diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index 887523f3..dd6f825b 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -244,7 +244,7 @@ GameEngine::GameEngine() { "SoundFont", static_cast(SF64::ResourceType::SoundFont), 0); prevAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0); - gEnableGammaBoost = CVarGetInteger("gGraphics.GammaMode", 1) == 1; + gEnableGammaBoost = CVarGetInteger("gGraphics.GammaMode", 0) == 0; context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets); } diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index 0b1aaf57..6f67f8b6 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -395,8 +395,6 @@ void DrawSettingsMenu(){ } UIWidgets::PaddedEnhancementCheckbox("Enable Alternative Assets", "gEnhancements.Mods.AlternateAssets"); - UIWidgets::EnhancementCheckbox("Enable Gamma Boost (Needs reload)", "gGraphics.GammaMode", false, "Gamma Boost is disabled in the current build of the game", UIWidgets::CheckboxGraphics::Cross, true); - // If more filters are added to LUS, make sure to add them to the filters list here ImGui::Text("Texture Filter (Needs reload)"); UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0); @@ -667,6 +665,10 @@ void DrawDebugMenu() { UIWidgets::CVarCheckbox("Disable Starfield interpolation", "gDisableStarsInterpolation", { .tooltip = "Disable starfield interpolation to increase performance on slower CPUs" }); + UIWidgets::CVarCheckbox("Disable Gamma Boost (Needs reload)", "gGraphics.GammaMode", { + .tooltip = "Gamma Boost is disabled in the current build of the game", + .defaultValue = false + }); UIWidgets::CVarCheckbox("Spawner Mod", "gSpawnerMod", { .tooltip = "Spawn Scenery, Actors, Bosses, Sprites, Items, Effects and even Event Actors.\n"