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Sector Z: Missile cutscene bug restoration
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@ -182,11 +182,18 @@ void SectorZ_Missile_Update(ActorAllRange* this) {
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}
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}
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s32 bugFixCond;
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if (CVarGetInteger("gSzMissileBug", 0) == 1) {
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bugFixCond = 0;
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} else {
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bugFixCond = (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR);
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}
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// Level complete trigger check
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if (((fabsf(this->fwork[MISSILE_TARGET_Z] - this->obj.pos.z) < 2000.0f) &&
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(((gPlayer[0].cam.eye.z < 0.0f) || (D_edisplay_801615D0.y < 0.0f)) ||
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(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR))) &&
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(((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR)) ||
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bugFixCond)) &&
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(((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || bugFixCond) ||
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(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN))) {
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gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE;
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gPlayer[0].csState = 100;
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@ -430,6 +430,7 @@ void DrawEnhancementsMenu() {
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ImGui::EndMenu();
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}
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if (UIWidgets::BeginMenu("Fixes")) {
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UIWidgets::CVarCheckbox("Macbeth: Level ending cutscene camera fix", "gMaCameraFix", {
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.tooltip = "Fixes a camera bug found in the code of the game"
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@ -438,6 +439,14 @@ void DrawEnhancementsMenu() {
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ImGui::EndMenu();
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}
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if (UIWidgets::BeginMenu("Restoration")) {
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UIWidgets::CVarCheckbox("Sector Z: Missile cutscene bug", "gSzMissileBug", {
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.tooltip = "Restores the missile cutscene bug present in JP 1.0"
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});
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ImGui::EndMenu();
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}
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ImGui::EndMenu();
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}
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}
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