fox_game.c clean up

This commit is contained in:
Sonic Dreamcaster 2024-11-27 04:35:30 -03:00
parent dfcff1a365
commit 054c105113

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@ -4,21 +4,7 @@
#include "assets/ast_logo.h"
#include "mods.h"
#include "port/interpolation/FrameInterpolation.h"
typedef struct {
/* 0x00 */ s16 count;
/* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz
/* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
/* 0x06 */ s16 samplesPerFrameTarget;
/* 0x08 */ s16 maxAiBufferLength;
/* 0x0A */ s16 minAiBufferLength;
/* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio
/* 0x0E */ s16 samplesPerTick;
/* 0x10 */ s16 samplesPerTickMax;
/* 0x12 */ s16 samplesPerTickMin;
/* 0x14 */ f32 resampleRate;
/* 0x18 */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate
/* 0x1C */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256
} AudioBufferParameters; // size = 0x20
f32 gNextVsViewScale;
f32 gVsViewScale;
s32 gPlayerInactive[4];
@ -354,13 +340,6 @@ void Game_SetScene(void) {
break;
}
}
extern u8 gAudioSpecId;
extern int audBuffer;
extern AudioBufferParameters gAudioBufferParams;
extern int countermin;
extern unsigned short samples_high;
extern unsigned short samples_low;
void Game_Update(void) {
s32 i;
@ -623,31 +602,11 @@ void Game_Update(void) {
Audio_dummy_80016A50();
#if MODS_RAM_MOD == 1
RamMod_Update();
#endif
#if MODS_FPS_COUNTER == 1
Play_RenderFps();
#endif
if(CVarGetInteger("gSpawnerMod", 0) == 1){
Spawner();
}
}
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
// Graphics_DisplaySmallText(10, 180, 1.0f, 1.0f, "SAM_HIGH:");
// Graphics_DisplaySmallNumber(90, 180, samples_high + audBuffer);
// Graphics_DisplaySmallText(10, 190, 1.0f, 1.0f, "SAM_LOW:");
// Graphics_DisplaySmallNumber(90, 190, samples_low + audBuffer);
// Graphics_DisplaySmallText(10, 200, 1.0f, 1.0f, "AUDIOBUF:");
// Graphics_DisplaySmallNumber(90, 200, audBuffer);
// Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
// Graphics_DisplaySmallNumber(90, 210, gAudioSpecId);
// Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "TICKS:");
// Graphics_DisplaySmallNumber(90, 220, gAudioBufferParams.ticksPerUpdate);
if (gControllerPress[0].button & L_JPAD) {
// audBuffer-=1;
} else if (gControllerPress[0].button & R_JPAD) {
// audBuffer+=1;
}
}
#if MODS_FPS_COUNTER == 1