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fox_game.c clean up
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@ -4,21 +4,7 @@
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#include "assets/ast_logo.h"
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#include "mods.h"
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#include "port/interpolation/FrameInterpolation.h"
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typedef struct {
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/* 0x00 */ s16 count;
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/* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz
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/* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
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/* 0x06 */ s16 samplesPerFrameTarget;
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/* 0x08 */ s16 maxAiBufferLength;
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/* 0x0A */ s16 minAiBufferLength;
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/* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio
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/* 0x0E */ s16 samplesPerTick;
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/* 0x10 */ s16 samplesPerTickMax;
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/* 0x12 */ s16 samplesPerTickMin;
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/* 0x14 */ f32 resampleRate;
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/* 0x18 */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate
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/* 0x1C */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256
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} AudioBufferParameters; // size = 0x20
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f32 gNextVsViewScale;
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f32 gVsViewScale;
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s32 gPlayerInactive[4];
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@ -354,13 +340,6 @@ void Game_SetScene(void) {
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break;
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}
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}
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extern u8 gAudioSpecId;
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extern int audBuffer;
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extern AudioBufferParameters gAudioBufferParams;
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extern int countermin;
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extern unsigned short samples_high;
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extern unsigned short samples_low;
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void Game_Update(void) {
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s32 i;
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@ -623,31 +602,11 @@ void Game_Update(void) {
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Audio_dummy_80016A50();
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#if MODS_RAM_MOD == 1
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RamMod_Update();
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#endif
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#if MODS_FPS_COUNTER == 1
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Play_RenderFps();
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#endif
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if(CVarGetInteger("gSpawnerMod", 0) == 1){
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Spawner();
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}
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}
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
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// Graphics_DisplaySmallText(10, 180, 1.0f, 1.0f, "SAM_HIGH:");
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// Graphics_DisplaySmallNumber(90, 180, samples_high + audBuffer);
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// Graphics_DisplaySmallText(10, 190, 1.0f, 1.0f, "SAM_LOW:");
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// Graphics_DisplaySmallNumber(90, 190, samples_low + audBuffer);
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// Graphics_DisplaySmallText(10, 200, 1.0f, 1.0f, "AUDIOBUF:");
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// Graphics_DisplaySmallNumber(90, 200, audBuffer);
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// Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
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// Graphics_DisplaySmallNumber(90, 210, gAudioSpecId);
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// Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "TICKS:");
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// Graphics_DisplaySmallNumber(90, 220, gAudioBufferParams.ticksPerUpdate);
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if (gControllerPress[0].button & L_JPAD) {
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// audBuffer-=1;
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} else if (gControllerPress[0].button & R_JPAD) {
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// audBuffer+=1;
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}
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}
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#if MODS_FPS_COUNTER == 1
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