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https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 13:35:11 +03:00
Widescreen Radar
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2e74bbbb8c
commit
0404777610
@ -304,7 +304,7 @@ void HUD_BoostGaugeCool_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
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}
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}
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void HUD_MatrixTranslateCoord(f32* transX, f32* transY) {
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void HUD_MatrixTranslateCoordLeft(f32* transX, f32* transY) {
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*transX = OTRGetRectDimensionFromLeftEdge(*transX) - (SCREEN_WIDTH / 2.0f);
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*transY = (SCREEN_HEIGHT / 2.0f) - *transY;
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}
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@ -381,7 +381,7 @@ void HUD_GoldRings_Draw(void) {
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scale += 0.06f;
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}
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HUD_MatrixTranslateCoord(&x, &y);
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HUD_MatrixTranslateCoordLeft(&x, &y);
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Matrix_Translate(gGfxMatrix, x, y, -100.0f, MTXF_NEW);
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Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, ringScale, ringScale, ringScale, MTXF_APPLY);
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@ -403,7 +403,7 @@ void HUD_GoldRings_Draw(void) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_62);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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HUD_MatrixTranslateCoord(&D_800D1AC4[i + 1], &D_800D1AD8[i + 1]);
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HUD_MatrixTranslateCoordLeft(&D_800D1AC4[i + 1], &D_800D1AD8[i + 1]);
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, D_800D1AC4[i + 1], D_800D1AD8[i + 1], -100.0f, MTXF_NEW);
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@ -436,7 +436,7 @@ void HUD_GoldRings_Draw(void) {
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scale += 0.06f;
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}
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HUD_MatrixTranslateCoord(&x, &y);
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HUD_MatrixTranslateCoordLeft(&x, &y);
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Matrix_Translate(gGfxMatrix, x, y, -100.0f, MTXF_NEW);
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Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, ringScale, ringScale, ringScale, MTXF_APPLY);
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@ -1492,8 +1492,7 @@ void HUD_PauseScreen_Update(void) {
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case 3:
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0,
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OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0,
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255);
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OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0, 255);
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gFillScreenAlphaTarget = 0;
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@ -1543,8 +1542,7 @@ void HUD_PauseScreen_Update(void) {
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case 4:
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0,
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OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0,
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255);
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OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0, 255);
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if (sPauseScreenTimer[0] < 140) {
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break;
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}
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@ -1563,8 +1561,7 @@ void HUD_PauseScreen_Update(void) {
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case 5:
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0,
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OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH ), SCREEN_HEIGHT, 0, 0, 0,
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255);
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OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0, 255);
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for (i = 0; i < 6; i++) {
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if (gPrevPlanetTeamShields[i] == -1) {
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@ -2012,6 +2009,9 @@ void HUD_RadarMarks_Setup(void) {
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}
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}
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static f32 gHudOffsetRect = 0.0f;
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static f32 gHudOffsetPers = 0.0f;
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s32 HUD_RadarMarks_Update(void) {
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s32 i;
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f32 scale;
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@ -2020,11 +2020,32 @@ s32 HUD_RadarMarks_Update(void) {
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f32 z1;
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f32 x = 0;
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f32 y = 0;
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s32 pad;
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f32 temp;
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f32 temp2;
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f32 temp3;
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switch (gCurrentLevel) {
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case LEVEL_CORNERIA:
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gHudOffsetRect = OTRGetDimensionFromRightEdge(0.0f);
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gHudOffsetPers = gHudOffsetRect * 2.15f;
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break;
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case LEVEL_SECTOR_Z:
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gHudOffsetRect = OTRGetDimensionFromRightEdge(0.0f);
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gHudOffsetPers = gHudOffsetRect * 5.50f;
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break;
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case LEVEL_BOLSE:
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gHudOffsetRect = OTRGetDimensionFromRightEdge(0.0f);
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gHudOffsetPers = gHudOffsetRect * 2.70f;
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break;
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default:
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gHudOffsetRect = OTRGetDimensionFromRightEdge(0.0f);
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gHudOffsetPers = gHudOffsetRect * 3.35f;
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break;
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}
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if (!gVersusMode) {
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if (gLevelMode != LEVELMODE_ALL_RANGE) {
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return 0;
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@ -2098,7 +2119,7 @@ s32 HUD_RadarMarks_Update(void) {
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}
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HUD_RadarMarks_Setup();
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HUD_RadarWindow_Draw(x, y);
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HUD_RadarWindow_Draw(x + gHudOffsetRect, y);
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if (!gVersusMode &&
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((gCurrentLevel == LEVEL_SECTOR_Z) || (gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_VENOM_2) ||
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@ -2109,15 +2130,18 @@ s32 HUD_RadarMarks_Update(void) {
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switch (gCurrentLevel) {
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case LEVEL_SECTOR_Z:
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Lib_TextureRect_IA8(&gMasterDisp, D_SZ_60012D0, 16, 9, 251.0f + D_800D1E10, 181.0f, 1.00f, 1.00f);
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Lib_TextureRect_IA8(&gMasterDisp, D_SZ_60012D0, 16, 9, gHudOffsetRect + 251.0f + D_800D1E10, 181.0f,
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1.00f, 1.00f);
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break;
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case LEVEL_FORTUNA:
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Lib_TextureRect_IA8(&gMasterDisp, D_FO_6001260, 16, 16, 251.0f + D_800D1E10, 178.0f, 1.00f, 1.00f);
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Lib_TextureRect_IA8(&gMasterDisp, D_FO_6001260, 16, 16, gHudOffsetRect + 251.0f + D_800D1E10, 178.0f,
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1.00f, 1.00f);
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break;
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case LEVEL_BOLSE:
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Lib_TextureRect_IA8(&gMasterDisp, D_BO_6000C80, 16, 16, 251.0f + D_800D1E10, 178.0f, 1.00f, 1.00f);
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Lib_TextureRect_IA8(&gMasterDisp, D_BO_6000C80, 16, 16, gHudOffsetRect + (251.0f + D_800D1E10), 178.0f,
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1.00f, 1.00f);
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break;
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case LEVEL_SECTOR_Y:
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@ -2128,22 +2152,25 @@ s32 HUD_RadarMarks_Update(void) {
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if ((y < 150.0f) || (y > 206.0f)) {
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break;
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}
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Lib_TextureRect_IA8(&gMasterDisp, D_SY_6000840, 64, 64, 250.0f + D_800D1E10, temp, 0.25f, 0.25f);
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Lib_TextureRect_IA8(&gMasterDisp, D_SY_6000840, 64, 64, gHudOffsetRect + 250.0f + D_800D1E10, temp,
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0.25f, 0.25f);
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}
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break;
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case LEVEL_KATINA:
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Lib_TextureRect_IA8(&gMasterDisp, D_KA_6001260, 8, 8, 254.0f + D_800D1E10, 182.0f, 1.00f, 1.00f);
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Lib_TextureRect_IA8(&gMasterDisp, D_KA_6001260, 8, 8, 254.0f + D_800D1E10 + gHudOffsetRect, 182.0f,
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1.00f, 1.00f);
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break;
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case LEVEL_VENOM_2:
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Lib_TextureRect_IA8(&gMasterDisp, D_VE2_6002890, 16, 16, 251.0f + D_800D1E10, 178.0f, 1.00f, 1.00f);
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Lib_TextureRect_IA8(&gMasterDisp, D_VE2_6002890, 16, 16, gHudOffsetRect + 251.0f + D_800D1E10, 178.0f,
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1.00f, 1.00f);
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break;
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}
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}
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, x1, y1, z1, MTXF_APPLY);
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Matrix_Translate(gGfxMatrix, x1 + gHudOffsetPers, y1, z1, MTXF_APPLY);
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if ((gCurrentLevel == LEVEL_SECTOR_Z) && (D_hud_80161710 != 0)) {
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Matrix_Push(&gGfxMatrix);
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@ -2897,8 +2924,7 @@ void HUD_KillCountStars_Update(void) {
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}
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void HUD_VS_ShieldGaugeFrame_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
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Lib_TextureRect_IA8(&gMasterDisp, aVsShieldGaugeFrameTex, 80, 26, xPos, yPos, xScale,
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yScale);
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Lib_TextureRect_IA8(&gMasterDisp, aVsShieldGaugeFrameTex, 80, 26, xPos, yPos, xScale, yScale);
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}
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void HUD_VS_ShieldGaugeTex_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale, f32 width) {
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