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stick input print
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@ -2015,6 +2015,17 @@ void Display_Update(void) {
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sPlayersVisible[gPlayerNum] = false;
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sPlayersVisible[gPlayerNum] = false;
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Matrix_Pop(&gGfxMatrix);
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Matrix_Pop(&gGfxMatrix);
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#if 0
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
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Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "STICK_X:");
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Graphics_DisplaySmallNumber(60, 210, (int) ABS(gInputPress->stick_x));
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Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "STICK_Y:");
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Graphics_DisplaySmallNumber(60, 220, (int) ABS(gInputPress->stick_y));
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if (gInputPress->stick_x < 0) Graphics_DisplaySmallText(110, 210, 1.0f, 1.0f, "NEG:");
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if (gInputPress->stick_y < 0) Graphics_DisplaySmallText(110, 220, 1.0f, 1.0f, "NEG:");
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#endif
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// @port: @event: Call DisplayPostUpdateEvent
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// @port: @event: Call DisplayPostUpdateEvent
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CALL_EVENT(DisplayPostUpdateEvent);
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CALL_EVENT(DisplayPostUpdateEvent);
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}
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}
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