Starship/assets/yaml/us/ast_A_ti.yaml

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:config:
segments:
- [0x0A, 0xA049A0]
header:
code:
- '#include "assets/ast_A_ti.h"'
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_A000000:
{type: "GFX", offset: 0xA000000, symbol: D_A000000}
D_A0000C8:
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x0A0000C8, symbol: D_A0000C8, tlut: 0x0A0001C8 }
D_A0001C8:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 60, offset: 0x0A0001C8, symbol: D_A0001C8 }
D_A0002BC:
{type: "SF64:ANIM", offset: 0xA0002BC, symbol: D_A0002BC}
PAD_A0002C8:
{ type: BLOB, size: 8, offset: 0xA0002C8, symbol: PAD_A0002C8 }
D_A00047C:
{type: "SF64:ANIM", offset: 0xA00047C, symbol: D_A00047C}
D_A000568:
{type: "SF64:SKELETON", offset: 0xA000568, symbol: D_A000568}
PAD_A000588:
{ type: BLOB, size: 8, offset: 0xA000588, symbol: PAD_A000588 }
D_A000858:
{type: "SF64:ANIM", offset: 0xA000858, symbol: D_A000858}
PAD_A000864:
{ type: BLOB, size: 12, offset: 0xA000864, symbol: PAD_A000864 }
D_A000934:
{type: "SF64:ANIM", offset: 0xA000934, symbol: D_A000934}
D_A000D50:
{type: "SF64:ANIM", offset: 0xA000D50, symbol: D_A000D50}
D_A000EDC:
{type: "SF64:SKELETON", offset: 0xA000EDC, symbol: D_A000EDC}
D_A001A70:
{type: "SF64:SKELETON", offset: 0xA001A70, symbol: D_A001A70}
D_A001BE0:
{type: "GFX", offset: 0xA001BE0, symbol: D_A001BE0}
PAD_A001DA8:
{ type: BLOB, size: 8, offset: 0xA001DA8, symbol: PAD_A001DA8 }
D_A001DB0:
{type: "GFX", offset: 0xA001DB0, symbol: D_A001DB0}
D_A001EC0:
{type: "GFX", offset: 0xA001EC0, symbol: D_A001EC0}
D_A001FA0:
{type: "GFX", offset: 0xA001FA0, symbol: D_A001FA0}
PAD_A002168:
{ type: BLOB, size: 8, offset: 0xA002168, symbol: PAD_A002168 }
D_A002170:
{type: "GFX", offset: 0xA002170, symbol: D_A002170}
PAD_A002378:
{ type: BLOB, size: 8, offset: 0xA002378, symbol: PAD_A002378 }
D_A009990:
{type: "SF64:ANIM", offset: 0xA009990, symbol: D_A009990}