fix lives counter textures

This commit is contained in:
Sonic Dreamcaster 2024-12-06 19:31:19 -03:00
parent b70da4c31a
commit 366d3f0022

View File

@ -124,8 +124,8 @@ void HUD_MatrixTranslateCoordLeft(f32* transX, f32* transY) {
// Used in the status screen, and when losing a life
void HUD_LivesCount1_Draw(f32 xPos, f32 yPos, s32 lifeCount) {
u8* sLifeIconTex[] = { aArwingLifeIconTex, aBlueMarineLifeIconTex, aLandmasterLifeIconTex };
u16* sLifeIconTLUT[] = { aArwingLifeIconTLUT, aBlueMarineLifeIconTLUT, aLandmasterLifeIconTLUT };
u8* sLifeIconTex[] = { aArwingLifeIconTex, aLandmasterLifeIconTex, aBlueMarineLifeIconTex };
u16* sLifeIconTLUT[] = { aArwingLifeIconTLUT, aLandmasterLifeIconTLUT, aBlueMarineLifeIconTLUT };
Player* player;
s32 lifeIconIdx;
s32 maxLives;
@ -919,8 +919,8 @@ void HUD_DrawLevelClearScreen(void) {
// Used in gameplay hud
void HUD_LivesCount2_Draw(f32 x, f32 y, s32 number) {
u8* sLivesCounterTexs[] = { aArwingLifeIconTex, aBlueMarineLifeIconTex, aLandmasterLifeIconTex };
u16* sLivesCounterTLUTs[] = { aArwingLifeIconTLUT, aBlueMarineLifeIconTLUT, aLandmasterLifeIconTLUT };
u8* sLivesCounterTexs[] = { aArwingLifeIconTex, aLandmasterLifeIconTex, aBlueMarineLifeIconTex };
u16* sLivesCounterTLUTs[] = { aArwingLifeIconTLUT, aLandmasterLifeIconTLUT, aBlueMarineLifeIconTLUT };
Player* player = &gPlayer[0];
f32 x0;
f32 x1;
@ -2823,8 +2823,8 @@ void HUD_EdgeArrows_Draw(s32 idx, bool arg1) {
}
if (arg1) {
Matrix_Translate(gGfxMatrix, xPos + D_800D1FE8[idx], D_800D1F28[idx] + D_800D2018[idx],
D_800D1F58[idx], MTXF_APPLY);
Matrix_Translate(gGfxMatrix, xPos + D_800D1FE8[idx], D_800D1F28[idx] + D_800D2018[idx], D_800D1F58[idx],
MTXF_APPLY);
} else {
Matrix_Translate(gGfxMatrix, xPos, D_800D1F28[idx], D_800D1F58[idx], MTXF_APPLY);
}