UI: Show play time in one time unit, maxing out at hours.

This commit is contained in:
Evan Husted 2025-01-10 20:23:47 -06:00
parent 4a4ea557de
commit d75ce52bd4
4 changed files with 32 additions and 18 deletions

View File

@ -133,12 +133,13 @@
Spacing="5">
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding TimePlayedString}"
Text="{Binding LastPlayedString}"
TextAlignment="End"
TextWrapping="Wrap" />
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding LastPlayedString}"
Text="{Binding TimePlayedString}"
IsVisible="{Binding HasPlayedPreviously}"
TextAlignment="End"
TextWrapping="Wrap" />
<TextBlock

View File

@ -1,4 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
@ -23,6 +25,11 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent();
Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
}
public SettingsWindow()

View File

@ -37,6 +37,8 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
public bool HasPlayedPreviously => TimePlayedString != string.Empty;
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n");
public string FileSizeString => ValueFormatUtils.FormatFileSize(FileSize);

View File

@ -1,3 +1,5 @@
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Globalization;
@ -31,7 +33,7 @@ namespace Ryujinx.Ava.Utilities
Gigabytes = 9,
Terabytes = 10,
Petabytes = 11,
Exabytes = 12,
Exabytes = 12
}
private const double SizeBase10 = 1000;
@ -48,22 +50,24 @@ namespace Ryujinx.Ava.Utilities
public static string FormatTimeSpan(TimeSpan? timeSpan)
{
if (!timeSpan.HasValue || timeSpan.Value.TotalSeconds < 1)
{
// Game was never played
return TimeSpan.Zero.ToString("c", CultureInfo.InvariantCulture);
}
return string.Empty;
if (timeSpan.Value.TotalSeconds < 60)
return timeSpan.Value.Humanize(1,
countEmptyUnits: false,
maxUnit: TimeUnit.Second,
minUnit: TimeUnit.Second);
if (timeSpan.Value.TotalDays < 1)
{
// Game was played for less than a day
return timeSpan.Value.ToString("c", CultureInfo.InvariantCulture);
}
// Game was played for more than a day
TimeSpan onlyTime = timeSpan.Value.Subtract(TimeSpan.FromDays(timeSpan.Value.Days));
string onlyTimeString = onlyTime.ToString("c", CultureInfo.InvariantCulture);
return $"{timeSpan.Value.Days}d, {onlyTimeString}";
if (timeSpan.Value.TotalMinutes < 60)
return timeSpan.Value.Humanize(1,
countEmptyUnits: false,
maxUnit: TimeUnit.Minute,
minUnit: TimeUnit.Minute);
return timeSpan.Value.Humanize(1,
countEmptyUnits: false,
maxUnit: TimeUnit.Hour,
minUnit: TimeUnit.Hour);
}
/// <summary>