Beta HUD: Fix pause
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This commit is contained in:
Sonic Dreamcaster 2025-01-07 20:45:17 -03:00
parent e12d1f926e
commit 0c6b548e3c

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@ -302,10 +302,6 @@ void OnLivesCounterDraw(IEvent* ev){
}
ev->cancelled = true;
if (gPlayState == PLAY_PAUSE || gCurrentLevel == LEVEL_TRAINING) {
return;
}
HUD_LivesCount2_Draw(258.0f, SCREEN_HEIGHT - 20, gLifeCount[gPlayerNum]);
}