fix training ground

This commit is contained in:
Sonic Dreamcaster 2024-11-24 03:15:34 -03:00
parent 16feaa826e
commit 1dcbfd44e4

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@ -1413,91 +1413,71 @@ void Background_DrawGround(void) {
case LEVEL_TRAINING:
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
static Vtx trainingGroundVtx_FIX[] = {
{ { { 4000, 0, -6000 }, 0, { 20947, -19923 }, { 0, 120, 0, 255 } } },
{ { { -4000, 0, -6000 }, 0, { 0, -19923 }, { 0, 120, 0, 255 } } },
{ { { -4000, 0, 0 }, 0, { 0, -9449 }, { 0, 120, 0, 255 } } },
{ { { 4000, 0, 0 }, 0, { 20947, -9449 }, { 0, 120, 0, 255 } } },
{ { { -4000, 0, 6000 }, 0, { 0, 1023 }, { 0, 120, 0, 255 } } },
{ { { 4000, 0, 6000 }, 0, { 20947, 1023 }, { 0, 120, 0, 255 } } },
};
static Gfx trainingGroundDL_FIX[] = {
gsSPVertex(trainingGroundVtx_FIX, 6, 0),
gsSP2Triangles(1, 2, 3, 0, 1, 3, 0, 0),
gsSP2Triangles(4, 5, 3, 0, 4, 3, 2, 0),
gsSPEndDisplayList(),
};
sp1C4 = D_TR_6005938;
sp1C0 = trainingGroundDL_FIX;
gDPLoadTextureBlock(gMasterDisp++, sp1C4, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
skipInterpolationGround = (fabsf(gPlayer[gPlayerNum].xPath - prevPlayerPath) > 12000.0f / 2.0f);
skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
if (gLevelMode == LEVELMODE_ON_RAILS) {
// if (gPathTexScroll > 290.0f) {
// gPathTexScroll -= 290.0f;
// }
gDPSetTextureImage(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sp1C4);
temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f)); // 0.64f / 3.0f
temp_fv0 = Math_ModF((10000.0f - gPlayer[gPlayerNum].xPath) * 0.32f, 128.0f);
gDPSetupTile(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, temp_fv0, temp_s0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
if (gPathTexScroll > (32.0f * 36.7f) / 2.0f) {
gPathTexScroll -= (32.0f * 36.7f) / 2.0f;
}
// CENTER FAR
// Original Display (Center)
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -3000.0f /* + gPathTexScroll*/, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -2500.0f + gPathTexScroll, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// LEFT
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -3000.0f, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// RIGHT
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -3000.0f /* + gPathTexScroll*/, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, sp1C0);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
Matrix_Pop(&gGfxMatrix);
// CENTER
// Mirrored Display - Left Side
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -9000.0f /* + gPathTexScroll*/, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -2500.0f + gPathTexScroll,
MTXF_APPLY); // Move left by the width of the original (-8000.0f)
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// LEFT
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -9000.0f /* + gPathTexScroll*/, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// RIGHT
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -9000.0f /* + gPathTexScroll*/, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, sp1C0);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
Matrix_Pop(&gGfxMatrix);
// Mirrored Display - Right Side
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 3000.0f /* + gPathTexScroll*/, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -2500.0f + gPathTexScroll,
MTXF_APPLY); // Move right by the width of the original (+8000.0f)
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, sp1C0);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
Matrix_Pop(&gGfxMatrix);
// Original Display for the second section (Center)
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -8435.0f + 65 + gPathTexScroll, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
Matrix_Pop(&gGfxMatrix);
// Mirrored Display - Left Side for the second section
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -8435.0f + 65 + gPathTexScroll,
MTXF_APPLY); // Move left by the width of the original (-8000.0f)
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
Matrix_Pop(&gGfxMatrix);
// Mirrored Display - Right Side for the second section
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -8435.0f + 65 + gPathTexScroll,
MTXF_APPLY); // Move right by the width of the original (+8000.0f)
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
Matrix_Pop(&gGfxMatrix);
} else {
u32 skipInfo = skipInterpolationGround << 8 | skipInterpolationGround2 << 16;
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
FrameInterpolation_RecordOpenChild("Ground", i | skipInfo);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
MTXF_APPLY);
@ -1505,8 +1485,11 @@ void Background_DrawGround(void) {
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
Matrix_Pop(&gGfxMatrix);
FrameInterpolation_RecordCloseChild();
}
}
prevPlayerPath = gPlayer[gPlayerNum].xPath;
prevPlayerPath2 = sp1D4;
break;
case LEVEL_AQUAS: