Ryujinx/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
Keaton f76a97c976
Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00

49 lines
1.5 KiB
C#

using Ryujinx.HLE.UI;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Headless.SDL2
{
/// <summary>
/// Headless text processing class, right now there is no way to forward the input to it.
/// </summary>
internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
{
private bool _canProcessInput;
public event DynamicTextChangedHandler TextChangedEvent;
public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
public bool TextProcessingEnabled
{
get => Volatile.Read(ref _canProcessInput);
set
{
Volatile.Write(ref _canProcessInput, value);
// Launch a task to update the text.
Task.Run(() =>
{
Thread.Sleep(100);
TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
});
}
}
public HeadlessDynamicTextInputHandler()
{
// Start with input processing turned off so the text box won't accumulate text
// if the user is playing on the keyboard.
_canProcessInput = false;
}
public void SetText(string text, int cursorBegin) { }
public void SetText(string text, int cursorBegin, int cursorEnd) { }
public void Dispose() { }
}
}