stick input print
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This commit is contained in:
Sonic Dreamcaster 2025-01-09 00:06:13 -03:00
parent 6f48acd76c
commit 31f3c231e0

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@ -2015,6 +2015,17 @@ void Display_Update(void) {
sPlayersVisible[gPlayerNum] = false;
Matrix_Pop(&gGfxMatrix);
#if 0
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "STICK_X:");
Graphics_DisplaySmallNumber(60, 210, (int) ABS(gInputPress->stick_x));
Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "STICK_Y:");
Graphics_DisplaySmallNumber(60, 220, (int) ABS(gInputPress->stick_y));
if (gInputPress->stick_x < 0) Graphics_DisplaySmallText(110, 210, 1.0f, 1.0f, "NEG:");
if (gInputPress->stick_y < 0) Graphics_DisplaySmallText(110, 220, 1.0f, 1.0f, "NEG:");
#endif
// @port: @event: Call DisplayPostUpdateEvent
CALL_EVENT(DisplayPostUpdateEvent);
}