Starship/src/main/fox_display.c

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#include "global.h"
s16 D_80161410;
Vec3f D_801613B0[4];
Vec3f D_801613E0[4];
Matrix D_80161418[4];
Vec3f D_80161518[4];
Vec3f D_80161548[4];
Vec3f D_80161578[4];
f32 D_801615A8[4];
f32 D_801615B8[4];
s32 D_800CA220 = 0;
u8 D_800CA224[] = { 0, 0, 0, 0 };
s32 D_800CA228 = 0;
s32 D_800CA22C = 0;
f32 D_800CA230 = 0.0f;
Actor* D_800CA234 = NULL;
s32 D_Timer_800CA238 = 0;
f32 D_800CA23C[3] = { 0.5f, 0.25f, 0.25f };
f32 D_800CA248[3] = { 2.0f, 1.0f, 0.5f };
void func_80051B30(void) {
s32 sp7C;
f32 sp78;
f32 sp74;
Vec3f sp68;
Vec3f sp5C;
if ((D_80177854 == 0x64) || (D_800CA234 == NULL)) {
return;
}
if ((D_800CA234->obj.status != 2) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_3)) {
D_800CA234 = NULL;
D_Timer_800CA238 = 0;
return;
}
if (D_Timer_800CA238 != 0) {
D_Timer_800CA238--;
if (D_Timer_800CA238 == 0) {
D_800CA234 = NULL;
return;
}
}
if (!(D_Timer_800CA238 & 4)) {
Matrix_RotateY(gCalcMatrix, gPlayer[0].unk_058, 0);
Matrix_RotateX(gCalcMatrix, gPlayer[0].unk_05C, 1);
sp68.x = D_800CA234->obj.pos.x - gPlayer[0].camEye.x;
sp68.y = D_800CA234->obj.pos.y - gPlayer[0].camEye.y;
sp68.z = D_800CA234->obj.pos.z + D_80177D20 - gPlayer[0].camEye.z;
Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C);
sp7C = 0;
if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) {
sp7C = 1;
}
RCP_SetupDL(&gMasterDisp, 0xC);
switch (D_800CA234->unk_0E4) {
case 3:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255);
break;
case 2:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 00, 179, 67, 255);
break;
case 1:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255);
break;
}
switch (sp7C) {
case 0:
if (D_800CA234->sfxPos.x > 0.0f) {
sp78 = 20.0f;
sp74 = M_PI / 2.0f;
} else {
sp78 = -20.0f;
sp74 = -M_PI / 2.0f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp78, 0.0f, -50.0f, 1);
Matrix_RotateZ(gGfxMatrix, sp74, 1);
Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1023700);
Matrix_Pop(&gGfxMatrix);
break;
case 1:
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, 1);
Matrix_RotateZ(gGfxMatrix, -M_PI / 2.0f, 1);
Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1023700);
Matrix_Pop(&gGfxMatrix);
sp78 = -20.0f;
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -20.0f, 0.0f, -50.0f, 1);
Matrix_RotateZ(gGfxMatrix, M_PI / 2.0f, 1);
Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1023700);
Matrix_Pop(&gGfxMatrix);
break;
}
switch (sp7C) {
case 0:
RCP_SetupDL(&gMasterDisp, 0x4C);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
if (sp78 < 0.0f) {
Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
} else {
Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
}
break;
case 1:
RCP_SetupDL(&gMasterDisp, 0x4C);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
break;
}
}
}
bool func_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* data) {
Player* player = (Player*) data;
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
if (player->num == 1) {
if (limbIndex == 0x10) {
rot->y += player->unk_154;
rot->y -= player->unk_180;
}
if (limbIndex == 0x16) {
rot->y += -player->unk_158 * 0.8f;
rot->x -= player->unk_15C;
}
if (limbIndex == 1) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_164;
}
if (limbIndex == 2) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_164;
}
if (limbIndex == 3) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_168;
}
if (limbIndex == 4) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_168;
}
} else {
if (limbIndex == 0xB) {
if (player->num == 0) {
rot->y += -player->unk_154 * 0.8f;
}
if (player->num == 2) {
rot->y += player->unk_154;
rot->y -= player->unk_180;
}
if (player->num == 3) {
rot->y += player->unk_154 * 0.8f;
}
}
if (limbIndex == 0x10) {
rot->y += -player->unk_158 * 0.8f;
rot->x -= player->unk_15C;
}
if ((limbIndex == 0x11) && (player->num != 2)) {
rot->y += player->unk_180;
rot->x -= player->unk_180;
rot->y += -player->unk_158 * 0.2f;
rot->x += -player->unk_15C * 0.2f;
}
}
return false;
}
void func_800523A8(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 0xB) {
sp1C.x = 3.0f;
sp1C.y = 1.0f;
sp1C.z = -28.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]);
}
}
void func_80052420(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 0x10) {
sp1C.x = 13.0f;
sp1C.y = 2.0f;
sp1C.z = 28.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]);
}
}
void func_80052498(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 0xB) {
sp1C.x = 0.0f;
sp1C.y = 2.0f;
sp1C.z = 29.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]);
}
}
void func_8005250C(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 0xB) {
sp1C.x = 19.0f;
sp1C.y = 1.0f;
sp1C.z = 32.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]);
}
}
void func_80052584(Player* player) {
Matrix_Push(&gGfxMatrix);
Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
if ((player->state_1C8 == PLAYERSTATE_1C8_3) && (player->timer_1F8 != 0)) {
Matrix_Translate(gGfxMatrix, D_801613B0[player->num].x, D_801613B0[player->num].y, D_801613B0[player->num].z,
1);
Matrix_Scale(gGfxMatrix, D_800CA23C[player->timer_1F8 - 1], D_800CA23C[player->timer_1F8 - 1],
D_800CA23C[player->timer_1F8 - 1], 1);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_40();
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_302D240);
}
Matrix_Pop(&gGfxMatrix);
}
void func_800526B8(Player* player) {
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gCalcMatrix, 0.5f, 0.5f, 0.5f, 1);
Matrix_Translate(gCalcMatrix, 0.0f, 35.0f, 0.0f, 1);
switch (player->num) {
case 0:
Animation_DrawSkeleton(5, D_301D258, player->jointTable, func_800520FC, func_800523A8, player, gCalcMatrix);
break;
case 1:
Animation_DrawSkeleton(5, D_301DB94, player->jointTable, func_800520FC, func_80052420, player, gCalcMatrix);
break;
case 2:
Animation_DrawSkeleton(5, D_301E3E8, player->jointTable, func_800520FC, func_80052498, player, gCalcMatrix);
break;
case 3:
Animation_DrawSkeleton(5, D_301C614, player->jointTable, func_800520FC, func_8005250C, player, gCalcMatrix);
break;
}
Matrix_Pop(&gGfxMatrix);
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
}
// Vec3f D_800CA254 = {0.0f, 0.0f, 90.0f};
// Vec3f D_800CA260 = {0.0f, 40.0f, -70.0f};
void func_80052884(Player* player) {
f32 sp64;
Vec3f sp58;
Vec3f sp4C = { 0.0f, 0.0f, 90.0f };
Vec3f sp40 = { 0.0f, 40.0f, -70.0f };
Matrix_Push(&gGfxMatrix);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_3000090);
} else {
gSPDisplayList(gMasterDisp++, D_300FB80);
}
Matrix_MultVec3f(gGfxMatrix, &sp40, &D_80161518[player->num]);
Matrix_Translate(gGfxMatrix, 0.0f, 51.0f, -10.0f, 1);
Matrix_RotateY(gGfxMatrix, -player->unk_180 * M_DTOR, 1);
Matrix_RotateX(gGfxMatrix, player->unk_17C * M_DTOR, 1);
if (gPlayerNum == player->num) {
sp64 = 0.0f;
if (gChargeTimers[player->num] >= 20) {
sp64 = (f32) (gGameFrameCount & 7) * 80.0f;
}
sp58.x = 0.0f;
sp58.y = 0.0f;
sp58.z = 1200.0f;
Matrix_MultVec3f(gGfxMatrix, &sp58, &D_801613E0[0]);
sp58.z = 2400.0f + sp64;
Matrix_MultVec3f(gGfxMatrix, &sp58, &D_801613E0[1]);
}
Matrix_SetGfxMtx(&gMasterDisp);
if (!gVersusMode) {
if (player->unk_1A0 != 0) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 255, 64, 255);
}
gSPDisplayList(gMasterDisp++, D_3004680);
} else {
gSPDisplayList(gMasterDisp++, D_301F140);
}
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_80161548[player->num]);
Matrix_Pop(&gGfxMatrix);
}
Gfx* D_800CA26C[] = { D_3000090, D_3016CC0, D_3005AB0, D_3003CE0 };
Gfx* D_800CA27C[] = { D_3001C90, D_3016CC0, D_3005AB0, D_3003CE0 };
f32 D_800CA28C = 2.0f;
f32 D_800CA290 = 13.0f;
f32 D_800CA294 = -10.0f;
f32 D_800CA298[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800CA2A8 = 0.0f;
void func_80052B80(Player* player) {
Matrix_Push(&gGfxMatrix);
if ((player->state_1C8 == PLAYERSTATE_1C8_3) && (player->unk_1A0 != 0)) {
Matrix_Translate(gGfxMatrix, D_80161548[player->num].x, D_80161548[player->num].y, D_80161548[player->num].z,
1);
Matrix_Scale(gGfxMatrix, D_800CA248[player->unk_1A0 - 1], D_800CA248[player->unk_1A0 - 1],
D_800CA248[player->unk_1A0 - 1], 1);
Matrix_SetGfxMtx(&gMasterDisp);
if (gVersusMode) {
RCP_SetupDL_40();
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_301FD20);
} else {
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, 0x43);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
gSPDisplayList(gMasterDisp++, D_1024AC0);
}
}
Matrix_Pop(&gGfxMatrix);
}
void func_80052D48(Player* player) {
f32 sp2C;
Matrix_Push(&gGfxMatrix);
Matrix_Copy(gGfxMatrix, &D_80161418[player->num]);
if (gVersusMode) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 192);
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 192);
RCP_SetupDL(&gMasterDisp, 0x43);
}
sp2C = player->unk_16C;
if (sp2C > 0.2f) {
if (!gVersusMode) {
sp2C *= 1.1f;
}
if (gGameFrameCount & 1) {
sp2C *= 1.1f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, 1);
if (!gVersusMode) {
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
}
Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, 1);
Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_30066B0);
} else {
gSPDisplayList(gMasterDisp++, D_301B6E0);
}
Matrix_Pop(&gGfxMatrix);
}
sp2C = player->unk_170;
if (sp2C > 0.2f) {
if (!gVersusMode) {
sp2C *= 1.1f;
}
if (gGameFrameCount & 1) {
sp2C *= 1.1f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, 1);
if (!gVersusMode) {
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
}
Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, 1);
Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_30066B0);
} else {
gSPDisplayList(gMasterDisp++, D_301B6E0);
}
Matrix_Pop(&gGfxMatrix);
}
Matrix_Pop(&gGfxMatrix);
}
void func_8005314C(void) {
if (D_80161410 != 0) {
gSPSetGeometryMode(gMasterDisp++, G_CULL_FRONT);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
}
}
bool func_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* wingData) {
WingInfo* wings = (WingInfo*) wingData;
if ((D_800CA22C != 0) && (gPlayer[0].unk_200 == 0)) {
RCP_SetupDL(&gMasterDisp, 0x1D);
func_8005314C();
}
switch (limbIndex) {
case 13:
if (wings->rightState == WINGSTATE_NONE) {
*gfxPtr = NULL;
}
if (wings->rightState == WINGSTATE_BROKEN) {
*gfxPtr = D_3015120;
}
if ((D_800CA22C != 0) && (D_80177D40[0] & 1)) {
RCP_SetupDL(&gMasterDisp, 0x22);
func_8005314C();
if (D_80177D40[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
case 1:
case 2:
if (wings->rightState != 2) {
*gfxPtr = NULL;
}
if ((D_800CA22C != 0) && (D_80177D40[0] & 1)) {
RCP_SetupDL(&gMasterDisp, 0x22);
func_8005314C();
if (D_80177D40[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
case 12:
if (wings->rightState == WINGSTATE_NONE) { // should be leftState?
*gfxPtr = NULL;
}
if (wings->leftState == WINGSTATE_BROKEN) {
*gfxPtr = D_3014BF0;
}
if ((D_800CA22C != 0) && (D_80177D58[0] & 1)) {
RCP_SetupDL(&gMasterDisp, 0x22);
func_8005314C();
if (D_80177D58[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
case 5:
case 6:
if (wings->leftState != 2) {
*gfxPtr = NULL;
}
if ((D_800CA22C != 0) && (D_80177D58[0] & 1)) {
RCP_SetupDL(&gMasterDisp, 0x22);
func_8005314C();
if (D_80177D58[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
}
switch (limbIndex) {
case 1:
rot->y -= wings->unk_04;
break;
case 2:
rot->y -= wings->unk_08;
break;
case 5:
rot->y -= wings->unk_10;
break;
case 6:
rot->y -= wings->unk_0C;
break;
case 12:
rot->z += wings->unk_20;
break;
case 13:
rot->z += wings->unk_20;
break;
case 4:
pos->z -= wings->unk_14;
pos->x += wings->unk_18;
break;
case 8:
pos->z += wings->unk_14;
pos->x += wings->unk_18;
break;
}
return false;
}
void func_80053658(WingInfo* wings) {
Vec3f sp68[30];
s32 sp64;
Matrix_Push(&gGfxMatrix);
wings->unk_18 = 0.0f;
if (wings->unk_14 < -7.0f) {
wings->unk_18 = (-wings->unk_14 - 7.0f) * 2.5f;
}
if (gGameState == GSTATE_PLAY) {
Animation_DrawSkeleton(1, D_3016610, gPlayer[0].jointTable, func_800531A4, NULL, wings, &gIdentityMatrix);
} else {
if (gGameState == GSTATE_MENU) {
Animation_GetFrameData(&D_3015AF4, 0, sp68);
} else {
Animation_GetFrameData(&D_3015C28, 0, sp68);
}
Animation_DrawSkeleton(1, D_3016610, sp68, func_800531A4, NULL, wings, &gIdentityMatrix);
}
D_800CA22C = 0;
sp64 = wings->unk_2C;
if (D_800CA220 != 0) {
sp64 = 1;
}
if (sp64 != 0) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, 1);
Matrix_RotateY(gGfxMatrix, wings->unk_34 * M_DTOR, 1);
Matrix_RotateX(gGfxMatrix, wings->unk_30 * M_DTOR, 1);
Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, 1);
if (gGameState == GSTATE_CREDITS) {
Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, 1);
}
Matrix_SetGfxMtx(&gMasterDisp);
if (gExpertMode) {
gSPDisplayList(gMasterDisp++, D_800CA27C[sp64 - 1]);
} else {
gSPDisplayList(gMasterDisp++, D_800CA26C[sp64 - 1]);
}
Matrix_Pop(&gGfxMatrix);
}
Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, 1);
Matrix_RotateX(gGfxMatrix, wings->unk_38 * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_64_2();
if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) &&
(gCurrentLevel == LEVEL_CORNERIA)) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_30194E0);
RCP_SetupDL_46();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
gSPDisplayList(gMasterDisp++, D_30183D0);
} else {
RCP_SetupDL_46();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 140);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_30194E0);
}
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix);
}
void func_80053B00(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
}
void func_80053B18(void) {
Matrix_Push(&gGfxMatrix);
Matrix_Copy(gGfxMatrix, &D_80161418[0]);
Matrix_Translate(gGfxMatrix, 0.0f, D_800CA290, D_800CA294, 1);
Matrix_Scale(gGfxMatrix, D_800CA28C, D_800CA28C, D_800CA28C, 1);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_64_2();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_30194E0);
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix);
}
void func_80053C38(Player* player, s32 arg1) {
Vec3f sp4C;
f32 sp48;
if ((gPlayerNum == player->num) && (arg1 == 0)) {
sp48 = 0.0f;
if (gChargeTimers[player->num] >= 20) {
sp48 = (f32) (gGameFrameCount & 7) * 80.0f;
}
sp4C.x = 0.0f;
sp4C.y = 0.0f;
sp4C.z = 1200.0f;
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_801613E0[0]);
sp4C.z = 2400.0f + sp48;
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_801613E0[1]);
}
if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS) &&
(fabsf(player->unk_138 + D_80177D20 - player->camEye.z) < 10.0f)) {
if (arg1 == 0) {
D_800CA228 = 1;
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, -8.0f, 5.0f, 1);
Matrix_RotateY(gGfxMatrix, M_PI, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_30131F0);
Matrix_Pop(&gGfxMatrix);
}
} else {
if (gVersusMode) {
if ((player->wings.rightState == WINGSTATE_INTACT) && (player->wings.leftState == WINGSTATE_INTACT)) {
gSPDisplayList(gMasterDisp++, D_300EE80);
} else if ((player->wings.rightState <= WINGSTATE_BROKEN) &&
(player->wings.leftState == WINGSTATE_INTACT)) {
gSPDisplayList(gMasterDisp++, D_3010A90);
} else if ((player->wings.rightState == WINGSTATE_INTACT) &&
(player->wings.leftState <= WINGSTATE_BROKEN)) {
gSPDisplayList(gMasterDisp++, D_3011470);
} else {
gSPDisplayList(gMasterDisp++, D_300D550);
}
} else {
if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) {
player->wings.unk_28 = player->wings.unk_04 = player->wings.unk_08 = player->wings.unk_0C =
player->wings.unk_10 = 0.0f;
}
D_800CA22C = 1;
D_80161410 = arg1;
func_80053658(&player->wings);
}
}
}
void func_80053F7C(Player* player) {
Vec3f* pad;
s32 i;
if ((gPlayerNum == player->num) && ((player->form == FORM_ARWING) || (player->form == FORM_LANDMASTER)) &&
(player->unk_234 != 0) &&
(((gGameState == GSTATE_PLAY) && (player->state_1C8 == PLAYERSTATE_1C8_3)) || (gGameState == GSTATE_MENU))) {
for (i = 0; i < 2; i++) {
pad = &D_801613E0[i];
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, pad->x, pad->y, pad->z, 1);
if (gChargeTimers[player->num] >= 20) {
RCP_SetupDL(&gMasterDisp, 0x3F);
if (i == 1) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
Math_SmoothStepToF(&D_800CA298[player->num], 2.0f, 1.0f, 0.4f, 0.0f);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 255);
}
} else {
RCP_SetupDL_36();
}
if (i == 1) {
Matrix_Scale(gGfxMatrix, D_800CA298[player->num], D_800CA298[player->num], 1.0f, 1);
Math_SmoothStepToF(&D_800CA298[player->num], 1.0f, 1.0f, 0.2f, 0.0f);
}
Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024F60);
Matrix_Pop(&gGfxMatrix);
}
}
}
void func_80054280(Player* player, s32 arg1) {
switch (player->form) {
case FORM_ARWING:
func_80053C38(player, arg1);
return;
case FORM_LANDMASTER:
func_80052884(player);
return;
case FORM_BLUE_MARINE:
func_i3_801ACBB4();
return;
case FORM_ON_FOOT:
func_800526B8(player);
return;
}
}
void func_80054300(Player* player) {
Math_SmoothStepToF(&D_800CA2A8, player->unk_23C, 1.0f, 10.0f, 0.0f);
RCP_SetupDL(&gMasterDisp, 0x42);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, (s32) D_800CA2A8);
if (player->unk_068 > 30.0f) {
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
}
if ((D_80161A88 == 2) && (player->unk_068 < 10.0f)) {
player->unk_23C = 90;
} else {
player->unk_23C = 180;
}
switch (player->form) {
case FORM_ARWING:
fake_label:
Matrix_Scale(gGfxMatrix, 2.5049999f, 1.5f, 2.5049999f, 1);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1032780);
break;
case FORM_LANDMASTER:
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.17f, 1.17f, 1.17f, 1);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 20.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
if (gCurrentLevel == LEVEL_MACBETH) {
RCP_SetupDL(&gMasterDisp, 0x41);
}
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_3008100);
} else {
gSPDisplayList(gMasterDisp++, D_301E570);
}
Matrix_Pop(&gGfxMatrix);
break;
case FORM_BLUE_MARINE:
break;
case FORM_ON_FOOT:
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1);
Matrix_RotateX(gGfxMatrix, M_PI / 2.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_102A8A0);
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix);
break;
}
}
void func_8005465C(s32 levelType) {
RCP_SetupDL(&gMasterDisp, 0x43);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
switch (levelType) {
case LEVELTYPE_PLANET:
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
break;
case LEVELTYPE_SPACE:
gDPSetEnvColor(gMasterDisp++, 0, 0, 255, 255);
break;
case LEVELTYPE_UNK2:
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
break;
case LEVELTYPE_UNK3:
gDPSetEnvColor(gMasterDisp++, 255, 64, 0, 255);
break;
}
gSPDisplayList(gMasterDisp++, D_1024AC0);
}
void func_8005478C(Player* player) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
Matrix_Push(&gGfxMatrix);
Matrix_RotateZ(gGfxMatrix, player->unk_0F8 * M_DTOR, 1);
if (player->form == FORM_LANDMASTER) {
if (player->unk_194 <= 0.0f) {
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, 1);
} else {
Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, 1);
}
if (gGameFrameCount & 1) {
Matrix_Scale(gGfxMatrix, 0.9f, 0.63f, 1.0f, 1);
} else {
Matrix_Scale(gGfxMatrix, 0.80999994f, 0.567f, 1.0f, 1);
}
Matrix_SetGfxMtx(&gMasterDisp);
func_8005465C(gLevelType);
Matrix_Pop(&gGfxMatrix);
}
void func_80054914(Player* player) {
f32 sp4C;
Vec3f sp40;
Vec3f sp34;
if (player->unk_280 != 0) {
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR),
1);
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
sp40.x = 0.0f;
sp40.y = 0.0f;
sp40.z = -30.0f;
Matrix_MultVec3f(gCalcMatrix, &sp40, &sp34);
sp4C = 1.0f;
if (player->unk_1F0 < 0) {
sp4C = -1.0f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x + sp34.x, player->pos.y + sp34.y,
player->unk_138 + player->unk_144 + sp34.z, 1);
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].unk_05C, 1);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * sp4C * M_DTOR, 1);
if (player->form == FORM_ARWING) {
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, 1);
} else {
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.2f, 1);
}
if (player->unk_1F0 < 0) {
Matrix_RotateX(gGfxMatrix, M_PI, 1);
}
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, 0x43);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->unk_280);
gDPSetEnvColor(gMasterDisp++, 0, 0, 160, player->unk_280);
gSPDisplayList(gMasterDisp++, D_101DC10);
Matrix_Pop(&gGfxMatrix);
}
}
void func_80054CA4(Player* player) {
if (D_80177AB8[player->num] > 1.0f) {
Matrix_Push(&gGfxMatrix);
Matrix_Copy(gGfxMatrix, &D_80161418[player->num]);
Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, 1);
Matrix_Scale(gGfxMatrix, 2.5f, 1.6f, 2.5f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, 0x44);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 255, 255, (s32) D_80177AB8[player->num]);
gDPSetEnvColor(gMasterDisp++, 255, 0, 255, (s32) D_80177AB8[player->num]);
gSPDisplayList(gMasterDisp++, D_101CD70);
Matrix_Pop(&gGfxMatrix);
Texture_Scroll(D_101D070, 0x20, 0x20, 3);
Texture_Scroll(D_101D070, 0x20, 0x20, 3);
}
}
// Vec3f D_800CA2AC = {0.0f, -5.0f, 60.0f};
// Vec3f D_800CA2B8 = {0.0f, -14.0f, 60.0f};
// Vec3f D_800CA2C4 = {30.0f, -10.0f, 30.0f};
// Vec3f D_800CA2D0 = {-30.0f, -10.0f, 30.0f};
void func_80054E80(Player* player) {
Vec3f spC4 = { 0.0f, -5.0f, 60.0f };
Vec3f spB8 = { 0.0f, -14.0f, 60.0f };
Vec3f spAC = { 30.0f, -10.0f, 30.0f };
Vec3f spA0 = { -30.0f, -10.0f, 30.0f };
Vec3f sp94;
Vec3f sp88;
u8 var_v1;
f32 sp80;
if (gChargeTimers[player->num] > 10) {
RCP_SetupDL(&gMasterDisp, 0x43);
Matrix_Copy(gCalcMatrix, &D_80161418[player->num]);
if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
} else {
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
}
Matrix_Push(&gGfxMatrix);
sp80 = gChargeTimers[player->num] / 20.0f;
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0);
Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, 1);
Matrix_Push(&gGfxMatrix);
if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, 1);
} else {
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, 1);
}
RCP_SetupDL(&gMasterDisp, 0x31);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
if (gVersusMode) {
switch (player->num) {
case 0:
gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
break;
case 1:
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
break;
case 2:
gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
break;
case 3:
gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
break;
}
} else {
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
}
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0);
Matrix_Pop(&gGfxMatrix);
if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, 1);
}
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, 1);
if (!(gGameFrameCount & 1)) {
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, 1);
} else {
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, 1);
}
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_Pop(&gGfxMatrix);
}
if (D_80177AA0[player->num] > 0.1f) {
Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, 0x43);
Matrix_Copy(gCalcMatrix, &D_80161418[player->num]);
var_v1 = gLaserStrength[player->num];
if (player->wings.unk_14 > -8.0f) {
var_v1 = LASERS_SINGLE;
}
switch (var_v1) {
case LASERS_SINGLE:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
} else {
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0);
Matrix_Scale(gGfxMatrix, D_80177AA0[player->num], D_80177AA0[player->num], 1.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_Pop(&gGfxMatrix);
break;
case LASERS_TWIN:
case LASERS_HYPER:
if (var_v1 == LASERS_TWIN) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 255, 255, 160);
gDPSetEnvColor(gMasterDisp++, 128, 128, 255, 160);
}
Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94);
Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0);
Matrix_Scale(gGfxMatrix, D_80177AA0[player->num], D_80177AA0[player->num], 1.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_Pop(&gGfxMatrix);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, 0);
Matrix_Scale(gGfxMatrix, D_80177AA0[player->num], D_80177AA0[player->num], 1.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_Pop(&gGfxMatrix);
break;
}
Matrix_Pop(&gGfxMatrix);
}
}
void func_80055788(Player* player) {
f32 sp54;
if (gChargeTimers[player->num] >= 0xB) {
RCP_SetupDL(&gMasterDisp, 0x43);
Matrix_Push(&gGfxMatrix);
sp54 = gChargeTimers[player->num] / 20.0f;
Matrix_Translate(gGfxMatrix, D_80161548[player->num].x, D_80161548[player->num].y, D_80161548[player->num].z,
0);
Matrix_Scale(gGfxMatrix, sp54, sp54, 1.0f, 1);
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, 1);
RCP_SetupDL(&gMasterDisp, 0x31);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
if (gVersusMode) {
switch (player->num) {
case 0:
gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
break;
case 1:
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
break;
case 2:
gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
break;
case 3:
gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
break;
}
} else {
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
}
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0);
Matrix_Pop(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, 1);
if (!(gGameFrameCount & 1)) {
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, 1);
} else {
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, 1);
}
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_Pop(&gGfxMatrix);
}
}
void func_80055B58(Player* player) {
Vec3f sp4C;
Vec3f sp40;
f32 var_fv0;
s32 pad[3];
if ((player->unk_234 != 0) && (player->state_1C8 != PLAYERSTATE_1C8_4)) {
switch (player->form) {
case FORM_ARWING:
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix,
-((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR), 1);
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
var_fv0 = player->unk_194 * 30.0f;
if (var_fv0 > 30.0f) {
var_fv0 = 30.0f;
}
sp4C.x = 0;
sp4C.y = 0;
sp4C.z = -40.0f - var_fv0;
Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x + sp40.x, player->pos.y + sp40.y,
player->unk_138 + player->unk_144 + sp40.z, 1);
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].unk_05C, 1);
Matrix_SetGfxMtx(&gMasterDisp);
func_8005478C(player);
Matrix_Pop(&gGfxMatrix);
func_80054914(player);
func_80054CA4(player);
func_80054E80(player);
break;
case FORM_LANDMASTER:
func_80052D48(player);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, D_80161518[player->num].x, D_80161518[player->num].y,
D_80161518[player->num].z, 0);
Matrix_SetGfxMtx(&gMasterDisp);
func_8005478C(player);
Matrix_Pop(&gGfxMatrix);
func_80055788(player);
break;
case FORM_BLUE_MARINE:
func_80054914(player);
break;
}
}
}
void func_80055E98(Player* player) {
f32 sp5C;
f32 sp58;
f32 sp54;
f32 sp50;
f32 var_fs0;
sp5C = 70.0f;
sp58 = -18.0f;
if (player->unk_204 == 2) {
sp5C = 108.0f;
sp58 = -22.0f;
}
if (player->unk_25C != 0.0f) {
sp54 = 0.0f;
if (gGameFrameCount & 1) {
sp54 = 180.0f;
}
var_fs0 = player->unk_0E8;
if (var_fs0 > 90.0f) {
var_fs0 -= 180.0f;
}
var_fs0 = var_fs0 * 0.25f;
sp50 = player->unk_0E4 * 0.25f;
if (player->state_1C8 == PLAYERSTATE_1C8_7) {
var_fs0 = 0.0f;
sp50 = 0.0f;
}
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
if (player->wings.leftState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, 1);
Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, 1);
Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), 1);
Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, 1);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1);
Matrix_RotateX(gGfxMatrix, M_PI / 2.0f, 1);
Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_102A8A0);
Matrix_Pop(&gGfxMatrix);
}
if (player->wings.rightState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -sp5C, sp58, -100.0f, 1);
Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, 1);
Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), 1);
Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, 1);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1);
Matrix_RotateX(gGfxMatrix, M_PI / 2.0f, 1);
Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_102A8A0);
Matrix_Pop(&gGfxMatrix);
}
}
}
void func_80056230(Player* player) {
if ((player->unk_234 != 0) && (player->form == FORM_ARWING) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
(gCurrentLevel != LEVEL_TRAINING) && (gLevelType == LEVELTYPE_PLANET)) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1);
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
Matrix_RotateX(gGfxMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
func_80055E98(player);
Matrix_Pop(&gGfxMatrix);
}
}
bool func_800563B4(s32 index, s32 arg1) {
Vec3f sp2C = { 0.0f, 0.0f, 0.0f };
Vec3f sp20;
Matrix_MultVec3f(gGfxMatrix, &sp2C, &sp20);
if ((sp20.z < 200.0f) && (sp20.z > -12000.0f)) {
if (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
if (fabsf(sp20.y) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
if (arg1 == 0) {
D_800CA224[index] = 1;
}
return true;
}
}
}
if (arg1 == 0) {
D_800CA224[index] = 0;
}
return false;
}
s32 D_800CA2E8[16] = { 60, 40, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0 };
void func_800564C0(Player* player, s32 arg1) {
s32 i;
Vec3f sp50 = { 0.0f, 0.0f, 0.0f };
if (player->unk_234 != 0) {
Matrix_Push(&gGfxMatrix);
if (player->form == FORM_LANDMASTER) {
if (player->unk_1D4 != 0) {
Matrix_Translate(gGfxMatrix, 0.0f, D_8017847C, 0.0f, 1);
}
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y + player->unk_18C + 30.0f,
player->unk_138 + player->unk_144, 1);
if (gVersusMode) {
for (i = 0; i < gCamCount; i++) {
if (D_80177B00[player->num][i] != 0) {
Matrix_MultVec3f(gGfxMatrix, &sp50, &D_80161578[i]);
if ((i == gPlayerNum) &&
((D_80161578[i].z > 300.0f) || (D_80161578[i].z < -8000.0f) ||
(fabsf(D_80161578[i].x) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f)) ||
(fabsf(D_80161578[i].y)) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f))) {
D_80177B00[player->num][i] = 0;
}
}
}
}
if (!func_800563B4(player->num, arg1)) {
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_134) * M_DTOR, 1);
Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, 1);
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
if (gVersusMode) {
Matrix_RotateX(gGfxMatrix, player->unk_000 * M_DTOR, 1);
}
Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1);
Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080 - 30.0f, 0.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
} else if (player->form == FORM_ON_FOOT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1);
if (!func_800563B4(player->num, arg1)) {
Matrix_Pop(&gGfxMatrix);
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_Pop(&gGfxMatrix);
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + D_8017847C, player->unk_138 + player->unk_144,
0);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134) * M_DTOR), 1);
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
} else {
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1);
if (gVersusMode) {
for (i = 0; i < gCamCount; i++) {
if (D_80177B00[player->num][i] != 0) {
Matrix_MultVec3f(gGfxMatrix, &sp50, &D_80161578[i]);
if ((i == gPlayerNum) &&
((D_80161578[i].z > 300.0f) || (D_80161578[i].z < -8000.0f) ||
(fabsf(D_80161578[i].x) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f)) ||
(fabsf(D_80161578[i].y) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f)))) {
D_80177B00[player->num][i] = 0;
}
}
}
}
if (!func_800563B4(player->num, arg1)) {
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 1);
Matrix_RotateX(gGfxMatrix,
-((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR), 1);
Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
}
switch (player->unk_200) {
case 0:
if (!gVersusMode) {
if ((gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_TITANIA)) {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, 1005);
} else {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
} else if (gVersusStage == 2) {
RCP_SetupDL_29(128, 128, 255, 255, gFogNear, gFogFar);
} else {
RCP_SetupDL_29(0, 0, 0, 255, gFogNear, gFogFar);
}
break;
case 1:
RCP_SetupDL_27();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
break;
case 2:
RCP_SetupDL_32();
break;
}
if (arg1 != 0) {
func_800596C0();
} else {
Matrix_Copy(&D_80161418[player->num], gGfxMatrix);
}
func_80054280(player, arg1);
Matrix_Pop(&gGfxMatrix);
}
}
f32 D_800CA334[] = {
0.02f, 0.06f, 0.08f, 0.05f, 0.04f, 0.03f, 0.06f, 0.04f,
};
Gfx* D_800CA354[] = {
D_1024570, D_1024570, D_10246D0, D_1024410, D_1024410, D_1024410,
D_1024410, D_1024410, D_D000000, D_D00B5C0, D_D00B720,
};
f32 D_800CA380 = 0.0f;
f32 D_800CA384 = 0.0f;
f32 D_800CA388 = -300.0f;
f32 D_800CA38C[] = {
0.0f,
-300.0f,
-150.0f,
-50.0f,
};
void func_80056E2C(Player* player) {
f32 sp34;
f32 sp30;
f32 sp2C;
if ((player->unk_234 != 0) && (player->unk_240 == 0)) {
sp34 = D_800CA334[gGameFrameCount & 7];
sp30 = D_800CA334[(gGameFrameCount + 4) & 7];
if (player->unk_1D4 != 0) {
sp34 = sp30 = 0.0f;
}
Matrix_Push(&gGfxMatrix);
if (gLevelMode == LEVELMODE_ALL_RANGE) {
if (player->form == FORM_ON_FOOT) {
Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, 1);
} else {
Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, 1);
}
} else {
Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C + player->unk_144, 1);
}
Matrix_RotateY(gGfxMatrix, player->unk_070, 1);
Matrix_RotateX(gGfxMatrix, player->unk_248, 1);
Matrix_RotateZ(gGfxMatrix, player->unk_24C, 1);
Matrix_Scale(gGfxMatrix, 0.8f + sp34, 0.0f, 0.8f + sp30, 1);
if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE) || (player->form == FORM_ON_FOOT)) {
sp2C = player->unk_0F8 + player->unk_0F0 + player->unk_134;
if (((sp2C > 70.0f) && (sp2C < 110.0f)) || ((sp2C < -70.0f) && (sp2C > -110.0f))) {
sp2C = 70.0f;
}
Matrix_RotateY(gGfxMatrix, -player->unk_070, 1);
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134) * M_DTOR, 1);
Matrix_RotateX(gGfxMatrix,
-((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR), 1);
Matrix_RotateZ(gGfxMatrix, M_DTOR * sp2C, 1);
} else {
Matrix_RotateY(gGfxMatrix, player->unk_114 * M_DTOR, 1);
Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR, 1);
Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, 1);
Matrix_RotateY(gGfxMatrix, player->unk_0E8 * M_DTOR, 1);
Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1);
}
func_80054300(player);
Matrix_Pop(&gGfxMatrix);
}
}
void func_80057248(void) {
s32 i;
f32 var_fs0;
if (!(gGameFrameCount & 4)) {
RCP_SetupDL_40();
for (i = 0; i < ARRAY_COUNT(D_80177E98); i++) {
if (D_80177E98[i].z < 0.0f) {
var_fs0 = sqrtf(VEC3F_SQ(D_80177E98[i])) * 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
} else if (var_fs0 < 1.0f) {
var_fs0 = 1.0f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, D_80177E98[i].x, D_80177E98[i].y, D_80177E98[i].z, 1);
Matrix_Scale(gGfxMatrix, var_fs0 * 0.25f, var_fs0 * 0.25f, 1.0f, 1);
if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 1.0f, 1);
}
Matrix_Translate(gGfxMatrix, 0.0f, 150.0f, 0.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
gSPDisplayList(gMasterDisp++, D_6004330);
} else {
gSPDisplayList(gMasterDisp++, D_800CA354[i]);
}
Matrix_Pop(&gGfxMatrix);
}
D_80177E98[i].x = D_80177E98[i].y = 0;
D_80177E98[i].z = 100.0f;
}
gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
}
}
void func_80057504(void) {
s32 i;
s32 j;
f32 var_fs0;
for (i = 0; i < gCamCount; i++) {
if (D_80161578[i].z < 0.0f) {
var_fs0 = sqrtf(VEC3F_SQ(D_80161578[i]));
if (var_fs0 < 20000.0f) {
var_fs0 *= 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
}
if (var_fs0 < 1.2f) {
var_fs0 = 1.2f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, D_80161578[i].x, D_80161578[i].y, D_80161578[i].z, 1);
if ((D_80177854 != 0x64) && (i == gPlayerNum)) {
Math_SmoothStepToF(&D_801615A8[i], 0.0f, 0.5f, 20.0f, 0);
Math_SmoothStepToF(&D_801615B8[i], 1.0, 0.5f, 0.2f, 0);
}
var_fs0 *= D_801615B8[i];
Matrix_Scale(gGfxMatrix, var_fs0 * 1.5f, var_fs0 * 1.5f, 1.0f, 1);
Matrix_RotateZ(gGfxMatrix, D_801615A8[i] * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, 0x43);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
gSPDisplayList(gMasterDisp++, D_1024F60);
Matrix_Pop(&gGfxMatrix);
}
}
}
for (j = 0; j < gCamCount; j++) {
D_80161578[j].x = D_80161578[j].y = 0.f;
D_80161578[j].z = 100.0f;
}
}
void func_80057814(Player* player) {
Vec3f sp2C;
Vec3f sp20;
sp20.x = player->pos.x;
sp20.y = player->pos.y;
sp20.z = player->unk_138;
sp2C.x = player->unk_460.x;
sp2C.y = player->unk_460.y;
sp2C.z = player->unk_460.z;
func_8005F0E8(&player->unk_460, &sp20);
player->unk_46C.x = player->unk_460.x - sp2C.x;
player->unk_46C.y = player->unk_460.y - sp2C.y;
player->unk_46C.z = player->unk_460.z - sp2C.z;
player->unk_480 = &player->unk_46C;
player->unk_47C = &player->unk_460;
player->unk_488 = player->vel.y;
player->unk_490 = player->unk_0F8;
}
// Vec3f D_800CA39C = {0.0f, 0.0f, -300.0f};
void func_800578C4(Player* player) {
Vec3f sp4C = { 0.0f, 0.0f, -300.0f };
Vec3f sp40;
f32 sp3C;
f32 sp38;
switch (D_800CA220) {
case 0:
Math_SmoothStepToAngle(&player->wings.unk_30, 0.0f, 0.2f, 3.0f, 0.0f);
Math_SmoothStepToAngle(&player->wings.unk_34, 0.0f, 0.2f, 3.0f, 0.0f);
D_801779D8.x = player->camEye.x;
D_801779D8.y = player->camEye.y;
D_801779D8.z = player->camEye.z;
D_801779E8.x = player->camAt.x;
D_801779E8.y = player->camAt.y;
D_801779E8.z = player->camAt.z;
break;
case 1:
case 2:
case 3:
sp38 = Math_RadToDeg(player->unk_05C) + player->unk_0E4;
if (sp38 > 360.0f) {
sp38 -= 360.0f;
}
if (sp38 < 0.0f) {
sp38 += 360.0f;
}
sp3C = (Math_RadToDeg(player->unk_058) + 180.0f) - player->unk_0E8;
if (sp3C > 360.0f) {
sp3C -= 360.0f;
}
if (sp3C < 0.0f) {
sp3C += 360.0f;
}
sp3C = 360.0f - sp3C;
Math_SmoothStepToAngle(&player->wings.unk_30, sp38, 0.2f, 6.0f, 0.0f);
Math_SmoothStepToAngle(&player->wings.unk_34, sp3C, 0.2f, 6.0f, 0.0f);
Math_SmoothStepToF(&D_800CA380, gControllerPress->stick_y * 0.75f, 0.1f, 2.0f, 0.0f);
Math_SmoothStepToF(&D_800CA384, gControllerPress->stick_x * 3.0f, 0.1f, 5.0f, 0.0f);
Math_SmoothStepToF(&D_800CA388, D_800CA38C[D_800CA220], 0.1f, 10.0f, 0.0f);
sp4C.z = D_800CA388;
Matrix_RotateX(gCalcMatrix, (player->unk_0E8 + D_800CA380) * M_DTOR, 0);
Matrix_RotateY(gCalcMatrix, (player->unk_0E4 + D_800CA384) * M_DTOR, 1);
Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
D_801779D8.x = player->pos.x + sp40.x;
D_801779D8.y = player->pos.y + sp40.y + 20.0f;
D_801779D8.z = player->unk_138 + sp40.z;
D_801779E8.x = (__sinf(gGameFrameCount * 3.0f * M_DTOR) * 3.0f) + player->pos.x;
D_801779E8.y = (__cosf(gGameFrameCount * 4.0f * M_DTOR) * 3.0f) + player->pos.y;
D_801779E8.z = (__sinf(gGameFrameCount * 3.5f * M_DTOR) * 3.0f) + player->unk_138;
break;
}
}
void func_80057D00(void) {
s32 i;
Vec3f sp78;
Vec3f sp6C;
Vec3f sp60;
s32 pad;
Player* opponent;
Player* player = &gPlayer[gPlayerNum];
D_800CA228 = 0;
if (gHitCount > 511) {
gHitCount = 511;
}
Matrix_Push(&gGfxMatrix);
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) {
Math_SmoothStepToF(&D_800CA230, 0.01f, 0.2f, 0.002f, 0.0f);
} else {
Math_SmoothStepToF(&D_800CA230, 0.0f, 0.2f, 0.002f, 0.0f);
}
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 10.0f * M_DTOR, 1);
Matrix_Scale(gGfxMatrix, 1.0f + D_800CA230, 1.0f - D_800CA230, 1.0f, 1);
Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 10.0f * M_DTOR, 1);
Matrix_Scale(gGfxMatrix, 1.0f + D_800CA230, 1.0f - D_800CA230, 1.0f, 1);
Matrix_Push(&gGfxMatrix);
func_800B73E0(player);
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
gAmbientB);
if (gLevelMode == LEVELMODE_ON_RAILS) {
Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, player->unk_120 * M_DTOR, 1);
sp78.x = player->camEye.x - player->pos.x;
sp78.y = player->camEye.y - player->pos.y;
sp78.z = player->camEye.z - (player->unk_138 + player->unk_144);
Matrix_MultVec3f(gCalcMatrix, &sp78, &D_801779D8);
D_801779D8.x += player->pos.x;
D_801779D8.y += player->pos.y;
D_801779D8.z += player->unk_138 + player->unk_144;
sp78.x = player->camAt.x - player->pos.x;
sp78.y = player->camAt.y - player->pos.y;
sp78.z = player->camAt.z - (player->unk_138 + player->unk_144);
Matrix_MultVec3f(gCalcMatrix, &sp78, &D_801779E8);
D_801779E8.x += player->pos.x;
D_801779E8.y += player->pos.y;
D_801779E8.z += player->unk_138 + player->unk_144;
if ((player->unk_238 != 0) && (player->unk_110 > 5.0f)) {
D_801779E8.x += __sinf(gGameFrameCount * 150.0f * M_DTOR) * player->unk_110 * 0.2f;
}
} else if (player->state_1C8 == PLAYERSTATE_1C8_7) {
func_800578C4(player);
} else {
D_801779D8.x = player->camEye.x;
D_801779D8.y = player->camEye.y;
D_801779D8.z = player->camEye.z;
D_801779E8.x = player->camAt.x;
D_801779E8.y = player->camAt.y;
D_801779E8.z = player->camAt.z;
}
player->unk_058 = -Math_Atan2F(D_801779D8.x - D_801779E8.x, D_801779D8.z - D_801779E8.z);
player->unk_05C = -Math_Atan2F(D_801779D8.y - D_801779E8.y,
sqrtf(SQ(D_801779D8.z - D_801779E8.z) + SQ(D_801779D8.x - D_801779E8.x)));
Matrix_RotateY(gCalcMatrix, -player->unk_058, 0);
Matrix_RotateX(gCalcMatrix, player->unk_05C, 1);
Matrix_RotateZ(gCalcMatrix, -player->unk_034 * M_DTOR, 1);
sp78.x = 0.0f;
sp78.y = 100.0f;
sp78.z = 0.0f;
Matrix_MultVec3f(gCalcMatrix, &sp78, &sp6C);
if (D_80178410 != 0) {
D_80178428 = (gPlayer[0].unk_034 / 180.0f) * M_PI;
func_800B6F50(D_801779D8.x, D_801779D8.y, D_801779D8.z, D_801779E8.x, D_801779E8.y, D_801779E8.z);
func_8003DAF0();
}
func_8003E1E8();
func_80040450();
Matrix_Push(&gGfxMatrix);
Matrix_LookAt(gGfxMatrix, D_801779D8.x, D_801779D8.y, D_801779D8.z, D_801779E8.x, D_801779E8.y, D_801779E8.z,
sp6C.x, sp6C.y, sp6C.z, 1);
if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
if ((gCurrentLevel == LEVEL_TITANIA) &&
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2) || (gPlayer[0].unk_19C != 0))) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, D_8017847C, 0.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
func_i5_801B58AC(&gMasterDisp, D_80177CC8);
D_80177CC8 = 0.0f;
Matrix_Pop(&gGfxMatrix);
} else if (D_80161A88 != 2) {
D_8015F964 = 0;
func_80040CE4();
}
}
Lights_SetOneLight(&gMasterDisp, gLight2x, gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG,
gAmbientB);
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
sp60.x = opponent->pos.x;
sp60.y = opponent->pos.y;
sp60.z = opponent->unk_138;
func_8005F670(&sp60);
func_800564C0(opponent, 0);
func_80057814(opponent);
}
if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR,
gAmbientG, gAmbientB);
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
sp60.x = opponent->pos.x;
sp60.y = opponent->pos.y;
sp60.z = opponent->unk_138;
func_800564C0(opponent, 1);
}
Matrix_Pop(&gGfxMatrix);
}
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
gAmbientB);
func_80060714(1);
func_80060968();
D_80161410 = 1;
func_8003DA0C();
if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
D_80161410 = -1;
func_8003DA0C();
Matrix_Pop(&gGfxMatrix);
}
D_80161410 = -1;
if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
if (D_800CA224[i] != 0) {
func_80055B58(opponent);
func_80056230(opponent);
}
Matrix_Pop(&gGfxMatrix);
}
}
if (gCurrentLevel == LEVEL_AQUAS) {
func_8006089C(0);
}
if ((D_80161A88 == 2) || (D_80177AC8 != 0)) {
D_8015F964 = 1;
func_8006089C(1);
func_80040CE4();
}
if ((gCurrentLevel != LEVEL_AQUAS) &&
(((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) ||
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)))) {
func_8006089C(0);
}
D_80161410 = 1;
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
if (D_800CA224[i] != 0) {
func_80056E2C(opponent);
func_80055B58(opponent);
func_80056230(opponent);
}
}
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) {
func_i3_801AA20C();
}
if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) &&
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2))) {
func_8006089C(0);
}
func_80077790();
Matrix_Pop(&gGfxMatrix);
func_80057248();
func_80057504();
if (D_800CA228 != 0) {
func_80053B18();
}
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
if (D_800CA224[i] != 0) {
if (D_800D2860[i]) {
func_80053F7C(opponent);
}
if (opponent->form == FORM_LANDMASTER) {
func_80052B80(opponent);
} else if (opponent->form == FORM_ON_FOOT) {
func_80052584(opponent);
}
}
}
if ((gLevelMode == LEVELMODE_UNK_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) {
func_i6_801A6164(gPlayer);
}
func_80040954();
if ((gCamCount != 1) && ((player->state_1C8 == PLAYERSTATE_1C8_3) || (player->state_1C8 == PLAYERSTATE_1C8_5))) {
func_8008FA84();
func_8008CA44();
}
Matrix_Pop(&gGfxMatrix);
func_80051B30();
D_800CA224[gPlayerNum] = 0;
Matrix_Pop(&gGfxMatrix);
}