Starship/src/sys/sys_matrix.c

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#include "sys.h"
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#define qs1616(e) ((s32) ((e) * 0x00010000))
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#define IPART(x) ((qs1616(x) >> 16) & 0xFFFF)
#define FPART(x) (qs1616(x) & 0xFFFF)
#define gdSPDefMtx(xx, yx, zx, wx, xy, yy, zy, wy, xz, yz, zz, wz, xw, yw, zw, ww) \
{ \
{ \
(IPART(xx) << 0x10) | IPART(xy), (IPART(xz) << 0x10) | IPART(xw), (IPART(yx) << 0x10) | IPART(yy), \
(IPART(yz) << 0x10) | IPART(yw), (IPART(zx) << 0x10) | IPART(zy), (IPART(zz) << 0x10) | IPART(zw), \
(IPART(wx) << 0x10) | IPART(wy), (IPART(wz) << 0x10) | IPART(ww), (FPART(xx) << 0x10) | FPART(xy), \
(FPART(xz) << 0x10) | FPART(xw), (FPART(yx) << 0x10) | FPART(yy), (FPART(yz) << 0x10) | FPART(yw), \
(FPART(zx) << 0x10) | FPART(zy), (FPART(zz) << 0x10) | FPART(zw), (FPART(wx) << 0x10) | FPART(wy), \
(FPART(wz) << 0x10) | FPART(ww), \
} \
}
Mtx gIdentityMtx = gdSPDefMtx(
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
);
Matrix gIdentityMatrix = { {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f },
} };
Matrix* gGfxMatrix;
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Matrix sGfxMatrixStack[0x150];
Matrix* gCalcMatrix;
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Matrix sCalcMatrixStack[0x150];
// Copies src Matrix into dst
void Matrix_Copy(Matrix* dst, Matrix* src) {
s32 i;
for (i = 0; i < 4; i++) {
dst->m[i][0] = src->m[i][0];
dst->m[i][1] = src->m[i][1];
dst->m[i][2] = src->m[i][2];
dst->m[i][3] = src->m[i][3];
}
}
// Makes a copy of the stack's current matrix and puts it on the top of the stack
void Matrix_Push(Matrix** mtxStack) {
Matrix_Copy(*mtxStack + 1, *mtxStack);
(*mtxStack)++;
}
// Removes the top matrix of the stack
void Matrix_Pop(Matrix** mtxStack) {
(*mtxStack)--;
}
// Copies tf into mtx (MTXF_NEW) or applies it to mtx (MTXF_APPLY)
void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) {
f32 rx;
f32 ry;
f32 rz;
f32 rw;
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//---COL1---
f32 cx = mfB->xx;
f32 cy = mfB->xy;
f32 cz = mfB->xz;
f32 cw = mfB->xw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->xx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->xy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->xz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->xw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---2Col---
cx = mfB->yx;
cy = mfB->yy;
cz = mfB->yz;
cw = mfB->yw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->yx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->yy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->yz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->yw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---3Col---
cx = mfB->zx;
cy = mfB->zy;
cz = mfB->zz;
cw = mfB->zw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->zx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->zy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->zz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->zw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---4Col---
cx = mfB->wx;
cy = mfB->wy;
cz = mfB->wz;
cw = mfB->ww;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->wx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->wy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->wz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->ww = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
}
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void Matrix_MtxFCopy(MtxF* dest, MtxF* src) {
dest->xx = src->xx;
dest->yx = src->yx;
dest->zx = src->zx;
dest->wx = src->wx;
dest->xy = src->xy;
dest->yy = src->yy;
dest->zy = src->zy;
dest->wy = src->wy;
dest->xx = src->xx;
dest->yx = src->yx;
dest->zx = src->zx;
dest->wx = src->wx;
dest->xy = src->xy;
dest->yy = src->yy;
dest->zy = src->zy;
dest->wy = src->wy;
dest->xz = src->xz;
dest->yz = src->yz;
dest->zz = src->zz;
dest->wz = src->wz;
dest->xw = src->xw;
dest->yw = src->yw;
dest->zw = src->zw;
dest->ww = src->ww;
dest->xz = src->xz;
dest->yz = src->yz;
dest->zz = src->zz;
dest->wz = src->wz;
dest->xw = src->xw;
dest->yw = src->yw;
dest->zw = src->zw;
dest->ww = src->ww;
}
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// Copies tf into mtx (MTXMODE_NEW) or applies it to mtx (MTXMODE_APPLY)
void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) {
MtxF* cmf = mtx->m;
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if (mode == 1) {
MtxFMtxFMult(cmf, tf->m, cmf);
} else {
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Matrix_MtxFCopy(cmf, tf->m);
}
}
// Creates a translation matrix in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_Translate(Matrix* mtx, f32 x, f32 y, f32 z, u8 mode) {
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MtxF* cmf = mtx->m;
f32 tempX;
f32 tempY;
if (mode == 1) {
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tempX = cmf->xx;
tempY = cmf->xy;
cmf->xw += tempX * x + tempY * y + cmf->xz * z;
tempX = cmf->yx;
tempY = cmf->yy;
cmf->yw += tempX * x + tempY * y + cmf->yz * z;
tempX = cmf->zx;
tempY = cmf->zy;
cmf->zw += tempX * x + tempY * y + cmf->zz * z;
tempX = cmf->wx;
tempY = cmf->wy;
cmf->ww += tempX * x + tempY * y + cmf->wz * z;
} else {
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cmf->yx = 0.0f;
cmf->zx = 0.0f;
cmf->wx = 0.0f;
cmf->xy = 0.0f;
cmf->zy = 0.0f;
cmf->wy = 0.0f;
cmf->xz = 0.0f;
cmf->yz = 0.0f;
cmf->wz = 0.0f;
cmf->xx = 1.0f;
cmf->yy = 1.0f;
cmf->zz = 1.0f;
cmf->ww = 1.0f;
cmf->xw = x;
cmf->yw = y;
cmf->zw = z;
}
}
// Creates a scale matrix in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_Scale(Matrix* mtx, f32 xScale, f32 yScale, f32 zScale, u8 mode) {
f32 rx;
f32 ry;
s32 i;
if (mode == 1) {
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cmf->xx *= x;
cmf->yx *= x;
cmf->zx *= x;
cmf->xy *= y;
cmf->yy *= y;
cmf->zy *= y;
cmf->xz *= z;
cmf->yz *= z;
cmf->zz *= z;
cmf->wx *= x;
cmf->wy *= y;
cmf->wz *= z;
} else {
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cmf->yx = 0.0f;
cmf->zx = 0.0f;
cmf->wx = 0.0f;
cmf->xy = 0.0f;
cmf->zy = 0.0f;
cmf->wy = 0.0f;
cmf->xz = 0.0f;
cmf->yz = 0.0f;
cmf->wz = 0.0f;
cmf->xw = 0.0f;
cmf->yw = 0.0f;
cmf->zw = 0.0f;
cmf->ww = 1.0f;
cmf->xx = x;
cmf->yy = y;
cmf->zz = z;
}
}
// Creates rotation matrix about the X axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_RotateX(Matrix* mtx, f32 angle, u8 mode) {
f32 cs;
f32 sn;
f32 ry;
f32 rz;
s32 i;
if (mode == 1) {
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if (x != 0) {
cmf = mtx->m;
sin = __sinf(x);
cos = __cosf(x);
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tempY = cmf->xy;
tempZ = cmf->xz;
cmf->xy = tempY * cos + tempZ * sin;
cmf->xz = tempZ * cos - tempY * sin;
tempY = cmf->yy;
tempZ = cmf->yz;
cmf->yy = tempY * cos + tempZ * sin;
cmf->yz = tempZ * cos - tempY * sin;
tempY = cmf->zy;
tempZ = cmf->zz;
cmf->zy = tempY * cos + tempZ * sin;
cmf->zz = tempZ * cos - tempY * sin;
tempY = cmf->wy;
tempZ = cmf->wz;
cmf->wy = tempY * cos + tempZ * sin;
cmf->wz = tempZ * cos - tempY * sin;
}
} else {
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cmf = mtx->m;
if (x != 0) {
sin = __sinf(x);
cos = __cosf(x);
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} else {
sin = zero;
cos = one;
}
cmf->xx = one;
cmf->yx = zero;
cmf->zx = zero;
cmf->wx = zero;
cmf->xy = zero;
cmf->yy = cos;
cmf->zy = sin;
cmf->wy = zero;
cmf->xz = zero;
cmf->yz = -sin;
cmf->zz = cos;
cmf->wz = zero;
cmf->xw = zero;
cmf->yw = zero;
cmf->zw = zero;
cmf->ww = one;
}
}
// Creates rotation matrix about the Y axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_RotateY(Matrix* mtx, f32 angle, u8 mode) {
f32 cs;
f32 sn;
f32 rx;
f32 rz;
s32 i;
if (mode == 1) {
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if (y != 0.0f) {
cmf = mtx->m;
sin = __sinf(y);
cos = __cosf(y);
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tempX = cmf->xx;
tempZ = cmf->xz;
cmf->xx = tempX * cos - tempZ * sin;
cmf->xz = tempX * sin + tempZ * cos;
tempX = cmf->yx;
tempZ = cmf->yz;
cmf->yx = tempX * cos - tempZ * sin;
cmf->yz = tempX * sin + tempZ * cos;
tempX = cmf->zx;
tempZ = cmf->zz;
cmf->zx = tempX * cos - tempZ * sin;
cmf->zz = tempX * sin + tempZ * cos;
tempX = cmf->wx;
tempZ = cmf->wz;
cmf->wx = tempX * cos - tempZ * sin;
cmf->wz = tempX * sin + tempZ * cos;
}
} else {
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cmf = mtx->m;
if (y != 0.0f) {
sin = __sinf(y);
cos = __cosf(y);
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} else {
cos = one;
sin = zero;
}
cmf->yx = zero;
cmf->wx = zero;
cmf->xy = zero;
cmf->zy = zero;
cmf->wy = zero;
cmf->yz = zero;
cmf->wz = zero;
cmf->xw = zero;
cmf->yw = zero;
cmf->zw = zero;
cmf->yy = one;
cmf->ww = one;
cmf->xx = cos;
cmf->zz = cos;
cmf->zx = -sin;
cmf->xz = sin;
}
}
// Creates rotation matrix about the Z axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_RotateZ(Matrix* mtx, f32 angle, u8 mode) {
f32 cs;
f32 sn;
f32 rx;
f32 ry;
s32 i;
if (mode == 1) {
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if (z != 0) {
cmf = mtx->m;
sin = __sinf(z);
cos = __cosf(z);
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tempX = cmf->xx;
tempY = cmf->xy;
cmf->xx = tempX * cos + tempY * sin;
cmf->xy = tempY * cos - tempX * sin;
tempX = cmf->yx;
tempY = cmf->yy;
cmf->yx = tempX * cos + tempY * sin;
cmf->yy = tempY * cos - tempX * sin;
tempX = cmf->zx;
tempY = cmf->zy;
cmf->zx = tempX * cos + tempY * sin;
cmf->zy = tempY * cos - tempX * sin;
tempX = cmf->wx;
tempY = cmf->wy;
cmf->wx = tempX * cos + tempY * sin;
cmf->wy = tempY * cos - tempX * sin;
}
} else {
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cmf = mtx->m;
if (z != 0) {
sin = __sinf(z);
cos = __cosf(z);
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} else {
sin = 0.0f;
cos = 1.0f;
}
cmf->zx = 0.0f;
cmf->wx = 0.0f;
cmf->zy = 0.0f;
cmf->wy = 0.0f;
cmf->xz = 0.0f;
cmf->yz = 0.0f;
cmf->wz = 0.0f;
cmf->xw = 0.0f;
cmf->yw = 0.0f;
cmf->zw = 0.0f;
cmf->zz = 1.0f;
cmf->ww = 1.0f;
cmf->xx = cos;
cmf->yy = cos;
cmf->yx = sin;
cmf->xy = -sin;
}
}
// Creates rotation matrix about a given vector axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY).
// The vector specifying the axis does not need to be a unit vector.
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void Matrix_RotateAxis(Matrix* mtx, f32 angle, f32 x, f32 y, f32 z, u8 mode) {
MtxF* cmf;
f32 sin;
f32 cos;
f32 versin;
f32 temp1;
f32 temp2;
f32 temp3;
f32 temp4;
if (mode == 1) {
if (angle != 0) {
cmf = mtx->m;
sin = __sinf(angle);
cos = __cosf(angle);
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temp1 = cmf->xx;
temp2 = cmf->xy;
temp3 = cmf->xz;
temp4 = (x * temp1 + y * temp2 + z * temp3) * (1.0f - cos);
cmf->xx = temp1 * cos + x * temp4 + sin * (temp2 * z - temp3 * y);
cmf->xy = temp2 * cos + y * temp4 + sin * (temp3 * x - temp1 * z);
cmf->xz = temp3 * cos + z * temp4 + sin * (temp1 * y - temp2 * x);
temp1 = cmf->yx;
temp2 = cmf->yy;
temp3 = cmf->yz;
temp4 = (x * temp1 + y * temp2 + z * temp3) * (1.0f - cos);
cmf->yx = temp1 * cos + x * temp4 + sin * (temp2 * z - temp3 * y);
cmf->yy = temp2 * cos + y * temp4 + sin * (temp3 * x - temp1 * z);
cmf->yz = temp3 * cos + z * temp4 + sin * (temp1 * y - temp2 * x);
temp1 = cmf->zx;
temp2 = cmf->zy;
temp3 = cmf->zz;
temp4 = (x * temp1 + y * temp2 + z * temp3) * (1.0f - cos);
cmf->zx = temp1 * cos + x * temp4 + sin * (temp2 * z - temp3 * y);
cmf->zy = temp2 * cos + y * temp4 + sin * (temp3 * x - temp1 * z);
cmf->zz = temp3 * cos + z * temp4 + sin * (temp1 * y - temp2 * x);
}
} else {
cmf = mtx->m;
if (angle != 0) {
sin = __sinf(angle);
cos = __cosf(angle);
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versin = 1.0f - cos;
cmf->xx = x * x * versin + cos;
cmf->yy = y * y * versin + cos;
cmf->zz = z * z * versin + cos;
if (0) {}
temp2 = x * versin * y;
temp3 = z * sin;
cmf->yx = temp2 + temp3;
cmf->xy = temp2 - temp3;
temp2 = x * versin * z;
temp3 = y * sin;
cmf->zx = temp2 - temp3;
cmf->xz = temp2 + temp3;
temp2 = y * versin * z;
temp3 = x * sin;
cmf->zy = temp2 + temp3;
cmf->yz = temp2 - temp3;
cmf->wx = cmf->wy = cmf->wz = cmf->xw = cmf->yw = cmf->zw = 0.0f;
cmf->ww = 1.0f;
} else {
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cmf->xx = 1.0f;
cmf->yx = 0.0f;
cmf->zx = 0.0f;
cmf->wx = 0.0f;
cmf->xy = 0.0f;
cmf->yy = 1.0f;
cmf->zy = 0.0f;
cmf->wy = 0.0f;
cmf->xz = 0.0f;
cmf->yz = 0.0f;
cmf->zz = 1.0f;
cmf->wz = 0.0f;
cmf->xw = 0.0f;
cmf->yw = 0.0f;
cmf->zw = 0.0f;
cmf->ww = 1.0f;
}
}
}
// Converts the current Gfx matrix to a Mtx
void Matrix_ToMtx(Mtx* dest) {
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// LTODO: We need to validate this
guMtxF2L(gGfxMatrix->m, dest);
}
// Converts the Mtx src to a Matrix, putting the result in dest
void Matrix_FromMtx(Mtx* src, Matrix* dest) {
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guMtxF2L(src->m, dest->m);
}
// Applies the transform matrix mtx to the vector src, putting the result in dest
void Matrix_MultVec3f(Matrix* mtx, Vec3f* src, Vec3f* dest) {
dest->x = (mtx->m[0][0] * src->x) + (mtx->m[1][0] * src->y) + (mtx->m[2][0] * src->z) + mtx->m[3][0];
dest->y = (mtx->m[0][1] * src->x) + (mtx->m[1][1] * src->y) + (mtx->m[2][1] * src->z) + mtx->m[3][1];
dest->z = (mtx->m[0][2] * src->x) + (mtx->m[1][2] * src->y) + (mtx->m[2][2] * src->z) + mtx->m[3][2];
}
// Applies the linear part of the transformation matrix mtx to the vector src, ignoring any translation that mtx might
// have. Puts the result in dest.
void Matrix_MultVec3fNoTranslate(Matrix* mtx, Vec3f* src, Vec3f* dest) {
dest->x = (mtx->m[0][0] * src->x) + (mtx->m[1][0] * src->y) + (mtx->m[2][0] * src->z);
dest->y = (mtx->m[0][1] * src->x) + (mtx->m[1][1] * src->y) + (mtx->m[2][1] * src->z);
dest->z = (mtx->m[0][2] * src->x) + (mtx->m[1][2] * src->y) + (mtx->m[2][2] * src->z);
}
// Expresses the rotational part of the transform mtx as Tait-Bryan angles, in the yaw-pitch-roll (intrinsic YXZ)
// convention used in worldspace calculations
void Matrix_GetYRPAngles(Matrix* mtx, Vec3f* rot) {
Matrix invYP;
Vec3f origin = { 0.0f, 0.0f, 0.0f };
Vec3f originP;
Vec3f zHat = { 0.0f, 0.0f, 1.0f };
Vec3f zHatP;
Vec3f xHat = { 1.0f, 0.0f, 0.0f };
Vec3f xHatP;
Matrix_MultVec3fNoTranslate(mtx, &origin, &originP);
Matrix_MultVec3fNoTranslate(mtx, &zHat, &zHatP);
Matrix_MultVec3fNoTranslate(mtx, &xHat, &xHatP);
zHatP.x -= originP.x;
zHatP.y -= originP.y;
zHatP.z -= originP.z;
xHatP.x -= originP.x;
xHatP.y -= originP.y;
xHatP.z -= originP.z;
rot->y = Math_Atan2F(zHatP.x, zHatP.z);
rot->x = -Math_Atan2F(zHatP.y, sqrtf(SQ(zHatP.x) + SQ(zHatP.z)));
Matrix_RotateX(&invYP, -rot->x, MTXF_NEW);
Matrix_RotateY(&invYP, -rot->y, MTXF_APPLY);
Matrix_MultVec3fNoTranslate(&invYP, &xHatP, &xHat);
rot->x *= M_RTOD;
rot->y *= M_RTOD;
rot->z = Math_Atan2F(xHat.y, xHat.x) * M_RTOD;
}
// Expresses the rotational part of the transform mtx as Tait-Bryan angles, in the extrinsic XYZ convention used in
// modelspace calculations
void Matrix_GetXYZAngles(Matrix* mtx, Vec3f* rot) {
Matrix invYZ;
Vec3f origin = { 0.0f, 0.0f, 0.0f };
Vec3f originP;
Vec3f xHat = { 1.0f, 0.0f, 0.0f };
Vec3f xHatP;
Vec3f yHat = { 0.0f, 1.0f, 0.0f };
Vec3f yHatP;
Matrix_MultVec3fNoTranslate(mtx, &origin, &originP);
Matrix_MultVec3fNoTranslate(mtx, &xHat, &xHatP);
Matrix_MultVec3fNoTranslate(mtx, &yHat, &yHatP);
xHatP.x -= originP.x;
xHatP.y -= originP.y;
xHatP.z -= originP.z;
yHatP.x -= originP.x;
yHatP.y -= originP.y;
yHatP.z -= originP.z;
rot->z = Math_Atan2F(xHatP.y, xHatP.x);
rot->y = -Math_Atan2F(xHatP.z, sqrtf(SQ(xHatP.x) + SQ(xHatP.y)));
Matrix_RotateY(&invYZ, -rot->y, MTXF_NEW);
Matrix_RotateZ(&invYZ, -rot->z, MTXF_APPLY);
Matrix_MultVec3fNoTranslate(&invYZ, &yHatP, &yHat);
rot->x = Math_Atan2F(yHat.z, yHat.y) * M_RTOD;
rot->y *= M_RTOD;
rot->z *= M_RTOD;
}
// Creates a look-at matrix from Eye, At, and Up in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY).
// A look-at matrix is a rotation-translation matrix that maps y to Up, z to (At - Eye), and translates to Eye
void Matrix_LookAt(Matrix* mtx, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp,
u8 mode) {
Matrix lookAt;
guLookAtF(lookAt.m, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp);
Matrix_Mult(mtx, &lookAt, mode);
}
// Converts the current Gfx matrix to a Mtx and sets it to the display list
void Matrix_SetGfxMtx(Gfx** gfx) {
Matrix_ToMtx(gGfxMtx);
gSPMatrix((*gfx)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}