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https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 05:25:01 +03:00
Fixed cloud planet
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parent
b01825576c
commit
26d7812f41
@ -366,8 +366,8 @@ D_MAP_6047A68:
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aMapVenomCloudDL:
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{ type: GFX, offset: 0x6047E70, symbol: aMapVenomCloudDL }
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aMapVenomCloud1Tex:
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{ type: TEXTURE, format: IA8, offset: 0x06047F80, width: 64, height: 32, ctype: u8, symbol: aMapVenomCloud1Tex }
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aMapVenomCloudEffectTex:
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{ type: TEXTURE, format: IA8, offset: 0x06047F80, width: 64, height: 32, ctype: u8, symbol: aMapVenomCloudEffectTex }
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aMapVenomCloud2Tex:
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{ type: TEXTURE, format: IA8, offset: 0x06048780, width: 64, height: 32, ctype: u8, symbol: aMapVenomCloud2Tex }
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@ -366,11 +366,8 @@ D_MAP_6047A68:
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aMapVenomCloudDL:
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{ type: GFX, offset: 0x6047E70, symbol: aMapVenomCloudDL }
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aMapVenomCloud1Tex:
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{ type: TEXTURE, format: IA8, offset: 0x06047F80, width: 64, height: 32, ctype: u8, symbol: aMapVenomCloud1Tex }
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aMapVenomCloud2Tex:
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{ type: TEXTURE, format: IA8, offset: 0x06048780, width: 64, height: 32, ctype: u8, symbol: aMapVenomCloud2Tex }
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aMapVenomCloudEffectTex:
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{ type: TEXTURE, format: IA8, offset: 0x06047F80, width: 64, height: 64, ctype: u8, symbol: aMapVenomCloudEffectTex }
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D_MAP_6048F80:
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{ type: TEXTURE, format: IA8, offset: 0x06048F80, width: 64, height: 64, ctype: u8, symbol: D_MAP_6048F80 }
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@ -83,11 +83,6 @@ void Lib_Texture_Mottle(u16* dst, u16* src, u8 mode) {
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u8* src8;
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s32 offset;
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// LTODO: Causes corruption in the map, there's probably a badly extracted texture
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if ((gGameState == GSTATE_MAP)) {
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return;
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}
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dst = LOAD_ASSET(dst);
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src = LOAD_ASSET(src);
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@ -1989,7 +1989,7 @@ void Map_Draw(void) {
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D_menu_801CEEC4 = 0;
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}
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Lib_Texture_Mottle((u16*) aMapVenomCloud1Tex, (u16*) D_MAP_6048F80, 5);
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Lib_Texture_Mottle(aMapVenomCloudEffectTex, D_MAP_6048F80, 5);
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}
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s32 Map_801A05B4(void) {
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@ -4783,7 +4783,13 @@ void Map_VenomCloud_Draw(f32* zAngle, f32 next, f32 scale) {
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, aMapVenomCloudDL);
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// @port This should be aMapVenomCloudDL but torch is stupid sometimes
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u8* buffer = SEGMENTED_TO_VIRTUAL(aMapVenomCloudEffectTex);
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gSPVertex(gMasterDisp++, ast_map_seg6_vtx_47F00, 8, 0);
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gDPLoadTextureBlock(gMasterDisp++, buffer, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 33, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP2Triangles(gMasterDisp++, 1, 2, 3, 0, 1, 3, 0, 0);
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gDPLoadTextureBlock(gMasterDisp++, buffer + 64 * 32, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP2Triangles(gMasterDisp++, 5, 6, 7, 0, 5, 7, 4, 0);
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Matrix_Pop(&gGfxMatrix);
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