This commit is contained in:
Sonic Dreamcaster 2024-04-09 16:22:45 -03:00
commit 1c46da2ed5
11 changed files with 125 additions and 79 deletions

1
.gitignore vendored
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@ -33,3 +33,4 @@ torch.hash.yml
cmake-build-*/
.idea/
.vs
build*

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@ -250,6 +250,74 @@ add_subdirectory(libultraship ${CMAKE_CURRENT_SOURCE_DIR}/libultraship)
add_dependencies(${PROJECT_NAME} libultraship)
target_link_libraries(${PROJECT_NAME} PRIVATE libultraship)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
find_package(glfw3 REQUIRED)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net-static>"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
SDL2::SDL2
-lglad
Threads::Threads
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
find_package(SDL2 REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
SDL2::SDL2-static
"$<$<CONFIG:Debug>:-Wl,--wrap=abort>"
)
target_include_directories(${PROJECT_NAME} PRIVATE
${DEVKITPRO}/portlibs/wiiu/include/
)
else()
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"ZAPDLib;"
SDL2::SDL2
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>"
${CMAKE_DL_LIBS}
Threads::Threads
)
endif()
if(USE_NETWORKING)
if(MSVC)
@ -261,6 +329,23 @@ if(USE_NETWORKING)
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_NETWORKING)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
nx_generate_nacp(Lylat.nacp
NAME "Lylat64"
AUTHOR "${PROJECT_TEAM}"
VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}"
)
nx_create_nro(${PROJECT_NAME}
NACP Lylat.nacp
)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/lylat64.nro DESTINATION . COMPONENT ${PROJECT_NAME})
endif()
################################################################################
# Compile and link options
################################################################################

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@ -586,7 +586,8 @@ void HUD_VenomTitleCard_Draw(void) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f, 1.0f);
Lib_TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f,
1.0f);
}
}
@ -663,9 +664,8 @@ void HUD_TitleCard_Draw(f32 x, f32 y) {
HUD_VenomTitleCard_Draw();
}
Lib_TextureRect_IA8(&gMasterDisp,
sLevelTitleCard[levelIdx].titleCardTex,
sLevelTitleCard[levelIdx].titleCardWidth, sLevelTitleCard[levelIdx].titleCardHeight, x2, y2, 1.0f, 1.0f);
Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2, y2, 1.0f,
1.0f);
if ((gSavedObjectLoadIndex == 0) && (gAllRangeCheckpoint == 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
(gCurrentLevel != LEVEL_TRAINING)) {
@ -1614,7 +1614,8 @@ void HUD_PauseScreen_Update(void) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2, y2 + i, 1.0f, 1.0f);
Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2,
y2 + i, 1.0f, 1.0f);
HUD_MsgWindowBg_Draw2(x1 - 10.0f, y0 - 4.0f, 4.7f, 2.8f);

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@ -428,12 +428,10 @@ void func_radio_800BAAE8(void) {
if (mirror) {
Lib_TextureRect_RGBA16_MirX(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f,
gRadioPortraitScaleY);
gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
} else {
Lib_TextureRect_RGBA16(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f,
gRadioPortraitScaleY);
gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
}
}
}

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@ -88,72 +88,39 @@ void func_versus_800BC88C(f32 xPos, f32 yPos, f32 scale) {
}
void func_versus_800BC8D8(f32 xPos, f32 yPos, f32 scale) {
s32 i;
for (i = 0; i < 2; i++) {
Lib_TextureRect_CI8(&gMasterDisp, D_versus_300A470 + (152 * 8 * i), D_versus_300B218, 152, 8, xPos,
yPos + (8 * i * scale), scale, scale);
}
Lib_TextureRect_CI8(&gMasterDisp, D_versus_300A470 + (152 * 8 * i), D_versus_300B218, 152, 7, xPos,
yPos + (8 * i * scale), scale, scale);
Lib_TextureRect_CI8(&gMasterDisp, D_versus_300A470, D_versus_300B218, 152, 23, xPos, yPos, scale, scale);
}
void func_versus_800BC9DC(f32 xPos, f32 yPos, f32 scale, s32 yScale) {
u16* D_800D4AA4[] = { D_versus_3008DE0, D_versus_30098C0, D_versus_300A390 };
u8* D_800D4ABC[] = { D_versus_30087A0, D_versus_3008EC0, D_versus_3009990 };
s32 D_800D4AB0[] = { 40, 64, 64 };
s32 i;
for (i = 0; i < 5; i++) {
Lib_TextureRect_CI8(&gMasterDisp, D_800D4ABC[yScale] + (D_800D4AB0[yScale] * 8 * i), D_800D4AA4[yScale],
D_800D4AB0[yScale], 8, xPos, yPos + (8 * i * scale), scale, scale);
}
Lib_TextureRect_CI8(&gMasterDisp, D_800D4ABC[yScale], D_800D4AA4[yScale], D_800D4AB0[yScale], 40, xPos, yPos, scale,
scale);
}
void func_versus_800BCB44(f32 xPos, f32 yPos, f32 scale) {
s32 i;
for (i = 0; i < 2; i++) {
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3006C60 + (96 * 8 * i), D_versus_3007500, 96, 8, xPos,
yPos + (8 * i * scale), scale, scale);
}
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3006C60 + (96 * 8 * i), D_versus_3007500, 96, 7, xPos,
yPos + (8 * i * scale), scale, scale);
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3006C60, D_versus_3007500, 96, 23, xPos, yPos, scale, scale);
}
void func_versus_800BCC48(f32 xPos, f32 yPos, f32 xScale, f32 yScale, s32 arg4) {
u16* D_800D4AC8[] = { D_versus_3006A68, D_versus_3008598, D_versus_300C458, D_versus_3005E38 };
u8* D_800D4AD8[] = { D_versus_3006040, D_versus_30076C0, D_versus_300B3F0, D_versus_3004F60 };
s32 D_800D4AE8[] = { 104, 152, 168, 152 };
s32 i;
for (i = 0; i < 3; i++) {
Lib_TextureRect_CI8(&gMasterDisp, D_800D4AD8[arg4] + (D_800D4AE8[arg4] * 8 * i), D_800D4AC8[arg4],
D_800D4AE8[arg4], 8, xPos, yPos + (8 * i * yScale), xScale, yScale);
}
Lib_TextureRect_CI8(&gMasterDisp, D_800D4AD8[arg4] + (D_800D4AE8[arg4] * 8 * i), D_800D4AC8[arg4], D_800D4AE8[arg4],
1, xPos, yPos + (8 * i * yScale), xScale, yScale);
Lib_TextureRect_CI8(&gMasterDisp, D_800D4AD8[arg4], D_800D4AC8[arg4], D_800D4AE8[arg4], 25, xPos, yPos, xScale,
yScale);
}
void func_versus_800BCE24(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
s32 i;
for (i = 0; i < 6; i++) {
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3001420 + (256 * 7 * i), D_versus_3003E20, 256, 7, xPos,
yPos + (7 * i * yScale), xScale, yScale);
}
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3001420, D_versus_3003E20, 256, 42, xPos, yPos, xScale, yScale);
}
void func_versus_800BCEF8(f32 xPos, f32 yPos, f32 scale) {
s32 i;
for (i = 0; i < 12; i++) {
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3004010 + (136 * 2 * i), D_versus_3004D58, 136, 2, xPos,
yPos + (2 * i * scale), scale, scale);
}
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3004010 + (136 * 2 * i), D_versus_3004D58, 136, 1, xPos,
yPos + (2 * i * scale), scale, scale);
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3004010, D_versus_3004D58, 136, 25, xPos, yPos, scale, scale);
}
void func_versus_800BCFFC(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
@ -203,12 +170,8 @@ void func_versus_800BD350(f32 xPos, f32 yPos) {
void func_versus_800BD3A8(f32 xPos, f32 yPos) {
s32 i;
for (i = 0; i < 8; i++) {
Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex + ((80 * 8 * i) / 2), aVsHandicapFrameTLUT, 80, 8, xPos,
yPos + (i * 8), 1.0f, 1.0f);
}
Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex + ((80 * 8 * i) / 2), aVsHandicapFrameTLUT, 80, 7, xPos,
yPos + (i * 8), 1.0f, 1.0f);
Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex + ((80 * 8 * i) / 2), aVsHandicapFrameTLUT, 80, 71, xPos, yPos, 1.0f,
1.0f);
}
void func_versus_800BD4D4(f32 xPos, f32 yPos, s32 arg2) {

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@ -2,8 +2,7 @@
#include <math.h>
#include "libc/math.h"
void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy, float aspect, float near, float far,
float scale) {
void guPerspectiveF(float mf[4][4], u16* perspNorm, float fovy, float aspect, float near, float far, float scale) {
float yscale;
int row;
int col;
@ -33,8 +32,7 @@ void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy, float aspect, fl
}
}
void guPerspective(Mtx *m, u16 *perspNorm, float fovy, float aspect, float near, float far,
float scale) {
void guPerspective(Mtx* m, u16* perspNorm, float fovy, float aspect, float near, float far, float scale) {
float mat[4][4];
guPerspectiveF(mat, perspNorm, fovy, aspect, near, far, scale);
guMtxF2L(mat, m);

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@ -35,14 +35,14 @@ void guMtxL2F(float mf[4][4], Mtx* m) {
u32* m1;
u32* m2;
s32 stmp1, stmp2;
m1 = (u32*)&m->m[0][0];
m2 = (u32*)&m->m[2][0];
m1 = (u32*) &m->m[0][0];
m2 = (u32*) &m->m[2][0];
for (r = 0; r < 4; r++) {
for (c = 0; c < 2; c++) {
tmp1 = (*m1 & 0xffff0000) | ((*m2 >> 0x10) & 0xffff);
tmp2 = ((*m1++ << 0x10) & 0xffff0000) | (*m2++ & 0xffff);
stmp1 = *(s32*)&tmp1;
stmp2 = *(s32*)&tmp2;
stmp1 = *(s32*) &tmp1;
stmp2 = *(s32*) &tmp2;
mf[r][c * 2 + 0] = stmp1 / 65536.0f;
mf[r][c * 2 + 1] = stmp2 / 65536.0f;
}

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@ -154,11 +154,11 @@ extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
}
extern "C" float __cosf(float angle) {
return std::cosf(angle);
return cosf(angle);
}
extern "C" float __sinf(float angle) {
return std::sinf(angle);
return sinf(angle);
}
extern "C" float SIN_DEG(float angle) {
@ -183,7 +183,7 @@ uint64_t Timer_GetCurrentMillis() {
return SDL_GetTicks();
}
extern "C" int32_t Timer_CreateTask(uint64_t time, TimerAction action, int32_t* address, int32_t value) {
extern "C" s32 Timer_CreateTask(u64 time, TimerAction action, s32* address, s32 value) {
const auto millis = Timer_GetCurrentMillis();
TimedEntry entry = {
.duration = millis + CYCLES_TO_MSEC_PC(time),

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@ -1,8 +1,8 @@
#include "MessageLookupFactory.h"
#include "../type/Message.h"
#include "spdlog/spdlog.h"
#include "resourcebridge.h"
#include "ResourceUtil.h"
namespace SF64 {
std::shared_ptr<LUS::IResource> ResourceFactoryBinaryMessageLookupV0::ReadResource(std::shared_ptr<LUS::File> file) {
@ -18,7 +18,7 @@ std::shared_ptr<LUS::IResource> ResourceFactoryBinaryMessageLookupV0::ReadResour
SPDLOG_INFO("Reading message lookup table entry {}", i);
auto id = reader->ReadInt32();
uint16_t* ptr = static_cast<uint16_t*>(ResourceGetDataByCrc(reader->ReadUInt64()));
uint16_t* ptr = LoadChild<uint16_t*>(reader->ReadUInt64());
table->mLookupTable.push_back({ id, ptr });
}

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@ -247,7 +247,7 @@ void Graphics_ThreadEntry(void* arg0) {
// }
}
void Graphics_ThreadUpdate(){
void Graphics_ThreadUpdate() {
if (GfxDebuggerIsDebugging()) {
Graphics_PushFrame(gGfxPool->masterDL);
@ -279,7 +279,7 @@ void Graphics_ThreadUpdate(){
osRecvMesg(&gGfxTaskMsgQueue, NULL, OS_MESG_BLOCK);
Graphics_SetTask();
if(GfxDebuggerIsDebuggingRequested()) {
if (GfxDebuggerIsDebuggingRequested()) {
GfxDebuggerDebugDisplayList(gGfxPool->masterDL);
}
@ -289,7 +289,6 @@ void Graphics_ThreadUpdate(){
osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]);
}
// LTODO: FAULT_CRASH
// func_80007FE4(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16);
@ -450,7 +449,6 @@ void Main_ThreadEntry(void* arg0) {
// LTODO: Implement timers
// Timer_ThreadEntry(NULL);
// N64 Stuff should not be needed
// Main_InitMesgQueues();
// while (true) {
@ -485,20 +483,22 @@ void Idle_ThreadEntry(void* arg0) {
// Main_SetVIMode();
// Lib_FillScreen(1);
// osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQueue, sPiMgrCmdBuff, ARRAY_COUNT(sPiMgrCmdBuff));
// osCreateThread(&gMainThread, THREAD_ID_MAIN, &Main_ThreadEntry, arg0, sMainThreadStack + sizeof(sMainThreadStack),
// osCreateThread(&gMainThread, THREAD_ID_MAIN, &Main_ThreadEntry, arg0, sMainThreadStack +
// sizeof(sMainThreadStack),
// 100);
// osStartThread(&gMainThread);
// Fault_Init();
// osSetThreadPri(NULL, OS_PRIORITY_IDLE);
// loop_1:
// goto loop_1;
// loop_1:
// goto loop_1;
}
void bootproc(void) {
// RdRam_CheckIPL3();
// osInitialize();
Main_Initialize();
// osCreateThread(&sIdleThread, THREAD_ID_IDLE, &Idle_ThreadEntry, NULL, sIdleThreadStack + sizeof(sIdleThreadStack),
// osCreateThread(&sIdleThread, THREAD_ID_IDLE, &Idle_ThreadEntry, NULL, sIdleThreadStack +
// sizeof(sIdleThreadStack),
// 255);
// osStartThread(&sIdleThread);
}

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@ -1,6 +1,6 @@
#include "sys.h"
#define qs1616(e) ((s32)((e)*0x00010000))
#define qs1616(e) ((s32) ((e) * 0x00010000))
#define IPART(x) ((qs1616(x) >> 16) & 0xFFFF)
#define FPART(x) (qs1616(x) & 0xFFFF)