2023-12-09 21:53:24 +03:00
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#include "global.h"
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2024-05-14 17:44:12 +03:00
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/*
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* File: fox_pause.c
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* System: Pause
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* Description: Some unused pause code.
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*/
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void func_pause_800A3CA0(void) {
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2023-12-09 21:53:24 +03:00
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Matrix_Push(&gGfxMatrix);
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2024-04-16 02:38:19 +03:00
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Matrix_LookAt(gGfxMatrix, gCsCamEyeX, gCsCamEyeY, gCsCamEyeZ, gCsCamAtX, gCsCamAtY, gCsCamAtZ, 0.0f, 1.0f, 0.0f,
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MTXF_APPLY);
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Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -200.0f, MTXF_APPLY);
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Matrix_RotateY(gGfxMatrix, gControllerPress[gPlayerNum].stick_x * M_DTOR, MTXF_APPLY);
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Matrix_RotateX(gGfxMatrix, gControllerPress[gPlayerNum].stick_y * M_DTOR, MTXF_APPLY);
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2023-12-09 21:53:24 +03:00
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Matrix_SetGfxMtx(&gMasterDisp);
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RCP_SetupDL_23();
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2024-05-14 17:44:12 +03:00
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// Missing DList
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2023-12-09 21:53:24 +03:00
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Matrix_Pop(&gGfxMatrix);
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}
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2024-05-14 17:44:12 +03:00
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void func_pause_800A3E00(void) {
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2024-04-03 02:20:08 +03:00
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switch (D_ctx_80177868) {
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2023-12-09 21:53:24 +03:00
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case 0:
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2024-04-09 01:25:56 +03:00
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if (gNextGameStateTimer == 0) {
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2024-04-03 02:20:08 +03:00
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D_ctx_80177868 = 1;
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2023-12-09 21:53:24 +03:00
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}
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break;
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2024-07-06 15:47:49 +03:00
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2023-12-09 21:53:24 +03:00
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case 1:
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2024-04-03 02:20:08 +03:00
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D_ctx_80177868 = 2;
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2024-04-09 01:25:56 +03:00
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gDrawMode = DRAW_UNK_7;
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2024-05-11 23:53:37 +03:00
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gCsCamEyeX = gCsCamEyeY = gCsCamEyeZ = gCsCamAtX = gCsCamAtY = 0.0f;
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2024-02-19 16:05:11 +03:00
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gCsCamAtZ = -10.0f;
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2023-12-09 21:53:24 +03:00
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break;
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2024-07-06 15:47:49 +03:00
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2023-12-09 21:53:24 +03:00
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case 2:
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2023-12-20 22:32:50 +03:00
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if ((gControllerPress[0].button & START_BUTTON) || (gControllerPress[1].button & START_BUTTON)) {
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2024-04-25 07:14:49 +03:00
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Audio_PlayPauseSfx(0);
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2024-04-03 02:20:08 +03:00
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D_ctx_80177868 = 3;
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2024-04-09 01:25:56 +03:00
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gDrawMode = DRAW_NONE;
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Play_Setup();
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gNextGameStateTimer = 0;
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2023-12-09 21:53:24 +03:00
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}
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break;
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2024-07-06 15:47:49 +03:00
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2023-12-09 21:53:24 +03:00
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case 3:
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2024-04-09 01:25:56 +03:00
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if (gNextGameStateTimer == 0) {
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gPlayState = PLAY_UPDATE;
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2023-12-09 21:53:24 +03:00
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}
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break;
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}
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}
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