mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-02 16:23:57 +03:00
audio work
This commit is contained in:
parent
4ae2fc22c1
commit
11a148a047
@ -387,7 +387,7 @@ typedef enum {
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* @param drumPtr (s32) the ptr to the `Drum` struct
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*/
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#define AUDIOCMD_GLOBAL_SET_DRUM_FONT(fontId, drumId, drumPtr) \
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AudioThread_QueueCmdS32(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_DRUM_FONT, fontId, drumId, 0), drumPtr)
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AudioThread_QueueCmdPtr(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_DRUM_FONT, fontId, drumId, 0), drumPtr)
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/**
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* Set a soundeffect ptr within a soundfont
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@ -397,7 +397,7 @@ typedef enum {
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* @param soundEffectPtr (s32) the ptr to the `SoundEffect` struct
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*/
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#define AUDIOCMD_GLOBAL_SET_SFX_FONT(fontId, soundEffectId, soundEffectPtr) \
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AudioThread_QueueCmdS32(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_SFX_FONT, fontId, soundEffectId, 0), soundEffectPtr)
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AudioThread_QueueCmdPtr(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_SFX_FONT, fontId, soundEffectId, 0), soundEffectPtr)
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/**
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* Set an instrument ptr within a soundfont
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@ -407,7 +407,7 @@ typedef enum {
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* @param instPtr (s32) the ptr to the `Instrument` struct
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*/
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#define AUDIOCMD_GLOBAL_SET_INSTRUMENT_FONT(fontId, instId, instPtr) \
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AudioThread_QueueCmdS32(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_INSTRUMENT_FONT, fontId, instId, 0), instPtr)
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AudioThread_QueueCmdPtr(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_INSTRUMENT_FONT, fontId, instId, 0), instPtr)
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/**
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* Pop the persistent cache of the specified table
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@ -507,7 +507,7 @@ typedef enum {
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* @param functionPtr (s32) address of the function to run once every audio frame
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*/
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#define AUDIOCMD_GLOBAL_SET_CUSTOM_UPDATE_FUNCTION(functionPtr) \
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AudioThread_QueueCmdS32(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_CUSTOM_UPDATE_FUNCTION, 0, 0, 0), functionPtr)
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AudioThread_QueueCmdPtr(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_SET_CUSTOM_UPDATE_FUNCTION, 0, 0, 0), functionPtr)
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/**
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* Asynchronously load a sequence
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@ -776,18 +776,10 @@ typedef struct {
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void* data;
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f32 asFloat;
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s32 asInt;
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struct {
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u8 pad2[2];
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uintptr_t asPtr;
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u16 asUShort;
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};
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struct {
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u8 pad1[3];
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s8 asSbyte;
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};
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struct {
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u8 pad0[3];
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u8 asUbyte;
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};
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u32 asUInt;
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};
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} AudioCmd; // size = 0x8
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@ -1034,10 +1026,10 @@ Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLe
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// audio_effects
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void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer);
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void func_80013A18(Note* note);
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void Audio_NoteVibratoUpdate(Note* note);
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void Audio_NoteVibratoInit(Note* note);
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void func_80013B6C(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2);
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f32 func_80013B90(AdsrState* adsr);
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void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2);
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f32 Audio_AdsrUpdate(AdsrState* adsr);
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// audio_heap
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void AudioHeap_DiscardFont(s32 fontId);
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@ -361,15 +361,15 @@ func_80012ED4 = 0x80012ED4;
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func_80012F24 = 0x80012F24;
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Audio_AllocNote = 0x8001301C;
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func_800132E8 = 0x800132E8;
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func_80013400 = 0x80013400;
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Audio_SequenceChannelProcessSound = 0x80013400;
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Audio_SequencePlayerProcessSound = 0x800135A8;
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func_80013708 = 0x80013708;
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func_800137DC = 0x800137DC;
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func_80013820 = 0x80013820;
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func_80013A18 = 0x80013A18;
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Audio_GetPortamentoFreqScale = 0x80013708;
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Audio_GetVibratoPitchChange = 0x800137DC;
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Audio_GetVibratoFreqScale = 0x80013820;
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Audio_NoteVibratoUpdate = 0x80013A18;
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Audio_NoteVibratoInit = 0x80013A84;
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func_80013B6C = 0x80013B6C;
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func_80013B90 = 0x80013B90;
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Audio_AdsrInit = 0x80013B6C;
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Audio_AdsrUpdate = 0x80013B90;
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@ -209,10 +209,10 @@ AudioSpec gAudioSpecs[] = {
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/* 21 */
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{ 32000, 2, 32, ARRAY_COUNT(D_800C7628), D_800C7628, 0x7FFF, 0x1200, 0x1100, 0, 0x5000, 0x2400, 0, 0x1B000,
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0x00000 },
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/* 22 */
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/* 22 TITLE */
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{ 32000, 1, 32, ARRAY_COUNT(D_800C7638), D_800C7638, 0x7FFF, 0x1200, 0x1100, 0, 0x5000, 0x2400, 0, 0x1B000,
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0x00000 },
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/* 23 */
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/* 23 OPTION */
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{ 32000, 1, 32, ARRAY_COUNT(D_800C7648), D_800C7648, 0x7FFF, 0x1200, 0xA000, 0, 0x5B00, 0x1D00, 0, 0x00000,
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0x00000 },
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/* 24 */
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@ -4,13 +4,13 @@
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static const char devstr[] = "Audio:Envp: overflow %f\n";
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void func_80013400(SequenceChannel* channel, s32 updateVolume) {
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void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 updateVolume) {
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s32 i;
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if (channel->changes.s.volume || updateVolume) {
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f32 channelVolume = channel->volume * channel->volumeMod * channel->seqPlayer->appliedFadeVolume;
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if (channel->seqPlayer->muted && (channel->muteBehavior & 0x20)) {
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if (channel->seqPlayer->muted && (channel->muteBehavior & MUTE_BEHAVIOR_SOFTEN)) {
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channelVolume = channel->seqPlayer->muteVolumeMod * channelVolume;
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}
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channel->appliedVolume = SQ(channelVolume);
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@ -66,13 +66,13 @@ void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer) {
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}
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for (i = 0; i < 16; i++) {
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if ((IS_SEQUENCE_CHANNEL_VALID(seqplayer->channels[i]) == 1) && (seqplayer->channels[i]->enabled == 1)) {
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func_80013400(seqplayer->channels[i], seqplayer->recalculateVolume);
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Audio_SequenceChannelProcessSound(seqplayer->channels[i], seqplayer->recalculateVolume);
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}
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}
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seqplayer->recalculateVolume = false;
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}
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f32 func_80013708(Portamento* portamento) {
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f32 Audio_GetPortamentoFreqScale(Portamento* portamento) {
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u32 temp;
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f32 temp2;
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@ -85,7 +85,7 @@ f32 func_80013708(Portamento* portamento) {
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return temp2;
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}
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s16 func_800137DC(VibratoState* vibrato) {
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s16 Audio_GetVibratoPitchChange(VibratoState* vibrato) {
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s32 index;
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vibrato->time += (s32) vibrato->rate;
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@ -93,7 +93,7 @@ s16 func_800137DC(VibratoState* vibrato) {
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return vibrato->curve[index] >> 8;
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}
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f32 func_80013820(VibratoState* vibrato) {
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f32 Audio_GetVibratoFreqScale(VibratoState* vibrato) {
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s32 ret;
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f32 temp;
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f32 temp2;
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@ -131,18 +131,18 @@ f32 func_80013820(VibratoState* vibrato) {
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if (vibrato->depth == 0.0f) {
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return 1.0f;
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}
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ret = func_800137DC(vibrato);
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ret = Audio_GetVibratoPitchChange(vibrato);
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temp = vibrato->depth / 4096.0f;
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temp2 = 1.0f + temp * (gBendPitchOneOctaveFrequencies[0x80 + ret] - 1.0f);
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return temp2;
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}
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void func_80013A18(Note* note) {
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void Audio_NoteVibratoUpdate(Note* note) {
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if (note->playbackState.portamento.mode != 0) {
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note->playbackState.portamentoFreqMod = func_80013708(¬e->playbackState.portamento);
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note->playbackState.portamentoFreqMod = Audio_GetPortamentoFreqScale(¬e->playbackState.portamento);
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}
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if ((note->playbackState.vibratoState.active != 0) && (note->playbackState.parentLayer != NO_LAYER)) {
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note->playbackState.vibratoFreqMod = func_80013820(¬e->playbackState.vibratoState);
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note->playbackState.vibratoFreqMod = Audio_GetVibratoFreqScale(¬e->playbackState.vibratoState);
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}
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}
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@ -174,7 +174,7 @@ void Audio_NoteVibratoInit(Note* note) {
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noteState->portamento = noteState->parentLayer->portamento;
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}
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void func_80013B6C(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2) {
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void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2) {
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adsr->action.asByte = 0;
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adsr->state = 0;
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adsr->delay = 0;
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@ -183,7 +183,7 @@ void func_80013B6C(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2) {
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adsr->current = 0.0f;
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}
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f32 func_80013B90(AdsrState* adsr) {
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f32 Audio_AdsrUpdate(AdsrState* adsr) {
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u8 action = adsr->action.asByte;
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u8 state = adsr->state;
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@ -200,7 +200,7 @@ f32 func_80013B90(AdsrState* adsr) {
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adsr->state = ADSR_STATE_LOOP;
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case_ADSR_STATE_LOOP:
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case ADSR_STATE_LOOP:
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adsr->delay = BSWAP16(adsr->envelope[adsr->envIndex].delay);
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adsr->delay = (s16)BSWAP16(adsr->envelope[adsr->envIndex].delay);
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switch (adsr->delay) {
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case ADSR_DISABLE:
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adsr->state = ADSR_STATE_DISABLED;
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@ -209,7 +209,7 @@ f32 func_80013B90(AdsrState* adsr) {
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adsr->state = ADSR_STATE_HANG;
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break;
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case ADSR_GOTO:
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adsr->envIndex = BSWAP16(adsr->envelope[adsr->envIndex].arg);
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adsr->envIndex = (s16)BSWAP16(adsr->envelope[adsr->envIndex].arg);
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goto case_ADSR_STATE_LOOP;
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case ADSR_RESTART:
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adsr->state = ADSR_STATE_INITIAL;
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@ -218,10 +218,10 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
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void func_80011EB8(Note* note) {
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if (note->playbackState.parentLayer->adsr.decayIndex == 0) {
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func_80013B6C(¬e->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
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Audio_AdsrInit(¬e->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
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¬e->playbackState.adsrVolModUnused);
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} else {
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func_80013B6C(¬e->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
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Audio_AdsrInit(¬e->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
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¬e->playbackState.adsrVolModUnused);
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}
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note->playbackState.adsr.state = 1;
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@ -323,8 +323,8 @@ void Audio_ProcessNotes(void) {
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goto next;
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}
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temp_fs0 = func_80013B90(&playbackState->adsr);
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func_80013A18(note);
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temp_fs0 = Audio_AdsrUpdate(&playbackState->adsr);
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Audio_NoteVibratoUpdate(note);
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attr = &playbackState->attributes;
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if ((playbackState->unk_04 == 1) || (playbackState->unk_04 == 2)) {
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sp70.freqMod = attr->freqMod;
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@ -1243,7 +1243,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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s32 pad3;
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// @port:
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gSeqLoadStatus[seqPlayer->seqId] = 2;
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gSeqLoadStatus[seqPlayer->seqId] = LOAD_STATUS_COMPLETE;
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if (!seqPlayer->enabled) {
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return;
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@ -317,6 +317,14 @@ void AudioThread_QueueCmd(AudioCmd cmd) {
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}
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}
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void AudioThread_QueueCmdPtr(u32 opArgs, void* data) {
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AudioCmd cmd = {
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.opArgs = opArgs,
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.asPtr = data,
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};
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AudioThread_QueueCmd(cmd);
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}
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void AudioThread_QueueCmdF32(u32 opArgs, f32 val) {
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AudioCmd cmd = { .opArgs = opArgs, .asFloat = val };
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AudioThread_QueueCmd(cmd);
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@ -357,6 +357,7 @@ void Game_SetScene(void) {
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extern u8 gAudioSpecId;
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extern int audBuffer;
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extern AudioBufferParameters gAudioBufferParams;
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extern int countermin;
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void Game_Update(void) {
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s32 i;
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u8 partialFill;
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@ -625,6 +626,8 @@ void Game_Update(void) {
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}
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
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Graphics_DisplaySmallText(10, 190, 1.0f, 1.0f, "SEC:");
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Graphics_DisplaySmallNumber(90, 190, countermin);
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Graphics_DisplaySmallText(10, 200, 1.0f, 1.0f, "AUDIOBUF:");
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Graphics_DisplaySmallNumber(90, 200, audBuffer);
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Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
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@ -41,22 +41,20 @@ void AudioThread_CreateNextAudioBuffer(int16_t *samples, uint32_t num_samples);
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}
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GameEngine* GameEngine::Instance;
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static GamePool MemoryPool = {
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.chunk = 1024 * 512,
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.cursor = 0,
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.length = 0,
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.memory = nullptr
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};
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static GamePool MemoryPool = { .chunk = 1024 * 512, .cursor = 0, .length = 0, .memory = nullptr };
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GameEngine::GameEngine() {
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std::vector<std::string> OTRFiles;
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if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr"); std::filesystem::exists(cube_path)) {
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if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr");
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std::filesystem::exists(cube_path)) {
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OTRFiles.push_back(cube_path);
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}
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if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.otr"); std::filesystem::exists(sm64_otr_path)) {
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if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.otr");
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std::filesystem::exists(sm64_otr_path)) {
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OTRFiles.push_back(sm64_otr_path);
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}
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
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if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
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@ -66,29 +64,53 @@ GameEngine::GameEngine() {
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}
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}
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this->context = Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 32000, 1024, 2480 });
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this->context =
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Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 32000, 1024, 2480 });
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auto loader = context->GetResourceManager()->GetResourceLoader();
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAnimV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SF64::ResourceType::AnimData), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySkeletonV0>(), RESOURCE_FORMAT_BINARY, "Skeleton", static_cast<uint32_t>(SF64::ResourceType::Skeleton), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryLimbV0>(), RESOURCE_FORMAT_BINARY, "Limb", static_cast<uint32_t>(SF64::ResourceType::Limb), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageV0>(), RESOURCE_FORMAT_BINARY, "Message", static_cast<uint32_t>(SF64::ResourceType::Message), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageLookupV0>(), RESOURCE_FORMAT_BINARY, "MessageTable", static_cast<uint32_t>(SF64::ResourceType::MessageTable), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvSettingsV0>(), RESOURCE_FORMAT_BINARY, "EnvSettings", static_cast<uint32_t>(SF64::ResourceType::Environment), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryObjectInitV0>(), RESOURCE_FORMAT_BINARY, "ObjectInit", static_cast<uint32_t>(SF64::ResourceType::ObjectInit), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryHitboxV0>(), RESOURCE_FORMAT_BINARY, "Hitbox", static_cast<uint32_t>(SF64::ResourceType::Hitbox), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptV0>(), RESOURCE_FORMAT_BINARY, "Script", static_cast<uint32_t>(SF64::ResourceType::Script), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptCMDV0>(), RESOURCE_FORMAT_BINARY, "ScriptCMD", static_cast<uint32_t>(SF64::ResourceType::ScriptCmd), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryColPolyV0>(), RESOURCE_FORMAT_BINARY, "ColPoly", static_cast<uint32_t>(SF64::ResourceType::ColPoly), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY, "Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY, "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
|
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAnimV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Animation", static_cast<uint32_t>(SF64::ResourceType::AnimData), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySkeletonV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Skeleton", static_cast<uint32_t>(SF64::ResourceType::Skeleton), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryLimbV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Limb", static_cast<uint32_t>(SF64::ResourceType::Limb), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Message", static_cast<uint32_t>(SF64::ResourceType::Message), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageLookupV0>(),
|
||||
RESOURCE_FORMAT_BINARY, "MessageTable",
|
||||
static_cast<uint32_t>(SF64::ResourceType::MessageTable), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvSettingsV0>(),
|
||||
RESOURCE_FORMAT_BINARY, "EnvSettings",
|
||||
static_cast<uint32_t>(SF64::ResourceType::Environment), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryObjectInitV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"ObjectInit", static_cast<uint32_t>(SF64::ResourceType::ObjectInit), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryHitboxV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Hitbox", static_cast<uint32_t>(SF64::ResourceType::Hitbox), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Script", static_cast<uint32_t>(SF64::ResourceType::Script), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptCMDV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"ScriptCMD", static_cast<uint32_t>(SF64::ResourceType::ScriptCmd), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryColPolyV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"ColPoly", static_cast<uint32_t>(SF64::ResourceType::ColPoly), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
|
||||
RESOURCE_FORMAT_BINARY, "GenericArray",
|
||||
static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
|
||||
"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
|
||||
"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
|
||||
}
|
||||
|
||||
void GameEngine::Create() {
|
||||
@ -118,7 +140,8 @@ void GameEngine::StartFrame() const{
|
||||
ShouldClearTextureCacheAtEndOfFrame = true;
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
this->context->GetWindow()->StartFrame();
|
||||
}
|
||||
@ -134,7 +157,8 @@ extern "C" s32 audBuffer = 0;
|
||||
#include <sf64audio_provisional.h>
|
||||
|
||||
extern "C" volatile s32 gAudioTaskCountQ;
|
||||
|
||||
int frames = 0;
|
||||
extern "C" int countermin = 0;
|
||||
void GameEngine::HandleAudioThread() {
|
||||
while (audio.running) {
|
||||
{
|
||||
@ -153,11 +177,19 @@ void GameEngine::HandleAudioThread() {
|
||||
int samples_left = AudioPlayerBuffered();
|
||||
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? 560 : 528;
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
|
||||
frames++;
|
||||
|
||||
if (frames > 60) {
|
||||
countermin++;
|
||||
}
|
||||
|
||||
AudioPlayerPlayFrame((u8 *) audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
|
||||
for (int i = 0; i < 2; i++) {
|
||||
AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS),
|
||||
num_audio_samples);
|
||||
}
|
||||
|
||||
AudioPlayerPlayFrame((u8*) audio_buffer,
|
||||
num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
|
||||
audio.processing = false;
|
||||
audio.cv_from_thread.notify_one();
|
||||
}
|
||||
@ -343,7 +375,6 @@ struct TimedEntry {
|
||||
|
||||
std::vector<TimedEntry> gTimerTasks;
|
||||
|
||||
|
||||
uint64_t Timer_GetCurrentMillis() {
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
@ -470,7 +501,8 @@ extern "C" void* GameEngine_Malloc(size_t size) {
|
||||
}
|
||||
|
||||
MemoryPool.length += chunk;
|
||||
MemoryPool.memory = MemoryPool.memory == nullptr ? malloc(MemoryPool.length) : realloc(MemoryPool.memory, MemoryPool.length);
|
||||
MemoryPool.memory =
|
||||
MemoryPool.memory == nullptr ? malloc(MemoryPool.length) : realloc(MemoryPool.memory, MemoryPool.length);
|
||||
memset(static_cast<uint8_t*>(MemoryPool.memory) + MemoryPool.length, 0, MemoryPool.length - chunk);
|
||||
SPDLOG_INFO("Memory pool resized from {} to {}", MemoryPool.length - chunk, MemoryPool.length);
|
||||
return GameEngine_Malloc(size);
|
||||
|
Loading…
Reference in New Issue
Block a user