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https://github.com/HarbourMasters/Starship.git
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tag backdrop
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parent
01d6f92bd0
commit
34b971f2f2
@ -804,7 +804,7 @@ void Background_DrawBackdrop(void) {
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}
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}
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break;
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break;
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case LEVELTYPE_SPACE: // WIP Needed (space levels have textures that wrap around the screen)
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case LEVELTYPE_SPACE:
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if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ENTER_WARP_ZONE) {
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if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ENTER_WARP_ZONE) {
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Matrix_Push(&gGfxMatrix);
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Matrix_Push(&gGfxMatrix);
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camYawDeg = Math_RadToDeg(gPlayer[0].camYaw);
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camYawDeg = Math_RadToDeg(gPlayer[0].camYaw);
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@ -852,6 +852,9 @@ void Background_DrawBackdrop(void) {
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sp134 = -(360.0f - sp134);
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sp134 = -(360.0f - sp134);
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}
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}
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Backdrop_Space", 0);
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Matrix_RotateZ(gGfxMatrix, gStarfieldRoll, MTXF_APPLY);
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Matrix_RotateZ(gGfxMatrix, gStarfieldRoll, MTXF_APPLY);
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switch (levelId) {
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switch (levelId) {
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@ -970,6 +973,8 @@ void Background_DrawBackdrop(void) {
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gSPDisplayList(gMasterDisp++, D_SY_6001840);
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gSPDisplayList(gMasterDisp++, D_SY_6001840);
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break;
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break;
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}
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}
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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}
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Matrix_Pop(&gGfxMatrix);
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Matrix_Pop(&gGfxMatrix);
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}
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}
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