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Fix image bindings
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parent
0064afeb6a
commit
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@ -234,10 +234,10 @@ namespace Ryujinx.Graphics.Metal
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.TextureSetIndex);
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}
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// if (_currentState.Dirty.HasFlag(DirtyFlags.Images))
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// {
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// UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.ImageSetIndex);
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// }
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if (_currentState.Dirty.HasFlag(DirtyFlags.Images))
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.ImageSetIndex);
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}
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_currentState.Dirty &= ~DirtyFlags.RenderAll;
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}
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@ -264,10 +264,10 @@ namespace Ryujinx.Graphics.Metal
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UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, MetalRenderer.TextureSetIndex);
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}
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// if (_currentState.Dirty.HasFlag(DirtyFlags.Images))
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// {
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// UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, MetalRenderer.ImageSetIndex);
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// }
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if (_currentState.Dirty.HasFlag(DirtyFlags.Images))
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{
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UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, MetalRenderer.ImageSetIndex);
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}
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_currentState.Dirty &= ~DirtyFlags.ComputeAll;
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}
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