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README.md
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README.md
@ -14,25 +14,26 @@ If you're having any trouble after reading through this `README`, feel free ask
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Starship does not include any copyrighted assets. You are required to provide a supported copy of the game.
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### 1. Verify your ROM dump
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You can verify you have dumped a supported copy of the game by using the MD5 File Checksum Online at https://webencrypt.org/onlinetoolsjs/md5_checksum.html. The MD5 hash for a US 1.1 ROM is 741a94eee093c4c8684e66b89f8685e8.
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The supported ROM is the USA 1.1 Rev A version. You can verify you have dumped a supported copy of the game by using the MD5 File Checksum Online at https://www.romhacking.net/hash/. The MD5 hash for a US 1.1 ROM is 741a94eee093c4c8684e66b89f8685e8.
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### 2. Download Starship from [Releases](https://github.com/HarbourMasters/starship/releases)
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### 2. Verify your ROM is in .z64 format
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Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
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### 3. Launch the Game!
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### 2. Download Starship from [Releases](https://github.com/HarbourMasters/Starship/releases)
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### 3. Generating the OTR from the ROM
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#### Windows
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* Extract the zip
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* Launch `starship.exe`
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* Extract every file from the zip into a folder of your choosing.
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* Copy your ROM to the root of the folder you extracted the zip to.
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* Run "generate_otr.bat"
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#### Linux
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* Place your supported copy of the game in the same folder as the appimage.
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* Execute `starship.appimage`. You may have to `chmod +x` the appimage via terminal.
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#### macOS
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* Run `starship.app`.
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* When prompted, select your supported copy of the game.
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#### MacOS
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* Extract every file from the zip into a folder of your choosing.
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* Copy your ROM to the root of the folder you extracted the zip to.
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* Run "generate_otr.sh"
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### 4. Play!
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* Launch `starship.exe`
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Congratulations, you are now sailing with Starship! Have fun!
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# Configuration
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@ -51,7 +52,7 @@ Congratulations, you are now sailing with Starship! Have fun!
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| Ctrl+R | Reset |
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### Graphics Backends
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Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.
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Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.
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# Custom Assets
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@ -64,17 +65,7 @@ If you're interested in creating and/or packing your own custom asset `.o2r`/`.o
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# Development
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### Building
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If you want to manually compile Starship, please consult the [building instructions](docs/BUILDING.md).
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### Playtesting
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If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
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[comment]: <> (Todo: Make these...)
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* [Windows](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-windows.zip)
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* [Linux](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-linux.zip)
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* [Mac](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-mac.zip)
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If you want to manually compile Starship, please consult the [building instructions](https://github.com/HarbourMasters/Starship/blob/main/docs/BUILDING.md).
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<a href="https://github.com/Kenix3/libultraship/">
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<picture>
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