale AddAutoloadDirTooltip}"
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ToolTip.Tip="{ext:Locale AddAutoloadDirTooltip}">
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Click="AddAutoloadDirButton_OnClick">
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<TextBlock HorizontalAlignment="Center"
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<TextBlock HorizontalAlignment="Center"
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Text="{ext:Locale SettingsTabGeneralAdd}" />
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Text="{ext:Locale SettingsTabGeneralAdd}" />
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</Button>
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</Button>
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@ -1,12 +1,17 @@
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using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Interactivity;
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using Avalonia.Platform.Storage;
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using Avalonia.Platform.Storage;
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using Avalonia.VisualTree;
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using Avalonia.VisualTree;
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using Gommon;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.Utilities;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Settings
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namespace Ryujinx.Ava.UI.Views.Settings
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{
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{
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@ -18,31 +23,39 @@ namespace Ryujinx.Ava.UI.Views.Settings
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{
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{
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InitializeComponent();
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InitializeComponent();
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ShowTitleBarBox.IsVisible = OperatingSystem.IsWindows();
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ShowTitleBarBox.IsVisible = OperatingSystem.IsWindows();
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AddGameDirButton.Command =
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Commands.Create(() => AddDirButton(GameDirPathBox, ViewModel.GameDirectories, true));
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AddAutoloadDirButton.Command =
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Commands.Create(() => AddDirButton(AutoloadDirPathBox, ViewModel.AutoloadDirectories, false));
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}
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}
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private async void AddGameDirButton_OnClick(object sender, RoutedEventArgs e)
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private async Task AddDirButton(TextBox addDirBox, AvaloniaList<string> directories, bool isGameList)
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{
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{
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string path = GameDirPathBox.Text;
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string path = addDirBox.Text;
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if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.GameDirectories.Contains(path))
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if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !directories.Contains(path))
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{
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{
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ViewModel.GameDirectories.Add(path);
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directories.Add(path);
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addDirBox.Clear();
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if (isGameList)
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ViewModel.GameDirectoryChanged = true;
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ViewModel.GameDirectoryChanged = true;
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else
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ViewModel.AutoloadDirectoryChanged = true;
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}
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}
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else
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else
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{
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{
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if (this.GetVisualRoot() is Window window)
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Optional<IStorageFolder> folder = await RyujinxApp.MainWindow.ViewModel.StorageProvider.OpenSingleFolderPickerAsync();
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{
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var result = await window.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
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{
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AllowMultiple = false,
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});
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if (result.Count > 0)
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if (folder.HasValue)
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{
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{
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ViewModel.GameDirectories.Add(result[0].Path.LocalPath);
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directories.Add(folder.Value.Path.LocalPath);
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if (isGameList)
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ViewModel.GameDirectoryChanged = true;
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ViewModel.GameDirectoryChanged = true;
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}
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else
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ViewModel.AutoloadDirectoryChanged = true;
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}
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}
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}
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}
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}
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}
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@ -63,33 +76,6 @@ namespace Ryujinx.Ava.UI.Views.Settings
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}
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}
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}
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}
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private async void AddAutoloadDirButton_OnClick(object sender, RoutedEventArgs e)
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{
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string path = AutoloadDirPathBox.Text;
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if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.AutoloadDirectories.Contains(path))
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{
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ViewModel.AutoloadDirectories.Add(path);
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ViewModel.AutoloadDirectoryChanged = true;
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}
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else
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{
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if (this.GetVisualRoot() is Window window)
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{
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var result = await window.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
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{
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AllowMultiple = false,
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});
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if (result.Count > 0)
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{
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ViewModel.AutoloadDirectories.Add(result[0].Path.LocalPath);
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ViewModel.AutoloadDirectoryChanged = true;
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}
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}
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}
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}
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private void RemoveAutoloadDirButton_OnClick(object sender, RoutedEventArgs e)
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private void RemoveAutoloadDirButton_OnClick(object sender, RoutedEventArgs e)
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{
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{
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int oldIndex = AutoloadDirsList.SelectedIndex;
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int oldIndex = AutoloadDirsList.SelectedIndex;
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