mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 13:35:11 +03:00
Warnings Fixes (#45)
* fox_option and fox_title warnings * Couple small warnings * Fix all remaining warnings * Run make format * make tools on its own * Fix warnings introduced in last master version * Better use of the drawGfx union
This commit is contained in:
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8dbe02a3b4
commit
392305e919
10
Makefile
10
Makefile
@ -153,7 +153,7 @@ CHECK_WARNINGS := -Wall -Wextra -Wimplicit-fallthrough -Wno-unknown-pragmas -Wno
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MIPS_BUILTIN_DEFS := -DMIPSEB -D_MIPS_FPSET=16 -D_MIPS_ISA=2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZPTR=32
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ifneq ($(RUN_CC_CHECK),0)
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# The -MMD flags additionaly creates a .d file with the same name as the .o file.
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CHECK_WARNINGS := -Wno-unused-variable
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CHECK_WARNINGS := -Wno-unused-variable -Wno-int-conversion
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CC_CHECK := $(CC_CHECK_COMP)
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CC_CHECK_FLAGS := -MMD -MP -fno-builtin -fsyntax-only -funsigned-char -fdiagnostics-color -std=gnu89 -DNON_MATCHING -DAVOID_UB -DCC_CHECK=1
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@ -173,7 +173,7 @@ endif
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CFLAGS += -G 0 -non_shared -Xcpluscomm -nostdinc -Wab,-r4300_mul
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WARNINGS := -fullwarn -verbose -woff 624,649,838,712,516,513,596,564,594
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WARNINGS := -fullwarn -verbose -woff 624,649,838,712,516,513,596,564,594,709
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ASFLAGS := -march=vr4300 -32 -G0
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COMMON_DEFINES := -D_MIPS_SZLONG=32
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GBI_DEFINES := -DF3DEX_GBI
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@ -272,12 +272,14 @@ build/src/libultra/libc/ll.o: CC := $(IDO)
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all: uncompressed
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tools:
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@$(MAKE) -s -C tools
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init:
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@$(MAKE) clean
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@$(MAKE) -s -C tools
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@$(MAKE) decompress
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@$(MAKE) extract -j $(N_THREADS)
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@$(MAKE) all -j $(N_THREADS)
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@$(MAKE) uncompressed -j $(N_THREADS)
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@$(MAKE) compressed
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SF := ___ ___\n/ __|| _|\n\__ \| _|\n|___/|_|\n
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@ -65,7 +65,7 @@ python3 -m pip install -r ./tools/requirements-python.txt --break-system-package
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```bash
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git submodule update --init --recursive
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make -s -C tools
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make tools
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```
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#### 5. Prepare a base ROM
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@ -174,6 +174,7 @@ void func_80042FD0(Object_408 *);
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void func_80042FDC(Object*);
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void func_80042FE8(Object*);
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void func_800444BC(UnkStruct_D_80178280 *);
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void func_800515C4(void);
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// sf_496E0
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void func_8004F8AC(Object*);
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@ -185,7 +185,7 @@ void TextureRect_32bRGBA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32
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void Graphics_FillRectangle(Gfx **gfxPtr, s32 ulx, s32 uly, s32 lrx, s32 lry, u8 r, u8 g, u8 b, u8 a);
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void Math_Vec3fFromAngles(Vec3f *step, f32 xRot, f32 yRot, f32 stepsize);
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f32 Math_RadToDeg(f32 rAngle);
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s32* func_8009F7B4(Gfx **gfxPtr, u8 width, u8 height);
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u16* func_8009F7B4(Gfx **gfxPtr, u8 width, u8 height);
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void Graphics_DisplayHUDNumber(s32 xPos, s32 yPos, s32 number);
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void Graphics_DisplaySmallNumber(s32 xPos, s32 yPos, s32 number);
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void Graphics_DisplayLargeText(s32 xPos, s32 yPos, f32 xScale, f32 yScale, char *text);
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@ -316,9 +316,16 @@ typedef struct {
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} Object; // size = 0x1C
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typedef struct {
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/* 0x00 */ void (*draw)(); // argument must have object type. Can be dlist.
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union {
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/* 0x00 */ void* drawVoid; // Have the first option be a void type to silence warnings about the wrong type in the initialization of this object.
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/* 0x00 */ void (*draw)(Object*); // argument must have object type.
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/* 0x00 */ Gfx* drawGfx; //Can be dlist.
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};
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/* 0x00 */ u8 drawType;
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/* 0x08 */ void (*action)(); // argument must have object type.
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union {
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/* 0x08 */ void* actionVoid; // Have the first option be a void type to silence warnings about the wrong type in the initialization of this object.
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/* 0x08 */ void (*action)(Object*); // argument must have object type. But it can be one of many different types of objects.
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};
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/* 0x0C */ f32* unk_0C; // some sort of script?
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/* 0x10 */ f32 unk_10; // z coordinate of something
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/* 0x14 */ s16 unk_14; // can be -1, 0, 1
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@ -629,7 +629,7 @@ extern u8 D_80281400[0xC00];
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extern FrameBuffer gZBuffer; // z buffer
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extern u8 D_802A7800;
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extern u8 D_802D7800;
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extern s32 D_80387800;
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extern u16 D_80387800;
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extern u16 D_8038F080[];
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extern u16 D_8038F300[];
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extern FrameBuffer gFrameBuffers[3]; // 8038F800
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@ -287,7 +287,7 @@ void Animation_FindBoundingBox(Gfx* dList, s32 len, Vec3f* min, Vec3f* max, s32*
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for (var_s0 = sp44; (s32) (*var_s0 >> 0x38) != G_ENDDL && var_s0 - sp44 < len; var_s0++) {
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switch ((s32) (*var_s0 >> 0x38)) {
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case G_DL:
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Animation_FindBoundingBox((Gfx*) (*var_s0 & 0xFFFFFFFF), (*var_s0 >> 0x20) & 0xFFFF, min, max, vtxFound,
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Animation_FindBoundingBox(*var_s0 & 0xFFFFFFFF, (*var_s0 >> 0x20) & 0xFFFF, min, max, vtxFound,
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vtxCount, vtxList);
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break;
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case G_VTX:
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@ -719,7 +719,7 @@ f32 Math_RadToDeg(f32 rAngle) {
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return rAngle;
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}
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s32* func_8009F7B4(Gfx** gfxPtr, u8 width, u8 height) {
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u16* func_8009F7B4(Gfx** gfxPtr, u8 width, u8 height) {
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u16* spB4;
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u16 norm;
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@ -213,7 +213,7 @@ void Graphics_SetTask(void) {
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gGfxTask->task.t.ucode_size = SP_UCODE_SIZE;
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gGfxTask->task.t.ucode_data = (u64*) &gF3dexData;
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gGfxTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE;
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gGfxTask->task.t.dram_stack = &D_80281000;
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gGfxTask->task.t.dram_stack = D_80281000;
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gGfxTask->task.t.dram_stack_size = SP_DRAM_STACK_SIZE8;
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gGfxTask->task.t.output_buff = (u64*) &D_802A7800;
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gGfxTask->task.t.output_buff_size = (u64*) &D_802D7800;
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@ -240,7 +240,7 @@ void func_800A4C40(UnkStruct_D_80178280* arg0) {
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}
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} else {
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D_80161A64 = 0;
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func_8001A55C(&arg0->unk_460[0], 0x1100000B);
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func_8001A55C(&arg0->unk_460[0].x, 0x1100000B);
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}
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}
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}
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@ -336,7 +336,7 @@ void func_800A5338(void) {
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var_s0->obj.rot.y = D_80178310[j].unk_C;
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func_800612B8(&var_s0->unk_1C, var_s0->obj.id);
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if (var_s0->obj.id == 1) {
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var_s0->unk_1C.draw = D_6020760;
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var_s0->unk_1C.drawGfx = D_6020760;
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}
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var_s0++;
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}
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@ -19,10 +19,10 @@ s32 pad_D_EBFBE0_801AD9F0[4] = { 0, 0, 0, 0 };
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//! TODO: Symbols for segmented addresses
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Animation D_EBFBE0_801ADA00[4] = {
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{ 0x0602F8E0, 0x06035024, 0x0602FBAC },
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{ 0x060305C0, 0x060338DC, 0x0603088C },
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{ 0x06031DB8, 0x0603531C, 0x06032084 },
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{ 0x06031120, 0x06036278, 0x060313AC },
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{ (AnimationHeader*) 0x0602F8E0, (AnimationHeader*) 0x06035024, (SkelAnime*) 0x0602FBAC },
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{ (AnimationHeader*) 0x060305C0, (AnimationHeader*) 0x060338DC, (SkelAnime*) 0x0603088C },
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{ (AnimationHeader*) 0x06031DB8, (AnimationHeader*) 0x0603531C, (SkelAnime*) 0x06032084 },
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{ (AnimationHeader*) 0x06031120, (AnimationHeader*) 0x06036278, (SkelAnime*) 0x060313AC },
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};
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u16* D_EBFBE0_801ADA30[5] = {
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@ -1249,7 +1249,7 @@ void func_EBFBE0_8018A644(void) {
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if (D_EBFBE0_801B7BEC == 795) {
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func_8001A838(0x49000014);
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func_8001A55C(&D_EBFBE0_801B84D8, 0x0140001C);
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func_8001A55C(&D_EBFBE0_801B84D8.x, 0x0140001C);
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D_EBFBE0_801B82C0 = 0;
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@ -2033,7 +2033,7 @@ void func_EBFBE0_8018CC30(UnkStruct_D_EBFBE0_801B8294* arg0, s32 arg1, f32 arg2)
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var_a3 = 2;
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}
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func_EBFBE0_8018CD9C(&pos, &arg0[D_EBFBE0_801B8298], D_EBFBE0_801B828C, var_a3);
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func_EBFBE0_8018CD9C(&pos[0], &arg0[D_EBFBE0_801B8298], D_EBFBE0_801B828C, var_a3);
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D_80177978 = pos[0].x;
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D_80177980 = pos[0].y;
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D_80177988 = pos[0].z;
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@ -2450,8 +2450,8 @@ void func_EBFBE0_8018E67C(s32 arg0) {
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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}
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Animation_GetFrameData(D_EBFBE0_801ADA00[arg0].unk_0, sp5C, &sp60);
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Animation_DrawSkeleton(0, D_EBFBE0_801ADA00[arg0].skelanime, &sp60, NULL, NULL, NULL, &gIdentityMatrix);
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Animation_GetFrameData(D_EBFBE0_801ADA00[arg0].unk_0, sp5C, sp60);
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Animation_DrawSkeleton(0, D_EBFBE0_801ADA00[arg0].skelanime, sp60, NULL, NULL, NULL, &gIdentityMatrix);
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if (arg0 == 2) {
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gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
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@ -2515,7 +2515,7 @@ void func_EBFBE0_8018EA78(s32 arg0) {
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Matrix_SetGfxMtx(&gMasterDisp);
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Math_SmoothStepToVec3fArray(sp48, D_EBFBE0_801B86E0[arg0], 1,
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Animation_GetFrameData(D_EBFBE0_801ADA00[arg0].unk_4, sp44, &sp48), 0.2f, 100.0f,
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Animation_GetFrameData(D_EBFBE0_801ADA00[arg0].unk_4, sp44, sp48), 0.2f, 100.0f,
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0.0001f);
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Animation_DrawSkeleton(1, D_EBFBE0_801ADA00[arg0].skelanime, D_EBFBE0_801B86E0[arg0], func_EBFBE0_8018EDC8, NULL,
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&arg0, &gIdentityMatrix);
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@ -3350,7 +3350,7 @@ void func_EBFBE0_801918FC(void) {
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}
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void func_EBFBE0_801919C4(u16** arg0, s32 arg1) {
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D_80178720 = (s32) arg0;
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D_80178720 = arg0;
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D_80178724 = 0;
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D_80178308 = arg0[D_80178724];
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D_80177D68 = arg1;
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