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[comment]: < > (Todo: Make Light Mode Image)
[comment]: < > (Todo: Make Dark Mode Image)
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# Starship
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## Discord
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Official Discord: https://discord.com/invite/shipofharkinian
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If you're having any trouble after reading through this `README` , feel free ask for help in the Starship Support text channels. Please keep in mind that we do not condone piracy.
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# Quick Start
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Starship does not include any copyrighted assets. You are required to provide a supported copy of the game.
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### 1. Verify your ROM dump
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here ](docs/supportedHashes.json ).
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### 2. Download Starship from [Releases](https://github.com/HarbourMasters/starship/releases)
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### 3. Launch the Game!
#### Windows
* Extract the zip
* Launch `starship.exe`
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#### Linux
* Place your supported copy of the game in the same folder as the appimage.
* Execute `starship.appimage` . You may have to `chmod +x` the appimage via terminal.
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#### macOS
* Run `starship.app` .
* When prompted, select your supported copy of the game.
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### 4. Play!
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Congratulations, you are now sailing with Starship! Have fun!
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# Configuration
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### Default keyboard configuration
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
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### Other shortcuts
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
| Ctrl+R | Reset |
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### Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.json` file by finding the line `"Backend":{` ... and changing the `id` value to `3` and set the `Name` to `OpenGL` . `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.
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# Custom Assets
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Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder.
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If you're interested in creating and/or packing your own custom asset `.o2r` /`.otr` files, check out the following tools:
* [**retro - OTR and O2R generator** ](https://github.com/HarbourMasters64/retro )
* [**fast64 - Blender plugin (Note that MM is not fully supported at this time)** ](https://github.com/HarbourMasters/fast64 )
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# Development
### Building
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If you want to manually compile Starship, please consult the [building instructions ](docs/BUILDING.md ).
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### Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
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[comment]: < > (Todo: Make these...)
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* [Windows ](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-windows.zip )
* [Linux ](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-linux.zip )
* [Mac ](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-mac.zip )
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< a href = "https://github.com/Kenix3/libultraship/" >
< picture >
< source media = "(prefers-color-scheme: dark)" srcset = "./docs/poweredbylus.darkmode.png" >
< img alt = "Powered by libultraship" src = "./docs/poweredbylus.lightmode.png" >
< / picture >
< / a >