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https://github.com/GreemDev/Ryujinx.git
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Revert "Only selectively compile Metal & fix some compilation issues"
This reverts commit beda3206e0
.
This commit is contained in:
parent
beda3206e0
commit
e6bad52945
@ -897,7 +897,7 @@ namespace Ryujinx.Ava
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{
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{
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#pragma warning disable CA1416 // This call site is reachable on all platforms
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#pragma warning disable CA1416 // This call site is reachable on all platforms
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// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
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// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
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GraphicsBackend.Metal => new MetalRenderer(() => new SharpMetal.QuartzCore.CAMetalLayer(((EmbeddedWindowMetal)RendererHost.EmbeddedWindow).MetalLayer)),
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GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
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#pragma warning restore CA1416
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#pragma warning restore CA1416
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GraphicsBackend.Vulkan => VulkanRenderer.Create(
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GraphicsBackend.Vulkan => VulkanRenderer.Create(
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ConfigurationState.Instance.Graphics.PreferredGpu,
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ConfigurationState.Instance.Graphics.PreferredGpu,
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@ -12,6 +12,8 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Metal;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.HLE;
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using Ryujinx.Input;
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using Ryujinx.Input;
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@ -310,10 +312,10 @@ namespace Ryujinx.Headless
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if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
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if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
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{
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{
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return new Graphics.Metal.MetalRenderer(metalWindow.GetLayer);
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return new MetalRenderer(metalWindow.GetLayer);
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}
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}
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return new Graphics.OpenGL.OpenGLRenderer();
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return new OpenGLRenderer();
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}
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}
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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@ -72,7 +72,7 @@
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" Condition="'$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
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<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
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<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
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@ -1,5 +1,6 @@
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using Avalonia;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Platform;
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using Avalonia.Platform;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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@ -27,7 +28,7 @@ namespace Ryujinx.Ava.UI.Renderer
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protected nint WindowHandle { get; set; }
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protected nint WindowHandle { get; set; }
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protected nint X11Display { get; set; }
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protected nint X11Display { get; set; }
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protected nint NsView { get; set; }
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protected nint NsView { get; set; }
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public nint MetalLayer { get; protected set; }
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protected nint MetalLayer { get; set; }
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public delegate void UpdateBoundsCallbackDelegate(Rect rect);
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public delegate void UpdateBoundsCallbackDelegate(Rect rect);
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private UpdateBoundsCallbackDelegate _updateBoundsCallback;
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private UpdateBoundsCallbackDelegate _updateBoundsCallback;
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@ -1,10 +1,8 @@
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using SharpMetal.QuartzCore;
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using SharpMetal.QuartzCore;
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using System;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Ava.UI.Renderer
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namespace Ryujinx.Ava.UI.Renderer
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{
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{
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[SupportedOSPlatform("macos")]
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public class EmbeddedWindowMetal : EmbeddedWindow
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public class EmbeddedWindowMetal : EmbeddedWindow
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{
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{
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public CAMetalLayer CreateSurface()
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public CAMetalLayer CreateSurface()
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