Fixed compilation on windows

This commit is contained in:
KiritoDv 2024-04-02 09:39:25 -06:00
parent 9e6800d369
commit 11ddc641c0
15 changed files with 441 additions and 71 deletions

1
.gitignore vendored
View File

@ -17,6 +17,7 @@ assets/yaml/us/ast_test.yaml
src/assets/*
include/assets/*
/build
build-new/
tools/mio0
tools/ido-recomp
debug/

View File

@ -45,7 +45,7 @@ endif()
# Set game compilation version
set(VERSION us)
set(USE_NETWORKING ON)
set(USE_NETWORKING OFF)
# Add compile definitions for the target
add_compile_definitions(

191
cmake/automate-vcpkg.cmake Normal file
View File

@ -0,0 +1,191 @@
#------------------------------------------------------------------------------------------------------------
#
# Automate-VCPKG by Andre Taulien
# ===============================
#
# Project Repository: https://github.com/REGoth-project/Automate-VCPKG
# License ..........: MIT, see end of file.
#
# Based on: https://github.com/sutambe/cpptruths/blob/vcpkg_cmake_blog/cpp0x/vcpkg_test/CMakeLists.txt
#
#
# While [Vcpkg](https://github.com/microsoft/vcpkg) on it's own is awesome, it does add
# a little bit of complexity to getting a project to build. Even more if the one trying
# to compile your application is not too fond of the commandline. Additionally, CMake
# commands tend to get rather long with the toolchain path.
#
# To keep things simple for new users who just want to get the project to build, this
# script offers a solution.
#
# Lets assume your main `CMakelists.txt` looks something like this:
#
# cmake_minimum_required (VERSION 3.12.0)
# project (MyProject)
#
# add_executable(MyExecutable main.c)
#
# To integrate Vcpkg into that `CMakelists.txt`, simple put the following lines before the
# call to `project(MyProject)`:
#
# include(cmake/automate-vcpkg.cmake)
#
# vcpkg_bootstrap()
# vcpkg_install_packages(libsquish physfs)
#
# The call to `vcpkg_bootstrap()` will clone the official Vcpkg repository and bootstrap it.
# If it detected an existing environment variable defining a valid `VCPKG_ROOT`, it will
# update the existing installation of Vcpkg.
#
# Arguments to `vcpkg_install_packages()` are the packages you want to install using Vcpkg.
#
# If you want to keep the possibility for users to chose their own copy of Vcpkg, you can
# simply not run the code snippet mentioned above, something like this will work:
#
# option(SKIP_AUTOMATE_VCPKG "When ON, you will need to built the packages
# required by MyProject on your own or supply your own vcpkg toolchain.")
#
# if (NOT SKIP_AUTOMATE_VCPKG)
# include(cmake/automate-vcpkg.cmake)
#
# vcpkg_bootstrap()
# vcpkg_install_packages(libsquish physfs)
# endif()
#
# Then, the user has to supply the packages on their own, be it through Vcpkg or manually
# specifying their locations.
#------------------------------------------------------------------------------------------------------------
cmake_minimum_required (VERSION 3.12)
if(WIN32)
set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before")
else()
set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/.vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before")
endif()
# On Windows, Vcpkg defaults to x86, even on x64 systems. If we're
# doing a 64-bit build, we need to fix that.
if (WIN32)
# Since the compiler checks haven't run yet, we need to figure
# out the value of CMAKE_SIZEOF_VOID_P ourselfs
include(CheckTypeSize)
enable_language(C)
check_type_size("void*" SIZEOF_VOID_P BUILTIN_TYPES_ONLY)
if (SIZEOF_VOID_P EQUAL 8)
message(STATUS "Using Vcpkg triplet 'x64-windows'")
set(VCPKG_TRIPLET x64-windows)
endif()
endif()
if(NOT DEFINED VCPKG_ROOT)
if(NOT DEFINED ENV{VCPKG_ROOT})
set(VCPKG_ROOT ${VCPKG_FALLBACK_ROOT})
else()
set(VCPKG_ROOT $ENV{VCPKG_ROOT})
endif()
endif()
# Installs a new copy of Vcpkg or updates an existing one
macro(vcpkg_bootstrap)
_install_or_update_vcpkg()
# Find out whether the user supplied their own VCPKG toolchain file
if(NOT DEFINED ${CMAKE_TOOLCHAIN_FILE})
# We know this wasn't set before so we need point the toolchain file to the newly found VCPKG_ROOT
set(CMAKE_TOOLCHAIN_FILE ${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake CACHE STRING "")
# Just setting vcpkg.cmake as toolchain file does not seem to actually pull in the code
include(${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake)
set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG OFF)
else()
# VCPKG_ROOT has been defined by the toolchain file already
set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG ON)
endif()
message(STATUS "Automate VCPKG status:")
message(STATUS " VCPKG_ROOT.....: ${VCPKG_ROOT}")
message(STATUS " VCPKG_EXEC.....: ${VCPKG_EXEC}")
message(STATUS " VCPKG_BOOTSTRAP: ${VCPKG_BOOTSTRAP}")
endmacro()
macro(_install_or_update_vcpkg)
if(NOT EXISTS ${VCPKG_ROOT})
message(STATUS "Cloning vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND git clone https://github.com/Microsoft/vcpkg.git ${VCPKG_ROOT})
# If a reproducible build is desired (and potentially old libraries are # ok), uncomment the
# following line and pin the vcpkg repository to a specific githash.
# execute_process(COMMAND git checkout 745a0aea597771a580d0b0f4886ea1e3a94dbca6 WORKING_DIRECTORY ${VCPKG_ROOT})
else()
# The following command has no effect if the vcpkg repository is in a detached head state.
message(STATUS "Auto-updating vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND git pull WORKING_DIRECTORY ${VCPKG_ROOT})
endif()
if(NOT EXISTS ${VCPKG_ROOT}/README.md)
message(FATAL_ERROR "***** FATAL ERROR: Could not clone vcpkg *****")
endif()
if(WIN32)
set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg.exe)
set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.bat)
else()
set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg)
set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.sh)
endif()
if(NOT EXISTS ${VCPKG_EXEC})
message("Bootstrapping vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND ${VCPKG_BOOTSTRAP} WORKING_DIRECTORY ${VCPKG_ROOT})
endif()
if(NOT EXISTS ${VCPKG_EXEC})
message(FATAL_ERROR "***** FATAL ERROR: Could not bootstrap vcpkg *****")
endif()
endmacro()
# Installs the list of packages given as parameters using Vcpkg
macro(vcpkg_install_packages)
# Need the given list to be space-separated
#string (REPLACE ";" " " PACKAGES_LIST_STR "${ARGN}")
message(STATUS "Installing/Updating the following vcpkg-packages: ${PACKAGES_LIST_STR}")
if (VCPKG_TRIPLET)
set(ENV{VCPKG_DEFAULT_TRIPLET} "${VCPKG_TRIPLET}")
endif()
execute_process(
COMMAND ${VCPKG_EXEC} install ${ARGN}
WORKING_DIRECTORY ${VCPKG_ROOT}
)
endmacro()
# MIT License
#
# Copyright (c) 2019 REGoth-project
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.

View File

@ -0,0 +1,34 @@
# - Find PulseAudio includes and libraries
#
# PULSEAUDIO_FOUND - True if PULSEAUDIO_INCLUDE_DIR &
# PULSEAUDIO_LIBRARY are found
#
# PULSEAUDIO_INCLUDE_DIR - where to find pulse/pulseaudio.h, etc.
# PULSEAUDIO_LIBRARY - the pulse library
# PULSEAUDIO_VERSION_STRING - the version of PulseAudio found
#
find_path(PULSEAUDIO_INCLUDE_DIR
NAMES pulse/pulseaudio.h
DOC "The PulseAudio include directory"
)
find_library(PULSEAUDIO_LIBRARY
NAMES pulse
DOC "The PulseAudio library"
)
if(PULSEAUDIO_INCLUDE_DIR AND EXISTS "${PULSEAUDIO_INCLUDE_DIR}/pulse/version.h")
file(STRINGS "${PULSEAUDIO_INCLUDE_DIR}/pulse/version.h" pulse_version_str
REGEX "^#define[\t ]+pa_get_headers_version\\(\\)[\t ]+\\(\".*\"\\)")
string(REGEX REPLACE "^.*pa_get_headers_version\\(\\)[\t ]+\\(\"([^\"]*)\"\\).*$" "\\1"
PULSEAUDIO_VERSION_STRING "${pulse_version_str}")
unset(pulse_version_str)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(PulseAudio
REQUIRED_VARS PULSEAUDIO_LIBRARY PULSEAUDIO_INCLUDE_DIR
VERSION_VAR PULSEAUDIO_VERSION_STRING
)

View File

@ -0,0 +1,48 @@
if (MSVC)
set(WINDOWS_LIBUSB_PATH "$ENV{LIBUSB_PATH}/VS2019/MS64/static")
# check if we're using something else than 64bit..
if (NOT "${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
set(WINDOWS_LIBUSB_PATH "$ENV{LIBUSB_PATH}/VS2019/MS32/static")
endif()
endif()
if (MINGW)
set(WINDOWS_LIBUSB_PATH "$ENV{LIBUSB_PATH}/MinGW64/static")
# check if we're using something else than 64bit..
if (NOT "${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
set(WINDOWS_LIBUSB_PATH "$ENV{LIBUSB_PATH}/MinGW32/static")
endif()
endif()
find_library (LIBUSB_LIBRARY
NAMES libusb libusb-1.0 usb-1.0
PATHS "/usr/lib" "/usr/local/lib/" "${WINDOWS_LIBUSB_PATH}")
find_path (LIBUSB_INCLUDEDIR
NAMES libusb.h libusb-1.0.h
PATHS "/usr/local/include/" "$ENV{LIBUSB_PATH}/include/libusb-1.0"
PATH_SUFFIXES "include" "libusb" "libusb-1.0")
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(libUsb DEFAULT_MSG
LIBUSB_LIBRARY
LIBUSB_INCLUDEDIR)
if (LIBUSB_FOUND AND NOT TARGET libUsb::libUsb)
add_library(libUsb::libUsb STATIC IMPORTED)
set_target_properties(
libUsb::libUsb
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LIBUSB_INCLUDEDIR}"
IMPORTED_LOCATION "${LIBUSB_LIBRARY}")
if (MSVC OR MINGW)
set_target_properties(
libUsb::libUsb
PROPERTIES
IMPORTED_IMPLIB "${LIBUSB_LIBRARY}"
)
endif()
endif()

View File

@ -0,0 +1,84 @@
# - try to find the udev library
#
# Cache Variables: (probably not for direct use in your scripts)
# UDEV_INCLUDE_DIR
# UDEV_SOURCE_DIR
# UDEV_LIBRARY
#
# Non-cache variables you might use in your CMakeLists.txt:
# UDEV_FOUND
# UDEV_INCLUDE_DIRS
# UDEV_LIBRARIES
#
# Requires these CMake modules:
# FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
#
# Original Authors:
# 2014, Kevin M. Godby <kevin@godby.org>
# 2021, Ryan Pavlik <ryan.pavlik@collabora.com> <abiryan@ryand.net>
#
# Copyright 2014, Kevin M. Godby <kevin@godby.org>
# Copyright 2021, Collabora, Ltd.
#
# SPDX-License-Identifier: BSL-1.0
#
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(UDEV_ROOT_DIR
"${UDEV_ROOT_DIR}"
CACHE
PATH
"Directory to search for udev")
if(NOT ANDROID)
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(PC_LIBUDEV QUIET libudev)
endif()
endif()
find_library(UDEV_LIBRARY
NAMES
udev
PATHS
${PC_LIBUDEV_LIBRARY_DIRS}
${PC_LIBUDEV_LIBDIR}
HINTS
"${UDEV_ROOT_DIR}"
PATH_SUFFIXES
lib
)
get_filename_component(_libdir "${UDEV_LIBRARY}" PATH)
find_path(UDEV_INCLUDE_DIR
NAMES
libudev.h
PATHS
${PC_LIBUDEV_INCLUDE_DIRS}
${PC_LIBUDEV_INCLUDEDIR}
HINTS
"${_libdir}"
"${_libdir}/.."
"${UDEV_ROOT_DIR}"
PATH_SUFFIXES
include
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(udev
DEFAULT_MSG
UDEV_LIBRARY
UDEV_INCLUDE_DIR
)
if(UDEV_FOUND)
list(APPEND UDEV_LIBRARIES ${UDEV_LIBRARY})
list(APPEND UDEV_INCLUDE_DIRS ${UDEV_INCLUDE_DIR})
mark_as_advanced(UDEV_ROOT_DIR)
endif()
mark_as_advanced(UDEV_INCLUDE_DIR
UDEV_LIBRARY)

View File

@ -0,0 +1,26 @@
set (CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
# specify the cross compiler
set (CMAKE_C_COMPILER x86_64-w64-mingw32-gcc CACHE STRING "The C compiler to use")
set (CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++ CACHE STRING "The C++ compiler to use")
# where is the target environment
set (CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
# search for programs in the build host directories
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# for libraries and headers in the target directories
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
# set the resource compiler (RHBZ #652435)
set (CMAKE_RC_COMPILER windres)
set (CMAKE_MC_COMPILER windmc)
# override boost thread component suffix as mingw-w64-boost is compiled with threadapi=win32
set (Boost_THREADAPI win32)
set (CMAKE_AR:FILEPATH x86_64-w64-mingw32-ar)
set (CMAKE_RANLIB:FILEPATH x86_64-w64-mingw32-ranlib)

View File

@ -4,7 +4,7 @@
#include <libultra/types.h>
#include <math.h>
#define M_PI 3.14159265358979323846264338327950288
#define M_PI 3.14159265358979323846264338327950288f
#define M_DTOR (M_PI / 180.0f)
#define M_RTOD (180.0f / M_PI)
#define M_SQRT2 1.41421356237309504880f

View File

@ -2,6 +2,7 @@
#define SF64_MATH_H
#include <libultraship.h>
#include <math.h>
typedef struct {
/* 0x0 */ f32 x;
@ -98,10 +99,6 @@ f32 Math_FAcosF(f32);
#define __sinf sinf
#define __cosf cosf
s64 __ull_div(s64, s64);
s64 __ll_mul(s64, s64);
s64 __ll_rshift(s64, s64);
f32 Math_FloorF(f32);
f32 Math_CeilF(f32);
f64 Math_Fabs(f64);

@ -1 +1 @@
Subproject commit f7c80fc8f7d77c5a1340afcac02a102731665d33
Subproject commit 5445aca76255d8aa93a2dec4cfa99f5788fbdb92

View File

@ -2008,7 +2008,7 @@ s32 Audio_GetCurrentVoice(void) {
s32 Audio_GetCurrentVoiceStatus(void) {
// LAudioTODO: Stub for now
return 0;
return 1;
SequenceChannel* channel = gSeqPlayers[SEQ_PLAYER_VOICE].channels[15];
SequenceLayer* layer = channel->layers[0];

View File

@ -5,7 +5,7 @@
#define DMA_ENTRY_NONE \
{ NULL, { NULL, NULL }, false }
DmaEntry gDmaTable[90] = {
// DmaEntry gDmaTable[90] = {
// { SEGMENT_ROM_START(makerom), { SEGMENT_ROM_START(makerom), SEGMENT_ROM_END(makerom) }, false },
// { SEGMENT_ROM_START(main), { SEGMENT_ROM_START(main), SEGMENT_ROM_END(main) }, false },
// { SEGMENT_ROM_START(dma_table), { SEGMENT_ROM_START(dma_table), SEGMENT_ROM_END(dma_table) }, false },
@ -84,4 +84,4 @@ DmaEntry gDmaTable[90] = {
// { SEGMENT_ROM_START(ovl_menu), { SEGMENT_ROM_START(ovl_menu), SEGMENT_ROM_END(ovl_menu) }, false },
// { SEGMENT_ROM_START(ovl_ending), { SEGMENT_ROM_START(ovl_ending), SEGMENT_ROM_END(ovl_ending) }, false },
// { SEGMENT_ROM_START(ovl_unused), { SEGMENT_ROM_START(ovl_unused), SEGMENT_ROM_END(ovl_unused) }, false },
};
// };

View File

@ -28,20 +28,9 @@ OverlayInit sCurrentOverlay = {
void Overlay_LoadSegment(void* vRomAddress, void* dest, ptrdiff_t size) {
s32 i;
for (i = 0; gDmaTable[i].pRom.end != NULL; i++) {
if (gDmaTable[i].vRomAddress == vRomAddress) {
if (gDmaTable[i].compFlag == 0) {
Lib_DmaRead(gDmaTable[i].pRom.start, dest, size);
} else {
Lib_FillScreen(true);
sFillTimer = 3;
D_80161A39 = true;
// Lib_DmaRead(gDmaTable[i].pRom.start, gFrameBuffers, SEGMENT_SIZE(gDmaTable[i].pRom));
// Mio0_Decompress(gFrameBuffers, dest);
}
break;
}
}
Lib_FillScreen(true);
sFillTimer = 3;
D_80161A39 = true;
}
u8 Overlay_Init(OverlayInit* ovlInit) {
@ -49,51 +38,51 @@ u8 Overlay_Init(OverlayInit* ovlInit) {
sCurrentOverlay = *ovlInit;
return true;
u8* ramPtr = SEGMENT_VRAM_START(ovl_i1);
u8 segment;
u8 changeOvl = false;
// u8* ramPtr = SEGMENT_VRAM_START(ovl_i1);
// u8 segment;
// u8 changeOvl = false;
if (ovlInit->ovl.rom.start == (0, sCurrentOverlay.ovl.rom.start)) { // fake because D_800CBDD4 is probably 2D array
ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.rom);
ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.bss);
} else {
sCurrentOverlay.ovl.rom.start = ovlInit->ovl.rom.start;
sCurrentOverlay.ovl.rom.end = ramPtr;
if (ovlInit->ovl.rom.start != 0) {
changeOvl = true;
Overlay_LoadSegment(ovlInit->ovl.rom.start, ramPtr, SEGMENT_SIZE(ovlInit->ovl.rom));
ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.rom);
bzero(ovlInit->ovl.bss.start, SEGMENT_SIZE(ovlInit->ovl.bss));
ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.bss);
}
}
segment = 0;
while ((segment < 15) && (ovlInit->assets[segment].start == sCurrentOverlay.assets[segment].start) &&
changeOvl == 0) {
if (ovlInit->assets[segment].start != 0) {
gSegments[segment + 1] = K0_TO_PHYS(ramPtr);
gSPSegment(gUnkDisp1++, segment + 1, K0_TO_PHYS(ramPtr));
ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->assets[segment]);
}
segment += 1;
}
for (segment; segment < 15; segment += 1) {
sCurrentOverlay.assets[segment].start = ovlInit->assets[segment].start;
sCurrentOverlay.assets[segment].end = ramPtr;
if (ovlInit->assets[segment].start != 0) {
gSegments[segment + 1] = K0_TO_PHYS(ramPtr);
gSPSegment(gUnkDisp1++, segment + 1, K0_TO_PHYS(ramPtr));
Overlay_LoadSegment(ovlInit->assets[segment].start, ramPtr, SEGMENT_SIZE(ovlInit->assets[segment]));
ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->assets[segment]);
}
}
// if (ovlInit->ovl.rom.start == (0, sCurrentOverlay.ovl.rom.start)) { // fake because D_800CBDD4 is probably 2D array
// ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.rom);
// ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.bss);
// } else {
// sCurrentOverlay.ovl.rom.start = ovlInit->ovl.rom.start;
// sCurrentOverlay.ovl.rom.end = ramPtr;
// if (ovlInit->ovl.rom.start != 0) {
// changeOvl = true;
// Overlay_LoadSegment(ovlInit->ovl.rom.start, ramPtr, SEGMENT_SIZE(ovlInit->ovl.rom));
// ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.rom);
// bzero(ovlInit->ovl.bss.start, SEGMENT_SIZE(ovlInit->ovl.bss));
// ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->ovl.bss);
// }
// }
// segment = 0;
// while ((segment < 15) && (ovlInit->assets[segment].start == sCurrentOverlay.assets[segment].start) &&
// changeOvl == 0) {
// if (ovlInit->assets[segment].start != 0) {
// gSegments[segment + 1] = K0_TO_PHYS(ramPtr);
// gSPSegment(gUnkDisp1++, segment + 1, K0_TO_PHYS(ramPtr));
// ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->assets[segment]);
// }
// segment += 1;
// }
// for (segment; segment < 15; segment += 1) {
// sCurrentOverlay.assets[segment].start = ovlInit->assets[segment].start;
// sCurrentOverlay.assets[segment].end = ramPtr;
// if (ovlInit->assets[segment].start != 0) {
// gSegments[segment + 1] = K0_TO_PHYS(ramPtr);
// gSPSegment(gUnkDisp1++, segment + 1, K0_TO_PHYS(ramPtr));
// Overlay_LoadSegment(ovlInit->assets[segment].start, ramPtr, SEGMENT_SIZE(ovlInit->assets[segment]));
// ramPtr = ramPtr + SEGMENT_SIZE(ovlInit->assets[segment]);
// }
// }
if (sFillTimer != 0) {
sFillTimer--;
} else if (gStartNMI == 0) {
Lib_FillScreen(false);
}
return changeOvl;
// if (sFillTimer != 0) {
// sFillTimer--;
// } else if (gStartNMI == 0) {
// Lib_FillScreen(false);
// }
// return changeOvl;
}
u8 Overlay_Load(u8 ovlSetup, u8 ovlStage) {

View File

@ -5,7 +5,7 @@
#include <Fast3D/gfx_pc.h>
#include <Fast3D/gfx_rendering_api.h>
#include <SDL2/SDL_net.h>
#include <SDL2/SDL.h>
#include <utility>
@ -122,10 +122,10 @@ extern "C" int GameEngine_OTRSigCheck(const char* data) {
}
extern "C" float SIN_DEG(float angle) {
return sinf(M_DTOR * angle);
return SDL_sinf(M_DTOR * angle);
}
extern "C" float COS_DEG(float angle) {
return cosf(M_DTOR * angle);
return SDL_cosf(M_DTOR * angle);
}
struct TimedEntry {

View File

@ -383,7 +383,7 @@ void DrawMenuBarIcon() {
}
void DrawGameMenu() {
if (UIWidgets::BeginMenu("Ghostship")) {
if (UIWidgets::BeginMenu("Lylat64")) {
if (UIWidgets::MenuItem("Reset",
#ifdef __APPLE__
"Command-R"