Fixed implementation issues with CODEC_S16

This commit is contained in:
KiritoDv 2025-02-03 11:48:30 -06:00 committed by Lywx
parent 93199b4c02
commit 3020f3bd95

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@ -1036,21 +1036,23 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisSta
goto skip;
case CODEC_S16:
aClearBuffer(cmd, DMEM_UNCOMPRESSED_NOTE, (numSamplesToLoadAdj + 16) * 2);
flags = A_CONTINUE;
skipBytes = 0;
size_t bytesToRead;
numSamplesProcessed += numSamplesToLoadAdj;
dmemUncompressedAddrOffset1 = numSamplesToLoadAdj;
aligned = numSamplesToLoadAdj;
size_t bytesToRead;
if (((synthState->samplePosInt * 2) + (numSamplesToLoadAdj) * SAMPLE_SIZE) < bookSample->size) {
bytesToRead = (numSamplesToLoadAdj) * SAMPLE_SIZE;
if (((synthState->samplePosInt * 2) + (numSamplesToLoadAdj + 16) * 2) <
bookSample->size) {
bytesToRead = (numSamplesToLoadAdj + 16) * 2;
} else {
bytesToRead = bookSample->size - (synthState->samplePosInt * 2);
}
// @port [Custom audio]
// TLDR samples are loaded async and might be null the first time they are played.
// See note in AudioSampleFactory.cpp
if (sampleAddr != NULL) {
if ((void*) sampleAddr != NULL) {
aLoadBuffer(cmd++, sampleAddr + (synthState->samplePosInt * 2), DMEM_UNCOMPRESSED_NOTE,
bytesToRead);
}