Commit Graph

3989 Commits

Author SHA1 Message Date
Isaac Marovitz
175cded85d Match S8UintD24Unorm to Depth24UnormStencil8
Kind of works for es2gears
2024-12-23 21:36:40 -06:00
Isaac Marovitz
c911db8309 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-12-23 21:35:50 -06:00
Isaac Marovitz
3451fbbbad Clear cached converted buffers on signaled write 2024-12-23 21:35:47 -06:00
Isaac Marovitz
98ae46ba70 FIx regression 2024-12-23 21:35:45 -06:00
Isaac Marovitz
bf4232a35b Helper shader cleanup 2024-12-23 21:35:43 -06:00
Isaac Marovitz
c3e39a9c91 Use buffer manager for color blit 2024-12-23 21:35:41 -06:00
Isaac Marovitz
b8779c6e09 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-12-23 21:35:38 -06:00
riperiperi
20cf1a08c1 don't recreate render pipeline unless we're about to draw, pass view depth properly (#22) 2024-12-23 21:35:36 -06:00
Isaac Marovitz
dda746c0fb Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-12-23 21:35:33 -06:00
Isaac Marovitz
585bdc2b54 Log failed format conversions 2024-12-23 21:35:31 -06:00
Isaac Marovitz
e49702965f Print shader code involved in failed linking 2024-12-23 21:35:21 -06:00
Isaac Marovitz
8b5392ce9b Don’t use DidModifyRange 2024-12-23 21:35:17 -06:00
Isaac Marovitz
9e61294671 Fix sample compare 2024-12-23 21:35:15 -06:00
Isaac Marovitz
5423ad9ae1 Depth Bias 2024-12-23 21:35:13 -06:00
Isaac Marovitz
65bddcd475 Map R5G5B5A1Unorm 2024-12-23 21:35:11 -06:00
Samuliak
36ac0414e2 override Equals for render pipeline hash 2024-12-23 21:35:09 -06:00
Isaac Marovitz
51b4ffeb6c Disable scaled vertex formats 2024-12-23 21:35:07 -06:00
Isaac Marovitz
39bfd55958 Disable Vector Indexing Bug Workaround 2024-12-23 21:35:04 -06:00
Isaac Marovitz
e615d7d849 Fix modulo operator
Support sample offsets

Include FragmentIn as additional arg

Always declare frag output struct

SubgroupLaneId
2024-12-23 21:35:02 -06:00
Isaac Marovitz
c883ebb645 Workaround for Wonder 2024-12-23 21:35:00 -06:00
Isaac Marovitz
24ab7788d8 Fix 3D -> 3D Texture Copies 2024-12-23 21:34:57 -06:00
Isaac Marovitz
9ab2cd94c1 Fix Clear Viewport 2024-12-23 21:34:55 -06:00
Isaac Marovitz
4ee4e09358 Fix sample-less reads with lod 2024-12-23 21:34:52 -06:00
Isaac Marovitz
a07975afec Fix Pack and UnpackHalf2x16 2024-12-23 21:34:50 -06:00
Isaac Marovitz
746c897206 Handle Array Format SetData 2024-12-23 21:34:48 -06:00
Isaac Marovitz
fe4fa6f4db Cleanup 2024-12-23 21:33:31 -06:00
Isaac Marovitz
db24e0f6fe Implement IoVariable.FrontFacing 2024-12-23 21:33:24 -06:00
Isaac Marovitz
e9aee16a27 Fix LOD sample typo 2024-12-23 21:33:21 -06:00
Isaac Marovitz
02f1e289e2 Rebase Changes 2024-12-23 21:33:19 -06:00
Isaac Marovitz
9ebf82f184 More cleanup 2024-12-23 21:33:17 -06:00
Isaac Marovitz
49e83335d1 Cleanup + Format 2024-12-23 21:33:14 -06:00
Isaac Marovitz
f00cf8704f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-12-23 21:33:12 -06:00
Isaac Marovitz
65da0569a3 Handle stride 0 on regular buffers 2024-12-23 21:33:09 -06:00
Isaac Marovitz
d811532a9f Buffer Descriptor Step Functions 2024-12-23 21:33:07 -06:00
Isaac Marovitz
a42c66e6d5 Sample LOD Level 2024-12-23 21:33:01 -06:00
Isaac Marovitz
8be6b671b8 Fix FragmentOutputColor Type 2024-12-23 21:32:59 -06:00
Isaac Marovitz
2e99df371f Stencil Ref Value 2024-12-23 21:32:56 -06:00
Isaac Marovitz
ac8af32744 Stencil Fixes 2024-12-23 21:32:54 -06:00
Isaac Marovitz
a58568d036 RenderTargetColorMasks 2024-12-23 21:32:52 -06:00
Isaac Marovitz
7ed45d12db Make dotnet format happy 2024-12-23 21:32:50 -06:00
SamoZ256
505f830556 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-12-23 21:32:47 -06:00
Isaac Marovitz
43ad627d4f Implement Texture CopyTo 2024-12-23 21:32:45 -06:00
Isaac Marovitz
c5cca8a1a3 Cleanup present 2024-12-23 21:32:43 -06:00
Isaac Marovitz
f7941a0a8b Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-12-23 21:32:40 -06:00
SamoZ256
6cc4d46e8c Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:34 -06:00
SamoZ256
18b852e05d Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:02 -06:00
Isaac Marovitz
41e6a04a23 Suppress GC Finalize on StateCache 2024-12-23 21:31:59 -06:00
Isaac Marovitz
881ab59177 Use Stack instead of List 2024-12-23 21:31:57 -06:00
Isaac Marovitz
327c1576f7 Whitespace formatting 2024-12-23 21:31:54 -06:00
Samuliak
60ece6d9a1 dispose all temporary buffers 2024-12-23 21:31:52 -06:00