2024-03-27 15:06:28 -05:00
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#include "prevent_bss_reordering.h"
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2023-11-12 16:49:03 -06:00
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#include "global.h"
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2023-12-04 12:50:52 -06:00
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#include "sf64dma.h"
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#include "assets/ast_logo.h"
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2024-04-02 18:20:08 -05:00
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f32 D_game_80161A10;
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f32 D_game_80161A14;
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s32 gPlayerInactive[4];
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s32 D_game_80161A28;
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u8 D_game_80161A2C;
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u16 D_game_80161A2E;
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u16 gNextLevel;
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u16 gNextGameState;
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u16 D_game_80161A34;
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u16 gBgColor;
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u8 gBlurAlpha;
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u8 D_game_80161A39;
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f32 D_game_80161A3C;
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f32 D_game_80161A40;
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f32 D_game_80161A44;
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2024-04-02 18:20:08 -05:00
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s32 D_game_800D2860[4] = { true, true, true, true };
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s32 D_game_800D2870 = 0;
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static s32 D_game_800D2874[] = { 0, 160, 0, 160 };
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static s32 D_game_800D2884[] = { 159, 319, 159, 319 };
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static s32 D_game_800D2894[] = { 0, 0, 120, 120 };
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static s32 D_game_800D28A4[] = { 119, 119, 239, 239 };
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static s32 sOverlaySetups[] = {
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/* LEVEL_CORNERIA */ OVL_SETUP_CORNERIA,
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/* LEVEL_METEO */ OVL_SETUP_METEO,
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/* LEVEL_SECTOR_X */ OVL_SETUP_SECTOR_X,
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/* LEVEL_AREA_6 */ OVL_SETUP_AREA_6,
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/* LEVEL_UNK_4 */ OVL_SETUP_UNK_4,
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/* LEVEL_SECTOR_Y */ OVL_SETUP_SECTOR_Y,
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/* LEVEL_VENOM_1 */ OVL_SETUP_VENOM_1,
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/* LEVEL_SOLAR */ OVL_SETUP_SOLAR,
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/* LEVEL_ZONESS */ OVL_SETUP_ZONESS,
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/* LEVEL_VENOM_ANDROSS */ OVL_SETUP_VENOM_ANDROSS,
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/* LEVEL_TRAINING */ OVL_SETUP_TRAINING,
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/* LEVEL_MACBETH */ OVL_SETUP_MACBETH,
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/* LEVEL_TITANIA */ OVL_SETUP_TITANIA,
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/* LEVEL_AQUAS */ OVL_SETUP_AQUAS,
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/* LEVEL_FORTUNA */ OVL_SETUP_FORTUNA,
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/* LEVEL_UNK_15 */ OVL_SETUP_TITLE,
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/* LEVEL_KATINA */ OVL_SETUP_KATINA,
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/* LEVEL_BOLSE */ OVL_SETUP_BOLSE,
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/* LEVEL_SECTOR_Z */ OVL_SETUP_SECTOR_Z,
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/* LEVEL_VENOM_2 */ OVL_SETUP_VENOM_2,
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/* LEVEL_VERSUS */ OVL_SETUP_VERSUS,
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};
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void Game_Initialize(void) {
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Memory_FreeAll();
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Rand_Init();
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Rand_SetSeed(1, 29000, 9876);
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gGameState = GSTATE_BOOT;
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D_Timer_8017783C = 0;
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gBgColor = 0;
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gBlurAlpha = 0xFF;
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D_game_80161A3C = 45.0f;
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D_game_80161A40 = 10.0f;
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D_game_80161A44 = 12800.0f;
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D_game_80161A10 = D_game_80161A14 = 0.0f;
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gOverlaySetup = OVL_SETUP_LOGO;
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gOverlayStage = 0;
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Overlay_InitDma();
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D_game_80161A39 = true;
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}
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void Game_SetGameState(void) {
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D_game_80161A14 = D_game_80161A10;
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if (gNextGameState == GSTATE_NONE) {
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return;
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}
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switch (gNextGameState) {
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case GSTATE_PLAY:
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gCurrentLevel = gNextLevel;
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func_play_800A5844();
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D_ctx_80177854 = 0;
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D_ctx_8017827C = D_game_80161A2E;
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D_game_80161A2E = 0;
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if ((D_ctx_8017827C != 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) {
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D_ctx_8017782C = 0;
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}
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break;
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case GSTATE_MAP:
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D_ctx_80177B40 = 0;
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break;
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case GSTATE_GAME_OVER:
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D_ctx_80177868 = 0;
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break;
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}
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Memory_FreeAll();
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func_play_800A6148();
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gGameState = gNextGameState;
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D_Timer_8017783C = 3;
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D_360_8015F924 = 0;
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gNextGameState = GSTATE_NONE;
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gOverlayStage = 0;
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gFillScreenColor = gBgColor = 0;
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D_ctx_80177D20 = 0.0f;
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if ((gCurrentLevel == LEVEL_VENOM_2) && (D_ctx_8017827C == 2)) {
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gFillScreenColor = gBgColor = 0xFFFF; // 248, 248, 248
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D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 255;
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} else {
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D_ctx_80178348 = D_ctx_80178350 = D_ctx_80178354 = 0;
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Audio_FadeOutAll(1);
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}
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D_ctx_80178340 = 255;
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D_ctx_80178380[0] = 0;
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gRadioState = 0;
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D_ctx_80178428 = 0.0f;
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gBlurAlpha = 255;
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gDrawMode = DRAWMODE_0;
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Audio_ClearVoice();
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Audio_SetBaseSfxReverb(0);
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}
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bool func_game_800A1B6C(void) {
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static u8 sHoldTimer = 0;
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static u8 sOverlaySelect = 99;
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static u8 sCurrentOverlay = 99;
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static u8 sCurrentStage = 99;
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if (gOverlaySetup != sCurrentOverlay) {
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sHoldTimer = 2;
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sCurrentOverlay = gOverlaySetup;
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}
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if (sHoldTimer == 0) {
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sOverlaySelect = sCurrentOverlay;
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sCurrentStage = gOverlayStage;
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}
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Overlay_Load(sOverlaySelect, sCurrentStage);
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if (sHoldTimer) {
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sHoldTimer--;
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return true;
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}
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return false;
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}
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void func_game_800A1C14(Gfx** arg0) {
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gSPDisplayList((*arg0)++, D_Gfx_800DBAA0);
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gDPSetScissor((*arg0)++, G_SC_NON_INTERLACE, 8, 8, SCREEN_WIDTH - 8, SCREEN_HEIGHT - 8);
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gDPSetDepthImage((*arg0)++, &gZBuffer);
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gDPSetColorImage((*arg0)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, &gZBuffer);
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gDPSetFillColor((*arg0)++, FILL_COLOR(GPACK_ZDZ(G_MAXFBZ, 0)));
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gDPFillRectangle((*arg0)++, 8, 8, SCREEN_WIDTH - 8 - 1, SCREEN_HEIGHT - 8 - 1);
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gDPSetColorImage((*arg0)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gFrameBuffer);
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if (gBlurAlpha < 0xFF) {
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gDPPipeSync((*arg0)++);
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gDPSetCycleType((*arg0)++, G_CYC_1CYCLE);
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gDPSetCombineMode((*arg0)++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
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gDPSetRenderMode((*arg0)++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
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gDPSetPrimColor((*arg0)++, 0x00, 0x00, RGBA16_RED(gBgColor) * 8, RGBA16_GRN(gBgColor) * 8,
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RGBA16_BLU(gBgColor) * 8, gBlurAlpha);
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} else {
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gDPSetFillColor((*arg0)++, FILL_COLOR(gBgColor | 1));
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2023-11-12 16:49:03 -06:00
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}
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gDPFillRectangle((*arg0)++, 8, 8, SCREEN_WIDTH - 8 - 1, SCREEN_HEIGHT - 8);
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2023-11-12 16:49:03 -06:00
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gDPPipeSync((*arg0)++);
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gDPSetColorDither((*arg0)++, G_CD_MAGICSQ);
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}
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void func_game_800A1E68(Gfx** arg0) {
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gSPDisplayList((*arg0)++, D_Gfx_800DBAA0);
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gDPSetScissor((*arg0)++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT * 3);
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gDPSetFillColor((*arg0)++, FILL_COLOR(0x0001));
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gDPSetColorImage((*arg0)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gFrameBuffers[0].data);
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gDPFillRectangle((*arg0)++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT * 3 - 1);
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2023-11-12 16:49:03 -06:00
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gDPPipeSync((*arg0)++);
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gDPSetColorDither((*arg0)++, G_CD_MAGICSQ);
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}
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2024-04-02 18:20:08 -05:00
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void func_game_800A1F44(void) {
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gViewport->vp.vscale[0] = gViewport->vp.vtrans[0] = SCREEN_WIDTH * 2;
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gViewport->vp.vscale[1] = gViewport->vp.vtrans[1] = SCREEN_HEIGHT * 2;
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2023-11-14 21:34:10 -06:00
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gViewport->vp.vscale[2] = gViewport->vp.vtrans[2] = G_MAXZ / 2;
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2023-11-12 16:49:03 -06:00
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gViewport->vp.vscale[3] = gViewport->vp.vtrans[3] = 0;
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}
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2024-04-02 18:20:08 -05:00
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void func_game_800A1FB0(Gfx** arg0, u8 arg1, u8 arg2) {
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if ((arg1 != 1) && (arg1 == 4)) {
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switch (arg2) {
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case 0:
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2024-04-02 18:20:08 -05:00
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gViewport->vp.vscale[0] = SCREEN_WIDTH * (D_game_80161A14 - 1.0f) * 2;
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gViewport->vp.vscale[1] = SCREEN_HEIGHT * (D_game_80161A14 - 1.0f) * 2;
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2023-11-14 21:34:10 -06:00
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gViewport->vp.vscale[2] = G_MAXZ / 2;
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2023-11-12 16:49:03 -06:00
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gViewport->vp.vscale[3] = 0;
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2024-04-02 18:20:08 -05:00
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gViewport->vp.vtrans[0] = SCREEN_WIDTH * (2.0f - D_game_80161A14) * 2;
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gViewport->vp.vtrans[1] = SCREEN_HEIGHT * (2.0f - D_game_80161A14) * 2;
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2023-11-14 21:34:10 -06:00
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gViewport->vp.vtrans[2] = G_MAXZ / 2;
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2023-11-12 16:49:03 -06:00
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gViewport->vp.vtrans[3] = 0;
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2023-11-29 20:44:42 -06:00
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gDPSetScissor((*arg0)++, G_SC_NON_INTERLACE, 8, 8, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
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2023-11-12 16:49:03 -06:00
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break;
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case 1:
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2024-04-02 18:20:08 -05:00
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gViewport->vp.vscale[0] = SCREEN_WIDTH * (D_game_80161A14 - 1.0f) * 2;
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gViewport->vp.vscale[1] = SCREEN_HEIGHT * (D_game_80161A14 - 1.0f) * 2;
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2023-11-14 21:34:10 -06:00
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gViewport->vp.vscale[2] = G_MAXZ / 2;
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2023-11-12 16:49:03 -06:00
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gViewport->vp.vscale[3] = 0;
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2024-04-02 18:20:08 -05:00
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gViewport->vp.vtrans[0] = SCREEN_WIDTH * D_game_80161A14 * 2;
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gViewport->vp.vtrans[1] = SCREEN_HEIGHT * (2.0f - D_game_80161A14) * 2;
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2023-11-14 21:34:10 -06:00
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gViewport->vp.vtrans[2] = G_MAXZ / 2;
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2023-11-12 16:49:03 -06:00
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gViewport->vp.vtrans[3] = 0;
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2023-11-29 20:44:42 -06:00
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gDPSetScissor((*arg0)++, G_SC_NON_INTERLACE, SCREEN_WIDTH / 2, 8, SCREEN_WIDTH - 8, SCREEN_HEIGHT / 2);
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2023-11-12 16:49:03 -06:00
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break;
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case 2:
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2024-04-02 18:20:08 -05:00
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gViewport->vp.vscale[0] = SCREEN_WIDTH * (D_game_80161A14 - 1.0f) * 2;
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|
|
gViewport->vp.vscale[1] = SCREEN_HEIGHT * (D_game_80161A14 - 1.0f) * 2;
|
2023-11-14 21:34:10 -06:00
|
|
|
gViewport->vp.vscale[2] = G_MAXZ / 2;
|
2023-11-12 16:49:03 -06:00
|
|
|
gViewport->vp.vscale[3] = 0;
|
2024-04-02 18:20:08 -05:00
|
|
|
gViewport->vp.vtrans[0] = SCREEN_WIDTH * (2.0f - D_game_80161A14) * 2;
|
|
|
|
gViewport->vp.vtrans[1] = SCREEN_HEIGHT * D_game_80161A14 * 2;
|
2023-11-14 21:34:10 -06:00
|
|
|
gViewport->vp.vtrans[2] = G_MAXZ / 2;
|
2023-11-12 16:49:03 -06:00
|
|
|
gViewport->vp.vtrans[3] = 0;
|
2023-11-29 20:44:42 -06:00
|
|
|
gDPSetScissor((*arg0)++, G_SC_NON_INTERLACE, 8, SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 8);
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
|
|
|
case 3:
|
2024-04-02 18:20:08 -05:00
|
|
|
gViewport->vp.vscale[0] = SCREEN_WIDTH * (D_game_80161A14 - 1.0f) * 2;
|
|
|
|
gViewport->vp.vscale[1] = SCREEN_HEIGHT * (D_game_80161A14 - 1.0f) * 2;
|
2023-11-14 21:34:10 -06:00
|
|
|
gViewport->vp.vscale[2] = G_MAXZ / 2;
|
2023-11-12 16:49:03 -06:00
|
|
|
gViewport->vp.vscale[3] = 0;
|
2024-04-02 18:20:08 -05:00
|
|
|
gViewport->vp.vtrans[0] = SCREEN_WIDTH * D_game_80161A14 * 2;
|
|
|
|
gViewport->vp.vtrans[1] = SCREEN_HEIGHT * D_game_80161A14 * 2;
|
2023-11-14 21:34:10 -06:00
|
|
|
gViewport->vp.vtrans[2] = G_MAXZ / 2;
|
2023-11-12 16:49:03 -06:00
|
|
|
gViewport->vp.vtrans[3] = 0;
|
2023-11-29 20:44:42 -06:00
|
|
|
gDPSetScissor((*arg0)++, G_SC_NON_INTERLACE, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_WIDTH - 8,
|
|
|
|
SCREEN_HEIGHT - 8);
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
|
|
|
default:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_game_800A1F44();
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
2024-04-02 18:20:08 -05:00
|
|
|
func_game_800A1F44();
|
2023-11-12 16:49:03 -06:00
|
|
|
if (1) {}
|
|
|
|
}
|
|
|
|
gSPViewport((*arg0)++, gViewport++);
|
|
|
|
}
|
2023-10-19 10:57:03 -05:00
|
|
|
|
2024-04-02 18:20:08 -05:00
|
|
|
void func_game_800A24DC(s32 arg0) {
|
2023-12-24 13:28:35 -06:00
|
|
|
switch (gDrawMode) {
|
|
|
|
case DRAWMODE_0:
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case DRAWMODE_1:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_bg_8003DAF0();
|
|
|
|
OvlMenu_CallFunction(104, NULL);
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case DRAWMODE_2:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_bg_8003DAF0();
|
|
|
|
OvlMenu_CallFunction(108, NULL);
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2024-01-01 19:55:06 -03:00
|
|
|
case DRAW_MAP:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_bg_8003DAF0();
|
|
|
|
OvlMenu_CallFunction(106, NULL);
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case DRAWMODE_4:
|
|
|
|
gPlayerNum = arg0;
|
2024-04-02 18:20:08 -05:00
|
|
|
func_display_80057D00();
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case DRAWMODE_5:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_bg_8003DAF0();
|
|
|
|
OvlMenu_CallFunction(110, NULL);
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case DRAWMODE_6:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_versus_800C2190();
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case DRAWMODE_7:
|
|
|
|
gPlayerNum = arg0;
|
2023-11-12 16:49:03 -06:00
|
|
|
func_800A3CA0();
|
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case DRAWMODE_8:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_bg_8003DAF0();
|
2023-12-24 13:28:35 -06:00
|
|
|
gPlayerNum = arg0;
|
2024-04-02 18:20:08 -05:00
|
|
|
Ending_8018AAC4();
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-02 18:20:08 -05:00
|
|
|
void func_game_800A25DC(void) {
|
2023-12-14 08:41:43 -06:00
|
|
|
switch (gGameState) {
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_INIT:
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlaySetup = OVL_SETUP_TITLE;
|
|
|
|
gOverlayStage = 0;
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_TITLE:
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlaySetup = OVL_SETUP_TITLE;
|
|
|
|
gOverlayStage = 0;
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_MENU:
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlaySetup = OVL_SETUP_MENU;
|
|
|
|
gOverlayStage = 0;
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_MAP:
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlaySetup = OVL_SETUP_MAP;
|
|
|
|
gOverlayStage = 0;
|
2023-11-12 16:49:03 -06:00
|
|
|
return;
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_VS_INIT:
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlaySetup = OVL_SETUP_VERSUS;
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_PLAY:
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlaySetup = sOverlaySetups[gCurrentLevel];
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_GAME_OVER:
|
|
|
|
gOverlaySetup = OVL_SETUP_GAME_OVER;
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlayStage = 0;
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case GSTATE_CREDITS:
|
2023-12-14 08:41:43 -06:00
|
|
|
gOverlaySetup = OVL_SETUP_CREDITS;
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 10:57:03 -05:00
|
|
|
|
2024-02-16 16:04:22 -06:00
|
|
|
void Game_Update(void) {
|
2023-11-14 21:34:10 -06:00
|
|
|
s32 i;
|
|
|
|
u8 spBB;
|
2024-03-16 23:06:28 -05:00
|
|
|
u8 var_v0_3;
|
2023-11-14 21:34:10 -06:00
|
|
|
|
2023-12-14 08:41:43 -06:00
|
|
|
Game_SetGameState();
|
2024-04-02 18:20:08 -05:00
|
|
|
if (D_game_80161A39) {
|
|
|
|
func_game_800A1E68(&gUnkDisp1);
|
|
|
|
D_game_80161A39 = false;
|
2023-11-14 21:34:10 -06:00
|
|
|
return;
|
|
|
|
}
|
2024-04-02 18:20:08 -05:00
|
|
|
func_game_800A1C14(&gUnkDisp1);
|
|
|
|
func_game_800A25DC();
|
|
|
|
if (func_game_800A1B6C() != true) {
|
2023-11-24 13:11:20 -06:00
|
|
|
Lib_Perspective(&gUnkDisp1);
|
2024-04-02 18:20:08 -05:00
|
|
|
func_game_800A1FB0(&gUnkDisp1, gCamCount, 0);
|
2023-12-24 13:28:35 -06:00
|
|
|
if (D_Timer_8017783C != 0) {
|
|
|
|
D_Timer_8017783C--;
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2023-12-14 08:41:43 -06:00
|
|
|
switch (gGameState) {
|
|
|
|
case GSTATE_BOOT:
|
2023-12-24 13:28:35 -06:00
|
|
|
D_Timer_8017783C = 2;
|
2023-12-14 08:41:43 -06:00
|
|
|
gGameState++;
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-14 08:41:43 -06:00
|
|
|
case GSTATE_BOOT_WAIT:
|
2023-12-24 13:28:35 -06:00
|
|
|
if (D_Timer_8017783C == 0) {
|
2023-12-14 08:41:43 -06:00
|
|
|
gGameState++;
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
|
|
|
break;
|
2023-12-14 08:41:43 -06:00
|
|
|
case GSTATE_SHOW_LOGO:
|
2023-11-30 19:35:40 -03:00
|
|
|
RCP_SetupDL(&gMasterDisp, 0x4C);
|
2023-11-14 21:34:10 -06:00
|
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
2024-02-17 20:19:18 -06:00
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 0], 128, 16, 100.0f, 86.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 1], 128, 16, 100.0f, 102.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 2], 128, 16, 100.0f, 118.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 3], 128, 16, 100.0f, 134.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 4], 128, 10, 100.0f, 150.0f, 1.0f, 1.0f);
|
2023-12-14 08:41:43 -06:00
|
|
|
gGameState++;
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-14 08:41:43 -06:00
|
|
|
case GSTATE_CHECK_SAVE:
|
2023-11-24 13:11:20 -06:00
|
|
|
if (Save_Read() != 0) {
|
2023-11-26 15:27:05 -06:00
|
|
|
gSaveFile = *((SaveFile*) &gDefaultSave);
|
2023-11-24 13:11:20 -06:00
|
|
|
Save_Write();
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2023-12-14 08:41:43 -06:00
|
|
|
gGameState++;
|
2024-01-02 15:33:26 -06:00
|
|
|
Timer_CreateTask(MSEC_TO_CYCLES(1000), Timer_Increment, (s32*) &gGameState, 1);
|
2023-12-14 08:41:43 -06:00
|
|
|
/* fallthrough */
|
|
|
|
case GSTATE_LOGO_WAIT:
|
2023-11-30 19:35:40 -03:00
|
|
|
RCP_SetupDL(&gMasterDisp, 0x4C);
|
2023-11-14 21:34:10 -06:00
|
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
2024-03-14 16:31:03 -05:00
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 0], 128, 16, 100.0f, 86.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 1], 128, 16, 100.0f, 102.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 2], 128, 16, 100.0f, 118.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 3], 128, 16, 100.0f, 134.0f, 1.0f, 1.0f);
|
|
|
|
TextureRect_8bIA(&gMasterDisp, &gNintendoLogo[128 * 16 * 4], 128, 10, 100.0f, 150.0f, 1.0f, 1.0f);
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-14 08:41:43 -06:00
|
|
|
case GSTATE_START:
|
|
|
|
gGameState = GSTATE_INIT;
|
|
|
|
gOverlaySetup = OVL_SETUP_TITLE;
|
|
|
|
gOverlayStage = 0;
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-14 08:41:43 -06:00
|
|
|
case GSTATE_INIT:
|
|
|
|
gGameState = GSTATE_TITLE;
|
2024-04-02 18:20:08 -05:00
|
|
|
D_ctx_80177AE0 = 1;
|
|
|
|
D_ctx_80177824 = 1;
|
2023-11-24 13:11:20 -06:00
|
|
|
Memory_FreeAll();
|
2024-04-02 18:20:08 -05:00
|
|
|
func_play_800A6148();
|
2023-12-14 08:41:43 -06:00
|
|
|
gCamCount = 1;
|
|
|
|
gLifeCount[0] = 2;
|
2024-04-02 18:20:08 -05:00
|
|
|
D_ctx_80177D20 = 0.0f;
|
|
|
|
D_hud_8016170C = gCsFrameCount = D_ctx_80177830 = D_ctx_80177838 = D_ctx_80177840 = D_versus_80178754 =
|
|
|
|
gVersusMode = D_ctx_80177AE0 = D_ctx_80178410 = D_ctx_80177B40 = D_ctx_80177854 =
|
|
|
|
gOptionMenuStatus = gDrawMode = gShowBossHealth = D_game_80161A2C = gBgColor = D_ctx_80178340 =
|
|
|
|
0;
|
|
|
|
gNextGameState = D_ctx_80177C94 = D_ctx_80177CAC = D_ctx_80177CB4 = D_ctx_80177CBC = D_ctx_80177CC4 =
|
|
|
|
D_ctx_80177C9C = D_ctx_80177CA4 = D_play_80161A5C = D_game_80161A34 = 0;
|
2023-11-14 21:34:10 -06:00
|
|
|
for (i = 0; i < 4; i++) {
|
2023-12-24 13:28:35 -06:00
|
|
|
gBoostButton[i] = L_CBUTTONS;
|
|
|
|
gBrakeButton[i] = D_CBUTTONS;
|
|
|
|
gShootButton[i] = A_BUTTON;
|
|
|
|
gBombButton[i] = B_BUTTON;
|
2023-11-14 21:34:10 -06:00
|
|
|
|
2024-04-02 18:20:08 -05:00
|
|
|
D_ctx_80177958[i] = 1.0f;
|
2023-11-14 21:34:10 -06:00
|
|
|
|
2024-04-02 18:20:08 -05:00
|
|
|
D_ctx_80177858[i] = 3;
|
|
|
|
D_ctx_80177870[i] = 0;
|
|
|
|
D_game_800D2860[i] = true;
|
|
|
|
D_ctx_80178380[i] = 0;
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2023-12-20 13:32:50 -06:00
|
|
|
gVersusStage = 0;
|
2024-04-02 18:20:08 -05:00
|
|
|
D_ctx_801778A4 = 3;
|
2023-12-14 08:41:43 -06:00
|
|
|
gBlurAlpha = 255;
|
2023-11-14 21:34:10 -06:00
|
|
|
for (i = 0; i < 30; i++) {
|
2024-04-02 18:20:08 -05:00
|
|
|
D_play_800D3180[i] = 0;
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2023-12-06 18:16:49 -06:00
|
|
|
gExpertMode = false;
|
2023-12-14 08:41:43 -06:00
|
|
|
gSoundMode = gSaveFile.save.data.soundMode;
|
|
|
|
switch (gSoundMode) {
|
2024-03-16 23:06:28 -05:00
|
|
|
case OPTIONSOUND_STEREO:
|
|
|
|
var_v0_3 = SOUNDMODE_STEREO;
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case OPTIONSOUND_MONO:
|
|
|
|
var_v0_3 = SOUNDMODE_MONO;
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2024-03-16 23:06:28 -05:00
|
|
|
case OPTIONSOUND_HEADSET:
|
|
|
|
var_v0_3 = SOUNDMODE_HEADSET;
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
|
|
|
default:
|
2024-03-16 23:06:28 -05:00
|
|
|
gSoundMode = OPTIONSOUND_STEREO;
|
|
|
|
var_v0_3 = SOUNDMODE_STEREO;
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
|
|
|
}
|
2024-03-16 23:06:28 -05:00
|
|
|
SEQCMD_SET_SOUND_MODE(var_v0_3);
|
2023-12-14 08:41:43 -06:00
|
|
|
gVolumeSettings[0] = gSaveFile.save.data.musicVolume;
|
|
|
|
gVolumeSettings[1] = gSaveFile.save.data.voiceVolume;
|
|
|
|
gVolumeSettings[2] = gSaveFile.save.data.sfxVolume;
|
|
|
|
if (gVolumeSettings[0] > 99) {
|
|
|
|
gVolumeSettings[0] = 99;
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2023-12-14 08:41:43 -06:00
|
|
|
if (gVolumeSettings[1] > 99) {
|
|
|
|
gVolumeSettings[1] = 99;
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2023-12-14 08:41:43 -06:00
|
|
|
if (gVolumeSettings[2] > 99) {
|
|
|
|
gVolumeSettings[2] = 99;
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2023-12-14 08:41:43 -06:00
|
|
|
func_8001D8A8(0, gVolumeSettings[0]);
|
|
|
|
func_8001D8A8(1, gVolumeSettings[1]);
|
|
|
|
func_8001D8A8(2, gVolumeSettings[2]);
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case GSTATE_TITLE:
|
2024-04-02 18:20:08 -05:00
|
|
|
OvlMenu_CallFunction(103, NULL);
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case GSTATE_MENU:
|
2024-04-02 18:20:08 -05:00
|
|
|
OvlMenu_CallFunction(107, NULL);
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case GSTATE_MAP:
|
2024-04-02 18:20:08 -05:00
|
|
|
Map_8019E8D0();
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case GSTATE_VS_INIT:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_versus_800C20B0();
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case GSTATE_PLAY:
|
2024-04-02 18:20:08 -05:00
|
|
|
func_play_800B86CC();
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case GSTATE_GAME_OVER:
|
2024-04-02 18:20:08 -05:00
|
|
|
OvlMenu_CallFunction(109, NULL);
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
2023-12-24 13:28:35 -06:00
|
|
|
case GSTATE_CREDITS:
|
|
|
|
gDrawMode = DRAWMODE_8;
|
2024-04-02 18:20:08 -05:00
|
|
|
Ending_8018A96C();
|
2023-11-14 21:34:10 -06:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2024-04-02 18:20:08 -05:00
|
|
|
func_game_800A24DC(0);
|
2023-12-14 08:41:43 -06:00
|
|
|
if (gCamCount == 2) {
|
2024-04-02 18:20:08 -05:00
|
|
|
func_game_800A1FB0(&gMasterDisp, gCamCount, 1);
|
|
|
|
func_game_800A24DC(1);
|
2023-11-14 21:34:10 -06:00
|
|
|
gDPPipeSync(gMasterDisp++);
|
2023-11-29 20:44:42 -06:00
|
|
|
gDPSetScissor(gMasterDisp++, G_SC_NON_INTERLACE, 8, 8, SCREEN_WIDTH - 8, SCREEN_HEIGHT - 8);
|
2023-12-24 13:28:35 -06:00
|
|
|
} else if ((gCamCount == 4) && (gDrawMode != DRAWMODE_0)) {
|
2024-04-02 18:20:08 -05:00
|
|
|
func_game_800A1FB0(&gMasterDisp, gCamCount, 3);
|
|
|
|
func_game_800A24DC(3);
|
|
|
|
func_game_800A1FB0(&gMasterDisp, gCamCount, 2);
|
|
|
|
func_game_800A24DC(2);
|
|
|
|
func_game_800A1FB0(&gMasterDisp, gCamCount, 1);
|
|
|
|
func_game_800A24DC(1);
|
2023-11-14 21:34:10 -06:00
|
|
|
gDPPipeSync(gMasterDisp++);
|
2023-11-29 20:44:42 -06:00
|
|
|
gDPSetScissor(gMasterDisp++, G_SC_NON_INTERLACE, 8, 8, SCREEN_WIDTH - 8, SCREEN_HEIGHT - 8);
|
2023-11-14 21:34:10 -06:00
|
|
|
gDPSetColorDither(gMasterDisp++, G_CD_NOISE);
|
|
|
|
gDPSetAlphaDither(gMasterDisp++, G_AD_NOISE);
|
|
|
|
gDPSetCycleType(gMasterDisp++, G_CYC_1CYCLE);
|
|
|
|
gDPSetCombineMode(gMasterDisp++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
|
|
|
gDPSetRenderMode(gMasterDisp++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
|
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 0, 0, 0, 0);
|
2023-11-29 20:44:42 -06:00
|
|
|
gDPFillRectangle(gMasterDisp++, SCREEN_WIDTH / 2 - 3, 8, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 8);
|
|
|
|
gDPFillRectangle(gMasterDisp++, 8, SCREEN_HEIGHT / 2 - 3, SCREEN_WIDTH - 8, SCREEN_HEIGHT / 2 + 2);
|
2023-11-14 21:34:10 -06:00
|
|
|
|
2023-12-24 13:28:35 -06:00
|
|
|
if (gLevelType == LEVELTYPE_PLANET) {
|
2023-11-14 21:34:10 -06:00
|
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 0, 0, 0, 255);
|
|
|
|
} else {
|
|
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 100, 100, 255, 255);
|
|
|
|
}
|
2023-11-29 20:44:42 -06:00
|
|
|
gDPFillRectangle(gMasterDisp++, SCREEN_WIDTH / 2 - 2, 8, SCREEN_WIDTH / 2 + 1, SCREEN_HEIGHT - 8);
|
|
|
|
gDPFillRectangle(gMasterDisp++, 8, SCREEN_HEIGHT / 2 - 2, SCREEN_WIDTH - 8, SCREEN_HEIGHT / 2 + 1);
|
2023-11-14 21:34:10 -06:00
|
|
|
|
2024-04-02 18:20:08 -05:00
|
|
|
func_hud_8008CB8C();
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
|
|
|
spBB = 0;
|
2023-12-14 08:41:43 -06:00
|
|
|
if (gCamCount == 1) {
|
2024-04-02 18:20:08 -05:00
|
|
|
Graphics_FillRectangle(&gMasterDisp, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, D_ctx_80178390[0],
|
|
|
|
D_ctx_801783A0[0], D_ctx_801783B0[0], D_ctx_80178380[0]);
|
2023-12-24 13:28:35 -06:00
|
|
|
if ((gDrawMode == DRAWMODE_4) || (gDrawMode == DRAWMODE_8)) {
|
2024-04-02 18:20:08 -05:00
|
|
|
func_radio_800BB5D0();
|
|
|
|
if (D_game_80161A2C != 0) {
|
|
|
|
func_hud_8008FA84();
|
|
|
|
func_hud_8008CA44();
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2024-04-02 18:20:08 -05:00
|
|
|
func_hud_8008DE68();
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
|
|
|
} else {
|
2023-12-14 08:41:43 -06:00
|
|
|
for (i = 0; i < gCamCount; i++) {
|
2023-12-24 13:28:35 -06:00
|
|
|
if (gPlayer[i].timer_224 != 0) {
|
2023-11-14 21:34:10 -06:00
|
|
|
|
2024-04-02 18:20:08 -05:00
|
|
|
Graphics_FillRectangle(&gMasterDisp, D_game_800D2874[i], D_game_800D2894[i], D_game_800D2884[i],
|
|
|
|
D_game_800D28A4[i], D_ctx_80178348, D_ctx_80178350, D_ctx_80178354,
|
|
|
|
D_ctx_80178340);
|
2023-11-14 21:34:10 -06:00
|
|
|
spBB = 1;
|
|
|
|
} else {
|
2024-04-02 18:20:08 -05:00
|
|
|
Graphics_FillRectangle(&gMasterDisp, D_game_800D2874[i], D_game_800D2894[i], D_game_800D2884[i],
|
|
|
|
D_game_800D28A4[i], D_ctx_80178390[i], D_ctx_801783A0[i], D_ctx_801783B0[i],
|
|
|
|
D_ctx_80178380[i]);
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-02 18:20:08 -05:00
|
|
|
func_bg_80040CDC();
|
|
|
|
func_hud_8008865C();
|
|
|
|
func_360_8002E548();
|
2024-01-02 15:33:26 -06:00
|
|
|
if ((gGameState == GSTATE_PLAY) && gVersusMode) {
|
2024-04-02 18:20:08 -05:00
|
|
|
func_versus_800C1ED4();
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
2024-04-02 18:20:08 -05:00
|
|
|
func_fade_80084688(0, D_ctx_80177C50);
|
2023-11-14 21:34:10 -06:00
|
|
|
if (spBB == 0) {
|
2024-04-02 18:20:08 -05:00
|
|
|
Graphics_FillRectangle(&gMasterDisp, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, D_ctx_80178348,
|
|
|
|
D_ctx_80178350, D_ctx_80178354, D_ctx_80178340);
|
2023-11-14 21:34:10 -06:00
|
|
|
}
|
|
|
|
func_80016A50();
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 10:57:03 -05:00
|
|
|
|
2024-04-02 18:20:08 -05:00
|
|
|
Actor* func_game_800A3608(ObjectId objId) {
|
2024-01-13 22:45:37 +00:00
|
|
|
Actor* actor = gActors;
|
2023-11-12 16:49:03 -06:00
|
|
|
s32 i;
|
|
|
|
|
2024-01-13 22:45:37 +00:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) {
|
2024-01-21 14:42:06 -06:00
|
|
|
if (actor->obj.status == OBJ_FREE) {
|
2024-01-13 22:45:37 +00:00
|
|
|
Actor_Initialize(actor);
|
2024-01-21 14:42:06 -06:00
|
|
|
actor->obj.status = OBJ_INIT;
|
2024-02-10 12:09:27 -06:00
|
|
|
actor->obj.id = objId;
|
2024-01-13 22:45:37 +00:00
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
2023-11-12 16:49:03 -06:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2024-01-13 22:45:37 +00:00
|
|
|
if (i == ARRAY_COUNT(gActors)) {
|
|
|
|
actor = NULL;
|
2023-11-12 16:49:03 -06:00
|
|
|
}
|
2024-01-13 22:45:37 +00:00
|
|
|
return actor;
|
2023-11-12 16:49:03 -06:00
|
|
|
}
|