manually init LUS to workaround init dependency issues in constructors

This commit is contained in:
briaguya 2024-12-26 13:59:26 -05:00 committed by Lywx
parent 20f8d8d96a
commit 26a8d3925b

View File

@ -82,11 +82,28 @@ GameEngine::GameEngine() {
}
}
auto controlDeck = std::make_shared<LUS::ControlDeck>();
auto window = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
this->context =
Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 44100, 1024*2, 2480*2 }, window, controlDeck);
Ship::Context::CreateUninitializedInstance("Starship", "ship", "starship.cfg.json");
this->context->InitLogging();
this->context->InitConfiguration();
this->context->InitConsoleVariables();
auto controlDeck = std::make_shared<LUS::ControlDeck>();
this->context->InitResourceManager(OTRFiles, {}, 3);
this->context->InitControlDeck(controlDeck);
this->context->InitCrashHandler();
this->context->InitConsole();
auto window = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
this->context->InitWindow(window);
this->context->InitAudio({ 44100, 1024*2, 2480*2 });
this->context->InitGfxDebugger();
this->context->Init(OTRFiles, {}, 3, { 44100, 1024*2, 2480*2 }, window, controlDeck);
Ship::Context::GetInstance()->GetLogger()->set_level((spdlog::level::level_enum)CVarGetInteger("gDeveloperTools.LogLevel", 1));
Ship::Context::GetInstance()->GetLogger()->set_pattern("[%H:%M:%S.%e] [%s:%#] [%l] %v");