Starship/src/main/fox_versus.c

2011 lines
53 KiB
C
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// #include "prevent_bss_reordering.h"
#include "global.h"
#include "fox_option.h"
s32 D_80178750;
s32 D_80178754;
s32 D_80178758;
s32 sUnlockLandmaster; // sUnlockLandmaster
s32 sUnlockOnFoot; // sUnlockOnFoot
s32 D_80178768[4];
s32 D_80178778;
s32 D_80178780[4];
s32 D_80178790;
s32 D_80178794;
s32 D_80178798;
s32 D_8017879C;
s32 D_801787A0;
s32 D_801787A4;
s32 D_801787A8;
f32 D_801787AC;
f32 D_801787B0;
s32 D_801787B4;
s32 D_801787B8;
s32 D_801787BC;
f32 D_801787C0;
f32 D_801787C4;
f32 D_801787C8;
f32 D_801787CC;
f32 D_801787D0;
f32 D_801787D8[4];
f32 D_801787E8[4];
s32 D_801787F8[4];
u16 D_80178808[4];
s32 D_80178810[4];
s32 D_80178820[4];
s32 D_80178830;
s32 D_80178838[5];
s32 D_80178850[4];
OSTime D_80178860;
OSTime D_80178868;
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#include "fox_versus_assets.h"
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s32 D_800D4A90 = 0;
s32 D_800D4A94 = 0;
s32 D_800D4A98 = 0;
s32 D_800D4A9C = 0;
s32 D_800D4AA0 = 0;
void func_800BC760(void) {
s32 i;
Memory_FreeAll();
func_800A6148();
for (i = 0; i < gCamCount; i++) {
Audio_KillSfx(gPlayer[i].sfxPos);
func_8001CA24(i);
}
gGameState = GSTATE_INIT;
D_Timer_8017783C = 2;
gCamCount = GSTATE_INIT;
D_80177854 = 0;
gDrawMode = DRAWMODE_0;
D_80177AE0 = 0;
gOptionMenuStatus = OPTION_WAIT;
D_80177B40 = 0;
gBgColor = 0;
D_80178380[0] = 0;
D_80178380[1] = 0;
D_80178380[2] = 0;
D_80178380[3] = 0;
gOverlayStage = 0;
gRadioState = 0;
gVersusMode = 0;
D_80178358 = 0;
D_80178340 = 0xFF;
D_80177824 = GSTATE_INIT;
}
void func_800BC88C(f32 xPos, f32 yPos, f32 scale) {
TextureRect_8bIA(&gMasterDisp, &D_7003830, 64, 17, xPos, yPos, scale, scale);
}
void func_800BC8D8(f32 xPos, f32 yPos, f32 scale) {
s32 i;
for (i = 0; i < 2; i++) {
TextureRect_8bCI(&gMasterDisp, D_300A470 + (i * 152 * 8), D_300B218, 152, 8, xPos, yPos + (8 * i * scale),
scale, scale);
}
TextureRect_8bCI(&gMasterDisp, D_300A470 + (152 * 8 * i), D_300B218, 152, 7, xPos, yPos + (8 * i * scale), scale,
scale);
}
void func_800BC9DC(f32 xPos, f32 yPos, f32 scale, s32 yScale) {
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u16* D_800D4AA4[] = { D_3008DE0, D_30098C0, D_300A390 };
u8* D_800D4ABC[] = { D_30087A0, D_3008EC0, D_3009990 };
s32 D_800D4AB0[] = { 40, 64, 64 };
s32 i;
for (i = 0; i < 5; i++) {
TextureRect_8bCI(&gMasterDisp, D_800D4ABC[yScale] + (D_800D4AB0[yScale] * 8 * i), D_800D4AA4[yScale],
D_800D4AB0[yScale], 8, xPos, yPos + (8 * i * scale), scale, scale);
}
}
void func_800BCB44(f32 xPos, f32 yPos, f32 scale) {
s32 i;
for (i = 0; i < 2; i++) {
TextureRect_8bCI(&gMasterDisp, D_3006C60 + (96 * 8 * i), D_3007500, 96, 8, xPos, yPos + (8 * i * scale), scale,
scale);
}
TextureRect_8bCI(&gMasterDisp, D_3006C60 + (96 * 8 * i), D_3007500, 96, 7, xPos, yPos + (8 * i * scale), scale,
scale);
}
void func_800BCC48(f32 xPos, f32 yPos, f32 xScale, f32 yScale, s32 arg4) {
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u16* D_800D4AC8[] = { D_3006A68, D_3008598, D_300C458, D_3005E38 };
u8* D_800D4AD8[] = { D_3006040, D_30076C0, D_300B3F0, D_3004F60 };
s32 D_800D4AE8[] = { 104, 152, 168, 152 };
s32 i;
for (i = 0; i < 3; i++) {
TextureRect_8bCI(&gMasterDisp, D_800D4AD8[arg4] + (D_800D4AE8[arg4] * 8 * i), D_800D4AC8[arg4],
D_800D4AE8[arg4], 8, xPos, yPos + (8 * i * yScale), xScale, yScale);
}
TextureRect_8bCI(&gMasterDisp, D_800D4AD8[arg4] + (D_800D4AE8[arg4] * 8 * i), D_800D4AC8[arg4], D_800D4AE8[arg4], 1,
xPos, yPos + (8 * i * yScale), xScale, yScale);
}
void func_800BCE24(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
s32 i;
for (i = 0; i < 6; i++) {
TextureRect_8bCI(&gMasterDisp, D_3001420 + (256 * 7 * i), D_3003E20, 256, 7, xPos, yPos + (7 * i * yScale),
xScale, yScale);
}
}
void func_800BCEF8(f32 xPos, f32 yPos, f32 scale) {
s32 i;
for (i = 0; i < 12; i++) {
TextureRect_8bCI(&gMasterDisp, D_3004010 + (136 * 2 * i), D_3004D58, 136, 2, xPos, yPos + (2 * i * scale),
scale, scale);
}
TextureRect_8bCI(&gMasterDisp, D_3004010 + (136 * 2 * i), D_3004D58, 136, 1, xPos, yPos + (2 * i * scale), scale,
scale);
}
void func_800BCFFC(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
TextureRect_8bCI(&gMasterDisp, D_1013170, D_1013570, 24, 17, xPos, yPos, xScale, yScale);
}
void func_800BD05C(f32 xPos, f32 yPos, f32 scale) {
TextureRect_4bCI(&gMasterDisp, D_30003A0, D_30004E0, 64, 10, xPos, yPos, scale, scale);
}
void func_800BD0B4(f32 xPos, f32 yPos, f32 scale) {
TextureRect_4bCI(&gMasterDisp, D_3000510, D_30006A0, 80, 10, xPos, yPos, scale, scale);
}
void func_800BD10C(f32 xPos, f32 yPos, f32 scale) {
TextureRect_4bCI(&gMasterDisp, D_30006D0, D_3000810, 64, 10, xPos, yPos, scale, scale);
}
void func_800BD164(f32 xPos, f32 yPos) {
TextureRect_8bIA(&gMasterDisp, D_7003C70, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD1B0(f32 xPos, f32 yPos) {
TextureRect_8bIA(&gMasterDisp, D_7003F10, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD1FC(f32 xPos, f32 yPos) {
TextureRect_8bIA(&gMasterDisp, D_7003E10, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD248(f32 xPos, f32 yPos) {
TextureRect_8bCI(&gMasterDisp, D_7004050, D_7004150, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD2A0(f32 xPos, f32 yPos) {
TextureRect_8bCI(&gMasterDisp, D_70041F0, D_70042F0, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD2F8(f32 xPos, f32 yPos) {
TextureRect_8bCI(&gMasterDisp, D_7004360, D_7004460, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD350(f32 xPos, f32 yPos) {
TextureRect_8bCI(&gMasterDisp, D_70044D0, D_7004990, 64, 19, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD3A8(f32 xPos, f32 yPos) {
s32 i;
for (i = 0; i < 8; i++) {
TextureRect_4bCI(&gMasterDisp, D_70118E0 + ((80 * 8 * i) / 2), D_70123F8, 80, 8, xPos, yPos + (i * 8), 1.0f,
1.0f);
}
TextureRect_4bCI(&gMasterDisp, D_70118E0 + ((80 * 8 * i) / 2), D_70123F8, 80, 7, xPos, yPos + (i * 8), 1.0f, 1.0f);
}
void func_800BD4D4(f32 xPos, f32 yPos, s32 arg2) {
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u8* D_800D4AF8[] = { D_5000000, D_5000080, D_5000100, D_5000180, D_5000200,
D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 };
bool var_s2 = false;
s32 i = 1000;
s32 j;
arg2 %= i;
for (i /= 10; i != 1; i /= 10) {
j = arg2 / i;
if (j || (var_s2 == true)) {
TextureRect_8bIA(&gMasterDisp, D_800D4AF8[j / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
xPos += 9.0f;
arg2 %= i;
var_s2 = true;
}
}
TextureRect_8bIA(&gMasterDisp, D_800D4AF8[arg2 / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD720(f32 xPos, f32 yPos) {
TextureRect_8bIA(&gMasterDisp, D_30013E0, 8, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD76C(f32 xPos, f32 yPos) {
TextureRect_4bCI(&gMasterDisp, D_30001E0, D_3000380, 64, 13, xPos, yPos, 1.0f, 1.0f);
}
void func_800BD7C4(f32 xPos, f32 yPos, s32 arg2) {
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u8* D_800D4B20[] = { D_5000000, D_5000080, D_5000100, D_5000180, D_5000200,
D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 };
s32 i;
for (i = 10; i != 1; i /= 10) {
if (xPos > 0 && (yPos > 0)) {
TextureRect_8bIA(&gMasterDisp, D_800D4B20[arg2 / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
}
xPos += 9.0f;
arg2 %= i;
}
if ((xPos > 0) && (yPos > 0)) {
TextureRect_8bIA(&gMasterDisp, D_800D4B20[arg2 / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
}
}
void func_800BD9FC(f32 xPos, f32 yPos) {
TextureRect_4bCI(&gMasterDisp, D_1011E80, D_1011EC0, 16, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_800BDA54(f32 xPos, f32 yPos) {
TextureRect_8bIA(&gMasterDisp, D_5007F60, 8, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_800BDAA0(f32 xPos, f32 yPos, s32 arg2, s32 arg3, s32 arg4) {
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u8* D_800D4B48[] = { D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320,
D_500A410, D_500A500, D_500A5F0, D_500A6E0, D_500A7D0 };
s32 i = 1000;
s32 temp1;
s32 temp2;
s32 temp3 = arg2;
s32 y3 = arg3;
arg2 %= i;
arg3 %= i;
for (i /= 10; i >= 1; i /= 10) {
temp1 = arg2 / i;
temp2 = arg3 / i;
if (temp1 == temp2) {
TextureRect_8bIA(&gMasterDisp, D_800D4B48[temp1], 16, 15, xPos, yPos, 0.7f, 0.7f);
} else {
if (temp3 > y3) {
TextureRect_8bIA(&gMasterDisp, D_800D4B48[temp2] + (16 * arg4), 16, 15 - arg4, xPos, yPos, 0.7f, 0.7f);
TextureRect_8bIA(&gMasterDisp, D_800D4B48[temp1], 16, arg4, xPos, yPos + (15 - arg4) * 0.7f, 0.7f,
0.7f);
}
if (temp3 < y3) {
TextureRect_8bIA(&gMasterDisp, D_800D4B48[temp2], 16, 15 - arg4, xPos, yPos + (arg4 * 0.7f), 0.7f,
0.7f);
TextureRect_8bIA(&gMasterDisp, D_800D4B48[temp1] + (16 * (15 - arg4)), 16, arg4, xPos, yPos, 0.7f,
0.7f);
}
}
xPos += 13.0f * 0.7f;
arg2 %= i;
arg3 %= i;
}
}
void func_800BDE3C(void) {
}
void func_800BDE44(void) {
s32 i;
f32 D_800D4B70[] = {
82.0f,
242.0f,
82.0f,
242.0f,
};
f32 D_800D4B80[] = {
82.0f,
82.0f,
202.0f,
202.0f,
};
RCP_SetupDL(&gMasterDisp, 0x4C);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
for (i = 0; i < 4; i++) {
if ((gPlayer[i].state_1C8 == 3) || (gPlayer[i].state_1C8 == 5)) {
if ((D_80177C30[i] != D_80178808[i]) || (D_80178810[i])) {
D_80178810[i] += 4;
if (D_80178810[i] > 15) {
if (D_80177C30[i] > D_80178808[i]) {
D_80178808[i] += 1;
} else {
D_80178808[i] -= 1;
}
if (D_80177C30[i] != D_80178808[i]) {
D_80178810[i] -= 15;
} else {
D_80178810[i] = 0;
}
Audio_PlaySfx(0x49004007U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
if (D_80177C30[i] >= D_80178808[i]) {
func_800BDAA0(D_800D4B70[i], D_800D4B80[i], D_80178808[i] + 1, D_80178808[i], D_80178810[i]);
} else {
func_800BDAA0(D_800D4B70[i], D_800D4B80[i], D_80178808[i] - 1, D_80178808[i], D_80178810[i]);
}
}
}
}
s32 func_800BE078(void) {
s32 temp;
while (true) {
temp = (s32) CYCLES_TO_USEC((D_80178860 - D_80178868)) / 10000;
if ((D_80178768[2] -= temp) >= 0) {
break;
}
D_80178768[2] *= -1;
temp = (D_80178768[2] / 100) + 1;
D_80178768[2] %= 100;
D_80178768[2] = (100 - D_80178768[2]) % 100;
if ((D_80178768[1] -= temp) >= 0) {
if ((D_80178768[0] == 0) && (D_80178768[1] < 15) && (D_80178768[1] >= 0)) {
Audio_PlaySfx(0x4900C02AU, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
break;
}
// clang-format off
if (D_80178768[0] == 0) { Audio_PlaySfx(0x4900D036U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C); }
// clang-format on
D_80178768[1] *= -1;
temp = (D_80178768[1] / 60) + 1;
D_80178768[1] %= 60;
D_80178768[1] = (60 - D_80178768[1]) % 60;
if ((D_80178768[0] -= temp) >= 0) {
break;
}
D_80178768[0] = 0;
D_80178768[1] = 0;
D_80178768[2] = 0;
break;
}
return 0;
}
s32 func_800BE300(f32 xPos, f32 yPos, s32* arg2) {
s32 i;
f32 xTemp;
f32 x;
f32 y;
s32 temp;
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
TextureRect_8bCI(&gMasterDisp, D_1013170, D_1013570, 24, 17, 120.0f, 115.0f, 3.33f, 0.53f);
xTemp = 0.0f;
x = xPos;
y = yPos;
for (i = 0; i < 5; i++) {
if ((i == 0) || (i == 2)) {
temp = arg2[i / 2] % 60;
}
if (i == 4) {
temp = arg2[i / 2] % 100;
}
if ((i % 2) == 1) {
RCP_SetupDL(&gMasterDisp, 0x4E);
func_800BD9FC(x + xTemp, y);
} else {
RCP_SetupDL(&gMasterDisp, 0x4C);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
func_800BD7C4(x + xTemp, y, temp);
xTemp += 9.0f;
}
xTemp += 9.0f;
}
return 0;
}
s32 func_800BE564(void) {
s32 i;
s32 ret = 0;
if ((!sUnlockLandmaster && !sUnlockOnFoot) || (gVersusStage == VS_STAGE_SECTOR_Z)) {
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
D_80178780[i] = 1;
D_80177870[i] = 0;
ret++;
}
return ret;
}
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
if ((D_80178780[i] == 0) && (D_801787F8[i] == 0)) {
if (sUnlockLandmaster && sUnlockOnFoot) {
D_80178780[i] = RAND_INT(3.0f) + 1;
}
if (sUnlockLandmaster && !sUnlockOnFoot) {
D_80178780[i] = RAND_INT(2.0f) + 1;
}
}
if (D_801787F8[i]) {
D_801787F8[i]--;
}
if ((sUnlockLandmaster) && (D_80178780[i] == 0) && (gControllerPress[i].button & B_BUTTON)) {
Audio_PlaySfx(0x49000003U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_80178780[i] = 2;
}
if ((sUnlockOnFoot) && (D_80178780[i] == 0) &&
((gControllerPress[i].button & L_CBUTTONS) || (gControllerPress[i].button & D_CBUTTONS) ||
(gControllerPress[i].button & U_CBUTTONS) || (gControllerPress[i].button & R_CBUTTONS))) {
Audio_PlaySfx(0x49000003U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_80178780[i] = 3;
}
if ((D_80178780[i] == 0) && (gControllerPress[i].button & A_BUTTON)) {
Audio_PlaySfx(0x49000003U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_80178780[i] = 1;
}
if (D_80178780[i]) {
switch (D_80178780[i]) {
case 1:
D_80177870[i] = 0;
break;
case 2:
D_80177870[i] = 1;
break;
case 3:
D_80177870[i] = 3;
break;
default:
D_80177870[i] = 0;
break;
}
ret++;
}
}
return ret;
}
void func_800BE924(s32 index) {
f32 D_800D4B90[] = { 40.0f, 200.0f, 40.0f, 200.0f };
f32 D_800D4BA0[] = { 20.0f, 20.0f, 140.0f, 140.0f };
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800BD3A8(D_800D4B90[index] + 0.0f, D_800D4BA0[index] + 10.0f);
func_800BD350(D_800D4B90[index] + 5.0f, D_800D4BA0[index] + 0.0f);
if (sUnlockLandmaster && sUnlockOnFoot) {
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800BD248(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 22.0f);
func_800BD2A0(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 40.0f);
func_800BD2F8(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 58.0f);
RCP_SetupDL(&gMasterDisp, 0x4C);
func_800BD164(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 22.0f);
func_800BD1B0(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 40.0f);
func_800BD1FC(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 58.0f);
}
if (sUnlockLandmaster && !sUnlockOnFoot) {
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800BD248(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 29.0f);
func_800BD2A0(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 51.0f);
RCP_SetupDL(&gMasterDisp, 0x4C);
func_800BD164(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 29.0f);
func_800BD1B0(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 51.0f);
}
RCP_SetupDL(&gMasterDisp, 0x4C);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
func_800BD4D4(D_800D4B90[index] + 32.0f, D_800D4BA0[index] + 84.0f, (D_801787F8[index] / 30) + 1);
}
void func_800BECA8(s32 index) {
f32 D_800D4BB0[] = { 40.0f, 200.0f, 40.0f, 200.0f };
f32 D_800D4BC0[] = { 40.0f, 40.0f, 160.0f, 160.0f };
RCP_SetupDL(&gMasterDisp, 0x4C);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 30, 0, 255);
func_800BC88C(D_800D4BB0[index], D_800D4BC0[index], 1.0f);
}
void func_800BED78(void) {
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800BC8D8(84.0f, 108.0f, 1.0f);
}
s32 func_800BEDDC(void) {
s32 i;
s32 var_s4 = 0;
if (!sUnlockLandmaster && !sUnlockOnFoot || (gVersusStage == VS_STAGE_SECTOR_Z)) {
func_800BED78();
return 0;
}
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
if (!D_80178780[i]) {
func_800BE924(i);
} else {
func_800BECA8(i);
}
if (D_80178780[i]) {
var_s4++;
if (var_s4 == D_801787B4) {
func_800BED78();
}
}
}
return 0;
}
s32 func_800BEF00(void) {
s32 ret;
ret = 0;
if (D_80178790 == 0) {
return 2;
}
D_80178794--;
if (D_80178794 == 0) {
D_80178790--;
if (D_80178790 != 0) {
Audio_PlaySfx(0x49000008U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
ret = 0;
} else {
Audio_PlaySfx(0x49000009U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
ret = 1;
}
D_80178794 = 30;
}
return ret;
}
s32 func_800BEFE4(void) {
f32 D_800D4BD0[] = { 46.0f, 206.0f, 46.0f, 206.0f };
f32 D_800D4BE0[] = { 40.0f, 40.0f, 160.0f, 160.0f };
f32 D_800D4BF0[] = { 12.0f, 0.0f, 0.0f };
s32 i;
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
if (D_80178790 != 0) {
func_800BC9DC(D_800D4BD0[i] + D_800D4BF0[D_80178790 - 1], D_800D4BE0[i], 1.0f, D_80178790 - 1);
} else {
func_800BCB44(D_800D4BD0[i] - 16.0f, D_800D4BE0[i], 1.0f);
}
}
return 0;
}
s32 func_800BF17C(void) {
s32 i;
f32 ret;
for (i = 0, ret = 0; i < 4; i++) {
D_80178850[i] = 1;
if (gPlayer[i].state_1C8 != 13) {
D_80178850[i] = 0;
D_801787F8[i] = 150;
continue;
}
if ((gPlayerInactive[i]) || (D_801778AC == 1) || ((D_801787B4 == 1) && (D_801778AC != 2)) ||
((D_801778AC == 2) && (D_80178768[0] == 0) && (D_80178768[1] == 0) && (D_80178768[2] == 0))) {
ret = Math_SmoothStepToF(&D_801787D8[i], D_801787E8[i], 0.3f, 100.0f, 1.0f);
if (ret == 0.0f) {
if (D_801787E8[i] == 32.0f) {
D_801787E8[i] = 255.0f;
} else {
D_801787E8[i] = 32.0f;
}
}
gPlayer[i].unk_1D0 = 0;
} else {
D_80178780[i] = 0;
gPlayer[i].unk_1D0 = 0;
if ((!D_80178780[i]) && (D_801787F8[i] == 0)) {
if (sUnlockLandmaster && sUnlockOnFoot) {
D_80178780[i] = RAND_INT(3.0f) + 1;
}
if (sUnlockLandmaster && !sUnlockOnFoot) {
D_80178780[i] = RAND_INT(2.0f) + 1;
}
}
if (D_801787F8[i]) {
D_801787F8[i] -= 1;
}
if (sUnlockLandmaster && (D_80178780[i] == 0) && (gControllerPress[i].button & B_BUTTON)) {
D_80178780[i] = 2;
}
if (sUnlockOnFoot && (D_80178780[i] == 0) &&
((gControllerPress[i].button & L_CBUTTONS) || (gControllerPress[i].button & D_CBUTTONS) ||
(gControllerPress[i].button & U_CBUTTONS) || (gControllerPress[i].button & R_CBUTTONS))) {
D_80178780[i] = 3;
}
if ((D_80178780[i] == 0) && (gControllerPress[i].button & A_BUTTON)) {
D_80178780[i] = 1;
}
if ((!sUnlockLandmaster && !sUnlockOnFoot) || (gVersusStage == VS_STAGE_SECTOR_Z)) {
D_80178850[i] = 0;
D_80178780[i] = 1;
}
if (D_80178780[i] != 0) {
switch (D_80178780[i]) {
case 1:
D_80177870[i] = 0;
break;
case 2:
D_80177870[i] = 1;
break;
case 3:
D_80177870[i] = 3;
break;
default:
D_80177870[i] = 0;
break;
}
D_80178820[i]++;
if (D_801778AC == 2) {
D_80177C30[i] = D_80178838[i] = D_80178808[i] = D_80178810[i] = 0;
}
gPlayer[i].unk_1D0 = 1;
}
}
}
return 0;
}
s32 func_800BF59C(void) {
s32 i;
f32 D_800D4BFC[] = { 83.0f, 226.0f, 83.0f, 226.0f };
f32 D_800D4C0C[] = { 102.0f, 102.0f, 209.0f, 209.0f };
s32 colorGB;
for (i = 0; i < 4; i++) {
RCP_SetupDL(&gMasterDisp, 0x4E);
if (D_80178850[i] == 0) {
continue;
}
if ((gPlayerInactive[i]) || (D_801778AC == 1)) {
colorGB = D_801787D8[i];
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB, colorGB, 255);
func_800BD76C(D_800D4BFC[i], D_800D4C0C[i]);
} else {
if (sUnlockLandmaster || sUnlockOnFoot) {
func_800BE924(i);
}
}
}
return 0;
}
void func_800BF750(void) {
s32 i;
s32 j;
f32 D_800D4C1C[] = { 112.0f, 272.0f, 112.0f, 272.0f };
f32 D_800D4C2C[] = { 75.0f, 75.0f, 195.0f, 195.0f };
s32 D_800D4C3C[] = { 177, 255, 0, 30 };
s32 D_800D4C4C[] = { 242, 30, 179, 30 };
s32 D_800D4C5C[] = { 12, 0, 67, 255 };
s32 temp;
RCP_SetupDL(&gMasterDisp, 0x4C);
for (i = 0; i < 4; i++) {
if (gPlayer[i].state_1C8 != 3) {
continue;
}
for (j = 0, temp = 0; j < 4; j++) {
if ((D_80177B00[i][j] != 0) && (gGameFrameCount & 4)) {
gDPSetPrimColor(gMasterDisp++, 0, 0, D_800D4C3C[j], D_800D4C4C[j], D_800D4C5C[j], 255);
func_800BDA54(D_800D4C1C[i] + temp * 9.0f, D_800D4C2C[i]);
temp++;
}
}
}
}
s32 func_800BF9AC(void) {
s32 i;
s32 j;
s32 temp;
s32 var_a3;
s32 temp2[4];
switch (D_801778AC) {
case 0:
for (i = 0, var_a3 = 0; i < 4; i++) {
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_13) {
D_801787A8 = i;
}
if (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_13) {
var_a3 += 1;
}
}
if ((D_801787B4 == 1) && (var_a3 == 4)) {
D_80177E74 = 1;
D_801787A8 = 99;
break;
}
for (i = 0; i < 4; i++) {
if (D_80177DB8[i] == D_801778A4) {
break;
}
if (D_80177DB8[i] == (D_801778A4 - 1)) {
D_800D4A9C = 1;
}
}
if (i >= 4) {
return 0;
}
if (gPlayer[i].timer_278) {
return 0;
}
for (j = 0; j < 4; j++) {
if (j == i) {
continue;
}
if (gPlayer[j].unk_288 >= 0) {
gPlayer[j].unk_288 = i + 1;
}
gPlayer[j].state_1C8 = PLAYERSTATE_1C8_13;
}
D_80177E74 = 1;
D_801787A8 = i;
break;
case 1:
for (i = 0, var_a3 = 0; i < 4; i++) {
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_13) {
D_801787A8 = i;
}
if (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_13) {
var_a3 += 1;
}
}
if ((D_801787B4 == 1) && (var_a3 == 4)) {
D_80177E74 = 1;
D_801787A8 = 99;
break;
}
if (var_a3 >= 2) {
D_800D4A9C = 1;
}
if ((var_a3 < 3) || (D_801787B4 == 1)) {
return (0);
}
if (var_a3 >= 4) {
D_801787A8 = 99;
}
for (j = 0; j < 4; j++) {
if (j == D_801787A8) {
continue;
}
if (gPlayer[j].unk_288 >= 0) {
gPlayer[j].unk_288 = i + 1;
}
gPlayer[j].state_1C8 = PLAYERSTATE_1C8_13;
}
D_80177E74 = 1;
break;
case 2:
if ((D_80178768[0] != 0) || (D_80178768[1] != 0) || (D_80178768[2] != 0)) {
return (0);
}
if (D_801778AC == 2) {
for (i = 0; i < 4; i++) {
if ((gPlayer[i].state_1C8 == PLAYERSTATE_1C8_4) || (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_13)) {
D_80177C30[i] = D_80178838[i] = D_80178808[i] = D_80178810[i] = 0;
D_80178820[i] += 1;
}
}
}
for (i = 0; i < 4; i++) {
temp2[i] = 0;
}
for (i = 0; i < 4; i++) {
if (!gControllerPlugged[i]) {
continue;
}
for (j = 0, temp = 0; j < 4; j++) {
if (!gControllerPlugged[j]) {
continue;
}
if (temp2[j]) {
continue;
}
if (i != j) {
if (D_80177C30[i] < D_80177C30[j]) {
temp2[i] = 1;
break;
}
if (D_80177C30[i] == D_80177C30[j]) {
temp = 1;
}
}
}
if ((j == 4) && (temp == 0)) {
D_801787A8 = i;
}
}
if (D_801787A8 == 99) {
for (i = 0; i < 4; i++) {
if (!gControllerPlugged[i]) {
continue;
}
if (temp2[i]) {
continue;
}
for (j = 0, temp = 0; j < 4; j++) {
if (!gControllerPlugged[j]) {
continue;
}
if (temp2[j]) {
continue;
}
if (i != j) {
if (D_80178820[i] > D_80178820[j]) {
temp2[i] = 1;
break;
}
if (D_80178820[i] == D_80178820[j]) {
temp = 1;
}
}
}
if ((j == 4) && (temp == 0)) {
D_801787A8 = i;
}
}
if (D_801787A8 == 99) {
for (i = 0; i < 4; i++) {
if (!gControllerPlugged[i]) {
continue;
}
if (temp2[i]) {
continue;
}
for (j = 0, temp = 0; j < 4; j++) {
if (!gControllerPlugged[j]) {
continue;
}
if (temp2[j]) {
continue;
}
if (i != j) {
if (gPlayer[i].shields < gPlayer[j].shields) {
temp2[i] = 1;
break;
}
if (gPlayer[i].shields == gPlayer[j].shields) {
temp = 1;
}
}
}
if ((j == 4) && (temp == 0)) {
D_801787A8 = i;
}
}
}
}
for (j = 0; j < 4; j++) {
if (j == D_801787A8) {
continue;
}
if (gPlayer[j].unk_288 >= 0) {
gPlayer[j].unk_288 = i + 1;
}
gPlayer[j].state_1C8 = 13;
}
D_80177E74 = 1;
break;
default:
break;
}
return 1;
}
void func_800C024C(void) {
D_801787BC = 1;
D_80178798 = 0;
D_801787C4 = 0.0f;
D_801787C8 = 1.0f;
D_801787C0 = 400.0f;
}
bool func_800C0294(s32 index) {
f32 D_800D4C6C[] = { 108.0f, 84.0f, 79.0f, 84.0f, 36.0f };
s32 ret = false;
s32 temp;
if (index == 99) {
index = 4;
}
switch (D_801787BC) {
case 0:
break;
case 1:
if ((D_801787C0 -= (D_801787C4 += 10.0f)) <= (D_800D4C6C[index] * 0.8f)) {
D_801787BC = 2;
D_801787C0 = D_800D4C6C[index] * 0.8f;
}
break;
case 2:
if (0.0f == Math_SmoothStepToF(&D_801787C8, 0.3f, 0.4f, 100.0f, 0.01f)) {
D_801787BC = 3;
D_801787C4 = 0.0f;
}
break;
case 3:
temp = Math_SmoothStepToF(&D_801787C8, 1.0f, 0.6f, 100.0f, 0.1f);
if (D_801787C0 < D_800D4C6C[index]) {
D_801787C0 += (D_801787C4 += 3.0f);
} else {
D_801787C0 = D_800D4C6C[index];
}
if ((D_801787C0 == D_800D4C6C[index]) && (temp == 0.0f)) {
D_801787BC = 4;
}
break;
default:
ret = true;
break;
}
return ret;
}
s32 func_800C04DC(f32 xPos, f32 scale, s32 arg2) {
f32 x;
f32 y;
if ((D_801778AC == 2) && (D_800D4A98 & 32) && (D_801787A8 != 99)) {
x = 118.0f;
y = 110.0f;
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 200);
func_800BCFFC(98.0f, 100.0f, 5.2f, 2.98f);
RCP_SetupDL(&gMasterDisp, 0x53);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(x, y, 1.0f, 1.0f, "TOTAL");
Graphics_DisplaySmallText(x + 45.0f, y, 1.0f, 1.0f, "SCORE");
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800869A0(x + 18.0f, y + 16.0f, D_800D4A94, 1.0f, 0, 9999);
} else {
if (arg2 < 4) {
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800BCC48(xPos, 100.0f, scale, 1.0f, arg2);
} else {
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800BCE24(xPos, 104.0f, scale, 1.0f);
}
}
return 0;
}
s32 func_800C075C(void) {
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800BCEF8(94.0f, 126.0f, 1.0f);
return 0;
}
s32 func_800C07C4(void) {
s32 i;
s32 stick_y = 0;
s32 ret = 0;
for (i = 0; i < 4; i++) {
if ((gControllerPlugged[i] == true) && (stick_y = gControllerPress[i].stick_y)) {
break;
}
}
if (stick_y) {
if (stick_y > 0) {
stick_y = -1;
} else {
stick_y = 1;
}
if (D_8017879C == 0) {
ret = stick_y;
}
D_801787A0++;
D_8017879C = stick_y;
} else {
D_8017879C = 0;
D_801787A0 = 0;
}
// clang-format off
if (ret != 0) { Audio_PlaySfx(0x49000002U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C); }
// clang-format on
return ret;
}
bool func_800C08D0(void) {
f32 temp = 0.0f;
temp += Math_SmoothStepToF(&D_801787CC, 1.55f, 0.6f, 10.0f, 0.04f);
temp += Math_SmoothStepToF(&D_801787D0, 0.82f, 0.6f, 10.0f, 0.04f);
if (temp != 0.0f) {
return false;
} else {
return true;
}
}
void func_800C0970(f32 yScale1, f32 yScale2) {
RCP_SetupDL(&gMasterDisp, 0x4E);
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
func_800BCFFC(98.0f, 72.0f, 5.19f, yScale1);
func_800BCFFC(98.0f, 152.0f, 5.19f, yScale2);
}
s32 func_800C0A04(void) {
s32 ret = func_800C07C4();
s32 var_v1;
if (ret != 0) {
D_801787AC = 255.0f;
D_801787B0 = 255.0f;
D_801787A4 += ret;
if (D_801787A4 >= 3) {
D_801787A4 = 0;
D_801787A4 = 0;
}
if (D_801787A4 < 0) {
D_801787A4 = 2;
}
}
if (Math_SmoothStepToF(&D_801787AC, D_801787B0, 0.5f, 100.0f, 1.0f) == 0.0f) {
if (D_801787B0 == 32.0f) {
D_801787B0 = 255.0f;
} else {
D_801787B0 = 32.0f;
}
}
return D_801787A4;
}
s32 func_800C0B0C(void) {
s32 i;
s32 colorGB[3];
RCP_SetupDL(&gMasterDisp, 0x4E);
for (i = 0; i < 3; i++) {
if (i == D_801787A4) {
colorGB[i] = D_801787AC;
} else {
colorGB[i] = 255;
}
}
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB[0], colorGB[0], 255);
func_800BD05C(140.0f, 74.0f, 1.0f);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB[1], colorGB[1], 255);
func_800BD0B4(124.0f, 86.0f, 1.0f);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB[2], colorGB[2], 255);
func_800BD10C(144.0f, 154.0f, 1.0f);
return 0;
}
bool func_800C0C84(void) {
s32 i;
for (i = 0; i < 4; i++) {
if (gControllerPlugged[i] == true) {
if (gControllerPress[i].button & A_BUTTON) {
D_801787AC = 32.0f;
return true;
}
}
}
func_800C0A04();
return false;
}
bool func_800C0D10(void) {
s32 i;
s32 cont;
bool ret = false;
switch (D_800D4A90) {
case 0:
// clang-format off
for( i=0; i<5; i++ ) { D_80178838[ i]= 0; }
// clang-format on
D_800D4A90 = 1;
D_800D4A94 = 0;
break;
case 1:
cont = 0;
for (i = 0; i < 4; i++) {
if (D_80177C30[i] == D_80178838[i]) {
cont++;
continue;
}
D_80178838[i]++;
D_800D4A94++;
}
if (cont == 4) {
D_800D4A90 = 2;
} else {
Audio_PlaySfx(0x49004007U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
break;
case 2:
if (D_80178838[4] != D_800D4A94) {
D_80178838[4]++;
} else {
ret = true;
}
break;
default:
break;
}
return ret;
}
s32 func_800C0E78(void) {
s32 i;
u8* D_800D4C80[] = {
"FOX",
"PEPPY",
"SLIPPY",
"FALCO",
};
f32 D_800D4C90[5] = {
32.0f, 168.0f, 32.0f, 168.0f, 0.0f,
};
f32 D_800D4CA4[5] = {
20.0f, 20.0f, 200.0f, 200.0f, 0.0f,
};
for (i = 0; i < 4; i++) {
if (gControllerPlugged[i] == true) {
RCP_SetupDL(&gMasterDisp, 0x53);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(D_800D4C90[i], D_800D4CA4[i], 1.0f, 1.0f, D_800D4C80[i]);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_800869A0(D_800D4C90[i], D_800D4CA4[i] + 9.0f, D_80178838[i], 1.0f, 0, 999);
}
}
return 0;
}
bool func_800C107C(s32 arg0) {
D_80178798++;
if (D_80178798 == 10) {
Audio_PlaySfx(0x49004007U, D_800C5D28, 4U, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_801787B8++;
D_80178798 = 0;
}
if (D_801787B8 < D_80177DB8[arg0]) {
return false;
} else {
return true;
}
}
s32 func_800C1138(s32 max, s32 arg1) {
f32 D_800D4CB8[] = { 24.0f, 248.0f, 24.0f, 248.0f };
f32 D_800D4CC8[] = { 104.0f, 104.0f, 216.0f, 216.0f };
s32 D_800D4CD8[] = { 177, 255, 0, 30 };
s32 D_800D4CE8[] = { 242, 30, 179, 30 };
s32 D_800D4CF8[] = { 12, 0, 67, 255 };
s32 i;
s32 j;
for (i = 0; i < max; i++) {
RCP_SetupDL(&gMasterDisp, 0x4D);
j = D_80177DD0[arg1][i];
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(gMasterDisp++, D_800D4CD8[j], D_800D4CE8[j], D_800D4CF8[j], 0);
func_800BD720(D_800D4CB8[arg1] + (i * 9.0f), D_800D4CC8[arg1]);
}
return 0;
}
void func_800C1368(void) {
s32 i;
for (i = 0, D_801787B4 = 0; i < 4; i++) {
if (!gPlayerInactive[i]) {
D_801787B4++;
}
D_80178780[i] = 0;
D_801787D8[i] = 0.0f;
D_801787E8[i] = 0.0f;
}
D_801787CC = 0.0f;
D_801787D0 = 0.0f;
D_801787AC = 255.0f;
D_801787B0 = 0.0f;
D_80161A10 = 0.5f;
D_80178778 = 0;
D_80178790 = 4;
D_80178794 = 1;
D_8017879C = 0;
D_801787A0 = 0;
D_801787A4 = 0;
D_801787A8 = 99;
D_801787B8 = 0;
D_80178750 = 0;
gBgColor = 0;
D_80178830 = 0;
D_800D4A90 = 0;
D_800D4A98 = 0;
D_800D4A9C = D_800D4AA0 = 0;
D_80178340 = 0xFF;
D_8017835C = 0;
D_80178358 = 0;
for (i = 0; i < 4; i++) {
D_80177C30[i] = 0;
D_80178808[i] = 0;
D_80178810[i] = 0;
D_80178820[i] = 0;
}
// clang-format off
for (i = 0; i < 4; i++) { D_801787F8[i] = 150; }
// clang-format on
if (gSaveFile.save.data.planet[SAVE_SLOT_VENOM_2].normalClear == 1) {
sUnlockLandmaster = true;
} else {
sUnlockLandmaster = false;
}
if (gSaveFile.save.data.planet[SAVE_SLOT_VENOM_2].expertClear == 1) {
sUnlockOnFoot = true;
} else {
sUnlockOnFoot = false;
}
if (D_801778AC == 2) {
D_801778A4 = 10000;
}
if (!sUnlockLandmaster) {
sUnlockOnFoot = false;
}
D_80178768[0] = D_801778C8 + 1;
D_80178768[1] = 0;
D_80178768[2] = 0;
}
bool func_800C15D8(void) {
bool ret = false;
if (D_80161A10 >= 1.5f) {
D_80161A10 = 1.5f;
switch (gVersusStage) {
case VS_STAGE_CORNERIA:
gBgColor = 0x8FBD;
break;
case VS_STAGE_KATINA:
gBgColor = 0xADA7;
break;
case VS_STAGE_SECTOR_Z:
gBgColor = 0x0001;
break;
default:
gBgColor = 0x8FBD;
break;
}
ret = true;
} else {
D_80161A10 += 0.05f;
gBgColor = 0;
}
return ret;
}
/* return type needs to be s32 for func_800C176C to match */
s32 func_800C1690(void) {
D_80178798 = 0;
}
bool func_800C16A0(s32 arg0) {
if (arg0 != D_80178798) {
D_80178798++;
} else {
return true;
}
return false;
}
void func_800C16D0(void) {
func_800ABA08();
D_80178754 = 0;
D_80178778 = 0;
}
void func_800C1700(void) {
func_800BC760();
gGameState = GSTATE_MENU;
D_Timer_8017783C = 2;
gOptionMenuStatus = OPTION_WAIT;
D_800D2870 = 1;
gBgColor = 0;
}
void dummy(void) {
}
void func_800C175C(void) {
}
void func_800C1764(void) {
}
bool func_800C176C(void) {
bool ret = false;
switch (D_80178754) {
case 0:
func_800C1368();
D_80178754 = 1;
func_800C1690();
break;
case 1:
if (!func_800C15D8()) {
break;
}
if (func_800C16A0(30)) {
func_8001D444(0, D_80177C90, 0, 0xFF);
D_80178754 = 2;
func_800C1690();
}
break;
case 2:
D_80178778 = 1;
if (D_801787B4 != func_800BE564()) {
break;
}
if (func_800C16A0(30)) {
func_800ABA08();
D_80178754 = 3;
func_800C1690();
}
break;
case 3:
D_80178778 = 2;
ret = func_800BEF00();
if (ret == false) {
break;
}
if (ret == true) {
D_80177E7C = 1;
}
if (func_800C16A0(30)) {
D_80178754 = 4;
}
break;
case 4:
if ((D_800D4A9C == 1) && (D_800D4AA0 == 0)) {
func_8001D444(0, 0x802F, 0, 0xFF);
D_800D4AA0 = 1;
}
if (D_801778AC == 2) {
D_80178778 = 10;
func_800BE078();
func_800BDE3C();
} else {
D_80178778 = 8;
}
if (func_800BF9AC()) {
func_800182F4(0x100100FF);
func_800182F4(0x110100FF);
if (D_801778AC == 2) {
D_80178778 = 11;
} else {
D_80178778 = 0;
}
D_80178754 = 5;
func_800C1690();
} else {
func_800BF17C();
}
break;
case 5:
if (func_800C16A0(60)) {
switch (D_801787A8) {
case 0:
case 1:
case 2:
case 3:
func_8001D444(0, 0x26, 0, 0xFF);
break;
case 99:
func_8001D444(0, 0x31, 0, 0xFF);
break;
default:
break;
}
D_80178750 = 1;
D_80178754 = 6;
func_800C024C();
}
break;
case 6:
D_80178778 = 3;
if (!func_800C0294(D_801787A8)) {
break;
}
if (func_800C16A0(30)) {
func_800C1690();
D_80178754 = 7;
}
break;
case 7:
D_80178778 = 4;
if (func_800C16A0(15)) {
func_800C1690();
if (((D_801778AC == 0) && (D_801787B4 > 1)) || (D_801778AC == 2)) {
D_80178754 = 8;
} else {
D_80178754 = 9;
}
}
break;
case 8:
D_80178778 = 5;
switch (D_801778AC) {
case 0:
if (func_800C107C(D_801787A8)) {
D_80178754 = 9;
}
break;
case 2:
if (func_800C0D10()) {
D_80178754 = 9;
}
break;
default:
break;
}
break;
case 9:
D_80178778 = 6;
if (func_800C08D0()) {
func_800C1690();
D_801787AC = 0.0f;
D_80178830 = 0;
D_80178754 = 10;
}
break;
case 10:
D_80178778 = 7;
if (func_800C16A0(60)) {
if (func_800C0C84()) {
switch (D_801787A4) {
case 0:
D_80178754 = 11;
break;
case 1:
D_80178754 = 12;
break;
case 2:
D_80178754 = 13;
break;
default:
D_80178754 = 14;
break;
}
func_800182F4(0x103200FF);
func_800182F4(0x113200FF);
}
}
break;
case 11:
D_80178830 += 16;
if (D_80178830 > 480) {
D_80178348 = D_80178350 = D_80178354 = 0;
D_80178340 = D_80178358 = 255;
gBgColor = 0;
func_800C16D0();
}
break;
case 12:
D_80178830 += 16;
if (D_80178830 > 160) {
if (D_80178830 > 176) {
gCamCount = 1;
}
D_80178348 = D_80178350 = D_80178354 = 0;
gBgColor = 0;
if (D_80178830 > 224) {
func_800C1700();
}
}
break;
case 13:
D_80178830 += 16;
if (D_80178830 > 160) {
if (D_80178830 > 176) {
gCamCount = 1;
}
D_80178348 = D_80178350 = D_80178354 = 0;
gBgColor = 0;
if (D_80178830 > 224) {
func_800BC760();
D_menu_801B827C = 1;
}
}
break;
case 14:
break;
case 20:
D_80178778 = 9;
if (gInputPress->button & B_BUTTON) {
D_80178754 = 13;
} else {
func_800C175C();
}
break;
}
if (((D_80178754 == 8) || (D_80178754 == 9)) || (D_80178754 == 10)) {
D_800D4A98++;
}
if (D_80178754 >= 5) {
D_801779BC = 0;
}
return false;
}
s32 func_800C1E9C(void) {
if (D_80177854 != 100) {
func_800C176C();
}
return 0;
}
void func_800C1ED4(void) {
s32 var_a1;
D_80178868 = D_80178860;
D_80178860 = osGetTime();
switch (D_80178778) {
case 1:
func_800BEDDC();
break;
case 2:
func_800BEFE4();
break;
case 7:
case 6:
func_800C0970(D_801787CC, D_801787D0);
case 5:
switch (D_801778AC) {
case 0:
func_800C1138(D_801787B8, D_801787A8);
break;
case 2:
func_800C0E78();
break;
}
case 4:
if ((D_801778AC != 2) || (!(D_800D4A98 & 32))) {
if (D_801787A8 < 4) {
func_800C075C();
}
}
case 3:
func_800C04DC(D_801787C0, D_801787C8, D_801787A8);
if (D_80178778 == 7) {
func_800C0B0C();
}
break;
case 10:
func_800BDE44();
case 8:
func_800BF750();
func_800BF59C();
case 11:
if (D_801778AC == 2) {
func_800BE300(124.0f, 116.0f, D_80178768);
}
break;
case 9:
func_800C1764();
break;
}
var_a1 = D_80178830;
if (var_a1 >= 121) {
var_a1 = 121;
}
func_80084688(2, var_a1);
}
void func_800C20B0(void) {
switch (gOptionMenuStatus) {
case 0:
if (D_Timer_8017783C == 0) {
gOptionMenuStatus = OPTION_SETUP;
D_80178410 = 0;
}
break;
case 1:
gOptionMenuStatus = OPTION_UPDATE;
break;
case 2:
gDrawMode = DRAWMODE_0;
func_800A5844();
if (gVersusStage == VS_STAGE_SECTOR_Z) {
gOverlayStage = 1;
}
gCurrentLevel = LEVEL_VERSUS;
gGameState = GSTATE_PLAY;
D_Timer_8017783C = 2;
D_80177854 = 0;
D_80178758 = 0;
break;
}
gGameFrameCount++;
}
void func_800C2190(void) {
}
bool func_800C2198(Actor* actor, f32 arg1, f32 arg2) {
if ((fabsf(gBosses[0].obj.pos.x - (actor->obj.pos.x + (arg1 * 650.0f))) < 1500.0f) &&
(fabsf(gBosses[0].obj.pos.z - (actor->obj.pos.z + (arg2 * 650.0f))) < 1500.0f) &&
(fabsf(gBosses[0].obj.pos.y - actor->obj.pos.y) < 700.0f)) {
return true;
} else {
return false;
}
}
void func_800C2244(Actor* actor) {
bool boolTemp2;
bool boolTemp;
s32 pad2[6];
f32 x;
f32 y;
f32 z;
f32 x3;
s32 pad4;
f32 y3;
s32 pad3[3];
f32 sinX;
f32 sinY;
f32 cosX;
f32 cosY;
Vec3f vec;
s32 pad;
boolTemp = false;
switch (actor->state) {
case 0:
boolTemp = true;
if (actor->timer_0BC == 0) {
y = RAND_FLOAT(1000.0f);
x = RAND_FLOAT_CENTERED(10000.0f);
z = RAND_FLOAT_CENTERED(10000.0f);
if ((fabsf(actor->obj.pos.x - x) > 2000.0f) || (fabsf(actor->obj.pos.z - z) > 2000.0f)) {
actor->fwork[4] = x;
actor->fwork[5] = y;
actor->fwork[6] = z;
actor->timer_0BC = RAND_INT(20.0f) + 10;
}
}
break;
}
sinX = SIN_DEG(actor->obj.rot.x);
cosX = COS_DEG(actor->obj.rot.x);
sinY = SIN_DEG(actor->obj.rot.y);
cosY = COS_DEG(actor->obj.rot.y);
if (boolTemp) {
x = actor->fwork[4] - actor->obj.pos.x;
y = actor->fwork[5] - actor->obj.pos.y;
z = actor->fwork[6] - actor->obj.pos.z;
if (!((gGameFrameCount + actor->index) & 7)) {
actor->fwork[19] = Math_RadToDeg((Math_Atan2F(x, z)));
z = sqrtf(SQ(x) + SQ(z));
actor->fwork[20] = Math_RadToDeg((Math_Atan2F(y, z)));
}
x3 = actor->fwork[20];
boolTemp2 = func_800C2198(actor, sinY, cosY);
if (boolTemp2) {
x3 += 40.0f * boolTemp2;
if (x3 >= 360.0f) {
x3 -= 360.0f;
}
if (x3 < 0.0f) {
x3 += 360.0f;
}
} else if (actor->obj.pos.y < gGroundLevel + 50.0f) {
if (x3 > 180.0f) {
x3 = 0.0f;
actor->unk_0F4.x = 0.0f;
}
}
Math_SmoothStepToAngle(&actor->unk_0F4.x, x3, 0.5f, 1.0f, 0.0001f);
y3 = Math_SmoothStepToAngle(&actor->unk_0F4.y, actor->fwork[19], 0.5f, 1.0f, 0.0001f) * 30.0f;
if (y3 < 0.0f) {
y3 *= -1.0f;
} else {
y3 = 360.0f - y3;
}
Math_SmoothStepToAngle(&actor->obj.rot.z, y3, 0.1f, 3.0f, 0.01f);
}
actor->obj.rot.x = -actor->unk_0F4.x;
actor->obj.rot.y = actor->unk_0F4.y;
vec.z = +cosX * 38.0f;
vec.y = -sinX * 38.0f;
vec.x = sinY * vec.z;
vec.z = cosY * vec.z;
actor->vel.x = vec.x + actor->fwork[13];
actor->vel.y = vec.y + actor->fwork[14];
actor->vel.z = vec.z + actor->fwork[12];
actor->fwork[13] -= actor->fwork[13] * 0.1f;
actor->fwork[14] -= actor->fwork[14] * 0.1f;
actor->fwork[12] -= actor->fwork[12] * 0.1f;
if ((actor->obj.pos.y < gGroundLevel + 40.0f) && (actor->vel.y < 0.0f)) {
actor->obj.pos.y = gGroundLevel + 40.0f;
actor->vel.y = 0.0f;
}
func_8003088C(actor);
if (actor->iwork[8]) {
actor->iwork[8]--;
}
}
void func_800C26C8(void) {
s32 i;
Vec3f src;
Vec3f dest;
Actor* actor;
if ((D_801778AC != 2) || (D_80177E7C == 0)) {
return;
}
if (D_80178758 != 0) {
D_80178758--;
}
if (D_80178758 == 0) {
D_80178758 = 2;
src.x = 0.0f;
src.y = 500.0f;
src.z = -10000.0f;
for (i = 0, actor = &gActors[10]; i < 5; i++, actor++) {
if (actor->obj.status == OBJ_FREE) {
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->obj.id = 197;
Matrix_RotateY(gCalcMatrix, M_DTOR * RAND_FLOAT(360.0f), 0);
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
actor->obj.pos.x = dest.x;
actor->obj.pos.y = dest.y;
actor->obj.pos.z = dest.z;
actor->unk_0E4 = i + 10;
actor->health = 24;
actor->timer_0C2 = 30;
Object_SetInfo(&actor->info, actor->obj.id);
actor->info.action = (ObjectFunc) func_800C2244;
break;
}
}
}
}