Starship/include/sf64audio_provisional.h

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/**
* This file is provisional, some of the structs need to be corrected, and others might be unused
* This file is only meant to be used as reference to help audio decompilation
*/
#ifndef SF64_AUDIO_H
#define SF64_AUDIO_H
#include "PR/ultratypes.h"
typedef void (*AudioCustomUpdateFunction)(void);
#define REFRESH_RATE_PAL 50
#define REFRESH_RATE_MPAL 60
#define REFRESH_RATE_NTSC 60
// Small deviation parameters used in estimating the max tempo
// It is unclear why these vary by region, and aren't all just 1
#define REFRESH_RATE_DEVIATION_PAL 1.001521f
#define REFRESH_RATE_DEVIATION_MPAL 0.99276f
#define REFRESH_RATE_DEVIATION_NTSC 1.00278f
#define AUDIO_MK_CMD(b0, b1, b2, b3) \
((((b0) &0xFF) << 0x18) | (((b1) &0xFF) << 0x10) | (((b2) &0xFF) << 0x8) | (((b3) &0xFF) << 0))
#define NO_LAYER ((SequenceLayer*) (-1))
// Also known as "Pulses Per Quarter Note" or "Tatums Per Beat"
#define SEQTICKS_PER_BEAT 48
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((u32) (ptr) != (u32) &gAudioCtx.sequenceChannelNone)
#define SEQ_NUM_CHANNELS 16
#define SEQ_IO_VAL_NONE -1
#define MAX_CHANNELS_PER_BANK 3
#define MUTE_BEHAVIOR_3 (1 << 3) // prevent further noteSubEus from playing
#define MUTE_BEHAVIOR_4 (1 << 4) // stop something in seqLayer scripts
#define MUTE_BEHAVIOR_SOFTEN (1 << 5) // lower volume, by default to half
#define MUTE_BEHAVIOR_STOP_NOTES (1 << 6) // prevent further notes from playing
#define MUTE_BEHAVIOR_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
#define ADSR_DISABLE 0
#define ADSR_HANG -1
#define ADSR_GOTO -2
#define ADSR_RESTART -3
// size of a single sample point
#define SAMPLE_SIZE sizeof(s16)
// Samples are processed in groups of 16 called a "frame"
#define SAMPLES_PER_FRAME ADPCMFSIZE
// The length of one left/right channel is 13 frames
#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
// Both left and right channels
#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
#define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples
#define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
// Filter sizes
#define FILTER_SIZE (8 * SAMPLE_SIZE)
#define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
#define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
#define WAVE_SAMPLE_COUNT 64
#define AUDIO_RELOCATED_ADDRESS_START K0BASE
typedef enum {
/* 0 */ SOUNDMODE_STEREO,
/* 1 */ SOUNDMODE_HEADSET,
/* 2 */ SOUNDMODE_SURROUND,
/* 3 */ SOUNDMODE_MONO
} SoundMode;
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,
/* 1 */ ADSR_STATE_INITIAL,
/* 2 */ ADSR_STATE_START_LOOP,
/* 3 */ ADSR_STATE_LOOP,
/* 4 */ ADSR_STATE_FADE,
/* 5 */ ADSR_STATE_HANG,
/* 6 */ ADSR_STATE_DECAY,
/* 7 */ ADSR_STATE_RELEASE,
/* 8 */ ADSR_STATE_SUSTAIN
} AdsrStatus;
typedef enum {
/* 0 */ MEDIUM_RAM,
/* 1 */ MEDIUM_UNK,
/* 2 */ MEDIUM_CART,
/* 3 */ MEDIUM_DISK_DRIVE
} SampleMedium;
typedef enum {
/* 0 */ CODEC_ADPCM, // 16 2-byte samples (32 bytes) compressed into 4-bit samples (8 bytes) + 1 header byte
/* 1 */ CODEC_S8, // 16 2-byte samples (32 bytes) compressed into 8-bit samples (16 bytes)
/* 2 */ CODEC_S16_INMEMORY,
/* 3 */ CODEC_SMALL_ADPCM, // 16 2-byte samples (32 bytes) compressed into 2-bit samples (4 bytes) + 1 header byte
/* 4 */ CODEC_REVERB,
/* 5 */ CODEC_S16
} SampleCodec;
typedef enum {
/* 0 */ SEQUENCE_TABLE,
/* 1 */ FONT_TABLE,
/* 2 */ SAMPLE_TABLE
} SampleBankTableType;
typedef enum {
/* 0 */ CACHE_TEMPORARY,
/* 1 */ CACHE_PERSISTENT,
/* 2 */ CACHE_EITHER,
/* 3 */ CACHE_PERMANENT
} AudioCacheType;
typedef enum {
/* 0 */ LOAD_STATUS_NOT_LOADED, // the entry data is not loaded
/* 1 */ LOAD_STATUS_IN_PROGRESS, // the entry data is being loaded asynchronously
/* 2 */ LOAD_STATUS_COMPLETE, // the entry data is loaded, it may be discarded if not stored persistently, and
// either no longer in use, or the memory is needed for something else
/* 3 */ LOAD_STATUS_DISCARDABLE, // the entry data is loaded, and can be discarded
/* 4 */ LOAD_STATUS_MAYBE_DISCARDABLE, // only for font table entries, like COMPLETE but prefer discarding it over a
// COMPLETE entry
/* 5 */ LOAD_STATUS_PERMANENTLY_LOADED // the entry data is loaded in the permanent pool, it won't be discarded
} AudioLoadStatus;
typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
struct Note;
struct NotePool;
struct SequenceChannel;
struct SequenceLayer;
typedef struct AudioListItem {
// A node in a circularly linked list. Each node is either a head or an item:
// - Items can be either detached (prev = NULL), or attached to a list.
// 'value' points to something of interest.
// - List heads are always attached; if a list is empty, its head points
// to itself. 'count' contains the size of the list.
// If the list holds notes, 'pool' points back to the pool where it lives.
// Otherwise, that member is NULL.
/* 0x00 */ struct AudioListItem* prev;
/* 0x04 */ struct AudioListItem* next;
/* 0x08 */ union {
void* value; // either Note* or SequenceLayer*
s32 count;
} u;
/* 0x0C */ struct NotePool* pool;
} AudioListItem; // size = 0x10
typedef struct NotePool {
/* 0x00 */ AudioListItem disabled;
/* 0x10 */ AudioListItem decaying;
/* 0x20 */ AudioListItem releasing;
/* 0x30 */ AudioListItem active;
} NotePool; // size = 0x40
// Pitch sliding by up to one octave in the positive direction. Negative
// direction is "supported" by setting extent to be negative. The code
// exterpolates exponentially in the wrong direction in that case, but that
// doesn't prevent seqplayer from doing it, AFAICT.
typedef struct {
/* 0x00 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
/* 0x02 */ u16 cur;
/* 0x04 */ u16 speed;
/* 0x08 */ f32 extent;
} Portamento; // size = 0xC
typedef struct {
/* 0x0 */ s16 delay;
/* 0x2 */ s16 arg;
} EnvelopePoint; // size = 0x4
typedef struct {
/* 0x00 */ u32 start;
/* 0x04 */ u32 end;
/* 0x08 */ u32 count;
/* 0x0C */ char unk_0C[0x4];
/* 0x10 */ s16 predictorState[16]; // only exists if count != 0. 8-byte aligned
} AdpcmLoop; // size = 0x30 (or 0x10)
typedef struct {
/* 0x00 */ s32 order;
/* 0x04 */ s32 numPredictors;
/* 0x08 */ s16 book[1]; // size 8 * order * numPredictors. 8-byte aligned
} AdpcmBook; // size >= 0x8
typedef struct {
/* 0x00 */ u32 codec : 4; // The state of compression or decompression
/* 0x00 */ u32 medium : 2; // Medium where sample is currently stored
/* 0x00 */ u32 unk_bit26 : 1;
/* 0x00 */ u32 isRelocated : 1; // Has the sample header been relocated (offsets to pointers)
/* 0x01 */ u32 size : 24; // Size of the sample
/* 0x04 */ u8* sampleAddr; // Raw sample data. Offset from the start of the sample bank or absolute address to
// either rom or ram
/* 0x08 */ AdpcmLoop*
loop; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram
/* 0x0C */ AdpcmBook*
book; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram
} Sample; // size = 0x10
typedef struct {
/* 0x00 */ Sample* sample;
/* 0x04 */ f32 tuning; // frequency scale factor
} TunedSample; // size = 0x8
typedef struct {
/* 0x00 */ u8 isRelocated; // have the envelope and all samples been relocated (offsets to pointers)
/* 0x01 */ u8 normalRangeLo;
/* 0x02 */ u8 normalRangeHi;
/* 0x03 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x04 */ EnvelopePoint* envelope;
/* 0x08 */ TunedSample lowPitchTunedSample;
/* 0x10 */ TunedSample normalPitchTunedSample;
/* 0x18 */ TunedSample highPitchTunedSample;
} Instrument; // size = 0x20
typedef struct {
/* 0x00 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x01 */ u8 pan;
/* 0x02 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers)
/* 0x04 */ TunedSample tunedSample;
/* 0x0C */ EnvelopePoint* envelope;
} Drum; // size = 0x10
typedef struct {
/* 0x00 */ TunedSample tunedSample;
} SoundEffect; // size = 0x08
/**
* Stores parsed information from soundfont data
*/
typedef struct {
/* 0x00 */ u8 numInstruments;
/* 0x01 */ u8 numDrums;
/* 0x02 */ u8 sampleBankId1;
/* 0x03 */ u8 sampleBankId2;
/* 0x08 */ Instrument** instruments;
/* 0x0C */ Drum** drums;
} SoundFont; // size = 0x10
typedef struct {
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
/* 0x02 */ s16 chunkLen; // never read
/* 0x04 */ s16* toDownsampleLeft;
/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
/* 0x0C */ s32 startPos; // start pos in ring buffer
/* 0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
/* 0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
} ReverbRingBufferItem; // size = 0x14
typedef struct {
/* 0x000 */ u8 resampleFlags;
/* 0x001 */ u8 useReverb;
/* 0x002 */ u8 framesToIgnore;
/* 0x003 */ u8 curFrame;
/* 0x004 */ u8 downsampleRate;
/* 0x005 */ s8 unk_05;
/* 0x006 */ u16 windowSize;
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/* 0x008 */ u16 unk_08;
/* 0x00A */ s16 unk_0A;
/* 0x00C */ u16 decayRatio; // determines how much reverb persists
/* 0x00E */ u16 unk_0E;
/* 0x010 */ s32 nextRingBufPos;
/* 0x014 */ s32 unk_20;
/* 0x018 */ s32 bufSizePerChan;
/* 0x01C */ s16* leftRingBuf;
/* 0x020 */ s16* rightRingBuf;
/* 0x024 */ void* unk_30;
/* 0x028 */ void* unk_34;
/* 0x02C */ void* unk_38;
/* 0x030 */ void* unk_3C;
/* 0x034 */ ReverbRingBufferItem items[2][10];
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char pad[0x10];
} SynthesisReverb; // size = 0x1D4
typedef struct {
/* 0x00 */ u8* pc; // program counter
/* 0x04 */ u8* stack[4];
/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
/* 0x18 */ u8 depth;
/* 0x19 */ s8 value;
} SeqScriptState; // size = 0x1C
// Also known as a Group, according to debug strings.
typedef struct {
/* 0x000 */ u8 enabled : 1;
/* 0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
/* 0x000 */ u8 seqDmaInProgress : 1;
/* 0x000 */ u8 fontDmaInProgress : 1;
/* 0x000 */ u8 recalculateVolume : 1;
/* 0x000 */ u8 stopScript : 1;
/* 0x000 */ u8 applyBend : 1;
/* 0x001 */ u8 state;
/* 0x002 */ u8 noteAllocPolicy;
/* 0x003 */ u8 muteBehavior;
/* 0x004 */ u8 seqId;
/* 0x005 */ u8 defaultFont;
/* 0x006 */ u8 unk_06[1];
/* 0x007 */ s8 playerIdx;
/* 0x008 */ u16 tempo; // seqTicks per minute
/* 0x00A */ u16 tempoAcc; // tempo accumulation, used in a discretized algorithm to apply tempo.
/* 0x00C */ u16 tempoChange; // Used to adjust the tempo without altering the base tempo.
/* 0x00E */ s16 transposition;
/* 0x010 */ u16 delay;
/* 0x012 */ u16 fadeTimer; // in ticks
/* 0x014 */ u16 fadeTimerUnkEu;
/* 0x018 */ u8* seqData;
/* 0x01C */ f32 fadeVolume;
/* 0x020 */ f32 fadeVelocity;
/* 0x024 */ f32 volume;
/* 0x028 */ f32 muteVolumeScale;
/* 0x02C */ f32 fadeVolumeScale;
/* 0x030 */ f32 appliedFadeVolume;
/* 0x034 */ f32 bend;
/* 0x038 */ struct SequenceChannel* channels[16];
/* 0x078 */ SeqScriptState scriptState;
/* 0x094 */ u8* shortNoteVelocityTable;
/* 0x098 */ u8* shortNoteGateTimeTable;
/* 0x09C */ NotePool notePool;
/* 0x0DC */ s32 skipTicks;
/* 0x0E0 */ u32 scriptCounter;
/* 0x0E4 */ char
padE4[0x68]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
} SequencePlayer; // size = 0x160
typedef struct {
/* 0x0 */ u8 decayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x1 */ u8 sustain;
/* 0x4 */ EnvelopePoint* envelope;
} AdsrSettings; // size = 0x8
typedef struct {
/* 0x00 */ union {
struct A {
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 hang : 1;
/* 0x00 */ u8 decay : 1;
/* 0x00 */ u8 release : 1;
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/* 0x00 */
} s;
/* 0x00 */ u8 asByte;
} action;
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/* 0x01 */ u8 state;
/* 0x02 */ u8 envIndex;
/* 0x04 */ s16 delay;
/* 0x08 */ f32 sustain;
/* 0x0C */ f32 velocity;
/* 0x10 */ f32 fadeOutVel;
/* 0x14 */ f32 current;
/* 0x18 */ f32 target;
/* 0x1C */ EnvelopePoint* envelope;
} AdsrState; // size = 0x20
typedef struct {
/* 0x00 */ u8 unused : 2;
/* 0x00 */ u8 bit2 : 2;
/* 0x00 */ u8 strongRight : 1;
/* 0x00 */ u8 strongLeft : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 usesHeadsetPanEffects : 1;
} StereoData; // size = 0x1
typedef union {
/* 0x00 */ StereoData s;
/* 0x00 */ u8 asByte;
} Stereo; // size = 0x1
typedef struct {
/* 0x00 */ u8 reverb;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ Stereo stereo;
/* 0x04 */ u8 combFilterSize;
/* 0x06 */ u16 combFilterGain;
/* 0x08 */ f32 freqScale;
} NoteAttributes; // size = 0xC
// Also known as a SubTrack, according to sm64 debug strings.
typedef struct SequenceChannel {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopScript : 1;
/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
/* 0x00 */ u8 hasInstrument : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1;
union {
struct {
/* 0x01 */ u8 freqScale : 1;
/* 0x01 */ u8 volume : 1;
/* 0x01 */ u8 pan : 1;
} s;
/* 0x01 */ u8 asByte;
} changes;
/* 0x02 */ u8 noteAllocPolicy;
/* 0x03 */ u8 muteBehavior;
/* 0x04 */ u8 targetReverbVol;
/* 0x05 */ u8 notePriority; // 0-3
/* 0x06 */ u8 fontId;
/* 0x07 */ u8 someOtherPriority;
/* 0x08 */ u8 bookOffset;
/* 0x09 */ u8 newPan;
/* 0x0A */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
/* 0x0B */ u8 reverbIndex;
/* 0x0C */ u16 vibratoRateStart;
/* 0x0E */ u16 vibratoDepthStart;
/* 0x10 */ u16 vibratoRateTarget;
/* 0x12 */ u16 vibratoDepthTarget;
/* 0x14 */ u16 vibratoRateChangeDelay;
/* 0x16 */ u16 vibratoDepthChangeDelay;
/* 0x18 */ u16 vibratoDelay;
/* 0x1A */ u16 delay;
/* 0x1C */ s16 instOrWave; // either 0 (none), instrument index + 1, or
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
/* 0x1E */ s16 transposition;
/* 0x20 */ f32 volumeScale;
/* 0x24 */ f32 volume;
/* 0x28 */ s32 pan;
/* 0x2C */ f32 appliedVolume;
/* 0x30 */ f32 freqScale;
/* 0x34 */ u8 (*dynTable)[][2];
/* 0x38 */ struct Note* noteUnused;
/* 0x3C */ struct SequenceLayer* layerUnused;
/* 0x40 */ Instrument* instrument;
/* 0x44 */ SequencePlayer* seqPlayer;
/* 0x48 */ struct SequenceLayer* layers[4];
/* 0x58 */ SeqScriptState scriptState;
/* 0x74 */ AdsrSettings adsr;
/* 0x7C */ NotePool notePool;
/* 0xBC */ s8 seqScriptIO[8]; // bridge between .seq script and audio lib, "io ports"
/* 0xC4 */ Stereo stereo;
} SequenceChannel; // size = 0xC8
// Might also be known as a Track, according to sm64 debug strings (?).
typedef struct SequenceLayer {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 muted : 1;
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
/* 0x00 */ u8 bit3 : 1; // "loaded"?
/* 0x00 */ u8 ignoreDrumPan : 1;
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
/* 0x00 */ u8 notePropertiesNeedInit : 1;
/* 0x01 */ Stereo stereo;
/* 0x02 */ u8 instOrWave;
/* 0x03 */ u8 gateTime;
/* 0x04 */ u8 semitone;
/* 0x05 */ u8 portamentoTargetNote;
/* 0x06 */ u8 pan; // 0..128
/* 0x07 */ u8 notePan;
/* 0x08 */ s16 delay;
/* 0x0A */ s16 gateDelay;
/* 0x0C */ s16 delay2;
/* 0x0E */ u16 portamentoTime;
/* 0x10 */ s16 transposition; // #semitones added to play commands
// (seq instruction encoding only allows referring to the limited range
// 0..0x3F; this makes 0x40..0x7F accessible as well)
/* 0x12 */ s16 shortNoteDefaultDelay;
/* 0x14 */ s16 lastDelay;
/* 0x18 */ AdsrSettings adsr;
/* 0x20 */ Portamento portamento;
/* 0x2C */ struct Note* note;
/* 0x30 */ f32 freqScale;
/* 0x34 */ f32 bend;
/* 0x38 */ f32 velocitySquare2;
/* 0x3C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
/* 0x40 */ f32 noteVelocity;
/* 0x44 */ f32 noteFreqScale;
/* 0x48 */ Instrument* instrument;
/* 0x4C */ TunedSample* tunedSample;
/* 0x50 */ SequenceChannel* channel;
/* 0x54 */ SeqScriptState scriptState;
/* 0x70 */ AudioListItem listItem;
} SequenceLayer; // size = 0x80
typedef struct {
/* 0x000 */ s16 adpcmdecState[16];
/* 0x020 */ s16 finalResampleState[16];
/* 0x040 */ s16 mixEnvelopeState[32];
/* 0x080 */ s16 unusedState[16];
/* 0x0A0 */ s16 haasEffectDelayState[32];
/* 0x0E0 */ s16 combFilterState[128];
} NoteSynthesisBuffers; // size = 0x1E0
typedef struct {
/* 0x00 */ u8 restart;
/* 0x01 */ u8 sampleDmaIndex;
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
/* 0x04 */ u8 reverbVol;
/* 0x05 */ u8 numParts;
/* 0x06 */ u16 samplePosFrac;
/* 0x08 */ s32 samplePosInt;
/* 0x0C */ NoteSynthesisBuffers* synthesisBuffers;
/* 0x10 */ s16 curVolLeft;
/* 0x12 */ s16 curVolRight;
/* 0x14 */ char unk_14[0x6];
/* 0x1A */ u8 combFilterNeedsInit;
/* 0x1C */ char unk_1C[0x4];
} NoteSynthesisState; // size = 0x20
typedef struct {
/* 0x00 */ struct SequenceChannel* channel;
/* 0x04 */ u32 time;
/* 0x08 */ s16* curve; // sineWave
/* 0x0C */ f32 depth;
/* 0x10 */ f32 rate;
/* 0x14 */ u8 active;
/* 0x16 */ u16 rateChangeTimer;
/* 0x18 */ u16 depthChangeTimer;
/* 0x1A */ u16 delay;
} VibratoState; // size = 0x1C
typedef struct {
/* 0x00 */ u8 priority;
/* 0x01 */ u8 waveId;
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches
// the base 2 logarithm of the harmonic order)
/* 0x03 */ u8 fontId;
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 stereoHeadsetEffects;
/* 0x06 */ s16 adsrVolScaleUnused;
/* 0x08 */ f32 portamentoFreqScale;
/* 0x0C */ f32 vibratoFreqScale;
/* 0x10 */ SequenceLayer* prevParentLayer;
/* 0x14 */ SequenceLayer* parentLayer;
/* 0x18 */ SequenceLayer* wantedParentLayer;
/* 0x1C */ NoteAttributes attributes;
/* 0x28 */ AdsrState adsr;
/* 0x48 */ Portamento portamento;
/* 0x54 */ VibratoState vibratoState;
} NotePlaybackState; // size = 0x70
typedef struct {
struct {
/* 0x00 */ volatile u8 enabled : 1;
/* 0x00 */ u8 needsInit : 1;
/* 0x00 */ u8 finished : 1; // ?
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 stereoStrongRight : 1;
/* 0x00 */ u8 stereoStrongLeft : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 usesHeadsetPanEffects : 1; // ?
} bitField0;
struct {
/* 0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 bookOffset : 2;
/* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 hasTwoParts : 1;
/* 0x01 */ u8 useHaasEffect : 1;
} bitField1;
/* 0x02 */ u8 pad2[0xE];
} NoteSubEu; // size = 0x10
typedef struct Note {
/* 0x00 */ AudioListItem listItem;
/* 0x10 */ NoteSynthesisState synthesisState;
/* 0x30 */ NotePlaybackState playbackState;
/* 0xA0 */ char padA0[0x10];
/* 0xB0 */ NoteSubEu noteSubEu;
} Note; // size = 0xC0
typedef struct {
/* 0x00 */ u8 downsampleRate;
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/* 0x02 */ u8 windowSize;
/* 0x02 */ u16 unk_2;
/* 0x04 */ u16 decayRatio; // determines how much reverb persists
/* 0x06 */ u16 unk_6;
} ReverbSettings; // size = 0x8
/**
* The high-level audio specifications requested when initializing or resetting the audio heap.
* The audio heap can be reset on various occasions, including on most scene transitions.
*/
typedef struct {
/* 0x00 */ u32 samplingFrequency; // Target sampling rate in Hz
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 numNotes;
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/* 0x06 */ u8 numReverbs;
/* 0x08 */ ReverbSettings* reverbSettings;
/* 0x0C */ u16 unk_14;
/* 0x10 */ u32 persistentSeqCacheSize; // size of cache on audio pool to store sequences persistently
/* 0x14 */ u32 persistentFontCacheSize; // size of cache on audio pool to store soundFonts persistently
/* 0x18 */ u32
persistentSampleBankCacheSize; // size of cache on audio pool to store entire sample banks persistently
/* 0x1C */ u32 temporarySeqCacheSize; // size of cache on audio pool to store sequences temporarily
/* 0x20 */ u32 temporaryFontCacheSize; // size of cache on audio pool to store soundFonts temporarily
/* 0x24 */ u32 temporarySampleBankCacheSize; // size of cache on audio pool to store entire sample banks temporarily
/* 0x28 */ s32
persistentSampleCacheSize; // size of cache in the audio misc pool to store individual samples persistently
/* 0x2C */ s32
temporarySampleCacheSize; // size of cache in the audio misc pool to store individual samples temporarily
} AudioSpec; // size = 0x30
/**
* The audio buffer stores the fully processed digital audio before it is sent to the audio interface (AI), then to the
* digital-analog converter (DAC), then to play on the speakers. The audio buffer is written to by the rsp after
* processing audio commands. This struct parameterizes that buffer.
*/
typedef struct {
/* 0x00 */ s16 specUnk4;
/* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz
/* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
/* 0x06 */ s16 samplesPerFrameTarget;
/* 0x08 */ s16 maxAiBufferLength;
/* 0x0A */ s16 minAiBufferLength;
/* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio
/* 0x0E */ s16 samplesPerTick;
/* 0x10 */ s16 samplesPerTickMax;
/* 0x12 */ s16 samplesPerTickMin;
/* 0x14 */ f32 resampleRate;
/* 0x18 */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate
/* 0x1C */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256
} AudioBufferParameters; // size = 0x20
/**
* Meta-data associated with a pool (contained within the Audio Heap)
*/
typedef struct {
/* 0x0 */ u8* startRamAddr; // start addr of the pool
/* 0x4 */ u8* curRamAddr; // address of the next available memory for allocation
/* 0x8 */ s32 size; // size of the pool
/* 0xC */ s32 numEntries; // number of entries allocated to the pool
} AudioAllocPool; // size = 0x10
/**
* Audio cache entry data to store a single entry containing either a sequence, soundfont, or entire sample banks
*/
typedef struct {
/* 0x0 */ u8* ramAddr;
/* 0x4 */ u32 size;
/* 0x8 */ s16 tableType;
/* 0xA */ s16 id;
} AudioCacheEntry; // size = 0xC
/**
* Audio cache entry data to store a single entry containing an individual sample
*/
typedef struct {
/* 0x00 */ s8 inUse;
/* 0x01 */ s8 origMedium;
/* 0x02 */ s8 sampleBankId;
/* 0x03 */ char unk_03[0x5];
/* 0x08 */ u8* allocatedAddr;
/* 0x0C */ void* sampleAddr;
/* 0x10 */ u32 size;
} SampleCacheEntry; // size = 0x14
/**
* Audio cache entry data to store individual samples
*/
typedef struct {
/* 0x000 */ AudioAllocPool pool;
2024-02-20 01:21:20 +03:00
/* 0x010 */ SampleCacheEntry entries[64];
/* 0x290 */ s32 numEntries;
} AudioSampleCache; // size = 0x294
typedef struct {
/* 0x00*/ u32 numEntries;
/* 0x04*/ AudioAllocPool pool;
2024-02-20 01:21:20 +03:00
/* 0x14*/ AudioCacheEntry entries[32];
} AudioPersistentCache; // size = 0x194
typedef struct {
/* 0x00*/ u32 nextSide;
/* 0x04*/ AudioAllocPool pool;
/* 0x14*/ AudioCacheEntry entries[2];
} AudioTemporaryCache; // size = 0x3C
typedef struct {
/* 0x000*/ AudioPersistentCache persistent;
2024-02-20 01:21:20 +03:00
/* 0x194*/ AudioTemporaryCache temporary;
} AudioCache; // size = 0x1D0
typedef struct {
/* 0x0 */ u32 persistentCommonPoolSize;
/* 0x4 */ u32 temporaryCommonPoolSize;
} AudioCachePoolSplit; // size = 0x8
typedef struct {
/* 0x0 */ u32 seqCacheSize;
/* 0x4 */ u32 fontCacheSize;
/* 0x8 */ u32 sampleBankCacheSize;
} AudioCommonPoolSplit; // size = 0xC
typedef struct {
/* 0x0 */ u32 miscPoolSize;
/* 0x4 */ u32 unkSizes[2];
/* 0xC */ u32 cachePoolSize;
} AudioSessionPoolSplit; // size = 0x10
typedef struct {
/* 0x00 */ u32 endAndMediumKey;
/* 0x04 */ Sample* sample;
/* 0x08 */ u8* ramAddr;
/* 0x0C */ u32 encodedInfo;
/* 0x10 */ s32 isFree;
} AudioPreloadReq; // size = 0x14
/**
* Audio commands used to transfer audio requests from the graph thread to the audio thread
*/
typedef struct {
/* 0x0 */ union {
u32 opArgs;
struct {
u8 op;
u8 arg0;
u8 arg1;
u8 arg2;
};
};
/* 0x4 */ union {
void* data;
f32 asFloat;
s32 asInt;
u16 asUShort;
s8 asSbyte;
u8 asUbyte;
u32 asUInt;
};
} AudioCmd; // size = 0x8
typedef struct {
/* 0x00 */ s8 status;
/* 0x01 */ s8 delay;
/* 0x02 */ s8 medium;
/* 0x04 */ u8* ramAddr;
/* 0x08 */ u32 curDevAddr;
/* 0x0C */ u8* curRamAddr;
/* 0x10 */ u32 bytesRemaining;
/* 0x14 */ u32 chunkSize;
/* 0x18 */ s32 unkMediumParam;
/* 0x1C */ u32 retMsg;
/* 0x20 */ OSMesgQueue* retQueue;
/* 0x24 */ OSMesgQueue msgQueue;
/* 0x3C */ OSMesg msg;
/* 0x40 */ OSIoMesg ioMesg;
} AudioAsyncLoad; // size = 0x58
typedef struct {
/* 0x00 */ u8 medium;
/* 0x01 */ u8 seqOrFontId;
/* 0x02 */ u16 instId;
/* 0x04 */ s32 unkMediumParam;
/* 0x08 */ u32 curDevAddr;
/* 0x0C */ u8* curRamAddr;
/* 0x10 */ u8* ramAddr;
/* 0x14 */ s32 state;
/* 0x18 */ s32 bytesRemaining;
/* 0x1C */ s8* status; // write-only
/* 0x20 */ Sample sample;
/* 0x30 */ OSMesgQueue msgQueue;
/* 0x48 */ OSMesg msg;
/* 0x4C */ OSIoMesg ioMesg;
} AudioSlowLoad; // size = 0x64
typedef struct {
/* 0x00 */ u32 romAddr;
/* 0x04 */ u32 size;
/* 0x08 */ s8 medium;
/* 0x09 */ s8 cachePolicy;
/* 0x0A */ s16 shortData1;
/* 0x0C */ s16 shortData2;
/* 0x0E */ s16 shortData3;
} AudioTableEntry; // size = 0x10
typedef struct {
/* 0x00 */ s16 numEntries;
/* 0x02 */ s16 unkMediumParam;
/* 0x04 */ u32 romAddr;
/* 0x08 */ char pad[0x8];
/* 0x10 */ AudioTableEntry entries[1]; // (dynamic size)
} AudioTable; // size >= 0x20
typedef struct {
/* 0x00 */ u8* ramAddr;
/* 0x04 */ u32 devAddr;
/* 0x08 */ u16 sizeUnused;
/* 0x0A */ u16 size;
/* 0x0C */ u8 unused;
/* 0x0D */ u8 reuseIndex; // position in sSampleDmaReuseQueue1/2, if ttl == 0
/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
} SampleDma; // size = 0x10
typedef struct {
/* 0x00 */ OSTask task;
/* 0x40 */ OSMesgQueue* msgQueue;
/* 0x44 */ void* unk_44; // probably a message that gets unused.
/* 0x48 */ char unk_48[0x8];
} AudioTask; // size = 0x50
typedef struct {
/* 0x0000 */ char unk_0000;
/* 0x0001 */ s8 numSynthesisReverbs;
/* 0x0002 */ u16 unk_2; // reads from audio spec unk_14, never used, always set to 0x7FFF
/* 0x0004 */ u16 unk_4;
/* 0x0006 */ char unk_0006[0x0A];
/* 0x0010 */ s16* curLoadedBook;
/* 0x0014 */ NoteSubEu* noteSubsEu;
/* 0x0018 */ SynthesisReverb synthesisReverbs[4];
/* 0x0B38 */ char unk_0B38[0x30];
/* 0x0B68 */ Sample* usedSamples[128];
/* 0x0D68 */ AudioPreloadReq preloadSampleStack[128];
/* 0x1768 */ s32 numUsedSamples;
/* 0x176C */ s32 preloadSampleStackTop;
/* 0x1770 */ AudioAsyncLoad asyncLoads[0x10];
/* 0x1CF0 */ OSMesgQueue asyncLoadUnkMediumQueue;
/* 0x1D08 */ char unk_1D08[0x40];
/* 0x1D48 */ AudioAsyncLoad* curUnkMediumLoad;
/* 0x1D4C */ u32 slowLoadPos;
/* 0x1D50 */ AudioSlowLoad slowLoads[2];
/* 0x1E18 */ OSPiHandle* cartHandle;
/* 0x1E1C */ OSPiHandle* driveHandle;
/* 0x1E20 */ OSMesgQueue externalLoadQueue;
/* 0x1E38 */ OSMesg externalLoadMsgBuf[16];
/* 0x1E78 */ OSMesgQueue preloadSampleQueue;
/* 0x1E90 */ OSMesg preloadSampleMsgBuf[16];
/* 0x1ED0 */ OSMesgQueue curAudioFrameDmaQueue;
/* 0x1EE8 */ OSMesg curAudioFrameDmaMsgBuf[64];
/* 0x1FE8 */ OSIoMesg curAudioFrameDmaIoMsgBuf[64];
/* 0x25E8 */ OSMesgQueue syncDmaQueue;
/* 0x2600 */ OSMesg syncDmaMesg;
/* 0x2604 */ OSIoMesg syncDmaIoMesg;
/* 0x261C */ SampleDma* sampleDmas;
/* 0x2620 */ u32 sampleDmaCount;
/* 0x2624 */ u32 sampleDmaListSize1;
/* 0x2628 */ s32 unused2628;
/* 0x262C */ u8 sampleDmaReuseQueue1[0x100]; // read pos <= write pos, wrapping mod 256
/* 0x272C */ u8 sampleDmaReuseQueue2[0x100];
/* 0x282C */ u8 sampleDmaReuseQueue1RdPos; // Read position for short-lived sampleDma
/* 0x282D */ u8 sampleDmaReuseQueue2RdPos; // Read position for long-lived sampleDma
/* 0x282E */ u8 sampleDmaReuseQueue1WrPos; // Write position for short-lived sampleDma
/* 0x282F */ u8 sampleDmaReuseQueue2WrPos; // Write position for long-lived sampleDma
/* 0x2830 */ AudioTable* sequenceTable;
/* 0x2834 */ AudioTable* soundFontTable;
/* 0x2838 */ AudioTable* sampleBankTable;
/* 0x283C */ u8* sequenceFontTable;
/* 0x2840 */ u16 numSequences;
/* 0x2844 */ SoundFont* soundFontList;
/* 0x2848 */ AudioBufferParameters audioBufferParameters;
/* 0x2870 */ f32 unk_2870;
/* 0x2874 */ s32 sampleDmaBufSize1;
/* 0x2874 */ s32 sampleDmaBufSize2;
/* 0x287C */ char unk_287C[0x10];
/* 0x288C */ s32 sampleDmaBufSize;
/* 0x2890 */ s32 maxAudioCmds;
/* 0x2894 */ s32 numNotes;
/* 0x2898 */ s16
maxTempo; // Maximum possible tempo (seqTicks per minute), using every tick as a seqTick to process a .seq file
/* 0x289A */ s8 soundMode;
/* 0x289C */ s32 totalTaskCount; // The total number of times the top-level function on the audio thread has run
// since audio was initialized
/* 0x28A0 */ s32 curAudioFrameDmaCount;
/* 0x28A4 */ s32 rspTaskIndex;
/* 0x28A8 */ s32 curAiBufIndex;
/* 0x28AC */ Acmd* abiCmdBufs[2]; // Pointer to audio heap where the audio binary interface command lists (for the
// rsp) are stored. Two lists that alternate every frame
/* 0x28B4 */ Acmd* curAbiCmdBuf; // Pointer to the currently active abiCmdBufs
/* 0x28B8 */ AudioTask* curTask;
/* 0x28BC */ char unk_28BC[0x4];
/* 0x28C0 */ AudioTask rspTask[2];
/* 0x2960 */ f32 maxTempoTvTypeFactors; // tvType factors that impact maxTempo, in units of milliseconds/frame
/* 0x2964 */ s32 refreshRate;
/* 0x2968 */ s16* aiBuffers[3];
/* 0x2974 */ s16 aiBufLengths[3];
/* 0x297C */ u32 audioRandom;
/* 0x2980 */ s32 audioErrorFlags;
/* 0x2984 */ volatile u32 resetTimer;
/* 0x2988 */ char unk_2988[0x8];
/* 0x2990 */ AudioAllocPool
sessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
/* 0x29A0 */ AudioAllocPool externalPool; // pool allocated externally to the audio heap. Never used in game
/* 0x29B0 */ AudioAllocPool
initPool; // A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
/* 0x29C0 */ AudioAllocPool miscPool; // A sub-pool to the session pool.
/* 0x29D0 */ char unk_29D0[0x20]; // probably two unused pools
/* 0x29F0 */ AudioAllocPool cachePool; // The common pool for cache entries
/* 0x2A00 */ AudioAllocPool
persistentCommonPool; // A sub-pool to the cache pool, contains caches for data stored persistently
/* 0x2A10 */ AudioAllocPool
temporaryCommonPool; // A sub-pool to the cache pool, contains caches for data stored temporarily
/* 0x2A20 */ AudioCache seqCache; // Cache to store sequences
/* 0x2B30 */ AudioCache fontCache; // Cache to store soundFonts
/* 0x2C40 */ AudioCache sampleBankCache; // Cache for loading entire sample banks
/* 0x2D50 */ AudioAllocPool permanentPool; // Pool to store audio data that is always loaded. Used for sfxs
/* 0x2D60 */ AudioCacheEntry permanentCache[32]; // individual entries to the permanent pool
/* 0x2EE0 */ AudioSampleCache persistentSampleCache; // Stores individual samples persistently
/* 0x3174 */ AudioSampleCache temporarySampleCache; // Stores individual samples temporarily
/* 0x3408 */ AudioSessionPoolSplit sessionPoolSplit; // splits session pool into the cache pool and misc pool
/* 0x3418 */ AudioCachePoolSplit cachePoolSplit; // splits cache pool into the persistent & temporary common pools
/* 0x3420 */ AudioCommonPoolSplit
persistentCommonPoolSplit; // splits persistent common pool into caches for sequences, soundFonts, sample banks
/* 0x342C */ AudioCommonPoolSplit
temporaryCommonPoolSplit; // splits temporary common pool into caches for sequences, soundFonts, sample banks
/* 0x3438 */ u8 sampleFontLoadStatus[0x30];
/* 0x3468 */ u8 fontLoadStatus[0x30];
/* 0x3498 */ u8 seqLoadStatus[0x80];
/* 0x3518 */ volatile u8 resetStatus;
/* 0x3519 */ u8 specId;
/* 0x351C */ s32 audioResetFadeOutFramesLeft;
/* 0x3520 */ f32* adsrDecayTable; // A table on the audio heap that stores decay rates used for adsr
/* 0x3524 */ u8* audioHeap;
/* 0x3528 */ u32 audioHeapSize;
/* 0x352C */ Note* notes;
/* 0x3530 */ SequencePlayer seqPlayers[4];
/* 0x3AB0 */ SequenceLayer sequenceLayers[64];
/* 0x5AB0 */ SequenceChannel sequenceChannelNone;
/* 0x5B84 */ s32 noteSubEuOffset;
/* 0x5B88 */ AudioListItem layerFreeList;
/* 0x5B98 */ NotePool noteFreeLists;
/* 0x5BD8 */ u8 threadCmdWritePos;
/* 0x5BD9 */ u8 threadCmdReadPos;
/* 0x5BDA */ u8 threadCmdQueueFinished;
/* 0x5BDC */ u16 threadCmdChannelMask[4]; // bitfield for 16 channels. When processing an audio thread channel
// command on all channels, only process channels with their bit set.
/* 0x5BE4 */ OSMesgQueue* audioResetQueueP;
/* 0x5BE8 */ OSMesgQueue* taskStartQueueP;
/* 0x5BEC */ OSMesgQueue* threadCmdProcQueueP;
/* 0x5BF0 */ OSMesgQueue taskStartQueue;
/* 0x5C08 */ OSMesgQueue threadCmdProcQueue;
/* 0x5C20 */ OSMesgQueue audioResetQueue;
/* 0x5C38 */ OSMesg taskStartMsgBuf[1];
/* 0x5C3C */ OSMesg audioResetMsgBuf[1];
/* 0x5C40 */ OSMesg threadCmdProcMsgBuf[4];
/* 0x5C50 */ AudioCmd threadCmdBuf[0x100]; // Audio thread commands used to transfer audio requests from the graph
// thread to the audio thread
} AudioContext; // size = 0x6450
typedef struct {
/* 0x00 */ u8 reverbVol;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ Stereo stereo;
/* 0x04 */ f32 frequency;
/* 0x08 */ f32 velocity;
/* 0x0C */ char unk_0C[0x4];
/* 0x10 */ s16* filter;
/* 0x14 */ u8 combFilterSize;
/* 0x16 */ u16 combFilterGain;
} NoteSubAttributes; // size = 0x18
typedef struct {
/* 0x0 */ s16 unk_00; // set to 0x1C00, unused
/* 0x2 */ s16 seqTicksPerBeat;
} TempoData; // size = 0x4
typedef struct {
/* 0x00 */ u32 heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap`
// (ideally about the same size)
/* 0x04 */ u32 initPoolSize; // The entire audio heap is split into two pools.
/* 0x08 */ u32 permanentPoolSize;
} AudioHeapInitSizes; // size = 0xC
typedef struct {
AudioAllocPool pool;
AudioCacheEntry entry[32];
} PermanentCache; // size = 0x190
void AudioHeap_ResetLoadStatus(void);
void AudioHeap_DiscardFont(s32 fontId);
void AudioHeap_DiscardSequence(s32 seqId);
void* AudioHeap_AllocZeroed(AudioAllocPool* pool, u32 size);
void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size);
void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size);
void AudioHeap_InitPersistentCache(AudioPersistentCache* persistent);
void AudioHeap_InitTemporaryCache(AudioTemporaryCache* temporary);
void AudioHeap_ResetPool(AudioAllocPool* pool);
void func_8000BFE8(s32 arg0);
void func_8000C044(AudioSessionPoolSplit* split);
void func_8000C0C0(AudioCachePoolSplit* split);
void func_8000C13C(AudioCommonPoolSplit* split);
void func_8000C1F8(AudioCommonPoolSplit* split);
void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id);
s32 AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id);
void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
void func_8000CAF4(f32 p, f32 q, u16* out);
void func_8000CEC8(void);
void func_8000D08C(void);
s32 func_8000D104(void);
void func_8000D4A8(void);
void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id);
u8* func_8000DB64(s32 arg0, s32 arg1, u32 arg2);
void* AudioHeap_AllocTemporarySampleCache(s32 size, s32 fontId, s32 sampleAddr, s8 medium);
void* AudioHeap_AllocPersistentSampleCache(s32 size, s32 fontId, s32 sampleAddr, s8 medium);
void* AudioHeap_AllocPersistentSampleCache_2(u32 size, s32 fontId, s32 sampleAddr, s8 medium);
void func_8000DCD4(u32 arg0, u32 arg1);
SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(s32 arg0);
void func_8000DFFC(SampleCacheEntry* entry);
void func_8000E1C4(SampleCacheEntry* entry, Sample* sample);
SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(u32 arg0);
void func_8000E290(void);
void func_8000E8E0(s32);
void func_8000EBB4(AudioTable *, u8 *, u16);
void func_8000FFCC(void);
Instrument* func_80011D4C(s32, s32);
Drum* func_80011DFC(s32, s32);
void func_80011F4C(Note*);
void func_800128B4(void);
void func_80012C40(Note*);
void func_800132E8(void);
void func_800144E4(SequencePlayer*);
void func_800145BC(UNK_TYPE*, Note*);
void func_800168BC(void);
void func_80016A50(void);
void func_800182F4(s32);
void func_80019290(s32, void*);
void Audio_PlaySfx(u32, f32*, u8, f32*, f32*, s8*);
void func_8001A38C(u8, f32*);
void func_8001A55C(f32*, u32);
void Audio_KillSfx(f32*);
void func_8001A838(u32);
void func_8001ACDC(s32);
void func_8001AD00(u32);
void func_8001AE58(void);
s32 func_8001AE78(void);
s32 func_8001AED4(void);
void func_8001AF40(s32);
u8* func_8001C3EC(void);
void func_8001C8B8(u8);
void func_8001CA24(u8);
void func_8001CB80(u8, u8);
void func_8001CCDC(u8, f32 *);
void func_8001CE28(u8, f32 *);
void func_8001CFA8(f32);
void func_8001D034(f32*, s32, u8);
void func_8001D10C(f32*, u32);
void func_8001D15C(u8);
void func_8001D1C8(u8, u32);
void func_8001D2FC(f32*, u16);
void func_8001D3A0(f32*, u16);
void func_8001D400(s8);
void func_8001D410(s32);
void func_8001D444(u8, u16, u8, u8);
void func_8001D4AC(u16, u8, u8, u8);
void func_8001D520(void);
void func_8001D638(u8);
void func_8001D6DC(s32);
void func_8001D8A8(u8, u8);
void func_8001D8F4(u8);
void func_8001DA90(u8);
void func_8001DBD0(s32);
void func_8001DC6C(u8, u16);
void func_8001DCE0(void);
void func_8001DECC(void);
SPTask* func_8001DF50(void);
void func_8001EE00(void);
void func_8001EE3C(void);
extern AudioTable D_800C3610;
extern AudioTable D_800C3660;
extern AudioTable D_800C3A90;
extern UNK_TYPE D_800C3CB0;
extern f32 D_800C5D28[];
extern f32 D_800C5D34;
extern s8 D_800C5D3C;
extern s16 D_800C7C2C;
extern s32 D_800C7C30;
extern s32 D_800C7C34;
extern u32 D_800C7C38;
extern u16 D_800C7C3C;
extern u16 D_800C7C40;
extern u16 D_800C7C44;
extern s8 D_800C7C50;
extern s8 D_800C7C54;
extern OSMesgQueue* D_800C7C58;
extern OSMesgQueue* D_800C7C5C;
extern OSMesgQueue* D_800C7C60;
extern OSMesgQueue* D_800C7C64;
extern AudioSpec D_800C76B8[];
extern s32 D_80146D90;
extern AudioSlowLoad D_80146D94[2];
extern u64 D_8014BA40[];
// 0x10
extern SynthesisReverb D_8014BA50[4];
// 0x10
extern u16 D_8014C1B0;
extern s8 D_8014C1B2;
extern s8 D_8014C1B3;
extern s16 D_8014C1B4;
extern NoteSubEu* D_8014C1B8;
// 0x4
extern AudioAllocPool D_8014C1C0;
extern AudioAllocPool D_8014C1D0;
extern AudioAllocPool D_8014C1E0;
// 0x20
extern AudioAllocPool D_8014C210;
extern AudioAllocPool D_8014C220;
extern AudioAllocPool D_8014C230;
extern AudioCache D_8014C240; // seqCache
extern AudioCache D_8014C410; // fontCache
extern AudioCache D_8014C5E0; // sampleBankCache
extern PermanentCache D_8014C7B0;
extern AudioSampleCache D_8014C940;
// 0x4
extern AudioSampleCache D_8014CE58;
// 0x4
extern AudioSessionPoolSplit D_8014D370;
extern AudioCachePoolSplit D_8014D380;
extern AudioCommonPoolSplit D_8014D388;
// 0x4
extern AudioCommonPoolSplit D_8014D398;
// 0x4
extern u8 D_8014D3A8[64];
extern u8 D_8014D3E8[64];
extern u8 D_8014D428[256];
extern volatile u8 D_8014D528;
extern u8 D_8014D529;
extern s32 D_8014D52C;
// 0x1000 gap
extern Note* D_8014E530;
// 0x4
extern SequencePlayer D_8014E538[4];
// D_8014EA68
// 0x4658
extern UNK_TYPE D_801530C0; // size 0x40?
extern Sample* D_80153100[128];
extern AudioPreloadReq D_80153300[128];
extern s32 D_80153D00;
extern s32 D_80153D04;
extern s8 D_80153D08;
// 0x540
extern OSMesgQueue D_80154248;
extern OSMesg D_80154260[16];
extern OSMesgQueue D_801542A0;
extern OSMesg D_801542B8[16];
extern OSMesgQueue D_801542F8;
extern OSMesg D_80154310[64];
extern OSIoMesg D_80154410[64];
extern OSMesgQueue D_80154A10;
extern OSMesg D_80154A28[1];
// 0x4
extern OSIoMesg D_80154A30;
extern SampleDma D_80154A48[0x100];
extern u32 D_80155A48;
extern u32 D_80155A4C;
extern s32 D_80155A50;
// 0x4
extern u8 D_80155A58[0x100];
extern u8 D_80155B58[0x100];
extern u8 D_80155C58;
extern u8 D_80155C59;
extern u8 D_80155C5A;
extern u8 D_80155C5B;
extern AudioTable *D_80155C5C;
extern AudioTable* D_80155C60;
extern AudioTable *D_80155C64;
extern UNK_TYPE *D_80155C68;
extern s16 D_80155C6C;
extern SoundFont* D_80155C70;
extern AudioBufferParameters D_80155C78;
extern s32 D_80155C98;
extern s32 D_80155C9C;
extern s32 D_80155CA0;
extern u16 D_80155CA4;
extern s8 D_80155CA6;
extern volatile s32 D_80155CA8;
extern s32 D_80155CAC;
extern s32 D_80155CB0;
extern s32 D_80155CB4;
extern void* D_80155CB8[2];
extern UNK_TYPE D_80155CC0;
extern AudioTask* D_80155CC4;
extern AudioTask D_80155CC8[2];
extern f32 D_80155D68;
extern s32 D_80155D6C;
extern u16* D_80155D70[3];
extern u16 D_80155D7C[3];
extern UNK_TYPE D_80155D84;
extern UNK_TYPE D_80155D88;
extern volatile u32 D_80155D8C;
extern u64 D_80155D90[];
extern OSMesg D_80156600[1];
extern OSMesg D_80156608[4];
extern OSMesg D_80156618[1];
extern OSMesg D_8015661C[1];
#endif