diff --git a/.vscode/settings.json b/.vscode/settings.json index bbad84ff..4fbfb91d 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -45,7 +45,7 @@ "cstdlib": "c", "typeinfo": "c", "sym_addrs_funcs": "c", - "*.txt": "c", + "*.txt": "plaintext", "fox_title.h": "c", "prevent_bss_reordering.h": "c", "fox_map.h": "c", diff --git a/assets/yaml/us/ast_andross.yaml b/assets/yaml/us/ast_andross.yaml index 01c7f267..673b0167 100644 --- a/assets/yaml/us/ast_andross.yaml +++ b/assets/yaml/us/ast_andross.yaml @@ -176,7 +176,7 @@ D_ANDROSS_C033D98: {type: SF64:ANIM, offset: 0xC033D98, symbol: D_ANDROSS_C033D98} D_ANDROSS_C035110: - {type: SF64:ENV_SETTINGS, offset: 0xC035110, symbol: D_ANDROSS_C035110} + {type: SF64:ENVIRONMENT, offset: 0xC035110, symbol: D_ANDROSS_C035110} D_ANDROSS_C035154: {type: SF64:OBJECT_INIT, offset: 0xC035154, symbol: D_ANDROSS_C035154} diff --git a/assets/yaml/us/ast_aquas.yaml b/assets/yaml/us/ast_aquas.yaml index e72f5b0c..4a3032bc 100644 --- a/assets/yaml/us/ast_aquas.yaml +++ b/assets/yaml/us/ast_aquas.yaml @@ -645,10 +645,10 @@ D_AQ_602E028: { type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x602E028, symbol: D_AQ_602E028 } D_AQ_602E540: - { type: SF64:ENV_SETTINGS, offset: 0x602E540, symbol: D_AQ_602E540 } + { type: SF64:ENVIRONMENT, offset: 0x602E540, symbol: D_AQ_602E540 } D_AQ_602E584: - { type: SF64:ENV_SETTINGS, offset: 0x602E584, symbol: D_AQ_602E584 } + { type: SF64:ENVIRONMENT, offset: 0x602E584, symbol: D_AQ_602E584 } D_AQ_602E584: { type: SF64:OBJECT_INIT, offset: 0x602E5C8, symbol: D_AQ_602E5C8 } diff --git a/assets/yaml/us/ast_area_6.yaml b/assets/yaml/us/ast_area_6.yaml index 097776ca..100e6e03 100644 --- a/assets/yaml/us/ast_area_6.yaml +++ b/assets/yaml/us/ast_area_6.yaml @@ -220,7 +220,7 @@ D_A6_6022F20: { type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06022F20, symbol: D_A6_6022F20 } D_A6_6023F20: - { type: SF64:ENV_SETTINGS, offset: 0x6023F20, symbol: D_A6_6023F20} + { type: SF64:ENVIRONMENT, offset: 0x6023F20, symbol: D_A6_6023F20} D_A6_6023F64: { type: SF64:OBJECT_INIT, offset: 0x6023F64, symbol: D_A6_6023F64} @@ -244,7 +244,7 @@ D_A6_6028578: { type: SF64:HITBOX, offset: 0x6028578, symbol: D_A6_6028578 } D_A6_6028760: - { type: SF64:ENV_SETTINGS, offset: 0x6028760, symbol: D_A6_6028760} + { type: SF64:ENVIRONMENT, offset: 0x6028760, symbol: D_A6_6028760} D_A6_60287A4: { type: SF64:OBJECT_INIT, offset: 0x60287A4, symbol: D_A6_60287A4} diff --git a/assets/yaml/us/ast_bolse.yaml b/assets/yaml/us/ast_bolse.yaml index 9a00e883..78e5c128 100644 --- a/assets/yaml/us/ast_bolse.yaml +++ b/assets/yaml/us/ast_bolse.yaml @@ -167,7 +167,7 @@ D_BO_600F728: { type: TEXTURE, format: RGBA16, offset: 0x0600F728, width: 32, height: 32, ctype: u16, symbol: D_BO_600F728 } D_BO_600FF30: - { type: SF64:ENV_SETTINGS, offset: 0x600FF30, symbol: D_BO_600FF30 } + { type: SF64:ENVIRONMENT, offset: 0x600FF30, symbol: D_BO_600FF30 } D_BO_600FF74: { type: SF64:OBJECT_INIT, offset: 0x600FF74, symbol: D_BO_600FF74 } diff --git a/assets/yaml/us/ast_corneria.yaml b/assets/yaml/us/ast_corneria.yaml index e63d263b..cec3e86c 100644 --- a/assets/yaml/us/ast_corneria.yaml +++ b/assets/yaml/us/ast_corneria.yaml @@ -433,7 +433,7 @@ D_CO_6036D58: { type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 32, offset: 0x06036D58, symbol: D_CO_6036D58 } D_CO_6037160: - { type: SF64:ENV_SETTINGS, offset: 0x6037160, symbol: D_CO_6037160 } + { type: SF64:ENVIRONMENT, offset: 0x6037160, symbol: D_CO_6037160 } D_CO_60371A4: { type: SF64:OBJECT_INIT, offset: 0x60371A4, symbol: D_CO_60371A4 } diff --git a/assets/yaml/us/ast_fortuna.yaml b/assets/yaml/us/ast_fortuna.yaml index 3c19cbff..2c33e207 100644 --- a/assets/yaml/us/ast_fortuna.yaml +++ b/assets/yaml/us/ast_fortuna.yaml @@ -144,7 +144,7 @@ D_FO_600DA88: { type: TEXTURE, format: RGBA16, width: 64, height: 32, offset: 0x600DA88, ctype: u16, symbol: D_FO_600DA88 } D_FO_600EA90: - { type: SF64:ENV_SETTINGS, offset: 0x600EA90, symbol: D_FO_600EA90 } + { type: SF64:ENVIRONMENT, offset: 0x600EA90, symbol: D_FO_600EA90 } D_FO_600EAD4: { type: SF64:OBJECT_INIT, offset: 0x600EAD4, symbol: D_FO_600EAD4 } diff --git a/assets/yaml/us/ast_katina.yaml b/assets/yaml/us/ast_katina.yaml index ff3851d5..ddacbdd3 100644 --- a/assets/yaml/us/ast_katina.yaml +++ b/assets/yaml/us/ast_katina.yaml @@ -162,7 +162,7 @@ D_KA_6010780: { type: GFX, offset: 0x6010780, symbol: D_KA_6010780 } D_KA_6011000: - { type: SF64:ENV_SETTINGS, offset: 0x6011000, symbol: D_KA_6011000 } + { type: SF64:ENVIRONMENT, offset: 0x6011000, symbol: D_KA_6011000 } D_KA_6011044: { type: SF64:OBJECT_INIT, offset: 0x6011044, symbol: D_KA_6011044 } diff --git a/assets/yaml/us/ast_macbeth.yaml b/assets/yaml/us/ast_macbeth.yaml index 3bef80ff..20650095 100644 --- a/assets/yaml/us/ast_macbeth.yaml +++ b/assets/yaml/us/ast_macbeth.yaml @@ -722,7 +722,7 @@ D_MA_6030C50: {type: GFX, offset: 0x6030C50, symbol: D_MA_6030C50} D_MA_6030E30: - {type: SF64:ENV_SETTINGS, offset: 0x6030E30, symbol: D_MA_6030E30} + {type: SF64:ENVIRONMENT, offset: 0x6030E30, symbol: D_MA_6030E30} D_MA_6030E74: {type: SF64:TRIANGLE, count: 2, offset: 0x6030E74, symbol: D_MA_6030E74, mesh_symbol: D_MA_OFFSET} diff --git a/assets/yaml/us/ast_meteo.yaml b/assets/yaml/us/ast_meteo.yaml index f5f2e485..16a3ac8b 100644 --- a/assets/yaml/us/ast_meteo.yaml +++ b/assets/yaml/us/ast_meteo.yaml @@ -272,7 +272,7 @@ D_ME_6026CC4: { type: SF64:OBJECT_INIT, offset: 0x6026CC4, symbol: D_ME_6026CC4 } D_ME_6026C80: - { type: SF64:ENV_SETTINGS, offset: 0x6026C80, symbol: D_ME_6026C80 } + { type: SF64:ENVIRONMENT, offset: 0x6026C80, symbol: D_ME_6026C80 } D_ME_602B148: { type: SF64:OBJECT_INIT, offset: 0x602B148, symbol: D_ME_602B148 } diff --git a/assets/yaml/us/ast_sector_x.yaml b/assets/yaml/us/ast_sector_x.yaml index ee45e5d0..2f2d2754 100644 --- a/assets/yaml/us/ast_sector_x.yaml +++ b/assets/yaml/us/ast_sector_x.yaml @@ -227,7 +227,7 @@ D_SX_6029918: { type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x029918, symbol: D_SX_6029918 } D_SX_602A120: - { type: SF64:ENV_SETTINGS, offset: 0x602A120, symbol: D_SX_602A120 } + { type: SF64:ENVIRONMENT, offset: 0x602A120, symbol: D_SX_602A120 } D_SX_602A164: { type: SF64:OBJECT_INIT, count: 1026, offset: 0x602A164, symbol: D_SX_602A164 } diff --git a/assets/yaml/us/ast_sector_y.yaml b/assets/yaml/us/ast_sector_y.yaml index e4929929..8ca9f1ef 100644 --- a/assets/yaml/us/ast_sector_y.yaml +++ b/assets/yaml/us/ast_sector_y.yaml @@ -294,7 +294,7 @@ D_SY_602D238: { type: TEXTURE, ctype: u16, format: RGBA16, width: 8, height: 16, offset: 0x0602D238, symbol: D_SY_602D238 } D_SY_602E4B0: - { type: SF64:ENV_SETTINGS, offset: 0x602E4B0, symbol: D_SY_602E4B0 } + { type: SF64:ENVIRONMENT, offset: 0x602E4B0, symbol: D_SY_602E4B0 } D_SY_602E4F4: { type: SF64:OBJECT_INIT, offset: 0x602E4F4, symbol: D_SY_602E4F4 } diff --git a/assets/yaml/us/ast_sector_z.yaml b/assets/yaml/us/ast_sector_z.yaml index 3abdb8cd..bd532e3f 100644 --- a/assets/yaml/us/ast_sector_z.yaml +++ b/assets/yaml/us/ast_sector_z.yaml @@ -149,7 +149,7 @@ D_SZ_6006E50: { type: SF64:SKELETON, offset: 0x6006E50, symbol: D_SZ_6006E50 } D_SZ_6006E70: - { type: SF64:ENV_SETTINGS, offset: 0x6006E70, symbol: D_SZ_6006E70 } + { type: SF64:ENVIRONMENT, offset: 0x6006E70, symbol: D_SZ_6006E70 } D_SZ_6006EB4: { type: SF64:OBJECT_INIT, offset: 0x6006EB4, symbol: D_SZ_6006EB4 } diff --git a/assets/yaml/us/ast_solar.yaml b/assets/yaml/us/ast_solar.yaml index 328f9724..3e2cee43 100644 --- a/assets/yaml/us/ast_solar.yaml +++ b/assets/yaml/us/ast_solar.yaml @@ -203,7 +203,7 @@ D_SO_601E1E8: { type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x601E1E8, symbol: D_SO_601E1E8} D_SO_601F1F0: - { type: SF64:ENV_SETTINGS, offset: 0x601F1F0, symbol: D_SO_601F1F0} + { type: SF64:ENVIRONMENT, offset: 0x601F1F0, symbol: D_SO_601F1F0} D_SO_601F234: { type: SF64:OBJECT_INIT, offset: 0x601F234, symbol: D_SO_601F234} diff --git a/assets/yaml/us/ast_titania.yaml b/assets/yaml/us/ast_titania.yaml index 8973854c..63bf8435 100644 --- a/assets/yaml/us/ast_titania.yaml +++ b/assets/yaml/us/ast_titania.yaml @@ -71,7 +71,7 @@ D_TI_6004C00: {type: TEXTURE, format: IA8, ctype: u8, width: 32, height: 32, offset: 0x6004C00, symbol: D_TI_6004C00} D_TI_6005000: - {type: SF64:ENV_SETTINGS, offset: 0x6005000, symbol: D_TI_6005000} + {type: SF64:ENVIRONMENT, offset: 0x6005000, symbol: D_TI_6005000} D_TI_600631C: {type: SF64:SCRIPT, offset: 0x600631C, symbol: D_TI_600631C} diff --git a/assets/yaml/us/ast_training.yaml b/assets/yaml/us/ast_training.yaml index bf9795eb..3a064e81 100644 --- a/assets/yaml/us/ast_training.yaml +++ b/assets/yaml/us/ast_training.yaml @@ -65,7 +65,7 @@ D_TR_60069D8: { type: TEXTURE, format: RGBA16, offset: 0x060069D8, width: 8, height: 8, ctype: u16, symbol: D_TR_60069D8 } D_TR_6006A60: - { type: SF64:ENV_SETTINGS, offset: 0x6006A60, symbol: D_TR_6006A60 } + { type: SF64:ENVIRONMENT, offset: 0x6006A60, symbol: D_TR_6006A60 } D_TR_6006AA4: { type: SF64:OBJECT_INIT, offset: 0x6006AA4, symbol: D_TR_6006AA4 } diff --git a/assets/yaml/us/ast_venom_1.yaml b/assets/yaml/us/ast_venom_1.yaml index ea462404..96722e97 100644 --- a/assets/yaml/us/ast_venom_1.yaml +++ b/assets/yaml/us/ast_venom_1.yaml @@ -113,7 +113,7 @@ D_VE1_6007D90: { type: GFX, offset: 0x6007D90, symbol: D_VE1_6007D90 } D_VE1_6007E30: - { type: SF64:ENV_SETTINGS, offset: 0x6007E30, symbol: D_VE1_6007E30 } + { type: SF64:ENVIRONMENT, offset: 0x6007E30, symbol: D_VE1_6007E30 } D_VE1_6007E74: { type: SF64:OBJECT_INIT, offset: 0x6007E74, symbol: D_VE1_6007E74 } diff --git a/assets/yaml/us/ast_venom_2.yaml b/assets/yaml/us/ast_venom_2.yaml index c7aa4b27..26d37d60 100644 --- a/assets/yaml/us/ast_venom_2.yaml +++ b/assets/yaml/us/ast_venom_2.yaml @@ -187,7 +187,7 @@ D_VE2_60149D0: { type: SF64:SKELETON, offset: 0x60149D0, symbol: D_VE2_60149D0 } D_VE2_6014D50: - { type: SF64:ENV_SETTINGS, offset: 0x6014D50, symbol: D_VE2_6014D50 } + { type: SF64:ENVIRONMENT, offset: 0x6014D50, symbol: D_VE2_6014D50 } D_VE2_6014D94: { type: SF64:OBJECT_INIT, offset: 0x6014D94, symbol: D_VE2_6014D94 } diff --git a/assets/yaml/us/ast_versus.yaml b/assets/yaml/us/ast_versus.yaml index 199cd473..f5961866 100644 --- a/assets/yaml/us/ast_versus.yaml +++ b/assets/yaml/us/ast_versus.yaml @@ -684,13 +684,13 @@ D_versus_302D568: {type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x302D568, symbol: D_versus_302D568 } D_versus_302DD70: - { type: SF64:ENV_SETTINGS, offset: 0x302DD70, symbol: D_versus_302DD70} + { type: SF64:ENVIRONMENT, offset: 0x302DD70, symbol: D_versus_302DD70} D_versus_302DDB4: - { type: SF64:ENV_SETTINGS, offset: 0x302DDB4, symbol: D_versus_302DDB4} + { type: SF64:ENVIRONMENT, offset: 0x302DDB4, symbol: D_versus_302DDB4} D_versus_302DDF8: - { type: SF64:ENV_SETTINGS, offset: 0x302DDF8, symbol: D_versus_302DDF8} + { type: SF64:ENVIRONMENT, offset: 0x302DDF8, symbol: D_versus_302DDF8} D_versus_302DE3C: { type: SF64:OBJECT_INIT, offset: 0x302DE3C, symbol: D_versus_302DE3C} diff --git a/assets/yaml/us/ast_zoness.yaml b/assets/yaml/us/ast_zoness.yaml index 7cc4e5c7..9a7e21ee 100644 --- a/assets/yaml/us/ast_zoness.yaml +++ b/assets/yaml/us/ast_zoness.yaml @@ -487,7 +487,7 @@ D_ZO_6025F98: { type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6025F98, symbol: D_ZO_6025F98} D_ZO_60266D0: - { type: SF64:ENV_SETTINGS, offset: 0x60266D0, symbol: D_ZO_60266D0} + { type: SF64:ENVIRONMENT, offset: 0x60266D0, symbol: D_ZO_60266D0} D_ZO_6026714: { type: SF64:OBJECT_INIT, offset: 0x6026714, symbol: D_ZO_6026714} diff --git a/include/context.h b/include/context.h index cae98592..4d0f0b4f 100644 --- a/include/context.h +++ b/include/context.h @@ -8,14 +8,14 @@ extern s32 gSceneId; extern s32 gSceneSetup; -extern s32 D_ctx_80177824; // some sort of flag -extern s32 D_ctx_8017782C; // some sort of flag. all range related? +extern s32 D_ctx_80177824; +extern s32 D_ctx_8017782C; extern GameState gGameState; -extern s32 gNextGameStateTimer; // next game state timer? -extern s32 gVsItemSpawnTimer; // timer for vs item spawn +extern s32 gNextGameStateTimer; +extern s32 gVsItemSpawnTimer; extern OptionState gOptionMenuStatus; -extern s32 gPlayState; // pause-related state -extern s32 D_ctx_80177868; // some sort of state. pause-related? +extern s32 gPlayState; +extern s32 D_ctx_80177868; extern LevelMode gLevelMode; extern DrawMode gDrawMode; extern s32 gPlayerNum; @@ -24,7 +24,7 @@ extern s32 gTeamShields[6]; extern s32 gSavedTeamShields[6]; extern s32 gPrevPlanetSavedTeamShields[6]; extern s32 gTeamDamage[6]; -extern u8 gMissionStatus; // next planet path +extern u8 gMissionStatus; extern f32 gGroundHeight; extern f32 D_ctx_80177950; extern f32 D_ctx_80177968; @@ -44,37 +44,37 @@ extern s32 gCsFrameCount; extern u8 D_ctx_80177A98; extern u8 D_ctx_80177AB0; extern u8 gAqDrawMode; -extern s32 D_ctx_80177AE0; +extern s32 gTitleState; extern s32 gMainController; -extern s32 D_ctx_80177B40; +extern s32 gMapState; extern s32 gMissionNumber; extern s32 gMissionTeamStatus[7]; extern s32 gMissionHitCount[7]; extern PlanetId gMissionPlanet[7]; extern s32 gMissionMedal[7]; -extern s32 gPlanetPathStatus[]; // overruns D_ctx_80177C30? +extern s32 gPlanetPathStatus[]; extern s32 gPrevPlanetTeamShields[6]; extern s32 D_ctx_80177C58[6]; extern u8 gOptionSoundMode; extern s32 gVolumeSettings[3]; extern u16 gBgmSeqId; extern u8 gLevelType; -extern s32 D_ctx_80177CA0; +extern s32 gSavedObjectLoadIndex; extern UNK_TYPE F_80177CA8; extern f32 D_ctx_80177CB0; extern UNK_TYPE F_80177CB8; -extern f32 D_ctx_80177CC0; +extern f32 gWaterLevel; extern f32 D_ctx_80177CC8; extern f32 D_ctx_80177CE8; extern f32 D_ctx_80177D08; extern f32 D_ctx_80177D20; -extern f32 D_ctx_80177D38; -extern f32 D_ctx_80177D50; -extern f32 D_ctx_80177D68; +extern f32 gRadioPortraitScaleY; +extern f32 gRadioTextBoxScaleY; +extern f32 gRadioMsgRadioId; extern UNK_TYPE F_80177D80; extern UNK_TYPE F_80177DE8; extern s32 gGameFrameCount; -extern s32 D_ctx_80177DC8; +extern s32 gObjectLoadIndex; extern s32 gPrevEventActorIndex; extern s32 D_ctx_80177E78; extern s32 gRingPassCount; @@ -88,47 +88,47 @@ extern s32 gBossActive; extern s32 D_ctx_8017828C; extern s32 D_ctx_80178294; extern s32 gRadioState; -extern s32 D_ctx_801782A4; -extern s32 D_Timer_801782AC; -extern s32 D_Timer_801782B4; +extern s32 gCurrentRadioPortrait; +extern s32 gRadioStateTimer; +extern s32 gRadioMouthTimer; extern s32 D_ctx_801782C0; extern s32 D_ctx_801782C8; extern s32 D_ctx_801782D0; -extern s32 D_ctx_801782D8; +extern s32 gRadioMsgCharIndex; extern UNK_TYPE F_801782E0; -extern s32 D_ctx_801782E8; +extern s32 gRadioMsgId; extern UNK_TYPE F_801782F0; -extern s32 D_ctx_801782F8; -extern s32 D_ctx_80178300; -extern u16* D_ctx_80178308; +extern s32 gMsgCharIsPrinting; +extern s32 gHideRadio; +extern u16* gRadioMsg; extern ObjectInit* gLevelObjects; extern s32 gFogRed; extern s32 gFogGreen; extern s32 gFogBlue; extern s32 gFogAlpha; -extern s32 gFillScreenAlpha; // alpha something -extern s32 gFillScreenRed; // red something -extern s32 gFillScreenGreen; // green something -extern s32 gFillScreenBlue; // blue something -extern s32 gFillScreenAlphaTarget; // alpha target -extern s32 gFillScreenAlphaStep; // alpha step -extern s32 gLight3R; // 2 lights second color +extern s32 gFillScreenAlpha; +extern s32 gFillScreenRed; +extern s32 gFillScreenGreen; +extern s32 gFillScreenBlue; +extern s32 gFillScreenAlphaTarget; +extern s32 gFillScreenAlphaStep; +extern s32 gLight3R; extern s32 gLight3G; extern s32 gLight3B; -extern f32 gLight3Brightness; // 2 lights second color brightness -extern f32 gLight3x; // Vec3f? +extern f32 gLight3Brightness; +extern f32 gLight3x; extern f32 gLight3y; extern f32 gLight3z; extern s32 gFadeoutType; -extern u32 gPlayerGlareAlphas[4]; // player alphas -extern s32 gPlayerGlareReds[4]; // player reds -extern s32 gPlayerGlareGreens[4]; // player greens -extern s32 gPlayerGlareBlues[4]; // player blues +extern u32 gPlayerGlareAlphas[4]; +extern s32 gPlayerGlareReds[4]; +extern s32 gPlayerGlareGreens[4]; +extern s32 gPlayerGlareBlues[4]; extern s32 D_ctx_801783C0[4]; -extern f32 gSunViewX; // something x translate -extern f32 gSunViewY; // something y translate -extern s32 gFogNear; //near -extern s32 gFogFar; //far +extern f32 gSunViewX; +extern f32 gSunViewY; +extern s32 gFogNear; +extern s32 gFogFar; extern UNK_TYPE F_801783E0[12]; extern s32 gStarCount; extern f32 gStarWarpDistortion; @@ -160,36 +160,36 @@ extern f32 D_ctx_8017849C; extern f32 D_ctx_801784A0; extern s32 D_ctx_801784A4; extern UNK_TYPE F_801784A8; -extern s32 D_ctx_801784AC; +extern GroundType gGroundType; extern UNK_TYPE F_801784B0; extern UNK_TYPE F_801784B4; -extern f32 D_ctx_801784B8; // effective Vec3f -extern f32 D_ctx_801784BC; -extern f32 D_ctx_801784C0; -extern f32 D_ctx_801784C4; // effective Vec3f -extern f32 D_ctx_801784C8; -extern f32 D_ctx_801784CC; -extern f32 D_ctx_801784D0; // effective Vec3f -extern f32 D_ctx_801784D4; -extern f32 D_ctx_801784D8; -extern s32 gLight1x; // Vec3i light direction +extern f32 gLight1xRot; +extern f32 gLight1yRot; +extern f32 gLight1zRot; +extern f32 gLight1xRotTarget; +extern f32 gLight1yRotTarget; +extern f32 gLight1zRotTarget; +extern f32 gEnvLightxRot; +extern f32 gEnvLightyRot; +extern f32 gEnvLightzRot; +extern s32 gLight1x; extern s32 gLight1y; extern s32 gLight1z; -extern f32 D_ctx_801784E8; -extern f32 D_ctx_801784EC; // effective Vec3f? -extern f32 D_ctx_801784F0; -extern f32 D_ctx_801784F4; -extern f32 D_ctx_801784F8; // effective Vec3f -extern f32 D_ctx_801784FC; -extern f32 D_ctx_80178500; -extern s32 gLight2x; // Vec3i light direction alternate +extern f32 gLight1rotStep; +extern f32 gLight2xRot; +extern f32 gLight2yRot; +extern f32 gLight2zRot; +extern f32 gLight2xRotTarget; +extern f32 gLight2yRotTarget; +extern f32 gLight2zRotTarget; +extern s32 gLight2x; extern s32 gLight2y; extern s32 gLight2z; -extern f32 D_ctx_80178510; +extern f32 gLight2rotStep; extern UNK_TYPE F_801784514; extern UNK_TYPE F_801784518; extern UNK_TYPE F_80178451C; -extern f32 D_ctx_80178520; // effective Vec3f +extern f32 D_ctx_80178520; extern f32 D_ctx_80178524; extern f32 D_ctx_80178528; extern UNK_TYPE F_80178452C; @@ -197,29 +197,29 @@ extern UNK_TYPE F_801784530; extern UNK_TYPE F_801784534; extern f32 D_ctx_80178538; extern f32 D_ctx_8017853C; -extern s32 D_ctx_80178540; +extern s32 gLight2colorStep; extern s32 D_ctx_80178544; -extern s32 gLight1R; // Color32 light color 1 +extern s32 gLight1R; extern s32 gLight1G; extern s32 gLight1B; -extern s32 gAmbientR; // Color32 ambient color +extern s32 gAmbientR; extern s32 gAmbientG; extern s32 gAmbientB; extern UNK_TYPE F_801784560; -extern s32 gLight2R; // Color32 light color 2 +extern s32 gLight2R; extern s32 gLight2G; extern s32 gLight2B; -extern s32 D_ctx_80178570; // Color32 light color 2 modifier? -extern s32 D_ctx_80178574; -extern s32 D_ctx_80178578; -extern s32 D_ctx_80161A70; // Color32? +extern s32 gLight2RTarget; +extern s32 gLight2GTarget; +extern s32 gLight2BTarget; +extern s32 D_ctx_80161A70; extern s32 D_ctx_80161A74; extern s32 D_ctx_80161A78; extern s32 D_ctx_80161A7C; extern s32 D_ctx_80161A80; extern s32 D_ctx_80161A84; -extern s32 gGroundType; -extern s32 gSavedGroundType; +extern s32 gGroundSurface; +extern s32 gSavedGroundSurface; extern u8 gGoldRingCount[4]; extern u8 D_ctx_80161A94[4]; extern s32 gHitCount; @@ -245,26 +245,26 @@ extern f32 gActor194zPos[2][100]; extern f32 gActor194xRot[2][100]; extern f32 gActor194yRot[2][100]; extern f32 gActor194zRot[2][100]; -extern u16 gEnemyShotSpeed; // enemy shot speed? -extern u8 gShowLevelClearStatusScreen; // show level complete status overlay -extern s32 gLevelStartStatusScreenTimer; // level clear related -extern s32 gLevelClearScreenTimer; // timer for mission accomplished scrren +extern u16 gEnemyShotSpeed; +extern u8 gShowLevelClearStatusScreen; +extern s32 gLevelStartStatusScreenTimer; +extern s32 gLevelClearScreenTimer; extern s32 gBossHealthBar; -extern s32 D_ctx_80177850; // bonus text related. set to 15 but never read +extern s32 D_ctx_80177850; extern s32 D_ctx_80177858[4]; extern s32 gPlayerForms[4]; extern s32 gHandicap[4]; extern VsStage gVersusStage; -extern s32 D_ctx_801778A4; -extern s32 D_ctx_801778AC; -extern s32 D_ctx_801778C8; +extern s32 gVsPointsToWin; +extern s32 gVsMatchType; +extern s32 gVsTimeTrialLimit; extern bool gVersusMode; extern u16 gBoostButton[4]; extern u16 gBrakeButton[4]; extern u16 gShootButton[4]; extern u16 gBombButton[4]; extern f32 D_ctx_80177958[4]; -extern s32 D_ctx_8017796C; +extern s32 gTeamLowHealthMsgTimer; extern OSContPad* gInputHold; extern OSContPad* gInputPress; extern u8* gControllerRumble; @@ -305,10 +305,10 @@ extern s32 gStarWolfTeamAlive[6]; extern s32 gSavedStarWolfTeamAlive[6]; extern s32 gRightWingHealth[4]; extern s32 gLeftWingHealth[4]; -extern s32 D_ctx_80177D40[4]; -extern s32 D_ctx_80177D58[4]; -extern s32 D_ctx_80177D70[4]; -extern s32 D_ctx_80177D88[4]; +extern s32 gRightWingFlashTimer[4]; +extern s32 gLeftWingFlashTimer[4]; +extern s32 gRightWingDebrisTimer[4]; +extern s32 gLeftWingDebrisTimer[4]; extern s32 gBombCount[4]; extern s32 D_ctx_80177DB8[4]; extern s32 D_ctx_80177DD0[4][10]; diff --git a/include/functions.h b/include/functions.h index 21176863..999d12d4 100644 --- a/include/functions.h +++ b/include/functions.h @@ -46,20 +46,20 @@ void Background_DrawPartialStarfield(s32, s32); void Background_DrawBackdrop(void); void Background_DrawSun(void); void Background_DrawLensFlare(void); -void func_bg_80040CDC(void); +void Background_dummy_80040CDC(void); void Background_DrawGround(void); void func_bg_80042D38(void); // fox_boss -void func_boss_80042EC0(Boss* boss); +void Boss_AwardBonus(Boss* boss); void Boss299_Init(Boss* boss); void Boss299_Update(Boss* boss); void Boss299_Draw(Boss* boss); void Boss300_Init(Boss* boss); void Boss300_Update(Boss* boss); void Boss300_Draw(Boss* boss); -void func_boss_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); -void func_boss_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3); +void Boss_SpawnActor189(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); +void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos); // fox_tank void func_tank_80043468(Player* player); @@ -388,7 +388,7 @@ void func_hud_800869A0(f32, f32, s32, f32, s32, s32); void func_hud_80087530(f32, f32, s32); void func_hud_800884E4(void); void func_hud_80088564(void); -void func_hud_8008865C(void); +void HUD_DrawStatusScreens(void); s32 func_hud_8008AC54(s32); void func_hud_8008AD94(void); void func_hud_8008B5B0(f32 x, f32 y); @@ -399,14 +399,14 @@ void func_hud_8008C390(f32, f32, f32, s32); void func_hud_8008C5C8(f32, f32, f32, s32); void func_hud_8008C6F4(s32, s32); s32 func_hud_8008BCBC(s32); -void func_hud_8008CA44(void); -s32 func_hud_8008CB8C(void); +void HUD_DrawEdgeArrows(void); +s32 HUD_dummy_8008CB8C(void); void func_hud_8008D0DC(f32, f32, f32, f32, f32); -void func_hud_8008DE68(void); +void HUD_DrawBossHealth(void); void func_hud_8008E51C(s32* , f32); void func_hud_8008E9EC(f32, f32); void func_hud_8008EA14(f32, f32); -void func_hud_8008FA84(void); +void HUD_Draw(void); void func_hud_8008FE78(Boss*); void func_hud_8008FFF0(Boss*, s32); s32 func_hud_80090200(Boss* boss); @@ -493,8 +493,8 @@ bool func_play_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, void Scenery360_Initialize(Scenery360*); // fox_versus -s32 func_versus_800C1E9C(void); -void func_versus_800C1ED4(void); +s32 Versus_Main(void); +void Versus_Draw(void); void Versus_StartMatch(void); void func_versus_800C2190(void); void func_versus_800C26C8(void); diff --git a/include/i4.h b/include/i4.h index ee344aad..76bb4bca 100644 --- a/include/i4.h +++ b/include/i4.h @@ -20,17 +20,17 @@ void SectorZ_LevelComplete(Player*); void SectorZ_8019DD20(Actor*); void OvlI4_CallFunction(u32, void*); -void Fortuna_80187960(Actor*); +void Fortuna_UpdateEvents(Actor*); void Fortuna_8018BA2C(void); void Bolse_UpdateEventHandler(Actor*); void Bolse_80191ED8(void); void Bolse_DrawDynamicGround(void); void Katina_Boss316_Init(Boss *); -void Katina_80198594(Actor*); +void Katina_UpdateEvents(Actor*); void Katina_80198930(void); void SectorZ_80199900(Actor *, s32); void SectorZ_Missile_Update(Actor*); -void SectorZ_8019AB8C(Actor*); +void SectorZ_UpdateEvents(Actor*); void SectorZ_8019EA68(void); void Fortuna_80188AD0(Actor*); diff --git a/include/i6.h b/include/i6.h index c2b998bf..7ef81803 100644 --- a/include/i6.h +++ b/include/i6.h @@ -31,7 +31,7 @@ void Andross_8018BDD8(void); void Andross_8018C390(Player*); void Andross_Boss320_Init(Boss *); void Andross_801961AC(void); -void Venom2_80196314(Actor*); +void Venom2_UpdateEvents(Actor*); void Venom2_80196968(void); void SectorY_Boss314_Init(Boss *); void SectorY_Actor204_Update(Actor*); diff --git a/include/prevent_context_reordering.h b/include/prevent_context_reordering.h index 31026d79..968253ae 100644 --- a/include/prevent_context_reordering.h +++ b/include/prevent_context_reordering.h @@ -1,13 +1,13 @@ #ifndef PREVENT_CONTEXT_REORDERING_H #define PREVENT_CONTEXT_REORDERING_H -extern int Dummyhalf; +// extern int Dummyhalf; // struct Dummy0 {int x;}; // struct Dummy1 {int x;}; // struct Dummy2 {int x;}; // struct Dummy3 {int x;}; // struct Dummy4 {int x;}; -struct Dummy5 {int x;}; +// struct Dummy5 {int x;}; struct Dummy6 {int x;}; struct Dummy7 {int x;}; struct Dummy8 {int x;}; diff --git a/include/sf64audio_external.h b/include/sf64audio_external.h index db903add..9d9bd265 100644 --- a/include/sf64audio_external.h +++ b/include/sf64audio_external.h @@ -185,7 +185,7 @@ void Audio_PlayBgm(u16 seqId); // used by sys or related void AudioLoad_Init(void); -void func_80016A50(void); +void Audio_dummy_80016A50(void); void Audio_InitSounds(void); void Audio_Update(void); SPTask* AudioThread_CreateTask(void); diff --git a/include/sf64event.h b/include/sf64event.h index 1516f3f8..0b292dd1 100644 --- a/include/sf64event.h +++ b/include/sf64event.h @@ -81,7 +81,7 @@ #define EVENT_CLEAR_TRIGGER(cmd) EVENT_SET_TRIGGER(EVC_NONE, cmd) #define EVENT_LOOP(count, cmd) EVENT_CMD(EVOP_LOOP, cmd, count) #define EVENT_GOTO(cmd) EVENT_LOOP(0, cmd) -#define EVENT_SET_GROUND(type) EVENT_CMD(EVOP_SET_GROUND, 0, type) +#define EVENT_SET_SURFACE(type) EVENT_CMD(EVOP_SET_SURFACE, 0, type) #define EVENT_DROP_ITEM(item) EVENT_CMD(EVOP_DROP_ITEM, 0, item) #define EVENT_ADD_TO_GROUP(num, flags) EVENT_CMD(EVOP_ADD_TO_GROUP, flags, num) #define EVENT_SET_REVERB(reverb) EVENT_CMD(EVOP_SET_REVERB, 0, reverb) @@ -154,7 +154,7 @@ typedef enum EventOpcode { /* 113 */ EVOP_ADD_TO_GROUP, /* 116 */ EVOP_DROP_ITEM = 116, /* 118 */ EVOP_SET_REVERB = 118, - /* 119 */ EVOP_SET_GROUND, + /* 119 */ EVOP_SET_SURFACE, /* 120 */ EVOP_PLAY_MSG, /* 121 */ EVOP_DAMAGE_TEAM, /* 122 */ EVOP_STOP_BGM, diff --git a/include/sf64level.h b/include/sf64level.h index f1f03a4a..b2195947 100644 --- a/include/sf64level.h +++ b/include/sf64level.h @@ -5,22 +5,22 @@ #define SAVE_SLOT_VENOM_1 14 #define SAVE_SLOT_VENOM_2 15 -typedef enum { +typedef enum LevelType { /* 0 */ LEVELTYPE_PLANET, /* 1 */ LEVELTYPE_SPACE, /* 2 */ LEVELTYPE_UNK2, /* 3 */ LEVELTYPE_UNK3, } LevelType; -typedef enum { +typedef enum MissionStatus { /* 0 */ MISSION_COMPLETE, /* 1 */ MISSION_ACCOMPLISHED, /* 2 */ MISSION_WARP, } MissionStatus; -typedef struct { +typedef struct Environment { /* 0x00 */ s32 type; - /* 0x04 */ s32 unk_04; + /* 0x04 */ s32 unk04; /* 0x08 */ u16 bgColor; /* 0x0A */ u16 seqId; /* 0x0C */ s32 fogR; @@ -28,14 +28,29 @@ typedef struct { /* 0x14 */ s32 fogB; /* 0x18 */ s32 fogN; /* 0x1C */ s32 fogF; - /* 0x20 */ Vec3f unk_20; + /* 0x20 */ Vec3f lightDir; /* 0x2C */ s32 lightR; /* 0x30 */ s32 lightG; /* 0x34 */ s32 lightB; /* 0x38 */ s32 ambR; /* 0x3C */ s32 ambG; /* 0x40 */ s32 ambB; -} EnvSettings; // size = 0x44 +} Environment; // size = 0x44 + +typedef enum GroundType { + /* 0 */ GROUND_0, + /* 1 */ GROUND_1, + /* 2 */ GROUND_2, + /* 3 */ GROUND_3, + /* 4 */ GROUND_4, + /* 5 */ GROUND_5, + /* 6 */ GROUND_6, + /* 7 */ GROUND_7, + /* 10 */ GROUND_10 = 10, + /* 11 */ GROUND_11, + /* 12 */ GROUND_12, + /* 13 */ GROUND_13, +} GroundType; typedef enum SceneId { /* 0 */ SCENE_TITLE, @@ -58,11 +73,11 @@ typedef enum SceneId { /* 17 */ SCENE_TRAINING, /* 18 */ SCENE_VENOM_1, /* 19 */ SCENE_KATINA, - /* 10 */ SCENE_20, - /* 11 */ SCENE_MACBETH, - /* 12 */ SCENE_BOLSE, - /* 13 */ SCENE_SECTOR_Z, - /* 14 */ SCENE_VENOM_2, + /* 20 */ SCENE_20, + /* 21 */ SCENE_MACBETH, + /* 22 */ SCENE_BOLSE, + /* 23 */ SCENE_SECTOR_Z, + /* 24 */ SCENE_VENOM_2, /* 50 */ SCENE_VERSUS = 50, /* 99 */ SCENE_LOGO = 99, } SceneId; @@ -119,10 +134,10 @@ typedef enum VsStage { /* 2 */ VS_STAGE_SECTOR_Z, } VsStage; -typedef enum GroundType { - /* 0 */ GROUNDTYPE_GRASS, - /* 1 */ GROUNDTYPE_ROCK, - /* 2 */ GROUNDTYPE_WATER, -} GroundType; +typedef enum GroundSurface { + /* 0 */ SURFACE_GRASS, + /* 1 */ SURFACE_ROCK, + /* 2 */ SURFACE_WATER, +} GroundSurface; #endif diff --git a/include/sf64mesg.h b/include/sf64mesg.h index db1369bf..aa5146cd 100644 --- a/include/sf64mesg.h +++ b/include/sf64mesg.h @@ -102,7 +102,7 @@ typedef enum RadioCharacterId { void Radio_PlayMessage(u16*, enum RadioCharacterId); void func_radio_800BB388(void); -void func_radio_800BB5D0(void); +void Radio_Draw(void); typedef enum { MSGCHAR_END, diff --git a/include/sf64player.h b/include/sf64player.h index 05ea3de9..f2ebffaf 100644 --- a/include/sf64player.h +++ b/include/sf64player.h @@ -186,7 +186,7 @@ typedef struct Player { /* 0x0BC */ f32 unk_0BC; /* 0x0C0 */ Vec3f vel; /* 0x0CC */ f32 unk_0CC; - /* 0x0D0 */ f32 unk_0D0; + /* 0x0D0 */ f32 baseSpeed; /* 0x0D4 */ f32 unk_0D4; /* 0x0D8 */ Vec3f unk_0D8; /* 0x0E4 */ f32 unk_0E4; @@ -200,7 +200,7 @@ typedef struct Player { /* 0x104 */ f32 unk_104; /* 0x108 */ f32 unk_108; /* 0x10C */ f32 unk_10C; - /* 0x110 */ f32 unk_110; + /* 0x110 */ f32 boostSpeed; /* 0x114 */ f32 unk_114; /* 0x118 */ f32 unk_118; /* 0x11C */ f32 unk_11C; diff --git a/include/variables.h b/include/variables.h index aa2b6f9c..da10d9ad 100644 --- a/include/variables.h +++ b/include/variables.h @@ -74,7 +74,7 @@ extern Gfx D_edisplay_800CFD80[]; // fox_enmy extern ObjectInit* gLevelObjectInits[]; -extern u32 D_enmy_800CFF54[9]; +extern u32 gWarpRingSfx[9]; // fox_enmy2 extern s32 gTeamEventActorIndex[4]; @@ -92,7 +92,7 @@ extern u8 gVenomHardClear; extern u8 gLeveLClearStatus[30]; // fox_radio -extern s32 gCurrentMsgPri; +extern s32 gRadioMsgPri; // fox_360 extern s32 gAllRangeSupplyTimer; @@ -164,26 +164,26 @@ extern s32 gShowBossHealth; // 0x80161734 // fox_play extern u8 gSavedZoSearchlightStatus; -extern f32 D_play_80161A54; +extern f32 gArwingSpeed; extern s32 D_play_80161A58; extern s32 D_play_80161A5C; extern u16 gScreenFlashTimer; extern u16 gDropHitCountItem; //fox_radio -extern u16** D_radio_80178720; -extern s32 D_radio_80178724; -extern s32 D_radio_80178728; -extern s32 D_radio_8017872C; -extern f32 D_radio_80178730; -extern f32 D_radio_80178734; -extern f32 D_radio_80178738; -extern f32 D_radio_8017873C; -extern f32 D_radio_80178740; +extern u16** gRadioMsgList; +extern s32 gRadioMsgListIndex; +extern s32 gRadioPrintPosX; +extern s32 gRadioPrintPosY; +extern f32 gRadioTextBoxPosX; +extern f32 gRadioTextBoxPosY; +extern f32 gRadioTextBoxScaleX; +extern f32 gRadioPortraitPosX; +extern f32 gRadioPortraitPosY; // fox_versus extern s32 D_versus_80178750; -extern s32 D_versus_80178754; +extern s32 gVsMatchState; extern s32 D_versus_80178758; extern s32 sUnlockLandmaster; // sUnlockLandmaster extern s32 sUnlockOnFoot; // sUnlockOnFoot diff --git a/linker_scripts/us/symbol_addrs_audio.txt b/linker_scripts/us/symbol_addrs_audio.txt index c3f16723..4ecb8a71 100644 --- a/linker_scripts/us/symbol_addrs_audio.txt +++ b/linker_scripts/us/symbol_addrs_audio.txt @@ -401,7 +401,7 @@ func_800168BC = 0x800168BC; -func_80016A50 = 0x80016A50; +Audio_dummy_80016A50 = 0x80016A50; Audio_GetSfxFalloff = 0x80016A58; Audio_GetSfxReverb = 0x80016BC0; Audio_GetSfxPan = 0x80016CDC; diff --git a/linker_scripts/us/symbol_addrs_engine.txt b/linker_scripts/us/symbol_addrs_engine.txt index 03dd42b3..c60e1d9f 100644 --- a/linker_scripts/us/symbol_addrs_engine.txt +++ b/linker_scripts/us/symbol_addrs_engine.txt @@ -111,15 +111,15 @@ RCP_SetupDL_50 = 0x800BA610; RCP_SetupDL_61 = 0x800BA640; // fox_radio -D_radio_80178720 = 0x80178720; -D_radio_80178724 = 0x80178724; -D_radio_80178728 = 0x80178728; -D_radio_8017872C = 0x8017872C; -D_radio_80178730 = 0x80178730; -D_radio_80178734 = 0x80178734; -D_radio_80178738 = 0x80178738; -D_radio_8017873C = 0x8017873C; -D_radio_80178740 = 0x80178740; +gRadioMsgList = 0x80178720; +gRadioMsgListIndex = 0x80178724; +gRadioPrintPosX = 0x80178728; +gRadioPrintPosY = 0x8017872C; +gRadioTextBoxPosX = 0x80178730; +gRadioTextBoxPosY = 0x80178734; +gRadioTextBoxScaleX = 0x80178738; +gRadioPortraitPosX = 0x8017873C; +gRadioPortraitPosY = 0x80178740; sRadioUseRedBox = 0x80178744; D_radio_80178748 = 0x80178748; @@ -127,14 +127,14 @@ D_radio_80178748 = 0x80178748; sUnlockLandmaster = 0x8017875C; sUnlockOnFoot = 0x80178760; -gCurrentMsgPri = 0x800D4A70; +gRadioMsgPri = 0x800D4A70; func_radio_800BA760 = 0x800BA760; func_radio_800BA7BC = 0x800BA7BC; Radio_PlayMessage = 0x800BA808; func_radio_800BAAE8 = 0x800BAAE8; func_radio_800BB388 = 0x800BB388; -func_radio_800BB5D0 = 0x800BB5D0; +Radio_Draw = 0x800BB5D0; // fox_message gTextCharTextures = 0x80179010; @@ -156,8 +156,8 @@ sSunShifts = 0x800C9CC4; sKaSunShifts = 0x800C9CF8; // fox_boss -func_boss_8004319C = 0x8004319C; -func_boss_80042EC0 = 0x80042EC0; +Boss_CompleteLevel = 0x8004319C; +Boss_AwardBonus = 0x80042EC0; gBossFrameCount = 0x801613A0; // fox_save @@ -276,7 +276,7 @@ func_enmy_80061E48 = 0x80061E48; ActorEvent_Load = 0x80061F0C; Object_Load = 0x80062180; func_enmy_80062568 = 0x80062568; -Object_LoadFromInit = 0x80062664; +Object_LoadLevelObjects = 0x80062664; func_enmy_80062B60 = 0x80062B60; func_enmy_80062C38 = 0x80062C38; func_enmy_80062D04 = 0x80062D04; @@ -398,12 +398,12 @@ D_800D1AEC = 0x800D1AEC; //type:s32 size:0x1B0 // fox_play gSavedZoSearchlightStatus = 0x80161A50; -D_play_80161A54 = 0x80161A54; +gArwingSpeed = 0x80161A54; D_play_80161A5C = 0x80161A5C; gScreenFlashTimer = 0x80161A60; gDropHitCountItem = 0x80161A62; D_play_80161A64 = 0x80161A64; -sEnvSettings = 0x80161A68; +sEnvironment = 0x80161A68; gVenomHardClear = 0x800D2F68; //type:u8 // fox_context @@ -413,8 +413,8 @@ D_ctx_80161A78 = 0x80161A78; D_ctx_80161A7C = 0x80161A7C; D_ctx_80161A80 = 0x80161A80; D_ctx_80161A84 = 0x80161A84; -gGroundType = 0x80161A88; -gSavedGroundType = 0x80161A8C; +gGroundSurface = 0x80161A88; +gSavedGroundSurface = 0x80161A8C; gGoldRingCount = 0x80161A90; gHitCount = 0x80161A98; gSavedHitCount = 0x80161A9C; @@ -460,12 +460,12 @@ gHandicap = 0x80177888; gDrawMode = 0x80177898; gVersusStage = 0x8017789C; gPlayerNum = 0x801778A0; -D_ctx_801778A4 = 0x801778A4; +gVsPointsToWin = 0x801778A4; gCamCount = 0x801778A8; D_801778AB = 0x801778AB; -D_ctx_801778AC = 0x801778AC; +gVsMatchType = 0x801778AC; gTeamShields = 0x801778B0; //size:0x18 -D_ctx_801778C8 = 0x801778C8; +gVsTimeTrialLimit = 0x801778C8; gSavedTeamShields = 0x801778D0; //size:0x18 gVersusMode = 0x801778E8; gPrevPlanetSavedTeamShields = 0x801778F0;//size=0x18 @@ -505,11 +505,11 @@ D_ctx_80177AB0 = 0x80177AB0; gShieldAlpha = 0x80177AB8; gAqDrawMode = 0x80177AC8; gHasShield = 0x80177AD0; -D_ctx_80177AE0 = 0x80177AE0; +gTitleState = 0x80177AE0; gShieldTimer = 0x80177AE8; gMainController = 0x80177AF8; gVsLockOnTimers = 0x80177B00; -D_ctx_80177B40 = 0x80177B40; +gMapState = 0x80177B40; gStartAndrossFightTimer = 0x80177B44; gMissionNumber = 0x80177B48; gMissionTeamStatus = 0x80177B50; @@ -527,7 +527,7 @@ gBgmSeqId = 0x80177C90; D_ctx_80177C94 = 0x80177C94; gLevelType = 0x80177C98; D_ctx_80177C9C = 0x80177C9C; -D_ctx_80177CA0 = 0x80177CA0; +gSavedObjectLoadIndex = 0x80177CA0; D_ctx_80177CA4 = 0x80177CA4; D_ctx_80177CAC = 0x80177CAC; D_ctx_80177CB0 = 0x80177CB0; @@ -540,16 +540,16 @@ D_ctx_80177D08 = 0x80177D08; gRightWingHealth = 0x80177D10; D_ctx_80177D20 = 0x80177D20; gLeftWingHealth = 0x80177D28; -D_ctx_80177D38 = 0x80177D38; -D_ctx_80177D40 = 0x80177D40; -D_ctx_80177D50 = 0x80177D50; -D_ctx_80177D58 = 0x80177D58; -D_ctx_80177D68 = 0x80177D68; -D_ctx_80177D70 = 0x80177D70; -D_ctx_80177D88 = 0x80177D88; +gRadioPortraitScaleY = 0x80177D38; +gRightWingFlashTimer = 0x80177D40; +gRadioTextBoxScaleY = 0x80177D50; +gLeftWingFlashTimer = 0x80177D58; +gRadioMsgRadioId = 0x80177D68; +gRightWingDebrisTimer = 0x80177D70; +gLeftWingDebrisTimer = 0x80177D88; gBombCount = 0x80177DA0; gGameFrameCount = 0x80177DB0; -D_ctx_80177DC8 = 0x80177DC8; +gObjectLoadIndex = 0x80177DC8; gPrevEventActorIndex = 0x80177E70; D_ctx_80177E78 = 0x80177E78; gRingPassCount = 0x80177E80; @@ -571,21 +571,21 @@ gStarOffsetsY = 0x80178290; D_ctx_80178294 = 0x80178294; gStarFillColors = 0x80178298; gRadioState = 0x8017829C; -D_ctx_801782A4 = 0x801782A4; +gCurrentRadioPortrait = 0x801782A4; gScenery360 = 0x801782A8; -D_Timer_801782AC = 0x801782AC; -D_Timer_801782B4 = 0x801782B4; +gRadioStateTimer = 0x801782AC; +gRadioMouthTimer = 0x801782B4; D_ctx_801782B8 = 0x801782B8; D_ctx_801782BC = 0x801782BC; D_ctx_801782C0 = 0x801782C0; D_ctx_801782D0 = 0x801782D0; D_ctx_801782D4 = 0x801782D4; -D_ctx_801782D8 = 0x801782D8; -D_ctx_801782E8 = 0x801782E8; -D_ctx_801782F8 = 0x801782F8; +gRadioMsgCharIndex = 0x801782D8; +gRadioMsgId = 0x801782E8; +gMsgCharIsPrinting = 0x801782F8; D_ctx_801782FC = 0x801782FC; -D_ctx_80178300 = 0x80178300; -D_ctx_80178308 = 0x80178308; +gHideRadio = 0x80178300; +gRadioMsg = 0x80178308; gLevelObjects = 0x80178310; gFogRed = 0x80178320; gFogGreen = 0x80178328; @@ -623,26 +623,26 @@ gCameraShakeY = 0x8017847C; gCameraShake = 0x80178480; gLoadLevelObjects = 0x80178488; D_ctx_801784A4 = 0x801784A4; -D_ctx_801784AC = 0x801784AC; -D_ctx_801784B8 = 0x801784B8; -D_ctx_801784BC = 0x801784BC; -D_ctx_801784C0 = 0x801784C0; -D_ctx_801784C4 = 0x801784C4; -D_ctx_801784C8 = 0x801784C8; -D_ctx_801784CC = 0x801784CC; -D_ctx_801784D0 = 0x801784D0; -D_ctx_801784D4 = 0x801784D4; -D_ctx_801784D8 = 0x801784D8; +gGroundType = 0x801784AC; +gLight1xRot = 0x801784B8; +gLight1yRot = 0x801784BC; +gLight1zRot = 0x801784C0; +gLight1xRotTarget = 0x801784C4; +gLight1yRotTarget = 0x801784C8; +gLight1zRotTarget = 0x801784CC; +gEnvLightxRot = 0x801784D0; +gEnvLightyRot = 0x801784D4; +gEnvLightzRot = 0x801784D8; gLight1x = 0x801784DC; gLight1y = 0x801784E0; gLight1z = 0x801784E4; -D_ctx_801784E8 = 0x801784E8; -D_ctx_801784EC = 0x801784EC; -D_ctx_801784F0 = 0x801784F0; -D_ctx_801784F4 = 0x801784F4; -D_ctx_801784F8 = 0x801784F8; -D_ctx_801784FC = 0x801784FC; -D_ctx_80178500 = 0x80178500; +gLight1rotStep = 0x801784E8; +gLight2xRot = 0x801784EC; +gLight2yRot = 0x801784F0; +gLight2zRot = 0x801784F4; +gLight2xRotTarget = 0x801784F8; +gLight2yRotTarget = 0x801784FC; +gLight2zRotTarget = 0x80178500; gLight2x = 0x80178504; gLight2y = 0x80178508; gLight2z = 0x8017850C; @@ -651,7 +651,7 @@ D_ctx_80178524 = 0x80178524; D_ctx_80178528 = 0x80178528; D_ctx_80178538 = 0x80178538; D_ctx_8017853C = 0x8017853C; -D_ctx_80178540 = 0x80178540; +gLight2colorStep = 0x80178540; D_ctx_80178544 = 0x80178544; gLight1R = 0x80178548; gLight1G = 0x8017854C; @@ -662,9 +662,9 @@ gAmbientB = 0x8017855C; gLight2R = 0x80178564; gLight2G = 0x80178568; gLight2B = 0x8017856C; -D_ctx_80178570 = 0x80178570; -D_ctx_80178574 = 0x80178574; -D_ctx_80178578 = 0x80178578; +gLight2RTarget = 0x80178570; +gLight2GTarget = 0x80178574; +gLight2BTarget = 0x80178578; Play_GetMaxShields = 0x800A3FC4; func_play_800A3FB0 = 0x800A3FB0; @@ -771,4 +771,4 @@ D_tank_800C9F2C = 0x800C9F2C; gNoHitbox = 0x800CBF34; D_bg_8015F970 = 0x8015F970; D_bg_8015F984 = 0x8015F984; -D_ctx_8017796C = 0x8017796C; +gTeamLowHealthMsgTimer = 0x8017796C; diff --git a/linker_scripts/us/symbol_addrs_overlays.txt b/linker_scripts/us/symbol_addrs_overlays.txt index ed319ef1..71fee18e 100644 --- a/linker_scripts/us/symbol_addrs_overlays.txt +++ b/linker_scripts/us/symbol_addrs_overlays.txt @@ -154,7 +154,7 @@ D_i3_801C2740 = 0x801C2740; //segment:ovl_i3 size:0x28 D_i3_801C2768 = 0x801C2768; //segment:ovl_i3 size:0x38 D_i3_801C27A0 = 0x801C27A0; //segment:ovl_i3 size:0x20 -Katina_80198594 = 0x80198594;//segment:ovl_i4 +Katina_UpdateEvents = 0x80198594;//segment:ovl_i4 Katina_Boss316_Init = 0x80193CA4;//segment:ovl_i4 SectorZ_Missile_Update = 0x80199C60;//segment:ovl_i4 SectorZ_80199900 = 0x80199900;//segment:ovl_i4 diff --git a/sfxIds.txt b/sfxIds.txt index 7ef3cb71..72e06a68 100644 --- a/sfxIds.txt +++ b/sfxIds.txt @@ -1,38 +1,39 @@ -0x09000000 -0x09400000 -0x09001001 -0x09000002 -0x09004002 -0x09000003 -0x09000004 -0x0903F004 -0x0100F005 -0x0100F006 -0x09000007 -0x01008008 -0x0901A009 -0x0903A00A -0x0901A00B -0x0940A00B -0x0940800C -0x0903900E -0x0903A00F -0x0900C010 -0x09007011 -0x09000012 -0x09000013 -0x09002013 -0x09000014 -0x09008015 -0x01008016 -0x09000017 +0x09000000 turret fire +0x09400000 single laser +0x09001001 bomb flight +0x09000002 boost +0x09004002 boost variant used by boss titania +0x09000003 brake +0x09000004 sector X boss hitting slippy +0x0903F004 player death +0x0100F005 arwing engine noise +0x0100F006 landmaster engine noise +0x09000007 wings changing position +0x01008008 iniial bomb flight. only plays for 1 frame +0x0901A009 unused? bomb explosion +0x0903A00A bomb explosion +0x0901A00B unused? bomb explosion +0x0940A00B corneria start explosion and save delete +0x0940800C twin laser +0x0?????0D some sort of explosion +0x0903900E weak hit +0x0903A00F strong hit +0x0900C010 fatal hit +0x09007011 deflect laser +0x09000012 arwing barrel roll +0x09000013 wings stop moving +0x09002013 arwing launchers/boss sector y spawn stop moving +0x09000014 landmaster/on foot shot +0x09008015 landmaster falls on ground +0x01008016 landmaster hover +0x09000017 blue marine barrel roll 0x0140001C 0x0100001D 0x0100001E 0x0100001F 0x0100F020 0x09400021 -0x0100F022 +0x0100F022 blue marine engine noise 0x09008023 0x01004024 0x01000025 @@ -42,7 +43,7 @@ 0x09007029 0x0900802A 0x0940802A -0x0940802B +0x0940802B hyper laser 0x0900A02C 0x0900302D 0x0903502E diff --git a/src/audio/audio_general.c b/src/audio/audio_general.c index cbabdbc5..d702861e 100644 --- a/src/audio/audio_general.c +++ b/src/audio/audio_general.c @@ -516,7 +516,7 @@ u8 sSetNextVoiceId = 0; u8 sUnkVoiceParam = 0; u8 sMuteBgmForVoice = 0; -void func_80016A50(void) { +void Audio_dummy_80016A50(void) { } f32 Audio_GetSfxFalloff(u8 bankId, u8 entryIndex) { @@ -2155,12 +2155,12 @@ void Audio_UpdateLandmasterNoise(u8 playerId) { } else { freqMod += 1.0f; } - if (gPlayer[playerId].unk_0D0 > 25.0f) { + if (gPlayer[playerId].baseSpeed > 25.0f) { freqMod += 0.5f; - } else if (gPlayer[playerId].unk_0D0 < 5.0f) { + } else if (gPlayer[playerId].baseSpeed < 5.0f) { freqMod -= 0.5f; } else { - freqMod += (gPlayer[playerId].unk_0D0 - 15.0f) * 0.05f; + freqMod += (gPlayer[playerId].baseSpeed - 15.0f) * 0.05f; } if (freqMod > 2.0f) { freqMod = 2.0f; diff --git a/src/engine/fox_360.c b/src/engine/fox_360.c index b74b9e33..174008ef 100644 --- a/src/engine/fox_360.c +++ b/src/engine/fox_360.c @@ -172,7 +172,7 @@ void AllRange_GreatFoxRepair(Player* player) { case 0: player->unk_1F4 = player->timer_498 = player->damage = player->unk_280 = player->boostMeter = player->boostCooldown = player->somersault = gCsFrameCount = 0; - player->unk_130 = player->camRoll = player->unk_110 = player->unk_08C = player->unk_0D8.x = + player->unk_130 = player->camRoll = player->boostSpeed = player->unk_08C = player->unk_0D8.x = player->unk_0D8.y = player->unk_0D8.z = player->unk_134 = player->unk_4D8 = 0.0f; gCsCamEyeX = 1673.0f; gCsCamEyeY = 337.0f; @@ -183,7 +183,7 @@ void AllRange_GreatFoxRepair(Player* player) { } player->unk_0E8 = 0.0f; player->pos.x = 2100.0f; - player->unk_0D0 = 30.0f; + player->baseSpeed = 30.0f; player->unk_0E4 = -8.0f; player->unk_114 = 90.0f; gCsCamAtX = 2100.0f; @@ -203,7 +203,7 @@ void AllRange_GreatFoxRepair(Player* player) { } if (gCsFrameCount >= 64) { player->unk_1D0++; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; } break; case 2: @@ -234,7 +234,7 @@ void AllRange_GreatFoxRepair(Player* player) { if (gFillScreenAlpha == 0) { player->unk_190 = player->unk_194 = 5.0f; player->unk_114 = 90.0f; - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; player->unk_1D0++; AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); @@ -263,7 +263,7 @@ void AllRange_GreatFoxRepair(Player* player) { Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), MTXF_APPLY); sp6C.x = 0.0f; sp6C.y = 0.0f; - sp6C.z = player->unk_0D0; + sp6C.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp6C, &sp60); player->vel.x = sp60.x; player->vel.z = sp60.z; @@ -461,8 +461,7 @@ void ActorAllRange_SpawnStarWolf(void) { } void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character) { - if ((D_ctx_80178300 == 0) && (gActors[0].state == STATE360_2) && - (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_STANDBY)) { + if ((gHideRadio == 0) && (gActors[0].state == STATE360_2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_STANDBY)) { Radio_PlayMessage(msg, character); } } @@ -696,19 +695,19 @@ void ActorAllRange_UpdateEvents(Actor* this) { gAllRangeEventTimer++; switch (gCurrentLevel) { case LEVEL_FORTUNA: - Fortuna_80187960(this); + Fortuna_UpdateEvents(this); break; case LEVEL_KATINA: - Katina_80198594(this); + Katina_UpdateEvents(this); break; case LEVEL_BOLSE: Bolse_UpdateEventHandler(this); break; case LEVEL_SECTOR_Z: - SectorZ_8019AB8C(this); + SectorZ_UpdateEvents(this); break; case LEVEL_VENOM_2: - Venom2_80196314(this); + Venom2_UpdateEvents(this); break; } ActorAllRange_SpawnSupplies(this); @@ -1491,11 +1490,11 @@ void ActorAllRange_Update(Actor* this) { this->fwork[4] = gPlayer[0].pos.x + spCC; this->fwork[5] = gPlayer[0].pos.y + spC8; this->fwork[6] = gPlayer[0].unk_138 + spC4; - this->fwork[1] = gPlayer[0].unk_0D0 + 10.0f; + this->fwork[1] = gPlayer[0].baseSpeed + 10.0f; } if ((gActors[0].state == STATE360_6) && (this->aiType <= AI360_PEPPY)) { this->fwork[3] = 3.0f; - this->fwork[1] = gPlayer[0].unk_0D0 - 5.0f; + this->fwork[1] = gPlayer[0].baseSpeed - 5.0f; this->iwork[11] = 2; } else if ((gCurrentLevel == LEVEL_VENOM_2) && (this->aiType >= AI360_WOLF)) { this->fwork[3] = 1.6f; @@ -1545,7 +1544,7 @@ void ActorAllRange_Update(Actor* this) { if (this->aiIndex != AI360_FOX) { this->fwork[1] = gActors[this->aiIndex].fwork[0] - 5.0f; } else { - this->fwork[1] = gPlayer[0].unk_0D0 - 5.0f; + this->fwork[1] = gPlayer[0].baseSpeed - 5.0f; if ((gCurrentLevel == LEVEL_VENOM_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN) && (gPlayer[0].unk_4D8 > 100.0f)) { this->iwork[16] = STATE360_8; diff --git a/src/engine/fox_A4290_colheaders.c b/src/engine/fox_A4290_colheaders.c index 506f7e30..9ff133ac 100644 --- a/src/engine/fox_A4290_colheaders.c +++ b/src/engine/fox_A4290_colheaders.c @@ -38,70 +38,70 @@ CollisionHeader D_800D2B38[10] = { { { -1128.0f, -1835.0f, -1202.0f }, { 997.0f, 139.0f, 1360.0f }, - 79, + ARRAY_COUNT(D_ME_602FA9C), D_ME_602FA9C, D_ME_60300C8, }, { { -3006.0f, -2274.0f, -4530.0f }, { 3015.0f, 3348.0f, 5246.0f }, - 236, + ARRAY_COUNT(D_ME_60305DC), D_ME_60305DC, D_ME_603184C, }, { { -152.0f, -200.0f, -152.0f }, { 165.0f, 204.0f, 181.0f }, - 42, + ARRAY_COUNT(D_ME_6030208), D_ME_6030208, D_ME_6030550, }, { { -1704.0f, -1006.0f, -4751.0f }, { 1704.0f, 1030.0f, 4842.0f }, - 174, + ARRAY_COUNT(D_SY_6033070), D_SY_6033070, D_SY_6033E08, }, { { -1308.0f, 0.0f, -1460.0f }, { 1310.0f, 666.0f, 807.0f }, - 93, + ARRAY_COUNT(D_FO_600F60C), D_FO_600F60C, D_FO_600FD50, }, { { -951.0f, 0.0f, -1075.0f }, { 1075.0f, 1014.0f, 1075.0f }, - 22, + ARRAY_COUNT(D_FO_600F3F4), D_FO_600F3F4, D_FO_600F5AC, }, { { -951.0f, 0.0f, -1075.0f }, { 1075.0f, 384.0f, 1075.0f }, - 22, + ARRAY_COUNT(D_FO_600F1DC), D_FO_600F1DC, D_FO_600F394, }, { { -1554.0f, -2.0f, -1401.0f }, { 1554.0f, 590.0f, 1401.0f }, - 262, + ARRAY_COUNT(D_BO_6010294), D_BO_6010294, D_BO_601170C, }, { { -1386.0f, -696.0f, -2274.0f }, { 1386.0f, 1033.0f, 1833.0f }, - 316, + ARRAY_COUNT(D_SZ_6007558), D_SZ_6007558, D_SZ_6008E08, }, { { -671.0f, 0.0f, -671.0f }, { 671.0f, 648.0f, 671.0f }, - 250, + ARRAY_COUNT(D_VE2_6014FEC), D_VE2_6014FEC, D_VE2_6016374, }, @@ -118,14 +118,14 @@ CollisionHeader2 D_800D2CA0[19] = { { { -1220.0f, 0.0f, -1315.0f }, { 1403.0f, 174.0f, 1308.0f }, - 13, + ARRAY_COUNT(D_CO_603F338), D_CO_603F338, D_CO_603F388, }, { { -1311.0f, 0.0f, -1120.0f }, { 1266.0f, 1465.0f, 1266.0f }, - 36, + ARRAY_COUNT(D_CO_603F40C), D_CO_603F40C, D_CO_603F4E4, }, @@ -139,105 +139,105 @@ CollisionHeader2 D_800D2CA0[19] = { { { -498.0f, -10.0f, -498.0f }, { 498.0f, 705.0f, 498.0f }, - 4, + ARRAY_COUNT(D_versus_302EEE8), D_versus_302EEE8, D_versus_302EF00, }, { { -1494.0f, -30.0f, -1494.0f }, { 1494.0f, 2115.0f, 1494.0f }, - 4, + ARRAY_COUNT(D_versus_302EF6C), D_versus_302EF6C, D_versus_302EF84, }, { { -623.0f, -10.0f, -623.0f }, { 623.0f, 200.0f, 623.0f }, - 4, + ARRAY_COUNT(D_versus_302EFF0), D_versus_302EFF0, D_versus_302F008, }, { { -488.0f, 0.0f, -568.0f }, { 488.0f, 148.0f, 567.0f }, - 30, + ARRAY_COUNT(D_ZO_602CACC), D_ZO_602CACC, D_ZO_602CB80, }, { { -900.0f, -110.0f, -1900.0f }, { 900.0f, 190.0f, 100.0f }, - 2, + ARRAY_COUNT(D_MA_6030E74), D_MA_6030E74, D_MA_6030E80, }, { { -900.0f, -100.0f, -1000.0f }, { 900.0f, 250.0f, 100.0f }, - 2, + ARRAY_COUNT(D_MA_6030EB0), D_MA_6030EB0, D_MA_6030EBC, }, { { -900.0f, -190.0f, -1900.0f }, { 900.0f, 100.0f, 100.0f }, - 2, + ARRAY_COUNT(D_MA_6030EEC), D_MA_6030EEC, D_MA_6030EF8, }, { { -500.0f, -250.0f, -1010.0f }, { 500.0f, 100.0f, 100.0f }, - 2, + ARRAY_COUNT(D_MA_6030F28), D_MA_6030F28, D_MA_6030F34, }, { { -1200.0f, 0.0f, -1800.0f }, { 0.0f, 900.0f, 1500.0f }, - 4, + ARRAY_COUNT(D_MA_6030F64), D_MA_6030F64, D_MA_6030F7C, }, { { -400.0f, 0.0f, -900.0f }, { 400.0f, 0.0f, 0.0f }, - 2, + ARRAY_COUNT(D_MA_6030FC4), D_MA_6030FC4, D_MA_6030FD0, }, { { -74.0f, 0.0f, -84.0f }, { 74.0f, 125.0f, 84.0f }, - 30, + ARRAY_COUNT(D_AQ_60320B8), D_AQ_60320B8, D_AQ_603216C, }, { { -1200.0f, 0.0f, -1315.0f }, { 1403.0f, 200.0f, 1308.0f }, - 8, + ARRAY_COUNT(D_AQ_6031FB0), D_AQ_6031FB0, D_AQ_6031FE0, }, { { -600.0f, 0.0f, -657.0f }, { 701.0f, 100.0f, 654.0f }, - 8, + ARRAY_COUNT(D_AQ_6031FB0), D_AQ_6031FB0, D_AQ_603204C, }, { { -2965.0f, -16.0f, -2965.0f }, { 2965.0f, 544.0f, 2965.0f }, - 14, + ARRAY_COUNT(D_versus_302F044), D_versus_302F044, D_versus_302F098, }, { { -814.0f, 0.0f, -691.0f }, { 814.0f, 752.0f, 691.0f }, - 28, + ARRAY_COUNT(D_AQ_6032388), D_AQ_6032388, D_AQ_6032430, }, diff --git a/src/engine/fox_beam.c b/src/engine/fox_beam.c index fb588b6e..3dcea5e9 100644 --- a/src/engine/fox_beam.c +++ b/src/engine/fox_beam.c @@ -60,7 +60,7 @@ void func_beam_80035E78(PlayerShot* shot) { gScreenFlashTimer = 4; if (shot->obj.pos.y < (gGroundHeight + 450.0f)) { gCameraShake = 15; - if (gGroundType == GROUNDTYPE_WATER) { + if (gGroundSurface == SURFACE_WATER) { func_effect_8007D9DC(shot->obj.pos.x, gGroundHeight + 2.0f, shot->obj.pos.z, shot->unk_48 * 0.1f, shot->unk_48 * 3.0f, 0); func_effect_8007D9DC(shot->obj.pos.x, gGroundHeight + 2.0f, shot->obj.pos.z, shot->unk_48 * 0.1f, @@ -184,7 +184,7 @@ void func_beam_800365E4(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4, f32 ar s32 unk44, s32 time) { s32 i; - if ((D_ctx_801784AC != 4) && (gLevelType == LEVELTYPE_PLANET) && (gGroundType != GROUNDTYPE_WATER) && + if ((gGroundType != 4) && (gLevelType == LEVELTYPE_PLANET) && (gGroundSurface != SURFACE_WATER) && (gCurrentLevel != LEVEL_SOLAR) && (gCurrentLevel != LEVEL_BOLSE) && (gCurrentLevel != LEVEL_TRAINING) && (gCurrentLevel != LEVEL_ZONESS)) { for (i = 0; i < 50; i++) { @@ -213,7 +213,7 @@ void func_beam_800366CC(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 yRot, void func_beam_80036770(f32 xPos, f32 yPos, f32 zPos, f32 yRot, f32 scale) { s32 i; - if ((D_ctx_801784AC != 4) && (gLevelType == LEVELTYPE_PLANET) && (gGroundType <= GROUNDTYPE_GRASS) && + if ((gGroundType != 4) && (gLevelType == LEVELTYPE_PLANET) && (gGroundSurface <= SURFACE_GRASS) && (gCurrentLevel != LEVEL_TRAINING) && (gCurrentLevel != LEVEL_SOLAR) && (gCurrentLevel != LEVEL_ZONESS)) { for (i = 0; i < 50; i++) { if (gEffects[i].obj.status == OBJ_FREE) { @@ -885,7 +885,7 @@ void func_beam_80038140(PlayerShot* shot) { } } } - if ((D_ctx_801784AC == 4) && Ground_801B6AEC(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z + D_ctx_80177D20)) { + if ((gGroundType == 4) && Ground_801B6AEC(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z + D_ctx_80177D20)) { func_beam_80036318(shot); if (shot->obj.id != PLAYERSHOT_4) { func_effect_8007A900(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z, 2.0f, 255, 15, 0); @@ -1515,11 +1515,11 @@ void func_beam_8003B00C(PlayerShot* shot, Player* player) { Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, MTXF_APPLY); sp5C.x = 0.0f; sp5C.y = 0.0f; - sp5C.z = player->unk_0D0 + 200.0f; + sp5C.z = player->baseSpeed + 200.0f; Matrix_MultVec3f(gCalcMatrix, &sp5C, &sp50); shot->vel.x = sp50.x; shot->vel.y = sp50.y; - shot->vel.z = sp50.z - player->unk_110; + shot->vel.z = sp50.z - player->boostSpeed; sp5C.x = shot->unk_54; sp5C.y = -15.0f; sp5C.z = 0.0f; @@ -1600,11 +1600,11 @@ void func_beam_8003B55C(PlayerShot* shot, s32 index) { Vec3f sp44; Vec3f sp38; - if ((gGroundType == GROUNDTYPE_WATER) && (shot->obj.pos.y < (gGroundHeight + 50.0f)) && (index == 0)) { + if ((gGroundSurface == SURFACE_WATER) && (shot->obj.pos.y < (gGroundHeight + 50.0f)) && (index == 0)) { func_effect_8007ACE0(shot->obj.pos.x, gGroundHeight, shot->obj.pos.z, 0.1f, 1.5f, shot->obj.rot.y + 20.0f); func_effect_8007ACE0(shot->obj.pos.x, gGroundHeight, shot->obj.pos.z, 0.1f, 1.5f, shot->obj.rot.y - 20.0f); } - if ((shot->obj.pos.y < gGroundHeight) && (D_ctx_801784AC != 4)) { + if ((shot->obj.pos.y < gGroundHeight) && (gGroundType != 4)) { func_beam_80036318(shot); shot->obj.pos.y = gGroundHeight + 2; if (gCurrentLevel == LEVEL_BOLSE) { @@ -1629,7 +1629,7 @@ void func_beam_8003B55C(PlayerShot* shot, s32 index) { func_beam_80036770(shot->obj.pos.x, gGroundHeight + 2.0f, shot->obj.pos.z, shot->obj.rot.y, 2.0f); } } - if (gGroundType == GROUNDTYPE_WATER) { + if (gGroundSurface == SURFACE_WATER) { Object_Kill(&shot->obj, shot->sfxSource); return; } @@ -2002,7 +2002,7 @@ void func_beam_8003CC08(PlayerShot* shot) { func_beam_80035E78(shot); break; } - if ((shot->obj.pos.y < gGroundHeight) && (D_ctx_801784AC != 4)) { + if ((shot->obj.pos.y < gGroundHeight) && (gGroundType != 4)) { func_beam_80035E78(shot); break; } @@ -2075,7 +2075,7 @@ void func_beam_8003CF90(PlayerShot* shot) { Player* player; if ((shot->obj.pos.y < gGroundHeight) || (shot->unk_64 == 1)) { - if ((gGroundType == GROUNDTYPE_WATER) && (shot->obj.pos.y < gGroundHeight)) { + if ((gGroundSurface == SURFACE_WATER) && (shot->obj.pos.y < gGroundHeight)) { shot->unk_48 = 10.0f; func_effect_8007D9DC(shot->obj.pos.x, gGroundHeight + 2.0f, shot->obj.pos.z, shot->unk_48 * 0.1f, shot->unk_48 * 3.0f, 0); diff --git a/src/engine/fox_bg.c b/src/engine/fox_bg.c index b78a0593..42ad1a40 100644 --- a/src/engine/fox_bg.c +++ b/src/engine/fox_bg.c @@ -810,7 +810,7 @@ void Background_DrawLensFlare(void) { Matrix_Pop(&gGfxMatrix); } -void func_bg_80040CDC(void) { +void Background_dummy_80040CDC(void) { } void Background_DrawGround(void) { @@ -829,10 +829,10 @@ void Background_DrawGround(void) { return; } sp1D4 = 0.0f; - if ((D_ctx_801784AC != 10) && (D_ctx_801784AC != 11)) { + if ((gGroundType != 10) && (gGroundType != 11)) { sp1D4 = -4000.0f; } - if (D_ctx_801784AC == 7) { + if (gGroundType == 7) { sp1D4 = 0.0f; gPlayer[gPlayerNum].unk_0AC = 0.0f; } @@ -897,16 +897,16 @@ void Background_DrawGround(void) { temp_fv0 = Math_ModF((10000.0f - gPlayer[gPlayerNum].unk_0AC) * 0.32f, 128.0f); gDPSetupTile(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, temp_fv0, temp_s0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); - switch (gGroundType) { - case GROUNDTYPE_GRASS: + switch (gGroundSurface) { + case SURFACE_GRASS: gDPLoadTileTexture(gMasterDisp++, D_CO_601B6C0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32); gBgColor = 0x845; // 8, 8, 32 break; - case GROUNDTYPE_ROCK: + case SURFACE_ROCK: gDPLoadTileTexture(gMasterDisp++, D_CO_6028260, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32); gBgColor = 0x845; // 8, 8, 32 break; - case GROUNDTYPE_WATER: + case SURFACE_WATER: RCP_SetupDL_45(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128); gDPLoadTileTexture(gMasterDisp++, D_CO_6028A60, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32); @@ -924,7 +924,7 @@ void Background_DrawGround(void) { Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_601B640); } else { - gGroundType = GROUNDTYPE_GRASS; + gGroundSurface = SURFACE_GRASS; gBgColor = 0x845; // 8, 8, 32 for (i = 0; i < 4; i++) { Matrix_Push(&gGfxMatrix); diff --git a/src/engine/fox_boss.c b/src/engine/fox_boss.c index 7244529d..5b8e7a97 100644 --- a/src/engine/fox_boss.c +++ b/src/engine/fox_boss.c @@ -13,7 +13,7 @@ s32 PAD_boss_C9EC4[14] = { 0 }; const f32 D_boss_800D55D0[] = { 6000.0f, 18000.0f, -6000.0f, -18000.0f }; -void func_boss_80042EC0(Boss* boss) { +void Boss_AwardBonus(Boss* boss) { s32 bonus; f32 yOffset; @@ -59,7 +59,7 @@ void Boss300_Update(Boss300* this) { void Boss300_Draw(Boss300* this) { } -void func_boss_80042FF4(Actor* actor, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, +void Boss_SetupActor189(Actor* actor, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, f32 argA, s32 argB, s32 argC) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; @@ -83,13 +83,13 @@ void func_boss_80042FF4(Actor* actor, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f3 } } -void func_boss_800430DC(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, +void Boss_SpawnActor189(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, s32 argA, s32 argB) { s32 i; for (i = 59; i >= 0; i--) { if (gActors[i].obj.status == OBJ_FREE) { - func_boss_80042FF4(&gActors[i], arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, argA, argB); + Boss_SetupActor189(&gActors[i], arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, argA, argB); return; } } @@ -99,14 +99,14 @@ void func_boss_80043188(Boss* boss) { boss->info.unk_10 = 30000.0f; } -void func_boss_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3) { +void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 80); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 80); gCsFrameCount = 0; - D_ctx_80178448 = arg3 + D_ctx_80177D20; - D_ctx_80178440 = arg1; - D_ctx_80178444 = arg2; + D_ctx_80178448 = zPos + D_ctx_80177D20; + D_ctx_80178440 = xPos; + D_ctx_80178444 = yPos; player->state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; player->unk_1D0 = 10; diff --git a/src/engine/fox_context.c b/src/engine/fox_context.c index b56f03d7..5c5ca86e 100644 --- a/src/engine/fox_context.c +++ b/src/engine/fox_context.c @@ -42,9 +42,9 @@ s32 gCsFrameCount; u8 D_ctx_80177A98; u8 D_ctx_80177AB0; u8 gAqDrawMode; -s32 D_ctx_80177AE0; +s32 gTitleState; s32 gMainController; -s32 D_ctx_80177B40; +s32 gMapState; s32 gMissionNumber; s32 gMissionTeamStatus[7]; s32 gMissionHitCount[7]; @@ -61,22 +61,22 @@ u8 gOptionSoundMode; s32 gVolumeSettings[3]; u16 gBgmSeqId; u8 gLevelType; -s32 D_ctx_80177CA0; +s32 gSavedObjectLoadIndex; UNK_TYPE F_80177CA8; f32 D_ctx_80177CB0; UNK_TYPE F_80177CB8; -f32 D_ctx_80177CC0; +f32 gWaterLevel; f32 D_ctx_80177CC8; f32 D_ctx_80177CE8; f32 D_ctx_80177D08; f32 D_ctx_80177D20; -f32 D_ctx_80177D38; -f32 D_ctx_80177D50; -f32 D_ctx_80177D68; +f32 gRadioPortraitScaleY; +f32 gRadioTextBoxScaleY; +f32 gRadioMsgRadioId; UNK_TYPE F_80177D80; UNK_TYPE F_80177DE8; s32 gGameFrameCount; -s32 D_ctx_80177DC8; +s32 gObjectLoadIndex; s32 gPrevEventActorIndex; s32 D_ctx_80177E78; s32 gRingPassCount; @@ -90,22 +90,22 @@ s32 gBossActive; s32 D_ctx_8017828C; s32 D_ctx_80178294; s32 gRadioState; -s32 D_ctx_801782A4; -s32 D_Timer_801782AC; -s32 D_Timer_801782B4; +s32 gCurrentRadioPortrait; +s32 gRadioStateTimer; +s32 gRadioMouthTimer; u8 gLeveLClearStatus[30] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; s32 D_ctx_801782C0; s32 D_ctx_801782C8; s32 D_ctx_801782D0; -s32 D_ctx_801782D8; +s32 gRadioMsgCharIndex; UNK_TYPE F_801782E0; -s32 D_ctx_801782E8; +s32 gRadioMsgId; UNK_TYPE F_801782F0; -s32 D_ctx_801782F8; -s32 D_ctx_80178300; -u16* D_ctx_80178308; +s32 gMsgCharIsPrinting; +s32 gHideRadio; +u16* gRadioMsg; ObjectInit* gLevelObjects; UNK_TYPE F_80178318; s32 gFogRed; @@ -147,6 +147,7 @@ UNK_TYPE F_80178400; UNK_TYPE F_80178404; UNK_TYPE F_80178408; UNK_TYPE F_8017840C; +UNK_TYPE P_800D31A0 = 0; s32 gStarCount; f32 gStarWarpDistortion; f32 D_ctx_80178418; @@ -162,12 +163,12 @@ UNK_TYPE F_8017843C; f32 D_ctx_80178440; f32 D_ctx_80178444; f32 D_ctx_80178448; -f32 D_ctx_80178450[3]; -f32 D_ctx_80178460[3]; -f32 D_ctx_80178470[3]; +f32 D_ctx_80178450[3]; // x positions of certain actors (teammates?) +f32 D_ctx_80178460[3]; // y positions of certain actors (teammates?) +f32 D_ctx_80178470[3]; // z positions of certain actors (teammates?) f32 gCameraShakeY; s32 gCameraShake; -s32 D_ctx_80178484; +s32 D_ctx_80178484; // set to 10000 but not used bool gLoadLevelObjects; UNK_TYPE F_8017848C; UNK_TYPE F_80178490; @@ -177,46 +178,53 @@ f32 D_ctx_8017849C; f32 D_ctx_801784A0; s32 D_ctx_801784A4; UNK_TYPE F_801784A8; -s32 D_ctx_801784AC; +GroundType gGroundType; UNK_TYPE F_801784B0; UNK_TYPE F_801784B4; -f32 D_ctx_801784B8; // effective Vec3f -f32 D_ctx_801784BC; -f32 D_ctx_801784C0; -f32 D_ctx_801784C4; // effective Vec3f -f32 D_ctx_801784C8; -f32 D_ctx_801784CC; -f32 D_ctx_801784D0; // effective Vec3f -f32 D_ctx_801784D4; -f32 D_ctx_801784D8; -s32 gLight1x; // Vec3i light direction + +// light source 1 +f32 gLight1xRot; // effective Vec3f +f32 gLight1yRot; +f32 gLight1zRot; +f32 gLight1xRotTarget; // effective Vec3f +f32 gLight1yRotTarget; +f32 gLight1zRotTarget; +f32 gEnvLightxRot; // effective Vec3f +f32 gEnvLightyRot; +f32 gEnvLightzRot; +s32 gLight1x; // Vec3i? s32 gLight1y; s32 gLight1z; -f32 D_ctx_801784E8; -f32 D_ctx_801784EC; // effective Vec3f? -f32 D_ctx_801784F0; -f32 D_ctx_801784F4; -f32 D_ctx_801784F8; // effective Vec3f -f32 D_ctx_801784FC; -f32 D_ctx_80178500; -s32 gLight2x; // Vec3i light direction alternate +f32 gLight1rotStep; + +// light source 2 +f32 gLight2xRot; // effective Vec3f +f32 gLight2yRot; +f32 gLight2zRot; +f32 gLight2xRotTarget; // effective Vec3f +f32 gLight2yRotTarget; +f32 gLight2zRotTarget; +s32 gLight2x; // Vec3i? s32 gLight2y; s32 gLight2z; -f32 D_ctx_80178510; +f32 gLight2rotStep; + +// this section looks like a third light source UNK_TYPE F_801784514; UNK_TYPE F_801784518; UNK_TYPE F_80178451C; -f32 D_ctx_80178520; // effective Vec3f +f32 D_ctx_80178520; // effective Vec3f, set to env light rotation but unused f32 D_ctx_80178524; f32 D_ctx_80178528; UNK_TYPE F_80178452C; UNK_TYPE F_801784530; UNK_TYPE F_801784534; f32 D_ctx_80178538; -f32 D_ctx_8017853C; -s32 D_ctx_80178540; -s32 D_ctx_80178544; -s32 gLight1R; // Color32 light color 1 + +f32 D_ctx_8017853C; // hitbox size modifier. always 0.0f. seems out of place +s32 gLight2colorStep; // light 2 color step +s32 D_ctx_80178544; // light 3 color step? +s32 gLight1R; // Color32 light color 1 s32 gLight1G; s32 gLight1B; s32 gAmbientR; // Color32 ambient color @@ -226,18 +234,18 @@ UNK_TYPE F_80178560; s32 gLight2R; // Color32 light color 2 s32 gLight2G; s32 gLight2B; -UNK_TYPE P_800D31A0 = 0; -s32 D_ctx_80178570; // Color32 light color 2 modifier? -s32 D_ctx_80178574; -s32 D_ctx_80178578; -s32 D_ctx_80161A70; // Color32? start of bss +s32 gLight2RTarget; // Color32 light color 2 modifier? +s32 gLight2GTarget; +s32 gLight2BTarget; + +s32 D_ctx_80161A70; // Color32 set but not used, start of bss s32 D_ctx_80161A74; s32 D_ctx_80161A78; -s32 D_ctx_80161A7C; +s32 D_ctx_80161A7C; // Color32? set but not used s32 D_ctx_80161A80; s32 D_ctx_80161A84; -s32 gGroundType; -s32 gSavedGroundType; +GroundSurface gGroundSurface; +GroundSurface gSavedGroundSurface; u8 gGoldRingCount[4]; u8 D_ctx_80161A94[4]; s32 gHitCount; @@ -278,20 +286,20 @@ s32 D_ctx_80177858[4]; // set to 3 but never used PlayerForm gPlayerForms[4]; s32 gHandicap[4]; VsStage gVersusStage; -s32 D_ctx_801778A4; -s32 D_ctx_801778AC; -s32 D_ctx_801778C8; +s32 gVsPointsToWin; +s32 gVsMatchType; +s32 gVsTimeTrialLimit; bool gVersusMode; u16 gBoostButton[4]; u16 gBrakeButton[4]; u16 gShootButton[4]; u16 gBombButton[4]; f32 D_ctx_80177958[4]; // set to 1.0f but never used -s32 D_ctx_8017796C; +s32 gTeamLowHealthMsgTimer; OSContPad* gInputHold; OSContPad* gInputPress; u8* gControllerRumble; -s32 D_ctx_80177990[4]; +s32 D_ctx_80177990[4]; // these two are also rumble related f32 D_ctx_801779A8[4]; u8 gPauseEnabled; s32 gChargeTimers[4]; @@ -328,10 +336,10 @@ s32 gStarWolfTeamAlive[6]; s32 gSavedStarWolfTeamAlive[6]; s32 gRightWingHealth[4]; s32 gLeftWingHealth[4]; -s32 D_ctx_80177D40[4]; -s32 D_ctx_80177D58[4]; -s32 D_ctx_80177D70[4]; -s32 D_ctx_80177D88[4]; +s32 gRightWingFlashTimer[4]; +s32 gLeftWingFlashTimer[4]; +s32 gRightWingDebrisTimer[4]; +s32 gLeftWingDebrisTimer[4]; s32 gBombCount[4]; s32 D_ctx_80177DB8[4]; s32 D_ctx_80177DD0[4][10]; @@ -339,7 +347,7 @@ s32 D_ctx_80177E74; s32 D_ctx_80177E7C; s32 gChangeTo360; Vec3f gTeamArrowsViewPos[10]; -f32 D_ctx_80177F20[65]; +f32 D_ctx_80177F20[65]; // Seem to be an early implementation of RadarMark f32 D_ctx_80178028[65]; f32 D_ctx_80178130[65]; u8 D_ctx_80178238[65]; diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c index b2a2da19..383a698e 100644 --- a/src/engine/fox_demo.c +++ b/src/engine/fox_demo.c @@ -200,7 +200,7 @@ void Cutscene_WarpZoneComplete(Player* player) { Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 20.0f, 0.0f); - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 3.0f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f); switch (player->unk_1D0) { case 0: @@ -217,7 +217,7 @@ void Cutscene_WarpZoneComplete(Player* player) { D_ctx_80177A48[1] -= D_ctx_80177A48[2]; Math_SmoothStepToF(&D_ctx_80177A48[2], 1.2f, 0.1f, 0.01f, 0.0f); Math_SmoothStepToF(&D_ctx_80177A48[0], 0.1f, 0.1f, 0.002f, 0.0f); - Math_SmoothStepToF(&player->unk_0D0, 0.0f, 1.0f, 0.5f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 0.0f, 1.0f, 0.5f, 0.0f); Matrix_RotateX(gCalcMatrix, -5.0f * M_DTOR, MTXF_NEW); Matrix_RotateY(gCalcMatrix, D_ctx_80177A48[1] * M_DTOR, MTXF_APPLY); sp5C.x = 0.0f; @@ -275,7 +275,7 @@ void Cutscene_WarpZoneComplete(Player* player) { } if (gCsFrameCount > 450) { Math_SmoothStepToF(&D_ctx_80177A48[0], 1.0f, 0.1f, 0.004f, 0.0f); - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; player->unk_0E4 += 0.1f; player->unk_190 = 2.0f; @@ -319,7 +319,7 @@ void Cutscene_WarpZoneComplete(Player* player) { sp5C.x = 0.0f; sp5C.y = 0.0f; - sp5C.z = player->unk_0D0 + player->unk_110; + sp5C.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp5C, &sp50); player->vel.x = sp50.x; @@ -388,7 +388,7 @@ void func_demo_80049630(Actor* actor) { } void func_demo_8004990C(Player* player) { - if (D_ctx_801784AC == 0) { + if (gGroundType == 0) { D_ctx_80177CE8 += 60.0f; } player->unk_138 = player->pos.z + player->unk_08C; @@ -527,7 +527,7 @@ void Cutscene_EnterWarpZone(Player* player) { } player->unk_08C += player->unk_0CC; - player->unk_0CC = player->unk_0CC - 100.0f; + player->unk_0CC -= 100.0f; if (player->unk_08C < -15000.0f) { player->unk_08C = 0.0f; @@ -583,7 +583,7 @@ void Cutscene_EnterWarpZone(Player* player) { player->vel.z = player->unk_144 = D_ctx_80177D20 = player->unk_144 = D_ctx_80177CB0 = D_ctx_80177D20 = 0.0f; - player->timer_27C = gSavedHitCount = D_ctx_80177DC8 = D_ctx_80177CA0 = 0; + player->timer_27C = gSavedHitCount = gObjectLoadIndex = gSavedObjectLoadIndex = 0; player->unk_234 = 1; gLevelPhase = 1; @@ -833,7 +833,7 @@ void Cutscene_AllRangeMode(Player* player) { Math_SmoothStepToF(&player->unk_0EC, 0.0f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&player->unk_12C, 0.0f, 0.1f, 5.0f, 0.0f); Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 3.0f, 0.0f); - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 3.0f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 3.0f, 0.0f); switch (player->unk_1D0) { @@ -925,7 +925,7 @@ void Cutscene_AllRangeMode(Player* player) { sp70.x = 0.0f; sp70.y = 0.0f; - sp70.z = player->unk_0D0 + player->unk_110; + sp70.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp70, &sp64); @@ -971,9 +971,9 @@ void Cutscene_CoComplete2(Player* player) { player->wings.unk_10 = 0.0f; player->unk_130 = 0.0f; player->unk_12C = 0.0f; - player->unk_110 = 0.0f; + player->boostSpeed = 0.0f; player->wings.modelId = 1; - player->unk_0D0 = 40.0f; + player->baseSpeed = 40.0f; /* fallthrough */ case 11: @@ -1099,7 +1099,7 @@ void Cutscene_CoComplete2(Player* player) { } if ((180.0f - fabsf(player->unk_0EC)) <= 3.0f) { - gGroundType = GROUNDTYPE_ROCK; + gGroundSurface = SURFACE_ROCK; } if (player->timer_1F8 == 0) { @@ -1107,7 +1107,7 @@ void Cutscene_CoComplete2(Player* player) { player->timer_1FC = 500; player->unk_1D0 = 2; player->unk_000 = (player->unk_004 = (player->unk_008 = (D_ctx_80178418 = 0.0f))); - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; D_ctx_80177A48[6] = 0.0f; } break; @@ -1169,7 +1169,7 @@ void Cutscene_CoComplete2(Player* player) { if (gTeamShields[TEAM_ID_PEPPY] > 0) { func_demo_8004A840(2); } - gGroundType = GROUNDTYPE_GRASS; + gGroundSurface = SURFACE_GRASS; } Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + 180.0f) * M_DTOR, MTXF_NEW); @@ -1265,13 +1265,13 @@ void Cutscene_CoComplete2(Player* player) { player->unk_25C = 0.6f; } player->unk_000 += 1.0f; - player->unk_0D0 = player->unk_000 * player->unk_000; + player->baseSpeed = SQ(player->unk_000); if (player->timer_1F8 == 0) { D_ctx_80177A48[7] = player->vel.x; D_ctx_80177A48[8] = player->vel.y; D_ctx_80177A48[9] = player->vel.z; player->unk_1D0 = 5; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->timer_1F8 = 10; func_effect_80078E50(player->pos.x, player->pos.y, player->unk_138, 30.0f); } @@ -1318,7 +1318,7 @@ void Cutscene_CoComplete2(Player* player) { sp60.x = 0.0f; sp60.y = 0.0f; - sp60.z = player->unk_0D0; + sp60.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp60, &sp54); @@ -1451,7 +1451,7 @@ void Cutscene_UTurn(Player* player) { Math_SmoothStepToF(&player->unk_0E4, 0.0f, 0.1f, 5.0f, 0.0f); Math_SmoothStepToF(&player->cam.eye.y, player->pos.y - 20.0f, 0.2f, 100.0f, 0.0f); - sp50.rot.z = player->unk_0D0; + sp50.rot.z = player->baseSpeed; sp58.x = Math_RadToDeg(Math_Atan2F(player->pos.x, player->unk_138)); player->boostCooldown = 1; @@ -1656,7 +1656,7 @@ void Cutscene_KillPlayer(Player* player) { if (player->unk_288 > 0) { D_ctx_80177DD0[player->unk_288 - 1][D_ctx_80177DB8[player->unk_288 - 1]] = player->num; D_ctx_80177DB8[player->unk_288 - 1] += 1; - if (D_ctx_801778A4 == D_ctx_80177DB8[player->unk_288 - 1]) { + if (gVsPointsToWin == D_ctx_80177DB8[player->unk_288 - 1]) { player->unk_288 = -1; if (player->unk_284 == 0) { func_effect_8007C688(player->pos.x, player->pos.y, player->unk_138, 3.0f, 1000); @@ -1736,17 +1736,17 @@ void func_demo_8004D828(Player* player) { func_effect_8007D0E0(player->pos.x, player->pos.y, player->unk_138, 3.0f); } - if (player->wings.rightState == 2) { + if (player->wings.rightState == WINGSTATE_INTACT) { func_play_800A69F8(1, player->hit1.x, player->hit1.y, player->hit1.z); - player->wings.rightState = 1; + player->wings.rightState = WINGSTATE_BROKEN; func_effect_8007D0E0(player->hit1.x, player->hit1.y, player->hit1.z, 2.0f); } - if (player->wings.leftState == 2) { + if (player->wings.leftState == WINGSTATE_INTACT) { func_play_800A69F8(0, player->hit2.x, player->hit2.y, player->hit2.z); - player->wings.leftState = 1; + player->wings.leftState = WINGSTATE_BROKEN; func_effect_8007D0E0(player->hit2.x, player->hit2.y, player->hit2.z, 2.0f); } - } else if (((player->timer_220 > 0) || (player->pos.y < player->unk_0A4) || (player->pos.y < D_ctx_80177CC0) || + } else if (((player->timer_220 > 0) || (player->pos.y < player->unk_0A4) || (player->pos.y < gWaterLevel) || (player->timer_1FC == 0)) && (player->timer_1F8 == 0)) { if (gCamCount != 4) { @@ -1883,7 +1883,7 @@ void func_demo_8004DEF8(Player* player) { player->camRoll += 10.0f; } - if ((gGroundType == GROUNDTYPE_WATER) && (player->pos.y <= player->unk_0A4)) { + if ((gGroundSurface == SURFACE_WATER) && (player->pos.y <= player->unk_0A4)) { func_effect_8007D9DC(player->pos.x, gGroundHeight + 2.0f, player->unk_138, 3.0f, 20.0f, 0); func_effect_8007ADF4(player->pos.x, gGroundHeight, player->unk_138, 0.1f, 2.0f); } diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index f26d9307..cd7a5406 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -430,10 +430,10 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, if (wings->rightState == WINGSTATE_BROKEN) { *gfxPtr = D_arwing_3015120; } - if ((D_display_800CA22C != 0) && ((D_ctx_80177D40[0] % 2) != 0)) { + if ((D_display_800CA22C != 0) && ((gRightWingFlashTimer[0] % 2) != 0)) { RCP_SetupDL(&gMasterDisp, 0x22); func_display_8005314C(); - if (D_ctx_80177D40[0] > 1000) { + if (gRightWingFlashTimer[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); @@ -445,10 +445,10 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, if (wings->rightState != 2) { *gfxPtr = NULL; } - if ((D_display_800CA22C != 0) && ((D_ctx_80177D40[0] % 2) != 0)) { + if ((D_display_800CA22C != 0) && ((gRightWingFlashTimer[0] % 2) != 0)) { RCP_SetupDL(&gMasterDisp, 0x22); func_display_8005314C(); - if (D_ctx_80177D40[0] > 1000) { + if (gRightWingFlashTimer[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); @@ -462,10 +462,10 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, if (wings->leftState == WINGSTATE_BROKEN) { *gfxPtr = D_arwing_3014BF0; } - if ((D_display_800CA22C != 0) && ((D_ctx_80177D58[0] % 2) != 0)) { + if ((D_display_800CA22C != 0) && ((gLeftWingFlashTimer[0] % 2) != 0)) { RCP_SetupDL(&gMasterDisp, 0x22); func_display_8005314C(); - if (D_ctx_80177D58[0] > 1000) { + if (gLeftWingFlashTimer[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); @@ -477,10 +477,10 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, if (wings->leftState != 2) { *gfxPtr = NULL; } - if ((D_display_800CA22C != 0) && ((D_ctx_80177D58[0] % 2) != 0)) { + if ((D_display_800CA22C != 0) && ((gLeftWingFlashTimer[0] % 2) != 0)) { RCP_SetupDL(&gMasterDisp, 0x22); func_display_8005314C(); - if (D_ctx_80177D58[0] > 1000) { + if (gLeftWingFlashTimer[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); @@ -714,7 +714,7 @@ void func_display_80054300(Player* player) { if (player->unk_068 > 30.0f) { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); } - if ((gGroundType == GROUNDTYPE_WATER) && (player->unk_068 < 10.0f)) { + if ((gGroundSurface == SURFACE_WATER) && (player->unk_068 < 10.0f)) { player->shadowing = 90; } else { player->shadowing = 180; @@ -1565,8 +1565,8 @@ void Play_Draw(void) { gPlayerCamAt.y += player->pos.y; gPlayerCamAt.z += player->unk_138 + player->unk_144; - if (player->cockpitView && (player->unk_110 > 5.0f)) { - gPlayerCamAt.x += SIN_DEG(gGameFrameCount * 150.0f) * player->unk_110 * 0.2f; + if (player->cockpitView && (player->boostSpeed > 5.0f)) { + gPlayerCamAt.x += SIN_DEG(gGameFrameCount * 150.0f) * player->boostSpeed * 0.2f; } } else if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) { func_display_800578C4(player); @@ -1608,7 +1608,7 @@ void Play_Draw(void) { Ground_801B58AC(&gMasterDisp, D_ctx_80177CC8); D_ctx_80177CC8 = 0.0f; Matrix_Pop(&gGfxMatrix); - } else if (gGroundType != GROUNDTYPE_WATER) { + } else if (gGroundSurface != SURFACE_WATER) { D_bg_8015F964 = false; Background_DrawGround(); } @@ -1623,7 +1623,7 @@ void Play_Draw(void) { func_display_800564C0(opponent, 0); func_display_80057814(opponent); } - if ((gGroundType == GROUNDTYPE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { + if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG, gAmbientB); Matrix_Push(&gGfxMatrix); @@ -1642,7 +1642,7 @@ void Play_Draw(void) { TexturedLine_Draw(); gReflectY = 1; PlayerShot_Draw(); - if ((gGroundType == GROUNDTYPE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { + if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY); gReflectY = -1; @@ -1650,7 +1650,7 @@ void Play_Draw(void) { Matrix_Pop(&gGfxMatrix); } gReflectY = -1; - if ((gGroundType == GROUNDTYPE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { + if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY); for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) { @@ -1664,7 +1664,7 @@ void Play_Draw(void) { if (gCurrentLevel == LEVEL_AQUAS) { Effect_Draw(0); } - if ((gGroundType == GROUNDTYPE_WATER) || (gAqDrawMode != 0)) { + if ((gGroundSurface == SURFACE_WATER) || (gAqDrawMode != 0)) { D_bg_8015F964 = true; Effect_Draw(1); Background_DrawGround(); @@ -1716,8 +1716,8 @@ void Play_Draw(void) { Background_DrawLensFlare(); if ((gCamCount != 1) && ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (player->state_1C8 == PLAYERSTATE_1C8_U_TURN))) { - func_hud_8008FA84(); - func_hud_8008CA44(); + HUD_Draw(); + HUD_DrawEdgeArrows(); } Matrix_Pop(&gGfxMatrix); func_display_80051B30(); diff --git a/src/engine/fox_edisplay.c b/src/engine/fox_edisplay.c index 2815176a..c92174f1 100644 --- a/src/engine/fox_edisplay.c +++ b/src/engine/fox_edisplay.c @@ -683,7 +683,7 @@ void func_edisplay_8005BAB4(ObjectId objId, s32 index) { case OBJ_BOSS_295: case OBJ_BOSS_296: COS_DEG(gBosses[index].obj.rot.z); - if (gGroundType == GROUNDTYPE_WATER) { + if (gGroundSurface == SURFACE_WATER) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 90); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150); @@ -1336,7 +1336,7 @@ void Object_DrawShadow(s32 index, Object* obj) { Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundHeight + 2.0f, obj->pos.z + D_ctx_80177D20, MTXF_APPLY); break; } - if ((D_ctx_801784AC != 4) || (obj->id == OBJ_ACTOR_EVENT) || (obj->id == OBJ_ACTOR_195) || + if ((gGroundType != 4) || (obj->id == OBJ_ACTOR_EVENT) || (obj->id == OBJ_ACTOR_195) || (obj->id == OBJ_ACTOR_TEAM_BOSS)) { Matrix_Scale(gGfxMatrix, 1.0f, 0.0f, 1.0f, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); @@ -1724,7 +1724,7 @@ void Effect_DrawAll(s32 arg0) { void Object_Draw(s32 arg0) { gReflectY = 1; Object_DrawAll(1); - if ((gGroundType == GROUNDTYPE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { + if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { gReflectY = -1; Lights_SetOneLight(&gMasterDisp, gLight1x, -1 * gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); @@ -1741,7 +1741,7 @@ void Effect_Draw(u8 arg0) { if (arg0 == 0) { gReflectY = 1; Effect_DrawAll(1); - } else if ((gGroundType == GROUNDTYPE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { + } else if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { gReflectY = -1; Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY); diff --git a/src/engine/fox_effect.c b/src/engine/fox_effect.c index c7ddbfeb..c5c9e163 100644 --- a/src/engine/fox_effect.c +++ b/src/engine/fox_effect.c @@ -2189,7 +2189,7 @@ void func_effect_8007DB70(Effect* effect) { func_effect_8007D0E0(effect->obj.pos.x, effect->obj.pos.y + 30.0f, effect->obj.pos.z, 7.0f); func_effect_8007BFFC(effect->obj.pos.x, effect->obj.pos.y + 30.0f, effect->obj.pos.z, 0.0f, 0.0f, 0.0f, 4.0f, 5); - if ((effect->obj.pos.y < (gGroundHeight + 10.0f)) || (gGroundType != GROUNDTYPE_WATER)) { + if ((effect->obj.pos.y < (gGroundHeight + 10.0f)) || (gGroundSurface != SURFACE_WATER)) { func_beam_800365E4(effect->obj.pos.x, 3.0f, effect->obj.pos.z, effect->obj.pos.x, effect->obj.pos.z, 0.0f, 0.0f, 90.0f, 5.0f, 0, 0); break; @@ -2245,7 +2245,7 @@ void func_effect_8007E014(Effect* effect) { f32 z; f32 y; - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { Ground_801B6E20(effect->obj.pos.x, effect->obj.pos.z + D_ctx_80177D20, &x, &y, &z); effect->obj.pos.y = y + 3.0f; effect->obj.rot.x = RAD_TO_DEG(x); @@ -2622,7 +2622,7 @@ void func_effect_8007F2FC(Effect* effect) { effect->vel.y -= 0.3f; } - if (effect->obj.pos.y < D_ctx_80177CC0) { + if (effect->obj.pos.y < gWaterLevel) { effect->vel.y += 0.2f; effect->obj.pos.y -= effect->vel.y * 0.5f; effect->obj.pos.x -= effect->vel.x * 0.5f; @@ -2722,7 +2722,7 @@ void func_effect_8007F6B0(Effect* effect) { cos = __cosf(temp) * effect->scale2 * 8.0f; yPos = gGroundHeight + 40.0f; - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { Ground_801B6E20(effect->obj.pos.x + sin, effect->obj.pos.z + cos + D_ctx_80177D20, &x, &y, &z); yPos = y + 30.0f; } @@ -2769,7 +2769,7 @@ void func_effect_8007F958(Effect* effect) { cos = __cosf(temp) * effect->scale2 * 16.0f; yPos = gGroundHeight + 10.0f; - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { Ground_801B6E20(effect->obj.pos.x + sin, effect->obj.pos.z + cos + D_ctx_80177D20, &x, &y, &z); yPos = y + 10.0f; } @@ -2895,13 +2895,13 @@ void func_effect_8007FE88(Effect* effect) { } } - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { if (Ground_801B6AEC(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z + D_ctx_80177D20) != 0) { Object_Kill(&effect->obj, effect->sfxSource); } } else if (effect->obj.pos.y < gGroundHeight) { Object_Kill(&effect->obj, effect->sfxSource); - if (gGroundType != GROUNDTYPE_WATER) { + if (gGroundSurface != SURFACE_WATER) { effect->obj.pos.y = gGroundHeight; func_effect_8007D074(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 2.0f); } @@ -3025,14 +3025,14 @@ void func_effect_8008040C(Effect* effect) { } } - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { if (Ground_801B6AEC(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z + D_ctx_80177D20) != 0) { Object_Kill(&effect->obj, effect->sfxSource); } } else if (effect->obj.pos.y < gGroundHeight) { Object_Kill(&effect->obj, effect->sfxSource); - if (gGroundType != GROUNDTYPE_WATER) { + if (gGroundSurface != SURFACE_WATER) { effect->obj.pos.y = gGroundHeight; func_effect_8007D074(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 2.0f); } diff --git a/src/engine/fox_enmy.c b/src/engine/fox_enmy.c index 26bcc7eb..d41c6725 100644 --- a/src/engine/fox_enmy.c +++ b/src/engine/fox_enmy.c @@ -68,7 +68,7 @@ static Vec3f D_enmy_800CFF0C[] = { { 0.0f, 0.0f, 0.0f }, { 0.0f, -90.0f, 0.0f }, { 0.0f, 90.0f, 0.0f }, { -90.0f, 0.0f, 0.0f }, { 0.0f, 180.0f, 0.0f }, { 90.0f, 0.0f, 0.0f }, }; -u32 D_enmy_800CFF54[] = { +u32 gWarpRingSfx[] = { 0x19404038, 0x19404139, 0x1940423A, 0x1940433B, 0x1940443C, 0x1940453D, 0x1940463E, 0x1940463E, 0x1940463E, }; @@ -392,7 +392,7 @@ void ActorEvent_Load(Actor* actor, ObjectInit* objInit, s32 index) { actor->fwork[25] = 20000.0f; actor->iwork[1] = gPrevEventActorIndex; actor->iwork[10] = gActors[gPrevEventActorIndex].aiType; - actor->fwork[22] = D_play_80161A54; + actor->fwork[22] = gArwingSpeed; Matrix_RotateZ(gCalcMatrix, -D_ctx_80177E88.z * M_DTOR, MTXF_NEW); Matrix_RotateX(gCalcMatrix, -D_ctx_80177E88.x * M_DTOR, MTXF_APPLY); Matrix_RotateY(gCalcMatrix, -D_ctx_80177E88.y * M_DTOR, MTXF_APPLY); @@ -509,15 +509,15 @@ void func_enmy_80062568(void) { s32 temp = gCurrentLevel; // seems fake if (1) {} gLevelObjects = SEGMENTED_TO_VIRTUAL(gLevelObjectInits[temp]); - var_s0 = D_ctx_80177CA0 - 40; + var_s0 = gSavedObjectLoadIndex - 40; objInit = &gLevelObjects[var_s0]; - for (; var_s0 < D_ctx_80177CA0; var_s0++, objInit++) { + for (; var_s0 < gSavedObjectLoadIndex; var_s0++, objInit++) { Object_Load(objInit, 4000.0f, -4000.0f, 4000.0f, -4000.0f); } } -void Object_LoadFromInit(void) { +void Object_LoadLevelObjects(void) { ObjectInit* objInit; f32 xMax; f32 xMin; @@ -568,7 +568,7 @@ void Object_LoadFromInit(void) { } gLastPathChange = 0; - for (i = 0, objInit = &gLevelObjects[D_ctx_80177DC8]; i < 10000; i++, D_ctx_80177DC8++, objInit++) { + for (i = 0, objInit = &gLevelObjects[gObjectLoadIndex]; i < 10000; i++, gObjectLoadIndex++, objInit++) { if ((objInit->id > OBJ_INVALID) && D_ctx_80177D20 <= objInit->zPos1 && objInit->zPos1 <= D_ctx_80177D20 + 200.0f) { if ((gCurrentLevel == LEVEL_VENOM_1) && (objInit->id >= ACTOR_EVENT_ID)) { @@ -1077,7 +1077,7 @@ void Object_Init(s32 index, ObjectId objId) { func_enmy_80063CAC(&gScenery[index]); break; case OBJ_ITEM_CHECKPOINT: - if (D_ctx_80177CA0 != 0) { + if (gSavedObjectLoadIndex != 0) { gItems[index].obj.status = OBJ_FREE; } break; @@ -1347,7 +1347,7 @@ void func_enmy_800652CC(Scenery* scenery) { f32 sp28; f32 sp24; - if ((D_ctx_801784AC == 4) && (scenery->state == 0)) { + if ((gGroundType == 4) && (scenery->state == 0)) { Ground_801B6E20(scenery->obj.pos.x, scenery->obj.pos.z + D_ctx_80177D20, &sp2C, &sp24, &sp28); scenery->obj.pos.y = sp24 + 3.0f; scenery->obj.rot.x = RAD_TO_DEG(sp2C); @@ -1576,8 +1576,7 @@ void func_enmy_800656D4(Actor* actor) { } Math_SmoothStepToAngle(&actor->obj.rot.z, var_fv0, 0.1f, 3.0f, 0.01f); } - if ((D_ctx_801784AC == 4) && - Ground_801B6AEC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + D_ctx_80177D20)) { + if ((gGroundType == 4) && Ground_801B6AEC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + D_ctx_80177D20)) { func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f); Object_Kill(&actor->obj, actor->sfxSource); } @@ -1904,7 +1903,7 @@ void func_enmy_80066EF0(Item* item) { if (gPlayer[0].form != FORM_ARWING) { var_fa1 = 600.0f; } - if (gPlayer[0].unk_0AC + var_fa1 < item->obj.pos.x) { + if (item->obj.pos.x > gPlayer[0].unk_0AC + var_fa1) { Math_SmoothStepToF(&item->obj.pos.x, gPlayer[0].unk_0AC + var_fa1, 0.1f, 10.0f, 0.01f); } if (item->obj.pos.x < gPlayer[0].unk_0AC - var_fa1) { @@ -2059,11 +2058,11 @@ void ActorSupplies_Draw(Actor* actor) { void func_enmy_80067A40(void) { AUDIO_PLAY_SFX(0x09008023, gPlayer[0].sfxSource, 0); if (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN) { - D_ctx_80177D40[0] = 1050; + gRightWingFlashTimer[0] = 1050; gPlayer[0].wings.rightState = WINGSTATE_INTACT; } if (gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) { - D_ctx_80177D58[0] = 1050; + gLeftWingFlashTimer[0] = 1050; gPlayer[0].wings.leftState = WINGSTATE_INTACT; } if (gExpertMode) { @@ -2122,8 +2121,8 @@ void ItemPickup_Update(Item* this) { } else { gRightWingHealth[this->playerNum] = gLeftWingHealth[this->playerNum] = 60; } - D_ctx_80177D40[this->playerNum] = 1030; - D_ctx_80177D58[this->playerNum] = 1030; + gRightWingFlashTimer[this->playerNum] = 1030; + gLeftWingFlashTimer[this->playerNum] = 1030; } break; } @@ -2277,9 +2276,9 @@ void ItemMeteoWarp_Update(ItemMeteoWarp* this) { this->state = 1; this->unk_44 = 255; gPlayer[this->playerNum].timer_27C = 100; - AUDIO_PLAY_SFX(D_enmy_800CFF54[gRingPassCount], gPlayer[0].sfxSource, 0); + AUDIO_PLAY_SFX(gWarpRingSfx[gRingPassCount], gPlayer[0].sfxSource, 0); if (gRingPassCount == 0) { - gPlayer[0].unk_110 = 0.0f; + gPlayer[0].boostSpeed = 0.0f; } gRingPassCount++; if (gRingPassCount >= 7) { @@ -2328,10 +2327,10 @@ void ItemCheckpoint_Update(ItemCheckpoint* this) { gPlayer[this->playerNum].heal = 128; this->state++; this->timer_48 = 15; - gSavedGroundType = gGroundType; + gSavedGroundSurface = gGroundSurface; D_ctx_80177CB0 = -this->obj.pos.z; D_ctx_80177CB0 -= 250.0f; - D_ctx_80177CA0 = D_ctx_80177DC8; + gSavedObjectLoadIndex = gObjectLoadIndex; gSavedZoSearchlightStatus = gMissedZoSearchlight; gSavedHitCount = gHitCount; for (i = TEAM_ID_FALCO; i <= TEAM_ID_PEPPY; i++) { @@ -2879,7 +2878,7 @@ void Object_Update(void) { } if (gLevelMode != LEVELMODE_ALL_RANGE) { if ((gLoadLevelObjects != 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { - Object_LoadFromInit(); + Object_LoadLevelObjects(); } for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) { if (scenery->obj.status != OBJ_FREE) { diff --git a/src/engine/fox_enmy2.c b/src/engine/fox_enmy2.c index 9980eaa5..64ff8b25 100644 --- a/src/engine/fox_enmy2.c +++ b/src/engine/fox_enmy2.c @@ -27,7 +27,7 @@ s32 gCallTimer; void ActorEvent_SetMessage(u16* msg, s32 character) { PRINTF("Enm->obj.pos.y + tmp_xyz.y=<%10.3f>\n"); - if ((gRadioState == 0) || (D_ctx_80177D68 != character)) { + if ((gRadioState == 0) || (gRadioMsgRadioId != character)) { Radio_PlayMessage(msg, character); } } @@ -1279,11 +1279,11 @@ void ActorEvent_ProcessScript(ActorEvent* this) { ActorEvent_ProcessScript(this); break; - case EV_OPC(EVOP_SET_GROUND): - if ((gGroundType == GROUNDTYPE_WATER) && (actorScript[this->aiIndex + 1] != 2)) { + case EV_OPC(EVOP_SET_SURFACE): + if ((gGroundSurface == SURFACE_WATER) && (actorScript[this->aiIndex + 1] != 2)) { Audio_KillSfxBySourceAndId(gPlayer[0].sfxSource, 0x1100000B); } - gGroundType = actorScript[this->aiIndex + 1]; + gGroundSurface = actorScript[this->aiIndex + 1]; this->aiIndex += 2; ActorEvent_ProcessScript(this); this->obj.status = OBJ_FREE; @@ -2984,615 +2984,641 @@ void ActorEvent_Update(ActorEvent* this) { func_effect_8007C120(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, this->vel.x, this->vel.y, this->vel.z, 0.3f, 10); } - } else { - if (((this->unk_0B4 == EINFO_17) || (this->unk_0B4 == EINFO_30) || (this->unk_0B4 == EINFO_31)) && - (this->health <= 0)) { - ActorEvent_80071DC0(this); - return; + return; + } + if (((this->unk_0B4 == EINFO_17) || (this->unk_0B4 == EINFO_30) || (this->unk_0B4 == EINFO_31)) && + (this->health <= 0)) { + ActorEvent_80071DC0(this); + return; + } + if (this->unk_0B4 == EINFO_300) { + gPlayer[0].unk_1A4 = this->index; + this->timer_0C2 = 100; + } else if (this->unk_0B4 >= EINFO_200) { + this->unk_04E++; + + if (this->unk_04E >= 100) { + this->unk_04E = 0; } - if (this->unk_0B4 == EINFO_300) { - gPlayer[0].unk_1A4 = this->index; - this->timer_0C2 = 100; - } else if (this->unk_0B4 >= EINFO_200) { - this->unk_04E++; - if (this->unk_04E >= 100) { - this->unk_04E = 0; - } + gActor194xPos[this->unk_046][this->unk_04E] = this->obj.pos.x; + gActor194yPos[this->unk_046][this->unk_04E] = this->obj.pos.y; + gActor194zPos[this->unk_046][this->unk_04E] = this->obj.pos.z; + gActor194xRot[this->unk_046][this->unk_04E] = this->obj.rot.x; + gActor194yRot[this->unk_046][this->unk_04E] = this->obj.rot.y; + gActor194zRot[this->unk_046][this->unk_04E] = this->obj.rot.z; - gActor194xPos[this->unk_046][this->unk_04E] = this->obj.pos.x; - gActor194yPos[this->unk_046][this->unk_04E] = this->obj.pos.y; - gActor194zPos[this->unk_046][this->unk_04E] = this->obj.pos.z; - gActor194xRot[this->unk_046][this->unk_04E] = this->obj.rot.x; - gActor194yRot[this->unk_046][this->unk_04E] = this->obj.rot.y; - gActor194zRot[this->unk_046][this->unk_04E] = this->obj.rot.z; + if (this->unk_0D0 != 0) { + this->unk_0D0 = 0; + this->timer_0C6 = 20; + this->health -= this->damage; - if (this->unk_0D0 != 0) { - this->unk_0D0 = 0; - this->timer_0C6 = 20; - this->health -= this->damage; + AUDIO_PLAY_SFX(0x29034041, this->sfxSource, 4); - AUDIO_PLAY_SFX(0x29034041, this->sfxSource, 4); - - if (this->health <= 0) { - this->timer_0C6 = 200; - this->obj.status = OBJ_DYING; - func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 8.0f); - this->obj.status = OBJ_DYING; - this->timer_0BC = 20; - this->obj.id = OBJ_ACTOR_194; - } + if (this->health <= 0) { + this->timer_0C6 = 200; + this->obj.status = OBJ_DYING; + func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 8.0f); + this->obj.status = OBJ_DYING; + this->timer_0BC = 20; + this->obj.id = OBJ_ACTOR_194; } } + } - if ((this->unk_0B4 == EINFO_27) && (this->timer_0C2 != 0)) { - this->state = EVSTATE_READY; - } + if ((this->unk_0B4 == EINFO_27) && (this->timer_0C2 != 0)) { + this->state = EVSTATE_READY; + } - switch (this->state) { - case EVSTATE_READY: + switch (this->state) { + case EVSTATE_READY: + ActorEvent_ProcessScript(this); + break; + + case EVSTATE_WAIT: + if (this->timer_0BC == 0) { ActorEvent_ProcessScript(this); - break; + } + break; - case EVSTATE_WAIT: - if (this->timer_0BC == 0) { - ActorEvent_ProcessScript(this); + case EVSTATE_6: + case EVSTATE_7: + case EVSTATE_14: + case EVSTATE_15: + spF0 = this->obj.pos.x; + spEC = this->obj.pos.y; + spE8 = this->obj.pos.z; + + if ((this->unk_0B4 == EINFO_33) || (this->unk_0B4 == EINFO_68)) { + Matrix_RotateZ(gCalcMatrix, -(this->vwork[29].z + this->unk_0F4.z) * M_DTOR, MTXF_NEW); + Matrix_RotateX(gCalcMatrix, -this->vwork[29].x * M_DTOR, MTXF_APPLY); + Matrix_RotateY(gCalcMatrix, -this->vwork[29].y * M_DTOR, MTXF_APPLY); + + if ((this->state == EVSTATE_14) || (this->state == EVSTATE_15)) { + spB8.x = gPlayer[0].cam.eye.x - spF0; + spB8.y = gPlayer[0].cam.eye.y - (spEC + 25.0f); + spB8.z = (gPlayer[0].cam.eye.z * 15.0f) - spE8; + } else { + spB8.x = gPlayer[0].pos.x - spF0; + spB8.y = gPlayer[0].pos.y - (spEC + 25.0f); + spB8.z = gPlayer[0].pos.z + (gPlayer[0].vel.z * 15.0f) - spE8; } - break; - case EVSTATE_6: - case EVSTATE_7: - case EVSTATE_14: - case EVSTATE_15: - spF0 = this->obj.pos.x; - spEC = this->obj.pos.y; - spE8 = this->obj.pos.z; + Matrix_MultVec3fNoTranslate(gCalcMatrix, &spB8, &spAC); - if ((this->unk_0B4 == EINFO_33) || (this->unk_0B4 == EINFO_68)) { - Matrix_RotateZ(gCalcMatrix, -(this->vwork[29].z + this->unk_0F4.z) * M_DTOR, MTXF_NEW); - Matrix_RotateX(gCalcMatrix, -this->vwork[29].x * M_DTOR, MTXF_APPLY); - Matrix_RotateY(gCalcMatrix, -this->vwork[29].y * M_DTOR, MTXF_APPLY); + spE0 = Math_RadToDeg(Math_Atan2F(spAC.x, spAC.z)); + spE4 = Math_RadToDeg(-Math_Atan2F(spAC.y, sqrtf(SQ(spAC.x) + SQ(spAC.z)))); + spFC = 0; - if ((this->state == EVSTATE_14) || (this->state == EVSTATE_15)) { - spB8.x = gPlayer[0].cam.eye.x - spF0; - spB8.y = gPlayer[0].cam.eye.y - (spEC + 25.0f); - spB8.z = (gPlayer[0].cam.eye.z * 15.0f) - spE8; - } else { - spB8.x = gPlayer[0].pos.x - spF0; - spB8.y = gPlayer[0].pos.y - (spEC + 25.0f); - spB8.z = gPlayer[0].pos.z + (gPlayer[0].vel.z * 15.0f) - spE8; - } + if ((spE4 < 305.0f) && (spE4 >= 180.0f)) { + spE4 = 305.0f; + spFC++; + } + + if ((spE4 > 30.0f) && (spE4 <= 180.0f)) { + spE4 = 30.0f; + spFC++; + } + + this->obj.rot.x = 0.0f; + + Math_SmoothStepToAngle(&this->obj.rot.y, spE0, 0.2f, this->fwork[24], 0.001f); + Math_SmoothStepToAngle(&this->fwork[15], spE4, 0.2f, this->fwork[24], 0.001f); + + if (((this->timer_0BC % 32) == 0) && (spFC == 0)) { + Matrix_RotateY(gCalcMatrix, this->vwork[29].y * M_DTOR, MTXF_NEW); + Matrix_RotateX(gCalcMatrix, this->vwork[29].x * M_DTOR, MTXF_APPLY); + Matrix_RotateZ(gCalcMatrix, (this->vwork[29].z + this->unk_0F4.z) * M_DTOR, MTXF_APPLY); + + spB8.x = 0.0f; + spB8.y = 25.0f; + spB8.z = 0.0f; + + Matrix_MultVec3fNoTranslate(gCalcMatrix, &spB8, &spA0); + Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); + Matrix_RotateX(gCalcMatrix, this->fwork[15] * M_DTOR, MTXF_APPLY); + + spB8.x = 0.0f; + spB8.y = 0.0f; + spB8.z = gEnemyShotSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &spB8, &spAC); - spE0 = Math_RadToDeg(Math_Atan2F(spAC.x, spAC.z)); - spE4 = Math_RadToDeg(-Math_Atan2F(spAC.y, sqrtf(SQ(spAC.x) + SQ(spAC.z)))); - spFC = 0; - - if ((spE4 < 305.0f) && (spE4 >= 180.0f)) { - spE4 = 305.0f; - spFC++; - } - - if ((spE4 > 30.0f) && (spE4 <= 180.0f)) { - spE4 = 30.0f; - spFC++; - } - - this->obj.rot.x = 0.0f; - - Math_SmoothStepToAngle(&this->obj.rot.y, spE0, 0.2f, this->fwork[24], 0.001f); - Math_SmoothStepToAngle(&this->fwork[15], spE4, 0.2f, this->fwork[24], 0.001f); - - if (((this->timer_0BC % 32) == 0) && (spFC == 0)) { - Matrix_RotateY(gCalcMatrix, this->vwork[29].y * M_DTOR, MTXF_NEW); - Matrix_RotateX(gCalcMatrix, this->vwork[29].x * M_DTOR, MTXF_APPLY); - Matrix_RotateZ(gCalcMatrix, (this->vwork[29].z + this->unk_0F4.z) * M_DTOR, MTXF_APPLY); - - spB8.x = 0.0f; - spB8.y = 25.0f; - spB8.z = 0.0f; - - Matrix_MultVec3fNoTranslate(gCalcMatrix, &spB8, &spA0); - Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); - Matrix_RotateX(gCalcMatrix, this->fwork[15] * M_DTOR, MTXF_APPLY); - - spB8.x = 0.0f; - spB8.y = 0.0f; - spB8.z = gEnemyShotSpeed; - - Matrix_MultVec3fNoTranslate(gCalcMatrix, &spB8, &spAC); - - if (this->unk_0B4 == EINFO_68) { - var_fv0 = 80.0f; - } else { - var_fv0 = 0.0f; - } - - func_effect_8007F04C(OBJ_EFFECT_353, this->obj.pos.x + spAC.x + spA0.x, - this->obj.pos.y + spAC.y + spA0.y + var_fv0, - this->obj.pos.z + spAC.z + spA0.z, this->fwork[15], this->obj.rot.y, - this->obj.rot.z, this->vwork[29].x, this->vwork[29].y, - this->vwork[29].z + this->unk_0F4.z, spAC.x, spAC.y, spAC.z, 1.0f); - this->fwork[16] = -15.0f; - } - } else { - if ((this->state == EVSTATE_14) || (this->state == EVSTATE_15)) { - spCC = gPlayer[0].cam.eye.x; - spC8 = gPlayer[0].cam.eye.y; - spC4 = gPlayer[0].cam.eye.z; + if (this->unk_0B4 == EINFO_68) { + var_fv0 = 80.0f; } else { - spCC = gPlayer[0].pos.x; - spC8 = gPlayer[0].pos.y; - spC4 = gPlayer[0].pos.z; + var_fv0 = 0.0f; } - Math_SmoothStepToAngle(&this->vwork[29].z, 0.0f, 0.1f, 5.0f, 0.0001f); - Math_SmoothStepToAngle(&this->unk_0F4.z, 0.0f, 0.1f, 5.0f, 0.0001f); - - spE0 = Math_RadToDeg(Math_Atan2F(spCC - spF0, spC4 - spE8)); - - if ((this->state == EVSTATE_7) || (this->state == EVSTATE_15)) { - spE0 += 180.0f; - if (spE0 > 360.0f) { - spE0 -= 360.0f; - } - } - - spE4 = Math_RadToDeg(-Math_Atan2F(spC8 - spEC, sqrtf(SQ(spCC - spF0) + SQ(spC4 - spE8)))); - spEC = Math_SmoothStepToAngle(&this->unk_0F4.y, spE0, 0.2f, this->fwork[24], 0.0001f); - - Math_SmoothStepToAngle(&this->unk_0F4.x, spE4, 0.2f, this->fwork[24], 0.0001f); - - if (this->iwork[6] != 0) { - var_fv0 = 330.0f; - if (spEC < 0.0f) { - var_fv0 = 30.0f; - } - Math_SmoothStepToAngle(&this->fwork[23], var_fv0, 0.1f, 5.0f, 0.01f); - } + func_effect_8007F04C(OBJ_EFFECT_353, this->obj.pos.x + spAC.x + spA0.x, + this->obj.pos.y + spAC.y + spA0.y + var_fv0, this->obj.pos.z + spAC.z + spA0.z, + this->fwork[15], this->obj.rot.y, this->obj.rot.z, this->vwork[29].x, + this->vwork[29].y, this->vwork[29].z + this->unk_0F4.z, spAC.x, spAC.y, spAC.z, + 1.0f); + this->fwork[16] = -15.0f; + } + } else { + if ((this->state == EVSTATE_14) || (this->state == EVSTATE_15)) { + spCC = gPlayer[0].cam.eye.x; + spC8 = gPlayer[0].cam.eye.y; + spC4 = gPlayer[0].cam.eye.z; + } else { + spCC = gPlayer[0].pos.x; + spC8 = gPlayer[0].pos.y; + spC4 = gPlayer[0].pos.z; } - if (this->timer_0BC == 0) { - ActorEvent_ProcessScript(this); - } - break; + Math_SmoothStepToAngle(&this->vwork[29].z, 0.0f, 0.1f, 5.0f, 0.0001f); + Math_SmoothStepToAngle(&this->unk_0F4.z, 0.0f, 0.1f, 5.0f, 0.0001f); - case EVSTATE_CHASE_TARGET: - spDC = SIN_DEG((this->index * 45) + gGameFrameCount) * this->fwork[17]; - spD8 = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * this->fwork[17]; - index = this->iwork[1]; - index = gActors[index].iwork[12]; - D_enmy_Timer_80161670[index] = 5; - /* fallthrough */ - case EVSTATE_8: - case EVSTATE_9: - spF0 = this->obj.pos.x; - spEC = this->obj.pos.y; - spE8 = this->obj.pos.z; + spE0 = Math_RadToDeg(Math_Atan2F(spCC - spF0, spC4 - spE8)); - spE0 = Math_RadToDeg(Math_Atan2F(gActors[this->iwork[1]].obj.pos.x + spDC - spF0, - gActors[this->iwork[1]].obj.pos.z + spD4 - spE8)); - if (this->state == EVSTATE_7) { + if ((this->state == EVSTATE_7) || (this->state == EVSTATE_15)) { spE0 += 180.0f; if (spE0 > 360.0f) { spE0 -= 360.0f; } } - spE4 = Math_RadToDeg(-Math_Atan2F(gActors[this->iwork[1]].obj.pos.y + spD8 - spEC, - sqrtf(SQ(gActors[this->iwork[1]].obj.pos.x + spDC - spF0) + - SQ(gActors[this->iwork[1]].obj.pos.z + spD4 - spE8)))); + spE4 = Math_RadToDeg(-Math_Atan2F(spC8 - spEC, sqrtf(SQ(spCC - spF0) + SQ(spC4 - spE8)))); spEC = Math_SmoothStepToAngle(&this->unk_0F4.y, spE0, 0.2f, this->fwork[24], 0.0001f); Math_SmoothStepToAngle(&this->unk_0F4.x, spE4, 0.2f, this->fwork[24], 0.0001f); if (this->iwork[6] != 0) { - var_fv0 = 310.0f; + var_fv0 = 330.0f; if (spEC < 0.0f) { - var_fv0 = 50.0f; + var_fv0 = 30.0f; } - Math_SmoothStepToAngle(&this->fwork[23], var_fv0, 0.1f, 5.0f, 0.01f); } + } - if (this->timer_0BC == 0) { - ActorEvent_ProcessScript(this); + if (this->timer_0BC == 0) { + ActorEvent_ProcessScript(this); + } + break; + + case EVSTATE_CHASE_TARGET: + spDC = SIN_DEG((this->index * 45) + gGameFrameCount) * this->fwork[17]; + spD8 = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * this->fwork[17]; + index = this->iwork[1]; + index = gActors[index].iwork[12]; + D_enmy_Timer_80161670[index] = 5; + /* fallthrough */ + case EVSTATE_8: + case EVSTATE_9: + spF0 = this->obj.pos.x; + spEC = this->obj.pos.y; + spE8 = this->obj.pos.z; + + spE0 = Math_RadToDeg(Math_Atan2F(gActors[this->iwork[1]].obj.pos.x + spDC - spF0, + gActors[this->iwork[1]].obj.pos.z + spD4 - spE8)); + if (this->state == EVSTATE_7) { + spE0 += 180.0f; + if (spE0 > 360.0f) { + spE0 -= 360.0f; } - break; + } - case EVSTATE_F4_PLUS_X: - this->unk_0F4.x += this->fwork[3]; - this->fwork[2] -= this->fwork[3]; - if (this->fwork[2] <= 0.0f) { - ActorEvent_ProcessScript(this); - } - break; + spE4 = Math_RadToDeg(-Math_Atan2F(gActors[this->iwork[1]].obj.pos.y + spD8 - spEC, + sqrtf(SQ(gActors[this->iwork[1]].obj.pos.x + spDC - spF0) + + SQ(gActors[this->iwork[1]].obj.pos.z + spD4 - spE8)))); + spEC = Math_SmoothStepToAngle(&this->unk_0F4.y, spE0, 0.2f, this->fwork[24], 0.0001f); - case EVSTATE_F4_MINUS_X: - this->unk_0F4.x -= this->fwork[3]; - this->fwork[2] -= this->fwork[3]; - if (this->fwork[2] <= 0.0f) { - ActorEvent_ProcessScript(this); - } - break; + Math_SmoothStepToAngle(&this->unk_0F4.x, spE4, 0.2f, this->fwork[24], 0.0001f); - case EVSTATE_F4_PLUS_Y: - this->unk_0F4.y += this->fwork[3]; - this->fwork[2] -= this->fwork[3]; - if (this->fwork[2] <= 0.0f) { - ActorEvent_ProcessScript(this); - } - break; - - case EVSTATE_F4_MINUS_Y: - this->unk_0F4.y -= this->fwork[3]; - this->fwork[2] -= this->fwork[3]; - if (this->fwork[2] <= 0.0f) { - ActorEvent_ProcessScript(this); - } - break; - - case EVSTATE_ME_AS_OPEN: - var_s0 = 0; - if (Math_SmoothStepToAngle(&this->obj.rot.x, 0.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { - var_s0++; + if (this->iwork[6] != 0) { + var_fv0 = 310.0f; + if (spEC < 0.0f) { + var_fv0 = 50.0f; } - if (Math_SmoothStepToAngle(&this->obj.rot.y, 0.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { - var_s0++; - } + Math_SmoothStepToAngle(&this->fwork[23], var_fv0, 0.1f, 5.0f, 0.01f); + } - if (Math_SmoothStepToF(&this->fwork[15], 40.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { - var_s0++; - } + if (this->timer_0BC == 0) { + ActorEvent_ProcessScript(this); + } + break; - if (var_s0 == 3) { - this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_ME_602F638); - ActorEvent_ProcessScript(this); - } - break; + case EVSTATE_F4_PLUS_X: + this->unk_0F4.x += this->fwork[3]; + this->fwork[2] -= this->fwork[3]; + if (this->fwork[2] <= 0.0f) { + ActorEvent_ProcessScript(this); + } + break; - case EVSTATE_ME_AS_CLOSE: - if (Math_SmoothStepToF(&this->fwork[15], 0.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { - ActorEvent_ProcessScript(this); - } - break; + case EVSTATE_F4_MINUS_X: + this->unk_0F4.x -= this->fwork[3]; + this->fwork[2] -= this->fwork[3]; + if (this->fwork[2] <= 0.0f) { + ActorEvent_ProcessScript(this); + } + break; - case EVSTATE_TEAM_RETREAT: - Math_SmoothStepToAngle(&this->unk_0F4.x, 270.0f, 0.1f, 2.0f, 0.0f); - gTeamShields[this->iwork[12]] = -1; - gTeamDamage[this->iwork[12]] = 0; - break; + case EVSTATE_F4_PLUS_Y: + this->unk_0F4.y += this->fwork[3]; + this->fwork[2] -= this->fwork[3]; + if (this->fwork[2] <= 0.0f) { + ActorEvent_ProcessScript(this); + } + break; - case EVSTATE_SCRIPT_END: - break; - } + case EVSTATE_F4_MINUS_Y: + this->unk_0F4.y -= this->fwork[3]; + this->fwork[2] -= this->fwork[3]; + if (this->fwork[2] <= 0.0f) { + ActorEvent_ProcessScript(this); + } + break; - if (this->iwork[13] != 0) { - if (gActors[this->iwork[9]].obj.status != OBJ_ACTIVE) { + case EVSTATE_ME_AS_OPEN: + var_s0 = 0; + if (Math_SmoothStepToAngle(&this->obj.rot.x, 0.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { + var_s0++; + } + + if (Math_SmoothStepToAngle(&this->obj.rot.y, 0.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { + var_s0++; + } + + if (Math_SmoothStepToF(&this->fwork[15], 40.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { + var_s0++; + } + + if (var_s0 == 3) { + this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_ME_602F638); + ActorEvent_ProcessScript(this); + } + break; + + case EVSTATE_ME_AS_CLOSE: + if (Math_SmoothStepToF(&this->fwork[15], 0.0f, 0.3f, 10.0f, 1.0f) == 0.0f) { + ActorEvent_ProcessScript(this); + } + break; + + case EVSTATE_TEAM_RETREAT: + Math_SmoothStepToAngle(&this->unk_0F4.x, 270.0f, 0.1f, 2.0f, 0.0f); + gTeamShields[this->iwork[12]] = -1; + gTeamDamage[this->iwork[12]] = 0; + break; + + case EVSTATE_SCRIPT_END: + break; + } + + if (this->iwork[13] != 0) { + if (gActors[this->iwork[9]].obj.status != OBJ_ACTIVE) { + this->iwork[13] = 0; + } else { + Matrix_RotateY(gCalcMatrix, gActors[this->iwork[9]].obj.rot.y * M_DTOR, MTXF_NEW); + Matrix_RotateX(gCalcMatrix, gActors[this->iwork[9]].obj.rot.x * M_DTOR, MTXF_APPLY); + Matrix_RotateZ(gCalcMatrix, gActors[this->iwork[9]].obj.rot.z * M_DTOR, MTXF_APPLY); + Matrix_MultVec3fNoTranslate(gCalcMatrix, &this->vwork[28], &spAC); + this->obj.pos.x = gActors[this->iwork[9]].obj.pos.x + spAC.x; + this->obj.pos.y = gActors[this->iwork[9]].obj.pos.y + spAC.y; + this->obj.pos.z = gActors[this->iwork[9]].obj.pos.z + spAC.z; + this->vwork[29].x = gActors[this->iwork[9]].obj.rot.x; + this->vwork[29].y = gActors[this->iwork[9]].obj.rot.y; + this->vwork[29].z = gActors[this->iwork[9]].obj.rot.z; + if (this->timer_0C0 == 0) { this->iwork[13] = 0; - } else { - Matrix_RotateY(gCalcMatrix, gActors[this->iwork[9]].obj.rot.y * M_DTOR, MTXF_NEW); - Matrix_RotateX(gCalcMatrix, gActors[this->iwork[9]].obj.rot.x * M_DTOR, MTXF_APPLY); - Matrix_RotateZ(gCalcMatrix, gActors[this->iwork[9]].obj.rot.z * M_DTOR, MTXF_APPLY); - Matrix_MultVec3fNoTranslate(gCalcMatrix, &this->vwork[28], &spAC); - this->obj.pos.x = gActors[this->iwork[9]].obj.pos.x + spAC.x; - this->obj.pos.y = gActors[this->iwork[9]].obj.pos.y + spAC.y; - this->obj.pos.z = gActors[this->iwork[9]].obj.pos.z + spAC.z; - this->vwork[29].x = gActors[this->iwork[9]].obj.rot.x; - this->vwork[29].y = gActors[this->iwork[9]].obj.rot.y; - this->vwork[29].z = gActors[this->iwork[9]].obj.rot.z; - if (this->timer_0C0 == 0) { - this->iwork[13] = 0; - } } } + } - Math_SmoothStepToF(&this->fwork[0], this->fwork[1], 0.1f, 5.0f, 0.0001f); + Math_SmoothStepToF(&this->fwork[0], this->fwork[1], 0.1f, 5.0f, 0.0001f); - if (this->unk_0F4.x >= 360.0f) { - this->unk_0F4.x -= 360.0f; + if (this->unk_0F4.x >= 360.0f) { + this->unk_0F4.x -= 360.0f; + } + if (this->unk_0F4.x < 0.0f) { + this->unk_0F4.x += 360.0f; + } + if (this->unk_0F4.y >= 360.0f) { + this->unk_0F4.y -= 360.0f; + } + if (this->unk_0F4.y < 0.0f) { + this->unk_0F4.y += 360.0f; + } + + if (this->iwork[6] != 0) { + if ((gLevelMode == LEVELMODE_UNK_2) && (this->unk_0B4 == EINFO_200)) { + Math_SmoothStepToAngle(&this->obj.rot.x, this->unk_0F4.x, 0.1f, 10.0f, 0.00001f); + Math_SmoothStepToAngle(&this->obj.rot.y, this->unk_0F4.y, 0.1f, 10.0f, 0.00001f); + } else { + Math_SmoothStepToAngle(&this->obj.rot.x, this->unk_0F4.x, 0.2f, 100.0f, 0.00001f); + Math_SmoothStepToAngle(&this->obj.rot.y, this->unk_0F4.y, 0.2f, 100.0f, 0.00001f); } - if (this->unk_0F4.x < 0.0f) { - this->unk_0F4.x += 360.0f; + } + + if (this->fwork[4] > 0.0f) { + this->fwork[4] -= this->fwork[5]; + this->obj.rot.x += this->fwork[5] * this->fwork[6]; + if (this->obj.rot.x >= 360.0f) { + this->obj.rot.x -= 360.0f; } - if (this->unk_0F4.y >= 360.0f) { - this->unk_0F4.y -= 360.0f; + if (this->obj.rot.x < 0.0f) { + this->obj.rot.x += 360.0f; } - if (this->unk_0F4.y < 0.0f) { - this->unk_0F4.y += 360.0f; + } + + if (this->fwork[7] > 0.0f) { + this->fwork[7] -= this->fwork[8]; + this->obj.rot.y += this->fwork[8] * this->fwork[9]; + if (this->obj.rot.y >= 360.0f) { + this->obj.rot.y = this->obj.rot.y - 360.0f; } - - if (this->iwork[6] != 0) { - if ((gLevelMode == LEVELMODE_UNK_2) && (this->unk_0B4 == EINFO_200)) { - Math_SmoothStepToAngle(&this->obj.rot.x, this->unk_0F4.x, 0.1f, 10.0f, 0.00001f); - Math_SmoothStepToAngle(&this->obj.rot.y, this->unk_0F4.y, 0.1f, 10.0f, 0.00001f); - } else { - Math_SmoothStepToAngle(&this->obj.rot.x, this->unk_0F4.x, 0.2f, 100.0f, 0.00001f); - Math_SmoothStepToAngle(&this->obj.rot.y, this->unk_0F4.y, 0.2f, 100.0f, 0.00001f); - } + if (this->obj.rot.y < 0.0f) { + this->obj.rot.y += 360.0f; } + } - if (this->fwork[4] > 0.0f) { - this->fwork[4] -= this->fwork[5]; - this->obj.rot.x += this->fwork[5] * this->fwork[6]; - if (this->obj.rot.x >= 360.0f) { - this->obj.rot.x -= 360.0f; - } - if (this->obj.rot.x < 0.0f) { - this->obj.rot.x += 360.0f; - } + if (this->fwork[10] > 0.0f) { + if ((this->unk_0B4 == EINFO_13) || (this->unk_0B4 == EINFO_14) || (this->unk_0B4 == EINFO_61) || + (this->unk_0B4 == EINFO_62) || (this->unk_0B4 == EINFO_63) || (this->unk_0B4 == EINFO_64) || + (this->unk_0B4 == EINFO_65) || (this->unk_0B4 == EINFO_66) || (this->unk_0B4 == EINFO_94) || + (this->unk_0B4 == EINFO_95) || (this->unk_0B4 == EINFO_97)) { + this->obj.rot.y -= this->fwork[11] * this->fwork[12]; + this->obj.rot.x += this->fwork[11] * this->fwork[12]; + } else { + this->fwork[10] -= this->fwork[11]; + this->fwork[23] += this->fwork[11] * this->fwork[12]; } + } - if (this->fwork[7] > 0.0f) { - this->fwork[7] -= this->fwork[8]; - this->obj.rot.y += this->fwork[8] * this->fwork[9]; - if (this->obj.rot.y >= 360.0f) { - this->obj.rot.y = this->obj.rot.y - 360.0f; - } - if (this->obj.rot.y < 0.0f) { - this->obj.rot.y += 360.0f; - } - } + if (this->fwork[23] >= 360.0f) { + this->fwork[23] -= 360.0f; + } + if (this->fwork[23] < 0.0f) { + this->fwork[23] += 360.0f; + } - if (this->fwork[10] > 0.0f) { - if ((this->unk_0B4 == EINFO_13) || (this->unk_0B4 == EINFO_14) || (this->unk_0B4 == EINFO_61) || - (this->unk_0B4 == EINFO_62) || (this->unk_0B4 == EINFO_63) || (this->unk_0B4 == EINFO_64) || - (this->unk_0B4 == EINFO_65) || (this->unk_0B4 == EINFO_66) || (this->unk_0B4 == EINFO_94) || - (this->unk_0B4 == EINFO_95) || (this->unk_0B4 == EINFO_97)) { - this->obj.rot.y -= this->fwork[11] * this->fwork[12]; - this->obj.rot.x += this->fwork[11] * this->fwork[12]; - } else { - this->fwork[10] -= this->fwork[11]; - this->fwork[23] += this->fwork[11] * this->fwork[12]; - } - } + Math_SmoothStepToAngle(&this->obj.rot.z, this->fwork[23], 0.2f, 100.0f, 0.0001f); + Matrix_RotateZ(gCalcMatrix, (this->vwork[29].z + this->unk_0F4.z) * M_DTOR, MTXF_NEW); + Matrix_RotateY(gCalcMatrix, this->unk_0F4.y * M_DTOR, MTXF_APPLY); + Matrix_RotateX(gCalcMatrix, this->unk_0F4.x * M_DTOR, MTXF_APPLY); - if (this->fwork[23] >= 360.0f) { - this->fwork[23] -= 360.0f; - } - if (this->fwork[23] < 0.0f) { - this->fwork[23] += 360.0f; - } + spB8.x = 0.0f; + spB8.y = 0.0f; + spB8.z = this->fwork[0]; - Math_SmoothStepToAngle(&this->obj.rot.z, this->fwork[23], 0.2f, 100.0f, 0.0001f); - Matrix_RotateZ(gCalcMatrix, (this->vwork[29].z + this->unk_0F4.z) * M_DTOR, MTXF_NEW); - Matrix_RotateY(gCalcMatrix, this->unk_0F4.y * M_DTOR, MTXF_APPLY); - Matrix_RotateX(gCalcMatrix, this->unk_0F4.x * M_DTOR, MTXF_APPLY); + Matrix_MultVec3fNoTranslate(gCalcMatrix, &spB8, &spAC); - spB8.x = 0.0f; - spB8.y = 0.0f; - spB8.z = this->fwork[0]; + this->vel.x = this->fwork[13] + spAC.x; + this->vel.y = this->fwork[14] + spAC.y; + this->vel.z = spAC.z; - Matrix_MultVec3fNoTranslate(gCalcMatrix, &spB8, &spAC); + this->fwork[13] -= this->fwork[13] * 0.1f; + this->fwork[14] -= this->fwork[14] * 0.1f; - this->vel.x = this->fwork[13] + spAC.x; - this->vel.y = this->fwork[14] + spAC.y; - this->vel.z = spAC.z; - - this->fwork[13] -= this->fwork[13] * 0.1f; - this->fwork[14] -= this->fwork[14] * 0.1f; - - if (this->iwork[5] == EV_ZMODE(EMZ_RELATIVE)) { - this->vel.z -= this->fwork[22]; - if ((gCurrentLevel == LEVEL_SECTOR_Y) && (D_ctx_80177D08 < 0.0f)) { - this->vel.z -= D_ctx_80177D08; - } - } - - if (this->iwork[5] == EV_ZMODE(EMZ_PLAYER)) { + if (this->iwork[5] == EV_ZMODE(EMZ_RELATIVE)) { + this->vel.z -= this->fwork[22]; + if ((gCurrentLevel == LEVEL_SECTOR_Y) && (D_ctx_80177D08 < 0.0f)) { this->vel.z -= D_ctx_80177D08; } + } - if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ENTER_WARP_ZONE) { - this->vel.z = 100.0f; - } + if (this->iwork[5] == EV_ZMODE(EMZ_PLAYER)) { + this->vel.z -= D_ctx_80177D08; + } - ActorEvent_ProcessTriggers(this); - ActorEvent_ProcessActions(this); - ActorEvent_UpdateTexLines(this); + if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ENTER_WARP_ZONE) { + this->vel.z = 100.0f; + } - if (this->unk_0B4 == EINFO_38) { - ActorEvent_800720E8(this); + ActorEvent_ProcessTriggers(this); + ActorEvent_ProcessActions(this); + ActorEvent_UpdateTexLines(this); + + if (this->unk_0B4 == EINFO_38) { + ActorEvent_800720E8(this); + } else { + if (this->scale <= -1.999f) { + ActorEvent_80070BA8(this); } else { - if (this->scale <= -1.999f) { - ActorEvent_80070BA8(this); - } else { - if ((this->unk_0D0 == 1) && (this->scale < 0.5f) && (this->unk_0B4 != EINFO_48) && - (this->unk_0B4 != EINFO_49) && (this->unk_0B4 != EINFO_50)) { - this->unk_0D0 = 0; - if (gCurrentLevel == LEVEL_METEO) { - AUDIO_PLAY_SFX(0x2902107D, this->sfxSource, 4); - } else { - AUDIO_PLAY_SFX(0x29121007, this->sfxSource, 4); - } + if ((this->unk_0D0 == 1) && (this->scale < 0.5f) && (this->unk_0B4 != EINFO_48) && + (this->unk_0B4 != EINFO_49) && (this->unk_0B4 != EINFO_50)) { + this->unk_0D0 = 0; + if (gCurrentLevel == LEVEL_METEO) { + AUDIO_PLAY_SFX(0x2902107D, this->sfxSource, 4); + } else { + AUDIO_PLAY_SFX(0x29121007, this->sfxSource, 4); } + } - if ((this->unk_0B4 < EINFO_200) && (this->unk_0B4 != EINFO_78) && (this->scale >= 0.5f)) { - switch (this->unk_0B4) { - case EINFO_71: - ActorEvent_8006FE28(this); - break; - case EINFO_79: - ActorEvent_8006FEEC(this); - break; - default: - ActorEvent_800701E0(this); - break; - } + if ((this->unk_0B4 < EINFO_200) && (this->unk_0B4 != EINFO_78) && (this->scale >= 0.5f)) { + switch (this->unk_0B4) { + case EINFO_71: + ActorEvent_8006FE28(this); + break; + case EINFO_79: + ActorEvent_8006FEEC(this); + break; + default: + ActorEvent_800701E0(this); + break; } } } - switch (this->unk_0B4) { - case EINFO_92: - case EINFO_93: - case EINFO_94: - case EINFO_95: - case EINFO_96: - if (((gGameFrameCount % 8) == 0)) { - this->fwork[18] = RAND_FLOAT(255.0f); - this->fwork[19] = RAND_FLOAT(255.0f); - this->fwork[20] = RAND_FLOAT(255.0f); - } - Math_SmoothStepToF(&this->fwork[15], this->fwork[18], 1.0f, 10.0f, 0.0f); - Math_SmoothStepToF(&this->fwork[16], this->fwork[19], 1.0f, 10.0f, 0.0f); - Math_SmoothStepToF(&this->fwork[17], this->fwork[20], 1.0f, 10.0f, 0.0f); - break; + } + switch (this->unk_0B4) { + case EINFO_92: + case EINFO_93: + case EINFO_94: + case EINFO_95: + case EINFO_96: + if (((gGameFrameCount % 8) == 0)) { + this->fwork[18] = RAND_FLOAT(255.0f); + this->fwork[19] = RAND_FLOAT(255.0f); + this->fwork[20] = RAND_FLOAT(255.0f); + } + Math_SmoothStepToF(&this->fwork[15], this->fwork[18], 1.0f, 10.0f, 0.0f); + Math_SmoothStepToF(&this->fwork[16], this->fwork[19], 1.0f, 10.0f, 0.0f); + Math_SmoothStepToF(&this->fwork[17], this->fwork[20], 1.0f, 10.0f, 0.0f); + break; - case EINFO_46: - if (func_play_800A73E4(&spEC, &spFC, this->obj.pos.x, -100.0f, this->obj.pos.z)) { - spF0 = 10.0f; + case EINFO_46: + if (func_play_800A73E4(&spEC, &spFC, this->obj.pos.x, -100.0f, this->obj.pos.z)) { + spF0 = 10.0f; - if (Math_SmoothStepToF(&this->obj.pos.y, spEC, 0.5f, 7.0f, 0.0f) >= 0.0f) { - spF0 = 350.0f; - if (((gGameFrameCount % 4) == 0)) { - ActorEvent_8007240C(this->obj.pos.x, spEC, this->obj.pos.z, this->obj.rot.y); - AUDIO_PLAY_SFX(0x19800017, this->sfxSource, 4); - } - } - - Math_SmoothStepToAngle(&this->obj.rot.x, spF0, 0.1f, 1.0f, 0.0f); - - if ((this->state == EVSTATE_F4_PLUS_Y) || (this->state == EVSTATE_F4_MINUS_Y)) { - var_fv0 = this->fwork[3] * 20.0f; - if (this->state == EVSTATE_F4_PLUS_Y) { - var_fv0 *= -1.0f; - } - Math_SmoothStepToAngle(&this->obj.rot.z, var_fv0, 0.1f, 3.0f, 0.0f); + if (Math_SmoothStepToF(&this->obj.pos.y, spEC, 0.5f, 7.0f, 0.0f) >= 0.0f) { + spF0 = 350.0f; + if (((gGameFrameCount % 4) == 0)) { + ActorEvent_8007240C(this->obj.pos.x, spEC, this->obj.pos.z, this->obj.rot.y); + AUDIO_PLAY_SFX(0x19800017, this->sfxSource, 4); } } - this->obj.rot.y = this->unk_0F4.y; - break; - case EINFO_31: - this->obj.rot.z = gGameFrameCount; - break; + Math_SmoothStepToAngle(&this->obj.rot.x, spF0, 0.1f, 1.0f, 0.0f); - case EINFO_21: - case EINFO_22: - this->obj.rot.z = gGameFrameCount * 3.0f; - break; - - case EINFO_3: - this->unk_0C9 = 1; - this->obj.rot.y -= 10.0f; - break; - - case EINFO_6: - this->unk_0B6++; - if (gCurrentLevel == LEVEL_SOLAR) { - if (this->unk_0B6 >= Animation_GetFrameCount(&D_SO_600636C)) { - this->unk_0B6 = 0; + if ((this->state == EVSTATE_F4_PLUS_Y) || (this->state == EVSTATE_F4_MINUS_Y)) { + var_fv0 = this->fwork[3] * 20.0f; + if (this->state == EVSTATE_F4_PLUS_Y) { + var_fv0 *= -1.0f; } - if (((s32) gGameFrameCount % 3) == 0) { - Solar_8019E9F4(this->obj.pos.x, this->obj.pos.y - 20, this->obj.pos.z - 180.0f, 0.0f, - RAND_FLOAT(20.0f) * -1.0f, 0.0f, 4.0f, 2); - } - } else if (this->unk_0B6 >= Animation_GetFrameCount(&D_ENMY_PLANET_40057AC)) { + Math_SmoothStepToAngle(&this->obj.rot.z, var_fv0, 0.1f, 3.0f, 0.0f); + } + } + this->obj.rot.y = this->unk_0F4.y; + break; + + case EINFO_31: + this->obj.rot.z = gGameFrameCount; + break; + + case EINFO_21: + case EINFO_22: + this->obj.rot.z = gGameFrameCount * 3.0f; + break; + + case EINFO_3: + this->unk_0C9 = 1; + this->obj.rot.y -= 10.0f; + break; + + case EINFO_6: + this->unk_0B6++; + if (gCurrentLevel == LEVEL_SOLAR) { + if (this->unk_0B6 >= Animation_GetFrameCount(&D_SO_600636C)) { this->unk_0B6 = 0; } - break; + if (((s32) gGameFrameCount % 3) == 0) { + Solar_8019E9F4(this->obj.pos.x, this->obj.pos.y - 20, this->obj.pos.z - 180.0f, 0.0f, + RAND_FLOAT(20.0f) * -1.0f, 0.0f, 4.0f, 2); + } + } else if (this->unk_0B6 >= Animation_GetFrameCount(&D_ENMY_PLANET_40057AC)) { + this->unk_0B6 = 0; + } + break; - case EINFO_9: - this->unk_0B6++; - if (this->unk_0B6 >= Animation_GetFrameCount(&D_ENMY_PLANET_40001A4)) { + case EINFO_9: + this->unk_0B6++; + if (this->unk_0B6 >= Animation_GetFrameCount(&D_ENMY_PLANET_40001A4)) { + this->unk_0B6 = 0; + } + if (this->iwork[6] == 0) { + this->obj.rot.y = 0.0f; + } + break; + + case EINFO_48: + case EINFO_49: + case EINFO_50: + SectorY_Actor204_Update(this); + break; + + case EINFO_52: + ActorEvent_80072474(this); + break; + + case EINFO_78: + ActorSupplies_Update(this); + break; + + case EINFO_79: + if (this->timer_0C4 == 0) { + this->unk_0B6 += 1; + if (Animation_GetFrameCount(&D_ZO_600E5EC) < this->unk_0B6) { this->unk_0B6 = 0; } - if (this->iwork[6] == 0) { - this->obj.rot.y = 0.0f; - } - break; + } + break; - case EINFO_48: - case EINFO_49: - case EINFO_50: - SectorY_Actor204_Update(this); - break; + case EINFO_80: { + Effect* effect; + Vec3f sp90; + Vec3f sp84; + Vec3f sp78; + s32 sp74; - case EINFO_52: - ActorEvent_80072474(this); - break; + switch (this->unk_046) { + case 1: + break; - case EINFO_78: - ActorSupplies_Update(this); - break; + case 0: + Matrix_RotateZ(gCalcMatrix, this->unk_0F4.z * M_DTOR, MTXF_NEW); + Matrix_MultVec3fNoTranslate(gCalcMatrix, &D_800D1290, &sp90); - case EINFO_79: - if (this->timer_0C4 == 0) { - this->unk_0B6 += 1; - if (Animation_GetFrameCount(&D_ZO_600E5EC) < this->unk_0B6) { - this->unk_0B6 = 0; - } - } - break; + if ((this->obj.pos.y + sp90.y) > -30.0f) { + for (sp74 = 0; sp74 < 7; sp74++) { + effect = func_effect_8007783C(OBJ_EFFECT_394); - case EINFO_80: { - Effect* effect; - Vec3f sp90; - Vec3f sp84; - Vec3f sp78; - s32 sp74; - - switch (this->unk_046) { - case 1: - break; - - case 0: - Matrix_RotateZ(gCalcMatrix, this->unk_0F4.z * M_DTOR, MTXF_NEW); - Matrix_MultVec3fNoTranslate(gCalcMatrix, &D_800D1290, &sp90); - - if ((this->obj.pos.y + sp90.y) > -30.0f) { - for (sp74 = 0; sp74 < 7; sp74++) { - effect = func_effect_8007783C(OBJ_EFFECT_394); - - if (effect != NULL) { - effect->unk_78 = effect->unk_7A = 12; - effect->obj.status = OBJ_ACTIVE; - effect->obj.pos.x = this->obj.pos.x + sp90.x; - effect->obj.pos.y = this->obj.pos.y + sp90.y; - effect->obj.pos.z = this->obj.pos.z; - effect->obj.rot.x = RAND_FLOAT(360.0f); - effect->obj.rot.y = RAND_FLOAT(360.0f); - effect->obj.rot.z = RAND_FLOAT(360.0f); - sp84.x = RAND_FLOAT(25.0f) + 30.0f; - sp84.y = RAND_FLOAT(25.0f) + 20.0f; - sp84.z = 0.0f; - effect->unk_44 = 10; - effect->scale2 = 1.0f; - Matrix_RotateY(gCalcMatrix, (RAND_FLOAT(180.0f) + 180.0f) * M_DTOR, MTXF_NEW); - Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp84, &sp78); - effect->vel.x = sp78.x; - effect->vel.y = sp78.y; - effect->vel.z = sp78.z; - effect->unk_60.x = RAND_FLOAT_CENTERED(1.0f) + 5.0f; - effect->unk_60.y = RAND_FLOAT_CENTERED(1.0f) + 5.0f; - effect->unk_60.z = RAND_FLOAT_CENTERED(1.0f) + 5.0f; - } + if (effect != NULL) { + effect->unk_78 = effect->unk_7A = 12; + effect->obj.status = OBJ_ACTIVE; + effect->obj.pos.x = this->obj.pos.x + sp90.x; + effect->obj.pos.y = this->obj.pos.y + sp90.y; + effect->obj.pos.z = this->obj.pos.z; + effect->obj.rot.x = RAND_FLOAT(360.0f); + effect->obj.rot.y = RAND_FLOAT(360.0f); + effect->obj.rot.z = RAND_FLOAT(360.0f); + sp84.x = RAND_FLOAT(25.0f) + 30.0f; + sp84.y = RAND_FLOAT(25.0f) + 20.0f; + sp84.z = 0.0f; + effect->unk_44 = 10; + effect->scale2 = 1.0f; + Matrix_RotateY(gCalcMatrix, (RAND_FLOAT(180.0f) + 180.0f) * M_DTOR, MTXF_NEW); + Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp84, &sp78); + effect->vel.x = sp78.x; + effect->vel.y = sp78.y; + effect->vel.z = sp78.z; + effect->unk_60.x = RAND_FLOAT_CENTERED(1.0f) + 5.0f; + effect->unk_60.y = RAND_FLOAT_CENTERED(1.0f) + 5.0f; + effect->unk_60.z = RAND_FLOAT_CENTERED(1.0f) + 5.0f; } - this->unk_046++; } - break; + this->unk_046++; + } + break; + } + + if ((fabsf(this->fwork[0]) > 10.0f) && ((gGameFrameCount % 2) == 0)) { + effect = func_effect_8007783C(OBJ_EFFECT_394); + if (effect != NULL) { + Matrix_RotateZ(gCalcMatrix, this->unk_0F4.z * M_DTOR, MTXF_NEW); + Matrix_MultVec3fNoTranslate(gCalcMatrix, &D_800D1290, &sp90); + + effect->unk_78 = effect->unk_7A = 11; + + effect->obj.status = OBJ_ACTIVE; + + effect->obj.pos.x = this->obj.pos.x + RAND_FLOAT_CENTERED(3.0f) + sp90.x; + effect->obj.pos.y = this->obj.pos.y + RAND_FLOAT_CENTERED(3.0f) + sp90.y; + effect->obj.pos.z = this->obj.pos.z + RAND_FLOAT_CENTERED(3.0f) + 180.0f; + + effect->scale2 = 9.0f; + effect->obj.rot.z = RAND_FLOAT(360.0f); + effect->vel.x = RAND_FLOAT_CENTERED(5.0f); + effect->vel.y = RAND_FLOAT_CENTERED(3.0f) + 30.0f; + effect->unk_44 = 100; + effect->unk_46 = -8; + effect->unk_60.z = 3; + + if (Rand_ZeroOne() < 0.5f) { + effect->unk_60.z = -effect->unk_60.z; + } + + if (gGameFrameCount & 2) { + effect->vel.y = -effect->vel.y; + } } - if ((fabsf(this->fwork[0]) > 10.0f) && ((gGameFrameCount % 2) == 0)) { + if (((gGameFrameCount % 4) == 0)) { effect = func_effect_8007783C(OBJ_EFFECT_394); if (effect != NULL) { - Matrix_RotateZ(gCalcMatrix, this->unk_0F4.z * M_DTOR, MTXF_NEW); - Matrix_MultVec3fNoTranslate(gCalcMatrix, &D_800D1290, &sp90); - effect->unk_78 = effect->unk_7A = 11; - effect->obj.status = OBJ_ACTIVE; - - effect->obj.pos.x = this->obj.pos.x + RAND_FLOAT_CENTERED(3.0f) + sp90.x; - effect->obj.pos.y = this->obj.pos.y + RAND_FLOAT_CENTERED(3.0f) + sp90.y; - effect->obj.pos.z = this->obj.pos.z + RAND_FLOAT_CENTERED(3.0f) + 180.0f; - + effect->obj.pos.x = RAND_FLOAT_CENTERED(3.0f) + this->obj.pos.x; + effect->obj.pos.y = RAND_FLOAT_CENTERED(5.0f) + this->obj.pos.y + 50.0f; + effect->obj.pos.z = RAND_FLOAT_CENTERED(3.0f) + this->obj.pos.z + 200.0f; effect->scale2 = 9.0f; effect->obj.rot.z = RAND_FLOAT(360.0f); effect->vel.x = RAND_FLOAT_CENTERED(5.0f); - effect->vel.y = RAND_FLOAT_CENTERED(3.0f) + 30.0f; + effect->vel.y = RAND_FLOAT_CENTERED(3.0f) + 10.0f; effect->unk_44 = 100; effect->unk_46 = -8; effect->unk_60.z = 3; @@ -3601,128 +3627,102 @@ void ActorEvent_Update(ActorEvent* this) { effect->unk_60.z = -effect->unk_60.z; } - if (gGameFrameCount & 2) { + if (gGameFrameCount & 4) { effect->vel.y = -effect->vel.y; } } - - if (((gGameFrameCount % 4) == 0)) { - effect = func_effect_8007783C(OBJ_EFFECT_394); - if (effect != NULL) { - effect->unk_78 = effect->unk_7A = 11; - effect->obj.status = OBJ_ACTIVE; - effect->obj.pos.x = RAND_FLOAT_CENTERED(3.0f) + this->obj.pos.x; - effect->obj.pos.y = RAND_FLOAT_CENTERED(5.0f) + this->obj.pos.y + 50.0f; - effect->obj.pos.z = RAND_FLOAT_CENTERED(3.0f) + this->obj.pos.z + 200.0f; - effect->scale2 = 9.0f; - effect->obj.rot.z = RAND_FLOAT(360.0f); - effect->vel.x = RAND_FLOAT_CENTERED(5.0f); - effect->vel.y = RAND_FLOAT_CENTERED(3.0f) + 10.0f; - effect->unk_44 = 100; - effect->unk_46 = -8; - effect->unk_60.z = 3; - - if (Rand_ZeroOne() < 0.5f) { - effect->unk_60.z = -effect->unk_60.z; - } - - if (gGameFrameCount & 4) { - effect->vel.y = -effect->vel.y; - } - } - } } - } break; + } + } break; - case EINFO_81: - Math_SmoothStepToF(&this->fwork[15], 1.0f, 0.1f, 0.1f, 0.001f); + case EINFO_81: + Math_SmoothStepToF(&this->fwork[15], 1.0f, 0.1f, 0.1f, 0.001f); - if (this->fwork[15] > 0.5f) { - this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_VE1_601B4C4); + if (this->fwork[15] > 0.5f) { + this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_VE1_601B4C4); + } + + if (this->unk_046 == 0) { + this->fwork[16] += 4.0f; + if (this->fwork[16] >= 100.0f) { + this->unk_046 = 1; + this->fwork[16] = 100.0f; + } + } else { + this->fwork[16] -= 4.0f; + if (this->fwork[16] <= 0.0f) { + this->unk_046 = 0; + this->fwork[16] = 0.0f; + } + } + break; + + case EINFO_83: + if (this->health <= 0) { + if (this->unk_0B6 == 20) { + spD4 = this->obj.pos.z; + spD8 = this->obj.pos.y; + + this->obj.pos.y += 80.0f; + this->obj.pos.z += 40.0f; + Actor_Despawn(this); + this->obj.pos.y = spD8; + this->obj.pos.z = spD4; } - if (this->unk_046 == 0) { - this->fwork[16] += 4.0f; - if (this->fwork[16] >= 100.0f) { - this->unk_046 = 1; - this->fwork[16] = 100.0f; + if ((this->unk_0B6 >= 18) && (this->unk_0B6 < 24)) { + func_effect_8007BC7C(this->obj.pos.x, this->obj.pos.y + 80.0f, this->obj.pos.z + 60.0f, 20.0f); + } + + if (this->unk_0B6 < 49) { + this->unk_0B6++; + if (this->unk_0B6 >= 49) { + this->unk_0B6 = 49; } - } else { - this->fwork[16] -= 4.0f; - if (this->fwork[16] <= 0.0f) { - this->unk_046 = 0; - this->fwork[16] = 0.0f; + if ((gGameFrameCount % 2) != 0) { + Aquas_801AC8A8(RAND_FLOAT_CENTERED(100.0f) + this->obj.pos.x, + RAND_FLOAT(50.0f) + this->obj.pos.y, + RAND_FLOAT_CENTERED(100.0f) + this->obj.pos.z, 1.0f, 0); } } - break; + this->timer_0C2 = 10000; + } + break; - case EINFO_83: - if (this->health <= 0) { - if (this->unk_0B6 == 20) { - spD4 = this->obj.pos.z; - spD8 = this->obj.pos.y; - - this->obj.pos.y += 80.0f; - this->obj.pos.z += 40.0f; - Actor_Despawn(this); - this->obj.pos.y = spD8; - this->obj.pos.z = spD4; - } - - if ((this->unk_0B6 >= 18) && (this->unk_0B6 < 24)) { - func_effect_8007BC7C(this->obj.pos.x, this->obj.pos.y + 80.0f, this->obj.pos.z + 60.0f, 20.0f); - } - - if (this->unk_0B6 < 49) { - this->unk_0B6++; - if (this->unk_0B6 >= 49) { - this->unk_0B6 = 49; - } - if ((gGameFrameCount % 2) != 0) { - Aquas_801AC8A8(RAND_FLOAT_CENTERED(100.0f) + this->obj.pos.x, - RAND_FLOAT(50.0f) + this->obj.pos.y, - RAND_FLOAT_CENTERED(100.0f) + this->obj.pos.z, 1.0f, 0); - } - } - this->timer_0C2 = 10000; + case EINFO_88: + if (this->unk_04A == 0) { + this->unk_046 += 4; + if (this->unk_046 >= 255) { + this->unk_046 = 255; + this->unk_04A = 1; } - break; - - case EINFO_88: - if (this->unk_04A == 0) { - this->unk_046 += 4; - if (this->unk_046 >= 255) { - this->unk_046 = 255; - this->unk_04A = 1; - } - } else { - this->unk_046 -= 4; - if (this->unk_046 <= 0) { - this->unk_046 = 0; - this->unk_04A = 0; - } + } else { + this->unk_046 -= 4; + if (this->unk_046 <= 0) { + this->unk_046 = 0; + this->unk_04A = 0; } - break; + } + break; - case EINFO_103: - case EINFO_104: - Andross_80187530(this); - break; + case EINFO_103: + case EINFO_104: + Andross_80187530(this); + break; - case EINFO_106: - this->unk_0B6++; - if (this->unk_0B6 >= 6) { - this->unk_0B6 = 0; - } - break; - } + case EINFO_106: + this->unk_0B6++; + if (this->unk_0B6 >= 6) { + this->unk_0B6 = 0; + } + break; + } - if (gLevelMode == LEVELMODE_ALL_RANGE) { - D_ctx_80177F20[this->index + 1] = this->obj.pos.x; - D_ctx_80178028[this->index + 1] = this->obj.pos.z; - D_ctx_80178130[this->index + 1] = Math_ModF(this->unk_0F4.y, 360.0f) + 180.0f; - D_ctx_80178238[this->index + 1] = 1; - } + if (gLevelMode == LEVELMODE_ALL_RANGE) { + D_ctx_80177F20[this->index + 1] = this->obj.pos.x; + D_ctx_80178028[this->index + 1] = this->obj.pos.z; + D_ctx_80178130[this->index + 1] = Math_ModF(this->unk_0F4.y, 360.0f) + 180.0f; + D_ctx_80178238[this->index + 1] = 1; } } @@ -4213,7 +4213,7 @@ void func_enmy2_800763A4(Actor* actor) { return; } - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { if (Ground_801B6AEC(actor->obj.pos.x, actor->obj.pos.y - 10.0f, actor->obj.pos.z + D_ctx_80177D20) != 0) { func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 20.0f, actor->obj.pos.z, actor->scale * 6.0f); func_effect_8007BFFC(actor->obj.pos.x - actor->vel.x, actor->obj.pos.y + 30.0f, @@ -4232,7 +4232,7 @@ void func_enmy2_800763A4(Actor* actor) { if ((sp60 != 0) || (actor->obj.pos.y < (gGroundHeight + 30.0f))) { if ((Rand_ZeroOne() < 0.5f) && (actor->timer_04C < 3) && (gLevelType == LEVELTYPE_PLANET) && - (sp60 != 999) && (gGroundType != GROUNDTYPE_WATER) && + (sp60 != 999) && (gGroundSurface != SURFACE_WATER) && ((actor->vel.z < -20.0f) || (actor->vel.z > 0.0f))) { if (gCurrentLevel == LEVEL_FORTUNA) { func_enmy2_8006BF7C(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z - actor->vel.z); @@ -4270,7 +4270,7 @@ void func_enmy2_800763A4(Actor* actor) { } else { if ((actor->obj.pos.y < (gGroundHeight + 30.0f)) && (gLevelType == LEVELTYPE_PLANET)) { actor->vel.z = 0.0f; - if (gGroundType == GROUNDTYPE_WATER) { + if (gGroundSurface == SURFACE_WATER) { func_effect_8007D9DC(actor->obj.pos.x, gGroundHeight + 2.0f, actor->obj.pos.z, 3.0f, 20.0f, 0); func_effect_8007D9DC(actor->obj.pos.x, gGroundHeight + 2.0f, actor->obj.pos.z, 3.0f, 20.0f, diff --git a/src/engine/fox_fade.c b/src/engine/fox_fade.c index 91272082..fb127c18 100644 --- a/src/engine/fox_fade.c +++ b/src/engine/fox_fade.c @@ -28,17 +28,17 @@ void func_fade_80084488(s32 arg0) { Matrix_Pop(&gGfxMatrix); } -void func_fade_80084688(s32 arg0, s32 arg1) { - if (arg1 != 0) { - switch (arg0) { +void func_fade_80084688(s32 fade, s32 progress) { + if (progress != 0) { + switch (fade) { case 0: - func_fade_80084488(arg1); + func_fade_80084488(progress); break; case 1: - func_fade_80084370(arg1); + func_fade_80084370(progress); break; case 2: - func_fade_800843FC(arg1); + func_fade_800843FC(progress); break; default: (void) "そのような フェード は ない (%d)\n"; // There is no such fade diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c index 20167e46..3eb3a689 100644 --- a/src/engine/fox_game.c +++ b/src/engine/fox_game.c @@ -86,7 +86,7 @@ void Game_SetGameState(void) { } break; case GSTATE_MAP: - D_ctx_80177B40 = 0; + gMapState = 0; break; case GSTATE_GAME_OVER: D_ctx_80177868 = 0; @@ -383,7 +383,7 @@ void Game_Update(void) { break; case GSTATE_INIT: gGameState = GSTATE_TITLE; - D_ctx_80177AE0 = 1; + gTitleState = 1; D_ctx_80177824 = 1; Memory_FreeAll(); Play_ClearObjectData(); @@ -391,9 +391,9 @@ void Game_Update(void) { gLifeCount[0] = 2; D_ctx_80177D20 = 0.0f; D_hud_8016170C = gCsFrameCount = gShowLevelClearStatusScreen = gLevelStartStatusScreenTimer = - gLevelClearScreenTimer = D_versus_80178754 = gVersusMode = D_ctx_80177AE0 = gStarCount = - D_ctx_80177B40 = gPlayState = gOptionMenuStatus = gDrawMode = gShowBossHealth = gShowHud = - gBgColor = gFillScreenAlpha = 0; + gLevelClearScreenTimer = gVsMatchState = gVersusMode = gTitleState = gStarCount = gMapState = + gPlayState = gOptionMenuStatus = gDrawMode = gShowBossHealth = gShowHud = gBgColor = + gFillScreenAlpha = 0; gNextGameState = D_ctx_80177C94 = D_ctx_80177CAC = D_ctx_80177CB4 = D_ctx_80177CBC = D_ctx_80177CC4 = D_ctx_80177C9C = D_ctx_80177CA4 = D_play_80161A5C = D_game_80161A34 = 0; for (i = 0; i < 4; i++) { @@ -410,7 +410,7 @@ void Game_Update(void) { gPlayerGlareAlphas[i] = 0; } gVersusStage = 0; - D_ctx_801778A4 = 3; + gVsPointsToWin = 3; gBlurAlpha = 255; for (i = 0; i < 30; i++) { gLeveLClearStatus[i] = 0; @@ -512,19 +512,19 @@ void Game_Update(void) { gDPFillRectangle(gMasterDisp++, SCREEN_MARGIN, SCREEN_HEIGHT / 2 - 1 - 1, SCREEN_WIDTH - SCREEN_MARGIN, SCREEN_HEIGHT / 2 + 1); - func_hud_8008CB8C(); + HUD_dummy_8008CB8C(); } partialFill = false; if (gCamCount == 1) { Graphics_FillRectangle(&gMasterDisp, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, gPlayerGlareReds[0], gPlayerGlareGreens[0], gPlayerGlareBlues[0], gPlayerGlareAlphas[0]); if ((gDrawMode == DRAW_PLAY) || (gDrawMode == DRAW_ENDING)) { - func_radio_800BB5D0(); + Radio_Draw(); if (gShowHud) { - func_hud_8008FA84(); - func_hud_8008CA44(); + HUD_Draw(); + HUD_DrawEdgeArrows(); } - func_hud_8008DE68(); + HUD_DrawBossHealth(); } } else { for (i = 0; i < gCamCount; i++) { @@ -541,18 +541,18 @@ void Game_Update(void) { } } } - func_bg_80040CDC(); - func_hud_8008865C(); + Background_dummy_80040CDC(); + HUD_DrawStatusScreens(); AllRange_UpdateCountdown(); if ((gGameState == GSTATE_PLAY) && gVersusMode) { - func_versus_800C1ED4(); + Versus_Draw(); } func_fade_80084688(0, D_ctx_80177C50); if (!partialFill) { Graphics_FillRectangle(&gMasterDisp, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, gFillScreenRed, gFillScreenGreen, gFillScreenBlue, gFillScreenAlpha); } - func_80016A50(); + Audio_dummy_80016A50(); } } diff --git a/src/engine/fox_hud.c b/src/engine/fox_hud.c index ff4fb1be..04c24dde 100644 --- a/src/engine/fox_hud.c +++ b/src/engine/fox_hud.c @@ -669,7 +669,7 @@ void func_hud_80086664(f32 x, f32 y) { y2 + i, 1.0f, 1.0f); } - if ((D_ctx_80177CA0 == 0) && (gAllRangeCheckpoint == 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) && + if ((gSavedObjectLoadIndex == 0) && (gAllRangeCheckpoint == 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) && (gCurrentLevel != LEVEL_TRAINING)) { func_hud_80087788(); func_hud_80084B94(0); @@ -718,7 +718,7 @@ void func_hud_80086C08(f32 xPos, f32 yPos, f32 xScale, f32 yScale) { TextureRect_8bCI(&gMasterDisp, D_1013170, D_1013570, 24, 17, xPos, yPos, xScale, yScale); } -void func_hud_80086CC8(void) { +void HUD_DrawLevelStartStatusScreen(void) { char pad; f32 sp18; f32 temp; @@ -748,7 +748,7 @@ void func_hud_80086CC8(void) { f32 D_800D1CFC = 0.0f; -void func_hud_80086DCC(void) { +void HUD_DrawLevelClearScreen(void) { s32 i; s32 j; s32 temp; @@ -1034,7 +1034,7 @@ void func_hud_80087788(void) { } } -void func_hud_80087B5C(void) { +void HUD_DrawLevelClearStatusScreen(void) { s32 i; s32 temp; f32 x0; @@ -1307,7 +1307,7 @@ void func_hud_80088564(void) { } } -void func_hud_8008865C(void) { +void HUD_DrawStatusScreens(void) { s32 i; for (i = 0; i < 5; i++) { @@ -1315,9 +1315,9 @@ void func_hud_8008865C(void) { D_801617E8[i]--; } } - func_hud_80086CC8(); - func_hud_80086DCC(); - func_hud_80087B5C(); + HUD_DrawLevelStartStatusScreen(); + HUD_DrawLevelClearScreen(); + HUD_DrawLevelClearStatusScreen(); } s32 func_hud_800886B8(void) { @@ -1563,7 +1563,7 @@ void func_hud_80088970(void) { gAllRangeCheckpoint = 0; gSavedZoSearchlightStatus = false; - gSavedHitCount = D_ctx_80177CA0 = 0; + gSavedHitCount = gSavedObjectLoadIndex = 0; Audio_StopPlayerNoise(0); gPlayer[0].state_1C8 = PLAYERSTATE_1C8_NEXT; @@ -2195,7 +2195,7 @@ void func_hud_8008AD94(void) { RCP_SetupDL(&gMasterDisp, 0x4C); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); - switch ((s32) D_ctx_80177D68) { + switch ((s32) gRadioMsgRadioId) { case RCID_FOX: Graphics_DisplaySmallText(73, 173, 1.0f, 1.0f, "FOX"); break; @@ -2398,7 +2398,7 @@ s32 func_hud_8008B774(void) { s32 ret = 0; s32 temp; - switch (D_ctx_801782A4) { + switch (gCurrentRadioPortrait) { case 0: case 1: i = 0; @@ -2522,7 +2522,8 @@ void func_hud_8008B9E8(void) { } if ((D_80161788 == 0) && (D_8016178C == 0)) { - if ((gRadioState >= 4) && (D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) { + if ((gRadioState >= 4) && (gCurrentRadioPortrait != RCID_STATIC) && + (gCurrentRadioPortrait != RCID_STATIC_FLIP)) { temp = func_hud_8008B774(); if (temp == 1) { D_80161788 = 20; @@ -2535,7 +2536,7 @@ void func_hud_8008B9E8(void) { } } - if ((D_ctx_801782A4 == RCID_STATIC) || (D_ctx_801782A4 == RCID_STATIC_FLIP)) { + if ((gCurrentRadioPortrait == RCID_STATIC) || (gCurrentRadioPortrait == RCID_STATIC_FLIP)) { D_80161788 = 0; D_8016178C = 0; } @@ -2769,7 +2770,7 @@ void func_hud_8008C6F4(s32 idx, s32 arg1) { Matrix_Pop(&gGfxMatrix); } -void func_hud_8008CA44(void) { +void HUD_DrawEdgeArrows(void) { s32 D_800D2048[] = { 0x80, 0x40, 0x20, 0x10, 8 | 2, 8 | 1, 4 | 2, 4 | 1, 8, 4, 2, 1, }; @@ -2797,7 +2798,7 @@ void func_hud_8008CA44(void) { } } -s32 func_hud_8008CB8C(void) { +s32 HUD_dummy_8008CB8C(void) { return 0; } @@ -2814,7 +2815,7 @@ void func_hud_8008CBE4(void) { s32 i; s32 j; - if (D_ctx_801778AC != 0) { + if (gVsMatchType != 0) { return; } @@ -2843,7 +2844,7 @@ void func_hud_8008CBE4(void) { for (i = 0; i < D_ctx_80177DB8[gPlayerNum]; i++) { if (D_80161748[gPlayerNum] < (i + 1)) { - if (((i + 1) != 1) && ((i + 1) == (D_ctx_801778A4 - 1))) { + if (((i + 1) != 1) && ((i + 1) == (gVsPointsToWin - 1))) { D_80161760[gPlayerNum] = 50; D_80161738[gPlayerNum] = 0; } else { @@ -3060,7 +3061,7 @@ void func_hud_8008DD78(f32 arg0, f32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg } } -void func_hud_8008DE68(void) { +void HUD_DrawBossHealth(void) { f32 sp3C; f32 temp1; f32 temp2; @@ -3534,7 +3535,7 @@ void func_hud_8008F96C(void) { } } -void func_hud_8008FA84(void) { +void HUD_Draw(void) { s32 i; s32 goldRings; bool medalStatus; @@ -4063,14 +4064,14 @@ void func_hud_80091254(Actor* actor) { } bool func_hud_80091298(Actor* actor) { - actor->fwork[1] = gPlayer[0].unk_0D0 + 10.0f; + actor->fwork[1] = gPlayer[0].baseSpeed + 10.0f; actor->fwork[3] = 3.6f; actor->fwork[4] = gPlayer[0].pos.x + ((f32) (actor->aiType - 2) * 700.0f); actor->fwork[5] = gPlayer[0].pos.y; actor->fwork[6] = gPlayer[0].unk_138; if ((fabsf(actor->obj.pos.x - actor->fwork[4]) < 700.0f) || (fabsf(actor->obj.pos.z - actor->fwork[6]) < 700.0f)) { - actor->fwork[1] = gPlayer[0].unk_0D0 - 10.0f; + actor->fwork[1] = gPlayer[0].baseSpeed - 10.0f; actor->fwork[3] = 1.2f; } return false; @@ -4929,7 +4930,7 @@ void HUD_AquasStart(Player* player) { player->unk_234 = 0; player->unk_1D0 = 1; player->unk_208 = 0; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; gFillScreenAlpha = 255; gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0; @@ -5222,7 +5223,7 @@ void HUD_AquasStart(Player* player) { D_ctx_80177A48[0] = 0.1f; player->unk_0E8 = 0.0f; - player->unk_0D0 = 20.0f; + player->baseSpeed = 20.0f; player->unk_234 = 1; player->unk_1D0 = 6; @@ -5287,7 +5288,7 @@ void HUD_AquasStart(Player* player) { src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0; + src.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); @@ -5692,9 +5693,9 @@ void HUD_AquasComplete(Player* player) { Matrix_RotateY(gCalcMatrix, -(M_DTOR * D_ctx_80177A48[4]), MTXF_APPLY); Matrix_MultVec3f(gCalcMatrix, &src, &dest); - Math_SmoothStepToF(&gCsCamEyeX, dest.x, 0.02f, player->unk_0D0, 0.001f); - Math_SmoothStepToF(&gCsCamEyeY, dest.y, 0.02f, player->unk_0D0, 0.001f); - Math_SmoothStepToF(&gCsCamEyeZ, dest.z, 0.02f, player->unk_0D0, 0.001f); + Math_SmoothStepToF(&gCsCamEyeX, dest.x, 0.02f, player->baseSpeed, 0.001f); + Math_SmoothStepToF(&gCsCamEyeY, dest.y, 0.02f, player->baseSpeed, 0.001f); + Math_SmoothStepToF(&gCsCamEyeZ, dest.z, 0.02f, player->baseSpeed, 0.001f); player->cam.eye.x = gCsCamEyeX; player->cam.eye.y = gCsCamEyeY; @@ -5730,8 +5731,8 @@ void HUD_AquasComplete(Player* player) { player->unk_0F8 = player->unk_0EC = player->unk_12C = player->unk_130 = 0.0f; player->vel.x = player->vel.y = player->vel.z = 0.0f; player->unk_0E4 = player->unk_0E8 = player->unk_0EC = 0.0f; - player->unk_110 = player->unk_114 = 0.0f; - player->unk_0D0 = 3.6f; + player->boostSpeed = player->unk_114 = 0.0f; + player->baseSpeed = 3.6f; player->unk_138 = player->pos.z = 0.0f; player->pos.y = 100.0f; player->pos.x = -100.0f; @@ -5819,7 +5820,7 @@ void HUD_AquasComplete(Player* player) { } if (gCsFrameCount >= 1200) { Math_SmoothStepToF(&actor->fwork[3], 800.0f, 0.02f, 1000.0f, 0.001f); - Math_SmoothStepToF(&player->unk_0D0, 5.0f, 0.1f, 1000.0f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 5.0f, 0.1f, 1000.0f, 0.001f); } else { actor->fwork[4] = player->pos.x; actor->fwork[5] = player->pos.y; @@ -5940,7 +5941,7 @@ void HUD_AquasComplete(Player* player) { src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0; + src.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); @@ -5990,7 +5991,7 @@ void func_hud_80096A74(Player* player) { case 0: player->pos.y += 3400.0f; player->unk_0E4 = 270.0f; - gPlayer[0].unk_0D0 = 0.0f; + gPlayer[0].baseSpeed = 0.0f; D_ctx_80177A48[1] = 100.0f; D_ctx_80177A48[2] = 0.0f; @@ -6088,7 +6089,7 @@ void func_hud_80096A74(Player* player) { D_ctx_80177CE8 = 0; gLevelStartStatusScreenTimer = 50; player->state_1C8 = PLAYERSTATE_1C8_ACTIVE; - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; player->unk_1D0 = 0; player->timer_1F8 = 0; player->unk_014 = 0.0f; @@ -6100,7 +6101,7 @@ void func_hud_80096A74(Player* player) { } if (gCsFrameCount >= 30) { - Math_SmoothStepToF(&player->unk_0D0, 30.0f, 0.05f, 1000.0f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 30.0f, 0.05f, 1000.0f, 0.001f); if (gCsFrameCount < 110) { player->unk_0EC += (D_ctx_80177A48[4] * 2.0f); @@ -6129,7 +6130,7 @@ void func_hud_80096A74(Player* player) { src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0; + src.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c index c81521e5..bc3483b7 100644 --- a/src/engine/fox_play.c +++ b/src/engine/fox_play.c @@ -37,13 +37,13 @@ u8 D_800D2F6C[20] = { }; u8 gSavedZoSearchlightStatus; -f32 D_play_80161A54; +f32 gArwingSpeed; s32 D_play_80161A58; s32 D_play_80161A5C; u16 gScreenFlashTimer; u16 gDropHitCountItem; s32 D_play_80161A64; -EnvSettings* sEnvSettings; +Environment* sEnvironment; #define MEM_ARRAY_ALLOCATE(arr, count) ((arr) = Memory_Allocate((count) * sizeof(*(arr)))) @@ -170,7 +170,7 @@ void func_play_800A46A0(Player* player) { if (!player->cockpitView || (gLevelMode == LEVELMODE_ALL_RANGE)) { if (player->wings.rightState <= WINGSTATE_BROKEN) { - if (((gGameFrameCount % 2U) == 0) && (D_ctx_80177D70[player->num] != 0)) { + if (((gGameFrameCount % 2U) == 0) && (gRightWingDebrisTimer[player->num] != 0)) { func_effect_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit1.x, RAND_FLOAT(5.0f) + player->hit1.y, player->hit1.z, 1.0f); } @@ -181,7 +181,7 @@ void func_play_800A46A0(Player* player) { } } if (player->wings.leftState <= WINGSTATE_BROKEN) { - if (((gGameFrameCount % 2U) == 0) && (D_ctx_80177D88[player->num] != 0)) { + if (((gGameFrameCount % 2U) == 0) && (gLeftWingDebrisTimer[player->num] != 0)) { func_effect_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit2.x, RAND_FLOAT(5.0f) + player->hit2.y, player->hit2.z, 1.0f); } @@ -234,7 +234,7 @@ void func_play_800A4C40(Player* player) { Vec3f sp3C; Vec3f sp30; - if (gGroundType == GROUNDTYPE_WATER) { + if (gGroundSurface == SURFACE_WATER) { Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y, player->unk_138, MTXF_NEW); Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); @@ -290,7 +290,7 @@ void func_play_800A4F7C(void) { gLevelObjects = SEGMENTED_TO_VIRTUAL(D_versus_302E0E4); break; case VS_STAGE_SECTOR_Z: - if (D_ctx_801778AC == 2) { + if (gVsMatchType == 2) { gLevelObjects = SEGMENTED_TO_VIRTUAL(D_versus_302E378); } else { gLevelObjects = SEGMENTED_TO_VIRTUAL(D_versus_302E170); @@ -455,7 +455,7 @@ void Play_Setup(void) { gMissedZoSearchlight = false; gSavedZoSearchlightStatus = false; gSceneSetup = 0; - gAllRangeCheckpoint = D_ctx_80177CA0 = 0; + gAllRangeCheckpoint = gSavedObjectLoadIndex = 0; D_ctx_80177CB0 = 0.0f; gSavedHitCount = gCsFrameCount = gLevelStartStatusScreenTimer = gLevelClearScreenTimer = gRadioState = 0; D_ctx_8017782C = 1; @@ -473,7 +473,7 @@ void Play_Setup(void) { } } -EnvSettings* D_800D2F98[21] = { +Environment* D_800D2F98[21] = { &D_CO_6037160, &D_ME_6026C80, &D_SX_602A120, &D_A6_6023F20, &D_A6_6028760, &D_SY_602E4B0, &D_VE1_6007E30, &D_SO_601F1F0, &D_ZO_60266D0, &D_ANDROSS_C035110, &D_TR_6006A60, &D_MA_6030E30, &D_TI_6005000, &D_AQ_602E540, &D_FO_600EA90, NULL, &D_KA_6011000, &D_BO_600FF30, &D_SZ_6006E70, &D_VE2_6014D50, &D_versus_302DD70, @@ -483,17 +483,17 @@ void func_play_800A594C(void) { if (gVersusMode) { switch (gVersusStage) { case 0: - sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_versus_302DD70); + sEnvironment = SEGMENTED_TO_VIRTUAL(&D_versus_302DD70); break; case 1: - sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_versus_302DDB4); + sEnvironment = SEGMENTED_TO_VIRTUAL(&D_versus_302DDB4); break; case 2: - sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_versus_302DDF8); + sEnvironment = SEGMENTED_TO_VIRTUAL(&D_versus_302DDF8); break; } } else { - sEnvSettings = SEGMENTED_TO_VIRTUAL(D_800D2F98[gCurrentLevel]); + sEnvironment = SEGMENTED_TO_VIRTUAL(D_800D2F98[gCurrentLevel]); } if (D_ctx_8017782C == 0) { if (gCurrentLevel == LEVEL_SOLAR) { @@ -502,28 +502,28 @@ void func_play_800A594C(void) { Audio_KillSfxBySourceAndId(gPlayer[0].sfxSource, 0x3140807E); } } else if (gCurrentLevel == LEVEL_AQUAS) { - sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_AQ_602E584); + sEnvironment = SEGMENTED_TO_VIRTUAL(&D_AQ_602E584); } - gBgmSeqId = sEnvSettings->seqId; - gLevelType = sEnvSettings->type; - D_ctx_801784AC = sEnvSettings->unk_04; - gBgColor = sEnvSettings->bgColor; - gFogRed = sEnvSettings->fogR; - gFogGreen = sEnvSettings->fogG; - gFogBlue = sEnvSettings->fogB; - gFogNear = sEnvSettings->fogN; - gFogFar = sEnvSettings->fogF; - gLight1R = gLight2R = D_ctx_80161A70 = sEnvSettings->lightR; - gLight1G = gLight2G = D_ctx_80161A74 = sEnvSettings->lightG; - gLight1B = gLight2B = D_ctx_80161A78 = sEnvSettings->lightB; - gAmbientR = sEnvSettings->ambR; - gAmbientG = sEnvSettings->ambG; - gAmbientB = sEnvSettings->ambB; - D_ctx_801784D0 = D_ctx_801784F8 = D_ctx_80178520 = D_ctx_801784B8 = D_ctx_801784C4 = sEnvSettings->unk_20.x; - D_ctx_801784D4 = D_ctx_801784FC = D_ctx_80178524 = D_ctx_801784BC = D_ctx_801784C8 = sEnvSettings->unk_20.y; - D_ctx_801784D8 = D_ctx_80178500 = D_ctx_80178528 = D_ctx_801784C0 = D_ctx_801784CC = sEnvSettings->unk_20.z; + gBgmSeqId = sEnvironment->seqId; + gLevelType = sEnvironment->type; + gGroundType = sEnvironment->unk04; + gBgColor = sEnvironment->bgColor; + gFogRed = sEnvironment->fogR; + gFogGreen = sEnvironment->fogG; + gFogBlue = sEnvironment->fogB; + gFogNear = sEnvironment->fogN; + gFogFar = sEnvironment->fogF; + gLight1R = gLight2R = D_ctx_80161A70 = sEnvironment->lightR; + gLight1G = gLight2G = D_ctx_80161A74 = sEnvironment->lightG; + gLight1B = gLight2B = D_ctx_80161A78 = sEnvironment->lightB; + gAmbientR = sEnvironment->ambR; + gAmbientG = sEnvironment->ambG; + gAmbientB = sEnvironment->ambB; + gEnvLightxRot = gLight2xRotTarget = D_ctx_80178520 = gLight1xRot = gLight1xRotTarget = sEnvironment->lightDir.x; + gEnvLightyRot = gLight2yRotTarget = D_ctx_80178524 = gLight1yRot = gLight1yRotTarget = sEnvironment->lightDir.y; + gEnvLightzRot = gLight2zRotTarget = D_ctx_80178528 = gLight1zRot = gLight1zRotTarget = sEnvironment->lightDir.z; gProjectFar = 12800.0f; - D_ctx_80178540 = 40; + gLight2colorStep = 40; D_ctx_80178544 = 40; gFovY = 45.0f; } @@ -779,14 +779,14 @@ bool func_play_800A6A74(void) { void Player_DamageWings(Player* player, s32 side, s32 damage) { if ((player->form == FORM_ARWING) && (gShieldAlpha[player->num] < 1.0f)) { if (side == 1) { - D_ctx_80177D40[player->num] = 30; + gRightWingFlashTimer[player->num] = 30; if (player->wings.rightState == WINGSTATE_INTACT) { gRightWingHealth[player->num] -= damage; if (gRightWingHealth[player->num] <= 0) { func_play_800A69F8(1, player->hit1.x, player->hit1.y, player->hit1.z); player->wings.rightState = WINGSTATE_BROKEN; func_effect_8007D0E0(player->hit1.x, player->hit1.y, player->hit1.z, 2.0f); - D_ctx_80177D70[player->num] = 50; + gRightWingDebrisTimer[player->num] = 50; func_play_800A5FA0(player->sfxSource, 0x0900A02C, player->num); if (gAllRangeWingRepairTimer == 0) { gAllRangeWingRepairTimer = 1000; @@ -794,14 +794,14 @@ void Player_DamageWings(Player* player, s32 side, s32 damage) { } } } else if (side == 2) { - D_ctx_80177D58[player->num] = 30; + gLeftWingFlashTimer[player->num] = 30; if (player->wings.leftState == WINGSTATE_INTACT) { gLeftWingHealth[player->num] -= damage; if (gLeftWingHealth[player->num] <= 0) { func_play_800A69F8(0, player->hit2.x, player->hit2.y, player->hit2.z); player->wings.leftState = WINGSTATE_BROKEN; func_effect_8007D0E0(player->hit2.x, player->hit2.y, player->hit2.z, 2.0f); - D_ctx_80177D88[player->num] = 50; + gLeftWingDebrisTimer[player->num] = 50; func_play_800A5FA0(player->sfxSource, 0x0900A02C, player->num); if (gAllRangeWingRepairTimer == 0) { gAllRangeWingRepairTimer = 1000; @@ -833,7 +833,7 @@ void Player_ApplyDamage(Player* player, s32 direction, s32 damage) { player->unk_284 = 0; player->unk_1F4 = 20; if (player->unk_1A4 > 40) { - sp34 = (player->unk_110 * 0.3f) + 20.0f; + sp34 = (player->boostSpeed * 0.3f) + 20.0f; player->timer_498 = 5; } else if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (gBossActive == 0)) { player->timer_498 = 3; @@ -951,7 +951,7 @@ void func_play_800A729C(Player* player, u32 arg1, f32 arg2, f32 arg3) { if (player->form == FORM_LANDMASTER) { player->pos.x -= D_800D2FEC[player->unk_21C]; } - Math_SmoothStepToF(&player->unk_0D0, 2.0f, 1.0f, 2.0f, 0.00001f); + Math_SmoothStepToF(&player->baseSpeed, 2.0f, 1.0f, 2.0f, 0.00001f); break; case 3: case 4: @@ -962,7 +962,7 @@ void func_play_800A729C(Player* player, u32 arg1, f32 arg2, f32 arg3) { player->pos.z += D_800D2FEC[player->unk_21C]; } player->unk_138 = player->pos.z; - Math_SmoothStepToF(&player->unk_0D0, 2.0f, 1.0f, 2.0f, 0.00001f); + Math_SmoothStepToF(&player->baseSpeed, 2.0f, 1.0f, 2.0f, 0.00001f); break; case 0: case 5: @@ -1582,12 +1582,12 @@ void func_play_800A8BA4(Player* player) { f32 sp8C; func_play_800A887C(player); - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { switch (player->form) { case FORM_LANDMASTER: func_tank_800444BC(player); break; - case FORM_BLUE_MARINE: + case FORM_BLUE_MARINE: // This should probably be FORM_ON_FOOT if (Ground_801B6AEC(player->pos.x, player->pos.y - 12.0f, player->unk_138 + player->unk_144)) { Ground_801B6E20(player->pos.x, player->unk_138 + player->unk_144, &spE8, &spE0, &spE4); player->pos.y = spE0 + 10.0f; @@ -1596,9 +1596,9 @@ void func_play_800A8BA4(Player* player) { } } else if (player->form == FORM_ARWING) { if ((player->hit1.y < (gGroundHeight + 13.0f)) && (player->state_1C8 != PLAYERSTATE_1C8_DOWN)) { - if (gGroundType == GROUNDTYPE_WATER) { + if (gGroundSurface == SURFACE_WATER) { player->unk_1F4 = 7; - player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.5f; + player->unk_0E4 = (player->baseSpeed + player->boostSpeed) * 0.5f; } else { Player_ApplyDamage(player, 1, 21); } @@ -1609,9 +1609,9 @@ void func_play_800A8BA4(Player* player) { } } if ((player->hit2.y < (gGroundHeight + 13.0f)) && (player->state_1C8 != PLAYERSTATE_1C8_DOWN)) { - if (gGroundType == GROUNDTYPE_WATER) { + if (gGroundSurface == SURFACE_WATER) { player->unk_1F4 = 7; - player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.5f; + player->unk_0E4 = (player->baseSpeed + player->boostSpeed) * 0.5f; } else { Player_ApplyDamage(player, 2, 21); } @@ -1769,10 +1769,10 @@ void func_play_800A8BA4(Player* player) { if (temp_v0 != 0) { if (temp_v0 < 0) { if (temp_v0 == -1) { - D_ctx_80178540 = 40; - D_ctx_80178570 = 20; - D_ctx_80178574 = 20; - D_ctx_80178578 = 20; + gLight2colorStep = 40; + gLight2RTarget = 20; + gLight2GTarget = 20; + gLight2BTarget = 20; player->shadowing = 80; } if (player->whooshTimer == 0) { @@ -1795,7 +1795,7 @@ void func_play_800A8BA4(Player* player) { if ((scenery->obj.id == OBJ_SCENERY_48) || (scenery->obj.id == OBJ_SCENERY_55) || (scenery->obj.id == OBJ_SCENERY_49)) { Matrix_RotateY(gCalcMatrix, scenery->obj.rot.y * M_DTOR, MTXF_NEW); - spC8.x = -(player->unk_0D0 + player->unk_110) * 0.7f; + spC8.x = -(player->baseSpeed + player->boostSpeed) * 0.7f; spC8.y = 0.0f; spC8.z = 0.0f; @@ -1850,7 +1850,7 @@ void func_play_800A8BA4(Player* player) { spfD4.z = fabsf(boss->obj.pos.z - player->unk_138) * 0.8333333f; if ((VEC3F_MAG(&spfD4)) < 1500.0f) { Player_ApplyDamage(player, 0, boss->info.damage); - player->unk_110 = 0.0f; + player->boostSpeed = 0.0f; player->timer_498 = 5; player->unk_0D8.y = 30.0f; boss->dmgType = DMG_BEAM; @@ -1943,7 +1943,7 @@ void func_play_800A8BA4(Player* player) { if (gRingPassCount == 3) { Radio_PlayMessage(gMsg_ID_5504, RCID_FALCO); } - AUDIO_PLAY_SFX(D_enmy_800CFF54[gRingPassCount], gPlayer[0].sfxSource, 0); + AUDIO_PLAY_SFX(gWarpRingSfx[gRingPassCount], gPlayer[0].sfxSource, 0); AUDIO_PLAY_SFX(0x49008025, gDefaultSfxSource, 4); } } else if (temp_v0 < 0) { @@ -2061,7 +2061,7 @@ void func_play_800A8BA4(Player* player) { player->unk_0D8.z = (player->unk_138 - opponent->unk_138) * 0.5f; opponent->unk_0D8.x = -player->unk_0D8.x; opponent->unk_0D8.z = -player->unk_0D8.z; - opponent->unk_0D0 = player->unk_0D0 = 2.0f; + opponent->baseSpeed = player->baseSpeed = 2.0f; } else { func_play_800A8804(player, opponent); func_play_800A8804(opponent, player); @@ -2073,7 +2073,7 @@ void func_play_800A8BA4(Player* player) { if (D_ctx_80178294 != 0) { if (func_play_800A73E4(&sp94, &sp90, player->hit4.x, player->hit4.y, player->hit4.z)) { if (gCurrentLevel == LEVEL_ZONESS) { - player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.8f; + player->unk_0E4 = (player->baseSpeed + player->boostSpeed) * 0.8f; player->unk_1F4 = 15; func_effect_8007B228(player->hit4.x, sp94, player->hit4.z, 1.0f); } else { @@ -2081,7 +2081,7 @@ void func_play_800A8BA4(Player* player) { Player_ApplyDamage(player, 4, 10); } player->unk_0D8.y = 30.0f; - player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.8f; + player->unk_0E4 = (player->baseSpeed + player->boostSpeed) * 0.8f; } if (player->state_1C8 == PLAYERSTATE_1C8_DOWN) { player->timer_220 = 2; @@ -2152,7 +2152,7 @@ void func_play_800AA800(Player* player) { if (player->unk_240 == 0) { player->unk_064 = player->pos.x; player->unk_06C = player->unk_138 - player->pos.y; - if (D_ctx_801784AC != 4) { + if (gGroundType != 4) { if (gCamCount == 1) { player->unk_068 = gGroundHeight + 3.0f; } else { @@ -2383,7 +2383,7 @@ void func_play_800AB334(void) { switch (gCurrentLevel) { case LEVEL_TRAINING: AUDIO_SET_SPEC(SFXCHAN_0, AUDIOSPEC_28); - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; break; case LEVEL_VENOM_1: AUDIO_SET_SPEC(SFXCHAN_0, AUDIOSPEC_6); @@ -2394,7 +2394,7 @@ void func_play_800AB334(void) { case LEVEL_VENOM_ANDROSS: AUDIO_SET_SPEC(SFXCHAN_0, AUDIOSPEC_15); Audio_SetEnvSfxReverb(0); - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; break; } D_ctx_80178294 = 0; @@ -2514,7 +2514,7 @@ void func_play_800AB964(void) { s32 i; s32 j; - D_versus_80178754 = 0; + gVsMatchState = 0; for (i = 0; i < 4; i++) { D_ctx_80177DB8[i] = 0; for (j = 0; j < 10; j++) { @@ -2543,7 +2543,7 @@ void func_play_800ABA08(void) { void Play_Init(void) { s32 i; - D_play_80161A54 = 40.0f; + gArwingSpeed = 40.0f; for (i = 0; i < 4; i++) { gControllerRumbleEnabled[i] = 0; } @@ -2574,7 +2574,7 @@ void Play_Init(void) { D_display_800CA230 = D_800D2F58 = 0.0f; gLevelMode = LEVELMODE_ON_RAILS; D_ctx_80177CE8 = D_bg_8015F968 = 0.0f; - D_hud_800D1970 = gVersusMode = D_ctx_80178300 = gChangeTo360 = 0; + D_hud_800D1970 = gVersusMode = gHideRadio = gChangeTo360 = 0; if (gCurrentLevel >= LEVEL_FORTUNA) { gLevelMode = LEVELMODE_ALL_RANGE; if (gCurrentLevel == LEVEL_VERSUS) { @@ -2587,14 +2587,14 @@ void Play_Init(void) { } D_ctx_80177E7C = 0; func_play_800A594C(); - gDropHitCountItem = D_ctx_8017796C = gStartAndrossFightTimer = gSoShieldsEmpty = gAllRangeEventTimer = + gDropHitCountItem = gTeamLowHealthMsgTimer = gStartAndrossFightTimer = gSoShieldsEmpty = gAllRangeEventTimer = gAllRangeFrameCount = gBossActive = gGameFrameCount = gCameraShake = D_ctx_801782FC = gBossFrameCount = gCallTimer = gAllRangeSupplyTimer = gMissionStatus = 0; if (gCurrentLevel == LEVEL_SECTOR_X) { gMissionStatus = MISSION_ACCOMPLISHED; } - D_ctx_80177CC0 = -25000.0f; + gWaterLevel = -25000.0f; D_ctx_80177950 = 1.0f; if ((gCurrentLevel == LEVEL_VENOM_2) && (gLevelPhase == 2)) { gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 255; @@ -2622,8 +2622,8 @@ void Play_Init(void) { gStarCount = 0; } gFogAlpha = 255; - D_ctx_801784E8 = 5.0f; - D_ctx_80178510 = 5.0f; + gLight1rotStep = 5.0f; + gLight2rotStep = 5.0f; D_ctx_80178538 = 5.0f; Play_ClearObjectData(); D_ctx_801782C8 = 0; @@ -2631,7 +2631,7 @@ void Play_Init(void) { Ground_801B5110(0.0f, 0.0f, 200.0f); } if (gCurrentLevel == LEVEL_AQUAS) { - D_ctx_80177CC0 = 1000.0f; + gWaterLevel = 1000.0f; } gLoadLevelObjects = false; gCamCount = 1; @@ -2694,7 +2694,7 @@ void Play_Init(void) { break; case LEVEL_VERSUS: func_play_800A4F7C(); - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; break; } } @@ -3232,13 +3232,13 @@ void func_play_800ADF58(Player* player) { D_ctx_80177D08 = -player->vel.z; D_ctx_80177D20 = player->unk_144; D_ctx_80177CE8 += player->unk_140; - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { D_ctx_80177CC8 = player->unk_140; } if ((gBossActive == 0) && (player->unk_144 > 500000.0f)) { player->unk_144 = 0.0f; player->pos.z = 0.0f; - D_ctx_80177DC8 = 0; + gObjectLoadIndex = 0; Play_ClearObjectData(); } player->unk_138 = player->pos.z + player->unk_08C; @@ -3430,7 +3430,7 @@ void func_play_800AE4A4(Player* player) { sp4C.x += 2.5f; sp4C.y -= 2.5f; } - sp4C.z = player->unk_0D0 + player->unk_110; + sp4C.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40); player->vel.x = sp40.x; player->vel.z = sp40.z; @@ -3513,7 +3513,7 @@ void func_play_800AECAC(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); sp4C.x = 0.0f; sp4C.y = 0.0f; - sp4C.z = player->unk_0D0; + sp4C.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40); player->vel.x = sp40.x; player->vel.z = sp40.z; @@ -3644,7 +3644,7 @@ void func_play_800AF07C(Player* player) { sp68.x = 0.0f; sp68.y = 0.0f; - sp68.z = player->unk_0D0; + sp68.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp44); @@ -3657,7 +3657,7 @@ void func_play_800AF07C(Player* player) { sp68.x = 0.0f; sp68.y = 0.0f; - sp68.z = -player->unk_110; + sp68.z = -player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp50); @@ -3670,7 +3670,7 @@ void func_play_800AF07C(Player* player) { } sp68.x = 0.0f; sp68.y = 0.0f; - sp68.z = -player->unk_110; + sp68.z = -player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp50); @@ -3791,17 +3791,17 @@ void func_play_800AF928(Player* player) { Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, MTXF_APPLY); sp44.x = 0.0f; sp44.y = 0.0f; - sp44.z = player->unk_0D0; - sp44.z -= fabsf((player->unk_184 * 0.4f * player->unk_0D0) / 15.0f); - sp44.z += SIN_DEG(player->unk_000) * player->unk_110; + sp44.z = player->baseSpeed; + sp44.z -= fabsf((player->unk_184 * 0.4f * player->baseSpeed) / 15.0f); + sp44.z += SIN_DEG(player->unk_000) * player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38); player->vel.x = sp38.x; player->vel.z = sp38.z; if (player->unk_16C > 0.2f) { - Math_SmoothStepToF(&player->unk_184, player->unk_0D0 * 0.5f, 1.0f, 1.0f, 0); + Math_SmoothStepToF(&player->unk_184, player->baseSpeed * 0.5f, 1.0f, 1.0f, 0); } if (player->unk_170 > 0.2f) { - Math_SmoothStepToF(&player->unk_184, -player->unk_0D0 * 0.5f, 1.0f, 1.0f, 0); + Math_SmoothStepToF(&player->unk_184, -player->baseSpeed * 0.5f, 1.0f, 1.0f, 0); } if (!(player->unk_170 > 0.2f) && !(player->unk_16C > 0.2f) && (player->unk_1D4 != 0)) { Math_SmoothStepToF(&player->unk_184, 0.0f, 1.0f, 0.75f, 0.0f); @@ -3848,7 +3848,7 @@ void func_play_800AF928(Player* player) { player->unk_138 = player->pos.z; player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130; if (player->unk_1D4 != 0) { - player->unk_0F4 += player->unk_0D0 * 5.0f; + player->unk_0F4 += player->baseSpeed * 5.0f; player->unk_0F0 = SIN_DEG(player->unk_0F4) * 0.7f; } func_play_800A46A0(player); @@ -3867,7 +3867,7 @@ void func_play_800B00C0(Player* player) { sp28 = D_800D30F4[gPlayerNum]; sp24 = D_800D3104[gPlayerNum]; } - Math_SmoothStepToF(&player->unk_0D0, sp2C, 1.0f, 1.0f, 0.00001f); + Math_SmoothStepToF(&player->baseSpeed, sp2C, 1.0f, 1.0f, 0.00001f); Math_SmoothStepToF(&player->unk_008, sp28, 0.1f, sp24, 0.00001f); } @@ -3907,7 +3907,7 @@ void func_play_800B0194(Player* player) { sp74 = gInputPress->stick_x; sp70 = gInputPress->stick_y; Math_SmoothStepToF(&player->unk_0E8, -sp74 * D_ctx_80177970 * 0.6f, 0.5f, D_ctx_80177968, 0.001f); - Math_SmoothStepToF(&player->unk_0EC, -sp74 * D_ctx_80177970 * 0.2f * player->unk_0D0 / 15.0f, 0.2f, 5.0f, 0.001f); + Math_SmoothStepToF(&player->unk_0EC, -sp74 * D_ctx_80177970 * 0.2f * player->baseSpeed / 15.0f, 0.2f, 5.0f, 0.001f); player->unk_0F8 = player->unk_0EC; if ((sp74 != 0.0f) || (sp70 != 0.0f)) { Math_SmoothStepToF(&player->unk_15C, sp74 * D_ctx_80177970, 0.9f, 2.0f * D_ctx_80177968, 0.1f); @@ -3928,7 +3928,7 @@ void func_play_800B0194(Player* player) { Math_SmoothStepToF(&player->unk_168, player->unk_178, 0.1f, 10.0f, 0.00001f); } player->unk_108 = player->unk_0E8; - if (player->unk_0D0 < 1.5f) { + if (player->baseSpeed < 1.5f) { var_fv0 = 0.12f; var_fa0 = 3.0f; } else { @@ -3943,7 +3943,7 @@ void func_play_800B0194(Player* player) { Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, MTXF_APPLY); sp58.x = 0.0f; sp58.y = 0.0f; - sp58.z = player->unk_0D0; + sp58.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp58, &sp4C); player->vel.x = sp4C.x; player->vel.z = sp4C.z; @@ -3955,7 +3955,7 @@ void func_play_800B0194(Player* player) { Math_SmoothStepToAngle(&player->unk_0FC, player->unk_104, 0.15f, 15.0f, 0.005f); Math_SmoothStepToAngle(&player->unk_100, player->unk_10C, 0.15f, 15.0f, 0.005f); if (player->unk_1D4 != 0) { - if (player->unk_0D0 > 1.0f) { + if (player->baseSpeed > 1.0f) { player->unk_00C += player->unk_008; if ((s32) player->unk_00C >= Animation_GetFrameCount(&D_versus_301CFEC)) { player->unk_00C = 0.0f; @@ -3984,9 +3984,9 @@ void func_play_800B0194(Player* player) { if (player->unk_010 < 50.0f) { player->unk_010 += 2.0f; } - sp64 = player->unk_0D0; + sp64 = player->baseSpeed; if (gGameFrameCount & 4) { - sp64 = 2.0f * player->unk_0D0; + sp64 = 2.0f * player->baseSpeed; } Math_SmoothStepToF(&player->unk_164, sp64, 0.5f, 20.0f, 0.0001f); Math_SmoothStepToF(&player->unk_168, sp64, 0.5f, 20.0f, 0.0001f); @@ -4104,13 +4104,14 @@ void func_play_800B0F50(Player* playerx) { D_Timer_80177A88[gPlayerNum] = gShieldTimer[gPlayerNum] = gHasShield[gPlayerNum] = gChargeTimers[gPlayerNum] = gVsLockOnTimers[gPlayerNum][0] = gVsLockOnTimers[gPlayerNum][1] = gVsLockOnTimers[gPlayerNum][2] = gVsLockOnTimers[gPlayerNum][3] = 0; - D_ctx_80177D40[gPlayerNum] = D_ctx_80177D58[gPlayerNum] = D_ctx_80177D70[gPlayerNum] = D_ctx_80177D88[gPlayerNum] = - D_ctx_80177990[gPlayerNum] = D_ctx_801779A8[gPlayerNum] = D_ctx_80177AA0[gPlayerNum] = 0.0f; + gRightWingFlashTimer[gPlayerNum] = gLeftWingFlashTimer[gPlayerNum] = gRightWingDebrisTimer[gPlayerNum] = + gLeftWingDebrisTimer[gPlayerNum] = D_ctx_80177990[gPlayerNum] = D_ctx_801779A8[gPlayerNum] = + D_ctx_80177AA0[gPlayerNum] = 0.0f; gShieldAlpha[gPlayerNum] = 0.0f; player->unk_190 = 1.0f; player->unk_194 = 1.0f; - gRadioState = D_ctx_80177D68 = D_ctx_801782A4 = 0; - D_ctx_8017853C = D_ctx_80177D50 = 0.0f; + gRadioState = gRadioMsgRadioId = gCurrentRadioPortrait = 0; + D_ctx_8017853C = gRadioTextBoxScaleY = 0.0f; player->cam.eye.z = 400.0f; player->unk_148 = 0.77699995f; player->unk_14C = 0.77699995f; @@ -4134,7 +4135,7 @@ void func_play_800B0F50(Player* playerx) { player->unk_0A4 = gGroundHeight + 40.0f; player->unk_0A8 = 3000.0f; } - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; player->pos.y = 350.0f; switch (gCurrentLevel) { case LEVEL_MACBETH: @@ -4143,7 +4144,7 @@ void func_play_800B0F50(Player* playerx) { player->unk_014 = 1.0f; player->unk_14C = 0.67f; player->unk_148 = 0.67f; - player->unk_0D0 = 15.0f; + player->baseSpeed = 15.0f; player->unk_0D4 = 3.0f; player->unk_09C = 500.0f; player->unk_0A0 = 500.0f; @@ -4158,7 +4159,7 @@ void func_play_800B0F50(Player* playerx) { player->form = FORM_BLUE_MARINE; player->unk_0D4 = 0.0f; player->unk_09C = 700.0f; - player->unk_0D0 = 20.0f; + player->baseSpeed = 20.0f; player->unk_0A0 = 720.0f; player->unk_0A4 = gGroundHeight + 30.0f; break; @@ -4168,7 +4169,7 @@ void func_play_800B0F50(Player* playerx) { break; } if (gCurrentLevel != LEVEL_CORNERIA) { - gSavedGroundType = GROUNDTYPE_GRASS; + gSavedGroundSurface = SURFACE_GRASS; } gGoldRingCount[0] = D_ctx_80161A94[0]; do { @@ -4201,15 +4202,15 @@ void func_play_800B0F50(Player* playerx) { gDisplayedHitCount = gHitCount; D_hud_80161730 = 0; gMissedZoSearchlight = gSavedZoSearchlightStatus; - D_ctx_80177DC8 = D_ctx_80177CA0; - gGroundType = gSavedGroundType; + gObjectLoadIndex = gSavedObjectLoadIndex; + gGroundSurface = gSavedGroundSurface; D_ctx_80177D20 = player->unk_144 = D_ctx_80177CB0; player->pos.z = player->unk_138 = -player->unk_144; - if ((D_ctx_80177CA0 > 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { + if ((gSavedObjectLoadIndex > 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { if (gCurrentLevel == LEVEL_MACBETH) { - sp2E = D_ctx_80177DC8; + sp2E = gObjectLoadIndex; Macbeth_801AD080(); - D_ctx_80177DC8 = sp2E; + gObjectLoadIndex = sp2E; } func_enmy_80062568(); } @@ -4234,12 +4235,12 @@ void func_play_800B0F50(Player* playerx) { break; case FORM_LANDMASTER: player->pos.y = 0.0f; - player->unk_0D0 = 15.0f; + player->baseSpeed = 15.0f; player->unk_0D4 = 3.0f; break; case FORM_ON_FOOT: player->pos.y = 0.0f; - player->unk_0D0 = 15.0f; + player->baseSpeed = 15.0f; player->unk_068 = 0; switch (gPlayerNum) { case 0: @@ -4282,7 +4283,7 @@ void func_play_800B0F50(Player* playerx) { player->unk_014 = 1.0f; player->unk_018 = 1.0f; } - if ((D_ctx_8017782C != 0) && (D_ctx_80177CA0 == 0)) { + if ((D_ctx_8017782C != 0) && (gSavedObjectLoadIndex == 0)) { gLeveLClearStatus[gCurrentLevel] = 0; for (j = 0; j < 10; j++) { D_ctx_80177A10[j] = 0; @@ -4294,7 +4295,7 @@ void func_play_800B0F50(Player* playerx) { case LEVEL_CORNERIA: player->state_1C8 = PLAYERSTATE_1C8_LEVEL_INTRO; player->unk_204 = 1; - gGroundType = gSavedGroundType = GROUNDTYPE_WATER; + gGroundSurface = gSavedGroundSurface = SURFACE_WATER; func_play_800A3FB0(); break; case LEVEL_BOLSE: @@ -4329,13 +4330,13 @@ void func_play_800B0F50(Player* playerx) { D_ctx_80177A98 = 1; } - if ((gCurrentLevel == LEVEL_MACBETH) && (D_ctx_80177CA0 == 0)) { + if ((gCurrentLevel == LEVEL_MACBETH) && (gSavedObjectLoadIndex == 0)) { player->pos.z = -4115.0f; D_ctx_80177D20 = player->unk_144 = 3932.0f; - D_ctx_80177DC8 = 40; + gObjectLoadIndex = 40; gLevelObjects = SEGMENTED_TO_VIRTUAL(gLevelObjectInits[gCurrentLevel]); - for (objInit = gLevelObjects, i = 0; i < D_ctx_80177DC8; i++, objInit++) { + for (objInit = gLevelObjects, i = 0; i < gObjectLoadIndex; i++, objInit++) { Object_Load(objInit, 4000.0f, -4000.0f, 4000.0f, -4000.0f); } Macbeth_801ACFBC(); @@ -4636,7 +4637,7 @@ void func_play_800B2574(Player* player) { if (gRingPassCount > 0) { Math_SmoothStepToF(&D_ctx_801779A8[player->num], gRingPassCount * 10.0f, 1.0f, 5.0f, 0.0f); } - player->unk_110 += 0.3f; + player->boostSpeed += 0.3f; Math_SmoothStepToF(&player->unk_08C, -130.0f, 0.2f, 10.0f, 0.0f); player->unk_130 -= player->unk_258; player->unk_258 = player->unk_258 + 0.2f; @@ -4688,9 +4689,9 @@ void func_play_800B2574(Player* player) { player->unk_25C = 0.6f; } player->unk_190 = 2.0f; - player->unk_110 += 2.0f; - if (player->unk_110 > 30.0f) { - player->unk_110 = 30.0f; + player->boostSpeed += 2.0f; + if (player->boostSpeed > 30.0f) { + player->boostSpeed = 30.0f; } Math_SmoothStepToF(&player->unk_08C, -400.0f, 0.1f, 30.0f, 0.0f); player->sfx.boost = 1; @@ -4703,10 +4704,10 @@ void func_play_800B2574(Player* player) { player->boostCooldown = false; } } - if (player->unk_110 > 0.0f) { - player->unk_110 -= 1.0f; - if (player->unk_110 < 0.0f) { - player->unk_110 = 0.0f; + if (player->boostSpeed > 0.0f) { + player->boostSpeed -= 1.0f; + if (player->boostSpeed < 0.0f) { + player->boostSpeed = 0.0f; } } } @@ -4775,9 +4776,9 @@ void func_play_800B2C00(Player* player) { player->boostMeter = 90.0f; } player->unk_190 = 0.3f; - player->unk_110 -= 1.0f; - if (player->unk_110 < -20.0f) { - player->unk_110 = -20.0f; + player->boostSpeed -= 1.0f; + if (player->boostSpeed < -20.0f) { + player->boostSpeed = -20.0f; } Math_SmoothStepToF(&player->unk_08C, 180.0f, 0.1f, 10.0f, 0.0f); player->sfx.brake = 1; @@ -4788,10 +4789,10 @@ void func_play_800B2C00(Player* player) { player->boostMeter = 0.0f; player->boostCooldown = false; } - if (player->unk_110 < 0.0f) { - player->unk_110 += 0.5f; - if (player->unk_110 > 0.0f) { - player->unk_110 = 0.0f; + if (player->boostSpeed < 0.0f) { + player->boostSpeed += 0.5f; + if (player->boostSpeed > 0.0f) { + player->boostSpeed = 0.0f; } } } @@ -4839,7 +4840,7 @@ void func_play_800B3010(Player* player) { player->boostCooldown = true; } } - Math_SmoothStepToF(&player->unk_0D0, sp2C, 0.1f, 2.0f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, sp2C, 0.1f, 2.0f, 0.001f); } void func_play_800B3314(Player* player) { @@ -4907,7 +4908,7 @@ void func_play_800B3314(Player* player) { Math_SmoothStepToAngle(&player->unk_0EC, 0.0f, 0.05f, 5.0f, 0.00001f); temp = gInputPress->stick_y; Math_SmoothStepToF(&player->unk_000, temp * 0.5f, 0.05f, 5.0f, 0.00001f); - Math_SmoothStepToF(&player->unk_110, 30.0f, 0.5f, 5.0f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 30.0f, 0.5f, 5.0f, 0.0f); player->unk_0D4 = -0.4f; Math_SmoothStepToF(&D_ctx_801779A8[player->num], 30.0f, 1.0f, 10.0f, 0.0f); if ((gCamCount == 1) && ((gGameFrameCount % 2) == 0)) { @@ -4959,23 +4960,23 @@ void func_play_800B39E0(Player* player) { } } } - if (D_ctx_80177D40[player->num] != 0) { - D_ctx_80177D40[player->num]--; - if (D_ctx_80177D40[player->num] == 1000) { - D_ctx_80177D40[player->num] = 0; + if (gRightWingFlashTimer[player->num] != 0) { + gRightWingFlashTimer[player->num]--; + if (gRightWingFlashTimer[player->num] == 1000) { + gRightWingFlashTimer[player->num] = 0; } } - if (D_ctx_80177D58[player->num] != 0) { - D_ctx_80177D58[player->num]--; - if (D_ctx_80177D58[player->num] == 1000) { - D_ctx_80177D58[player->num] = 0; + if (gLeftWingFlashTimer[player->num] != 0) { + gLeftWingFlashTimer[player->num]--; + if (gLeftWingFlashTimer[player->num] == 1000) { + gLeftWingFlashTimer[player->num] = 0; } } - if (D_ctx_80177D88[player->num] != 0) { - D_ctx_80177D88[player->num]--; + if (gLeftWingDebrisTimer[player->num] != 0) { + gLeftWingDebrisTimer[player->num]--; } - if (D_ctx_80177D70[player->num] != 0) { - D_ctx_80177D70[player->num]--; + if (gRightWingDebrisTimer[player->num] != 0) { + gRightWingDebrisTimer[player->num]--; } if (gShieldTimer[player->num] != 0) { gShieldTimer[player->num]--; @@ -5028,7 +5029,7 @@ void func_play_800B39E0(Player* player) { player->boostCooldown = true; player->unk_0E4 = 0; player->unk_0E8 = 0; - Math_SmoothStepToF(&player->unk_110, 0, 1.0f, 5.0f, 0); + Math_SmoothStepToF(&player->boostSpeed, 0, 1.0f, 5.0f, 0); } if (player->unk_1F4 == 0) { player->unk_134 = 0; @@ -5247,10 +5248,10 @@ void func_play_800B44C4(Player* player) { void func_play_800B46F8(Player* player) { s32 teamId; - if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (D_ctx_8017796C >= 0)) { - D_ctx_8017796C++; - if (D_ctx_8017796C > 32 * 30) { - D_ctx_8017796C = 0; + if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (gTeamLowHealthMsgTimer >= 0)) { + gTeamLowHealthMsgTimer++; + if (gTeamLowHealthMsgTimer > 32 * 30) { + gTeamLowHealthMsgTimer = 0; if (1) {} if ((player->shields < 64) && ((gTeamShields[TEAM_ID_FALCO] > 0) || (gTeamShields[TEAM_ID_PEPPY] > 0) || (gTeamShields[TEAM_ID_SLIPPY] > 0))) { @@ -5925,7 +5926,7 @@ void func_play_800B6BFC(Player* player, s32 arg1) { player->unk_134 * 0.1f; player->cam.at.z = player->pos.z; - Math_SmoothStepToF(&player->unk_028, player->unk_0E8 * (player->unk_0D0 + 5.0f) * 0.04f, 0.05f, 2.0f, 0.02f); + Math_SmoothStepToF(&player->unk_028, player->unk_0E8 * (player->baseSpeed + 5.0f) * 0.04f, 0.05f, 2.0f, 0.02f); sp64.x = -player->unk_028; sp64.y = 0.0f; sp64.z = 0.0f; @@ -6051,70 +6052,70 @@ void func_play_800B73E0(Player* player) { f32 pad; if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { - D_ctx_801784D4 = D_ctx_801784C8 = D_ctx_801784C8 = D_ctx_801784FC = D_ctx_801784C8 = 110.0f; + gEnvLightyRot = gLight1yRotTarget = gLight1yRotTarget = gLight2yRotTarget = gLight1yRotTarget = 110.0f; if (gGameFrameCount & 0x20) { - D_ctx_801784D4 = D_ctx_801784C8 = D_ctx_801784C8 = D_ctx_801784FC = D_ctx_801784C8 = 90.0f; + gEnvLightyRot = gLight1yRotTarget = gLight1yRotTarget = gLight2yRotTarget = gLight1yRotTarget = 90.0f; } - D_ctx_801784E8 = D_ctx_80178510 = D_ctx_80178538 = 1.0f; + gLight1rotStep = gLight2rotStep = D_ctx_80178538 = 1.0f; } - Math_SmoothStepToAngle(&D_ctx_801784B8, D_ctx_801784C4, 1.0f, D_ctx_801784E8, 0.0f); - Math_SmoothStepToAngle(&D_ctx_801784BC, D_ctx_801784C8, 1.0f, D_ctx_801784E8, 0.0f); - Math_SmoothStepToAngle(&D_ctx_801784C0, D_ctx_801784CC, 1.0f, D_ctx_801784E8, 0.0f); + Math_SmoothStepToAngle(&gLight1xRot, gLight1xRotTarget, 1.0f, gLight1rotStep, 0.0f); + Math_SmoothStepToAngle(&gLight1yRot, gLight1yRotTarget, 1.0f, gLight1rotStep, 0.0f); + Math_SmoothStepToAngle(&gLight1zRot, gLight1zRotTarget, 1.0f, gLight1rotStep, 0.0f); - if (gLight2R < D_ctx_80178570) { - gLight2R += D_ctx_80178540; - if (D_ctx_80178570 < gLight2R) { - gLight2R = D_ctx_80178570; + if (gLight2R < gLight2RTarget) { + gLight2R += gLight2colorStep; + if (gLight2RTarget < gLight2R) { + gLight2R = gLight2RTarget; } } - if (D_ctx_80178570 < gLight2R) { - gLight2R -= D_ctx_80178540; - if (gLight2R < D_ctx_80178570) { - gLight2R = D_ctx_80178570; + if (gLight2RTarget < gLight2R) { + gLight2R -= gLight2colorStep; + if (gLight2R < gLight2RTarget) { + gLight2R = gLight2RTarget; } } - if (gLight2G < D_ctx_80178574) { - gLight2G += D_ctx_80178540; - if (D_ctx_80178574 < gLight2G) { - gLight2G = D_ctx_80178574; + if (gLight2G < gLight2GTarget) { + gLight2G += gLight2colorStep; + if (gLight2GTarget < gLight2G) { + gLight2G = gLight2GTarget; } } - if (D_ctx_80178574 < gLight2G) { - gLight2G -= D_ctx_80178540; - if (gLight2G < D_ctx_80178574) { - gLight2G = D_ctx_80178574; + if (gLight2GTarget < gLight2G) { + gLight2G -= gLight2colorStep; + if (gLight2G < gLight2GTarget) { + gLight2G = gLight2GTarget; } } - if (gLight2B < D_ctx_80178578) { - gLight2B += D_ctx_80178540; - if (D_ctx_80178578 < gLight2B) { - gLight2B = D_ctx_80178578; + if (gLight2B < gLight2BTarget) { + gLight2B += gLight2colorStep; + if (gLight2BTarget < gLight2B) { + gLight2B = gLight2BTarget; } } - if (D_ctx_80178578 < gLight2B) { - gLight2B -= D_ctx_80178540; - if (gLight2B < D_ctx_80178578) { - gLight2B = D_ctx_80178578; + if (gLight2BTarget < gLight2B) { + gLight2B -= gLight2colorStep; + if (gLight2B < gLight2BTarget) { + gLight2B = gLight2BTarget; } } - Math_SmoothStepToAngle(&D_ctx_801784EC, D_ctx_801784F8, 1.0f, D_ctx_80178510, 0.0f); - Math_SmoothStepToAngle(&D_ctx_801784F0, D_ctx_801784FC, 1.0f, D_ctx_80178510, 0.0f); - Math_SmoothStepToAngle(&D_ctx_801784F4, D_ctx_80178500, 1.0f, D_ctx_80178510, 0.0f); - D_ctx_801784F8 = D_ctx_801784C4 = D_ctx_801784D0; - D_ctx_801784FC = D_ctx_801784C8 = D_ctx_801784D4; - D_ctx_80178500 = D_ctx_801784CC = D_ctx_801784D8; - D_ctx_801784E8 = 5.0f; - D_ctx_80178570 = gLight1R; - D_ctx_80178574 = gLight1G; - D_ctx_80178578 = gLight1B; + Math_SmoothStepToAngle(&gLight2xRot, gLight2xRotTarget, 1.0f, gLight2rotStep, 0.0f); + Math_SmoothStepToAngle(&gLight2yRot, gLight2yRotTarget, 1.0f, gLight2rotStep, 0.0f); + Math_SmoothStepToAngle(&gLight2zRot, gLight2zRotTarget, 1.0f, gLight2rotStep, 0.0f); + gLight2xRotTarget = gLight1xRotTarget = gEnvLightxRot; + gLight2yRotTarget = gLight1yRotTarget = gEnvLightyRot; + gLight2zRotTarget = gLight1zRotTarget = gEnvLightzRot; + gLight1rotStep = 5.0f; + gLight2RTarget = gLight1R; + gLight2GTarget = gLight1G; + gLight2BTarget = gLight1B; pad = player->camRoll; Matrix_RotateZ(gCalcMatrix, M_DTOR * pad, MTXF_NEW); Matrix_RotateX(gCalcMatrix, -player->camPitch, MTXF_APPLY); Matrix_RotateY(gCalcMatrix, player->camYaw, MTXF_APPLY); Matrix_Push(&gCalcMatrix); - Matrix_RotateX(gCalcMatrix, M_DTOR * D_ctx_801784B8, MTXF_APPLY); - Matrix_RotateY(gCalcMatrix, M_DTOR * D_ctx_801784BC, MTXF_APPLY); - Matrix_RotateZ(gCalcMatrix, M_DTOR * D_ctx_801784C0, MTXF_APPLY); + Matrix_RotateX(gCalcMatrix, M_DTOR * gLight1xRot, MTXF_APPLY); + Matrix_RotateY(gCalcMatrix, M_DTOR * gLight1yRot, MTXF_APPLY); + Matrix_RotateZ(gCalcMatrix, M_DTOR * gLight1zRot, MTXF_APPLY); sp44.x = 0.0f; sp44.y = 0.0f; sp44.z = 100.0f; @@ -6123,9 +6124,9 @@ void func_play_800B73E0(Player* player) { gLight1y = sp38.y; gLight1z = sp38.z; Matrix_Pop(&gCalcMatrix); - Matrix_RotateX(gCalcMatrix, M_DTOR * D_ctx_801784EC, MTXF_APPLY); - Matrix_RotateY(gCalcMatrix, M_DTOR * D_ctx_801784F0, MTXF_APPLY); - Matrix_RotateZ(gCalcMatrix, M_DTOR * D_ctx_801784F4, MTXF_APPLY); + Matrix_RotateX(gCalcMatrix, M_DTOR * gLight2xRot, MTXF_APPLY); + Matrix_RotateY(gCalcMatrix, M_DTOR * gLight2yRot, MTXF_APPLY); + Matrix_RotateZ(gCalcMatrix, M_DTOR * gLight2zRot, MTXF_APPLY); Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38); gLight2x = sp38.x; gLight2y = sp38.y; @@ -6462,7 +6463,7 @@ void Play_Main(void) { D_ctx_8017782C = 0; } if (gVersusMode) { - func_versus_800C1E9C(); + Versus_Main(); } if ((gControllerPress[gMainController].button & START_BUTTON) && gPauseEnabled) { Audio_PlayPauseSfx(1); diff --git a/src/engine/fox_radio.c b/src/engine/fox_radio.c index 307cf658..a4343464 100644 --- a/src/engine/fox_radio.c +++ b/src/engine/fox_radio.c @@ -19,36 +19,36 @@ #include "assets/ast_title.h" #include "assets/ast_zoness.h" -u16** D_radio_80178720; -s32 D_radio_80178724; -s32 D_radio_80178728; -s32 D_radio_8017872C; -f32 D_radio_80178730; -f32 D_radio_80178734; -f32 D_radio_80178738; -f32 D_radio_8017873C; -f32 D_radio_80178740; +u16** gRadioMsgList; +s32 gRadioMsgListIndex; +s32 gRadioPrintPosX; +s32 gRadioPrintPosY; +f32 gRadioTextBoxPosX; +f32 gRadioTextBoxPosY; +f32 gRadioTextBoxScaleX; +f32 gRadioPortraitPosX; +f32 gRadioPortraitPosY; -s32 gCurrentMsgPri = 0; +s32 gRadioMsgPri = 0; void func_radio_800BA760(void) { RCP_SetupDL_36(); - if (D_ctx_80177D50 == 1.3f) { - D_ctx_801782F8 = Message_IsPrintingChar(D_ctx_80178308, D_ctx_801782D8); + if (gRadioTextBoxScaleY == 1.3f) { + gMsgCharIsPrinting = Message_IsPrintingChar(gRadioMsg, gRadioMsgCharIndex); } } s32 func_radio_800BA7BC(u16* msg, s32 priority) { - if (priority == gCurrentMsgPri) { + if (priority == gRadioMsgPri) { return 0; } - if (priority < gCurrentMsgPri) { + if (priority < gRadioMsgPri) { return 1; } - if (gCurrentMsgPri < priority) { - gCurrentMsgPri = priority; + if (gRadioMsgPri < priority) { + gRadioMsgPri = priority; return 2; } } @@ -95,57 +95,57 @@ void Radio_PlayMessage(u16* msg, RadioCharacterId character) { return; } - gCurrentMsgPri = priority; - D_ctx_80177D68 = character; + gRadioMsgPri = priority; + gRadioMsgRadioId = character; if (gExpertMode && ((character == RCID_FOX) || (character == RCID_FOX_RED))) { - D_ctx_80177D68 = RCID_FOX_EXPERT; + gRadioMsgRadioId = RCID_FOX_EXPERT; } if (gCurrentLevel == LEVEL_VENOM_2) { switch (character) { case RCID_WOLF: - D_ctx_80177D68 = RCID_WOLF_2; + gRadioMsgRadioId = RCID_WOLF_2; break; case RCID_PIGMA: - D_ctx_80177D68 = RCID_PIGMA_2; + gRadioMsgRadioId = RCID_PIGMA_2; break; case RCID_LEON: - D_ctx_80177D68 = RCID_LEON_2; + gRadioMsgRadioId = RCID_LEON_2; break; case RCID_ANDREW: - D_ctx_80177D68 = RCID_ANDREW_2; + gRadioMsgRadioId = RCID_ANDREW_2; break; } } - D_ctx_80178308 = msg; + gRadioMsg = msg; gRadioState = 100; switch (gGameState) { case GSTATE_TITLE: case GSTATE_ENDING: - D_radio_8017872C = 176; - D_radio_80178728 = 85; - D_radio_80178730 = 80.0f; - D_radio_80178734 = 174.0f; - D_radio_80178738 = 4.63f; - D_radio_8017873C = 32.0f; - D_radio_80178740 = 174.0f; + gRadioPrintPosY = 176; + gRadioPrintPosX = 85; + gRadioTextBoxPosX = 80.0f; + gRadioTextBoxPosY = 174.0f; + gRadioTextBoxScaleX = 4.63f; + gRadioPortraitPosX = 32.0f; + gRadioPortraitPosY = 174.0f; break; case GSTATE_PLAY: - D_radio_8017872C = 180; - D_radio_80178728 = 79; - D_radio_80178730 = 74.0f; - D_radio_80178734 = 178.0f; - D_radio_80178738 = 4.53f; - D_radio_8017873C = 26.0f; - D_radio_80178740 = 178.0f; + gRadioPrintPosY = 180; + gRadioPrintPosX = 79; + gRadioTextBoxPosX = 74.0f; + gRadioTextBoxPosY = 178.0f; + gRadioTextBoxScaleX = 4.53f; + gRadioPortraitPosX = 26.0f; + gRadioPortraitPosY = 178.0f; break; } - D_ctx_801782E8 = Message_IdFromPtr(msg); - Audio_PlayVoice(D_ctx_801782E8); + gRadioMsgId = Message_IdFromPtr(msg); + Audio_PlayVoice(gRadioMsgId); } s32 sRadioUseRedBox; @@ -159,19 +159,19 @@ void func_radio_800BAAE8(void) { f32 temp_fa0; s32 j; - sRadioUseRedBox = 0; + sRadioUseRedBox = false; mirror = false; - switch (D_ctx_801782A4) { + switch (gCurrentRadioPortrait) { case RCID_FOX_RED: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_FOX: sp44 = D_10050E0; break; case RCID_FOX_RED_OPEN: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_FOX_OPEN: sp44 = D_1006000; @@ -183,37 +183,37 @@ void func_radio_800BAAE8(void) { sp44 = D_1007E40; break; case RCID_FALCO_RED: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_FALCO: sp44 = D_10032A0; break; case RCID_FALCO_RED_OPEN: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_FALCO_OPEN: sp44 = D_10041C0; break; case RCID_SLIPPY_RED: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_SLIPPY: sp44 = D_100D900; break; case RCID_SLIPPY_RED_OPEN: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_SLIPPY_OPEN: sp44 = D_100E820; break; case RCID_PEPPY_RED: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_PEPPY: sp44 = D_100BAC0; break; case RCID_PEPPY_RED_OPEN: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_PEPPY_OPEN: sp44 = D_100C9E0; @@ -321,14 +321,14 @@ void func_radio_800BAAE8(void) { sp44 = D_MA_6011B40; break; case RCID_ROB64_RED: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_ROB64: case RCID_ROB64_2: sp44 = D_1009C80; break; case RCID_ROB64_RED_OPEN: - sRadioUseRedBox = 1; + sRadioUseRedBox = true; /* fallthrough */ case RCID_ROB64_OPEN: case RCID_ROB64_2_OPEN: @@ -346,7 +346,7 @@ void func_radio_800BAAE8(void) { if ((gGameState == GSTATE_PLAY) && (gCurrentLevel == LEVEL_AREA_6)) { sp44 = D_A6_6000B60; } - sRadioUseRedBox = 1; + sRadioUseRedBox = true; break; case RCID_ANDROSS_RED_OPEN: case RCID_ANDROSS_OPEN: @@ -354,7 +354,7 @@ void func_radio_800BAAE8(void) { if ((gGameState == GSTATE_PLAY) && (gCurrentLevel == LEVEL_AREA_6)) { sp44 = D_A6_6001A80; } - sRadioUseRedBox = 1; + sRadioUseRedBox = true; break; case RCID_JAMES: sp44 = D_D005C30; @@ -408,39 +408,41 @@ void func_radio_800BAAE8(void) { sp44 = gTitleRadioStatic; break; } - if (((s32) D_ctx_80177D68 == RCID_ANDROSS) || ((s32) D_ctx_80177D68 == RCID_ANDROSS_RED)) { - sRadioUseRedBox = 1; + if (((s32) gRadioMsgRadioId == RCID_ANDROSS) || ((s32) gRadioMsgRadioId == RCID_ANDROSS_RED)) { + sRadioUseRedBox = true; } break; } - if ((sp44 != NULL) && (D_ctx_80177D38 != 0.0f)) { - temp_fa0 = (2.0f * D_ctx_80177D38) + D_radio_80178740; - if ((D_radio_80178740 + 20.0f) <= temp_fa0) { + if ((sp44 != NULL) && (gRadioPortraitScaleY != 0.0f)) { + temp_fa0 = (2.0f * gRadioPortraitScaleY) + gRadioPortraitPosY; + if ((gRadioPortraitPosY + 20.0f) <= temp_fa0) { D_800D4A74 = 1.0f; } - if (temp_fa0 <= D_radio_80178740) { + if (temp_fa0 <= gRadioPortraitPosY) { D_800D4A74 = -1.0f; } - sp38 = D_ctx_80177D38 * 20.0f * D_800D4A74; + sp38 = gRadioPortraitScaleY * 20.0f * D_800D4A74; RCP_SetupDL_76(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); if (mirror) { for (i = 0, j = 0; i < 2; i++, j += 44 * 20) { - TextureRect_16bRGBA_MirX(&gMasterDisp, &sp44[j], 44, 20, D_radio_8017873C, - D_radio_80178740 + 20.0f + sp38 + (i * 20.0f * D_ctx_80177D38), 1.0f, - D_ctx_80177D38); + TextureRect_16bRGBA_MirX(&gMasterDisp, &sp44[j], 44, 20, gRadioPortraitPosX, + gRadioPortraitPosY + 20.0f + sp38 + (i * 20.0f * gRadioPortraitScaleY), 1.0f, + gRadioPortraitScaleY); } - TextureRect_16bRGBA_MirX(&gMasterDisp, &sp44[44 * 20 * 2], 44, 4, D_radio_8017873C, - D_radio_80178740 + 20.0f + sp38 + (40.0f * D_ctx_80177D38), 1.0f, D_ctx_80177D38); + TextureRect_16bRGBA_MirX(&gMasterDisp, &sp44[44 * 20 * 2], 44, 4, gRadioPortraitPosX, + gRadioPortraitPosY + 20.0f + sp38 + (40.0f * gRadioPortraitScaleY), 1.0f, + gRadioPortraitScaleY); } else { for (i = 0, j = 0; i < 2; i++, j += 44 * 20) { - TextureRect_16bRGBA(&gMasterDisp, &sp44[j], 44, 20, D_radio_8017873C, - D_radio_80178740 + 20.0f + sp38 + (i * 20.0f * D_ctx_80177D38), 1.0f, - D_ctx_80177D38); + TextureRect_16bRGBA(&gMasterDisp, &sp44[j], 44, 20, gRadioPortraitPosX, + gRadioPortraitPosY + 20.0f + sp38 + (i * 20.0f * gRadioPortraitScaleY), 1.0f, + gRadioPortraitScaleY); } - TextureRect_16bRGBA(&gMasterDisp, &sp44[44 * 20 * 2], 44, 4, D_radio_8017873C, - D_radio_80178740 + 20.0f + sp38 + (40.0f * D_ctx_80177D38), 1.0f, D_ctx_80177D38); + TextureRect_16bRGBA(&gMasterDisp, &sp44[44 * 20 * 2], 44, 4, gRadioPortraitPosX, + gRadioPortraitPosY + 20.0f + sp38 + (40.0f * gRadioPortraitScaleY), 1.0f, + gRadioPortraitScaleY); } } } @@ -452,12 +454,12 @@ void func_radio_800BB388(void) { u16* sp34; f32 sp30; - if ((gGameState != GSTATE_MAP) && (D_ctx_80177D50 != 0.0f)) { - temp_fa0 = (D_ctx_80177D50 / 0.26f) * 3.0f; - if ((D_radio_80178734 + 16.0f) <= temp_fa0 + D_radio_80178734) { + if ((gGameState != GSTATE_MAP) && (gRadioTextBoxScaleY != 0.0f)) { + temp_fa0 = (gRadioTextBoxScaleY / 0.26f) * 3.0f; + if ((gRadioTextBoxPosY + 16.0f) <= temp_fa0 + gRadioTextBoxPosY) { D_800D4A78 = 1.0f; } - if (temp_fa0 + D_radio_80178734 <= D_radio_80178734) { + if (temp_fa0 + gRadioTextBoxPosY <= gRadioTextBoxPosY) { D_800D4A78 = -1.0f; } sp30 = temp_fa0 * D_800D4A78; @@ -473,25 +475,25 @@ void func_radio_800BB388(void) { sp34 = D_1013570; break; } - if (sRadioUseRedBox == 1) { + if (sRadioUseRedBox == true) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 25, 25, 170); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 60, 60, 255, 170); } - TextureRect_8bCI(&gMasterDisp, sp38, sp34, 32, 32, D_radio_80178730, D_radio_80178734 + 16.0f + sp30, - D_radio_80178738, D_ctx_80177D50); + TextureRect_8bCI(&gMasterDisp, sp38, sp34, 32, 32, gRadioTextBoxPosX, gRadioTextBoxPosY + 16.0f + sp30, + gRadioTextBoxScaleX, gRadioTextBoxScaleY); } - if (D_ctx_80177D50 == 1.3f) { + if (gRadioTextBoxScaleY == 1.3f) { RCP_SetupDL(&gMasterDisp, 0x55); - D_ctx_801782F8 = - Message_DisplayText(&gMasterDisp, D_ctx_80178308, D_radio_80178728, D_radio_8017872C, D_ctx_801782D8); + gMsgCharIsPrinting = + Message_DisplayText(&gMasterDisp, gRadioMsg, gRadioPrintPosX, gRadioPrintPosY, gRadioMsgCharIndex); } } -s32 D_radio_80178748; -s32 D_radio_8017874C; +s32 D_radio_80178748; // set to 1, never used +s32 sRadioCheckMouthFlag; -void func_radio_800BB5D0(void) { +void Radio_Draw(void) { s32 var_v1; s32 temp_ft0; u32 temp_v0; @@ -501,98 +503,98 @@ void func_radio_800BB5D0(void) { return; } - if (D_Timer_801782AC > 0) { - D_Timer_801782AC--; + if (gRadioStateTimer > 0) { + gRadioStateTimer--; } - if (D_Timer_801782B4 > 0) { - D_Timer_801782B4--; + if (gRadioMouthTimer > 0) { + gRadioMouthTimer--; } switch (gRadioState) { case 100: D_radio_80178748 = 1; - D_ctx_801782A4 = RCID_1000; + gCurrentRadioPortrait = RCID_1000; gRadioState = 1; - D_ctx_801782D8 = 0; - D_ctx_80177D38 = 0.0f; - D_ctx_80177D50 = 0.0f; - D_radio_8017874C = 0; + gRadioMsgCharIndex = 0; + gRadioPortraitScaleY = 0.0f; + gRadioTextBoxScaleY = 0.0f; + sRadioCheckMouthFlag = 0; if (gCamCount != 1) { gRadioState = 0; } break; case 1: - D_ctx_80177D38 += 0.25f; - if (D_ctx_80177D38 == 1.0f) { + gRadioPortraitScaleY += 0.25f; + if (gRadioPortraitScaleY == 1.0f) { gRadioState++; - D_Timer_801782AC = 10; + gRadioStateTimer = 10; } - D_ctx_801782A4 = RCID_STATIC; + gCurrentRadioPortrait = RCID_STATIC; if ((gGameFrameCount % 2) != 0) { - D_ctx_801782A4 = RCID_STATIC_FLIP; + gCurrentRadioPortrait = RCID_STATIC_FLIP; } break; case 2: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { gRadioState++; - D_Timer_801782AC = 10; + gRadioStateTimer = 10; } - D_ctx_801782A4 = RCID_STATIC; + gCurrentRadioPortrait = RCID_STATIC; if ((gGameFrameCount % 2) != 0) { - D_ctx_801782A4 = RCID_STATIC_FLIP; + gCurrentRadioPortrait = RCID_STATIC_FLIP; } break; case 3: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { gRadioState++; - temp_v0 = Message_GetWidth(D_ctx_80178308); + temp_v0 = Message_GetWidth(gRadioMsg); if (gVIsPerFrame == 3) { - D_Timer_801782AC = temp_v0 + 16; + gRadioStateTimer = temp_v0 + 16; } else { - D_Timer_801782AC = (2 * temp_v0) + 16; + gRadioStateTimer = (2 * temp_v0) + 16; } if ((gGameState == GSTATE_TITLE) || (gGameState == GSTATE_ENDING)) { - D_Timer_801782AC = temp_v0 * 2; + gRadioStateTimer = temp_v0 * 2; } } - D_ctx_801782A4 = (s32) D_ctx_80177D68; - D_ctx_80177D50 += 0.26f; - if (D_ctx_80177D50 > 1.3f) { - D_ctx_80177D50 = 1.3f; + gCurrentRadioPortrait = (s32) gRadioMsgRadioId; + gRadioTextBoxScaleY += 0.26f; + if (gRadioTextBoxScaleY > 1.3f) { + gRadioTextBoxScaleY = 1.3f; } break; case 31: gRadioState++; - D_Timer_801782AC = 80 - D_Timer_801782AC; + gRadioStateTimer = 80 - gRadioStateTimer; break; case 32: if (Audio_GetCurrentVoice() == 0) { - D_radio_80178724++; - D_ctx_80178308 = D_radio_80178720[D_radio_80178724]; - Audio_PlayVoice(Message_IdFromPtr(D_ctx_80178308)); - D_ctx_801782D8 = 0; - D_radio_8017874C = 0; - D_Timer_801782AC = 80; - D_Timer_801782AC = Message_GetWidth(D_ctx_80178308) * 2; + gRadioMsgListIndex++; + gRadioMsg = gRadioMsgList[gRadioMsgListIndex]; + Audio_PlayVoice(Message_IdFromPtr(gRadioMsg)); + gRadioMsgCharIndex = 0; + sRadioCheckMouthFlag = 0; + gRadioStateTimer = 80; + gRadioStateTimer = Message_GetWidth(gRadioMsg) * 2; gRadioState = 4; } break; case 4: - if ((Audio_GetCurrentVoice() == 0) && (D_Timer_801782AC == 0)) { - D_Timer_801782AC = 10; - D_ctx_801782A4 = (s32) D_ctx_80177D68; + if ((Audio_GetCurrentVoice() == 0) && (gRadioStateTimer == 0)) { + gRadioStateTimer = 10; + gCurrentRadioPortrait = (s32) gRadioMsgRadioId; gRadioState = 6; } - D_ctx_801782A4 = (s32) D_ctx_80177D68; - if (D_Timer_801782B4 > 0) { - D_ctx_801782A4 = (s32) D_ctx_80177D68 + 1; + gCurrentRadioPortrait = (s32) gRadioMsgRadioId; + if (gRadioMouthTimer > 0) { + gCurrentRadioPortrait = (s32) gRadioMsgRadioId + 1; } if (!gVIsPerFrame) {} @@ -604,42 +606,42 @@ void func_radio_800BB5D0(void) { if (!(fakeTemp)) { temp_v0 = Audio_GetCurrentVoiceStatus(); - if (D_ctx_801782D8 < 60) { - if (D_ctx_80178308[D_ctx_801782D8 + 1] == MSGCHAR_NXT) { + if (gRadioMsgCharIndex < 60) { + if (gRadioMsg[gRadioMsgCharIndex + 1] == MSGCHAR_NXT) { if (temp_v0 == 0) { gRadioState = 31; } } else { - D_ctx_801782D8++; + gRadioMsgCharIndex++; } } - if (D_radio_8017874C != 0) { - if ((D_ctx_801782E8 >= 23000) && (D_ctx_801782E8 < 23033)) { - if (D_ctx_801782F8) { - D_Timer_801782B4 = 2; + if (sRadioCheckMouthFlag) { + if ((gRadioMsgId >= 23000) && (gRadioMsgId < 23033)) { + if (gMsgCharIsPrinting) { + gRadioMouthTimer = 2; AUDIO_PLAY_SFX(0x49000017, gDefaultSfxSource, 4); } } else if (temp_v0 == 1) { - D_Timer_801782B4 = 2; + gRadioMouthTimer = 2; } else { - D_Timer_801782B4 = 0; + gRadioMouthTimer = 0; } } } - D_radio_8017874C ^= 1; + sRadioCheckMouthFlag ^= 1; break; case 5: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { gRadioState++; - D_Timer_801782AC = 10; + gRadioStateTimer = 10; } - D_ctx_801782A4 = (s32) D_ctx_80177D68; + gCurrentRadioPortrait = (s32) gRadioMsgRadioId; break; case 6: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { if (gGameState == GSTATE_ENDING) { Audio_ClearVoice(); } else { @@ -647,44 +649,44 @@ void func_radio_800BB5D0(void) { } gRadioState++; } - D_ctx_801782A4 = RCID_STATIC; + gCurrentRadioPortrait = RCID_STATIC; if ((gGameFrameCount % 2) != 0) { - D_ctx_801782A4 = RCID_STATIC_FLIP; + gCurrentRadioPortrait = RCID_STATIC_FLIP; } - D_ctx_80177D50 -= 0.26f; - if (D_ctx_80177D50 < 0.0f) { - D_ctx_80177D50 = 0.0f; + gRadioTextBoxScaleY -= 0.26f; + if (gRadioTextBoxScaleY < 0.0f) { + gRadioTextBoxScaleY = 0.0f; } break; case 7: - D_ctx_80177D38 -= 0.25f; - if (D_ctx_80177D38 == 0) { - D_ctx_80178300 = 0; - gCurrentMsgPri = 0; + gRadioPortraitScaleY -= 0.25f; + if (gRadioPortraitScaleY == 0) { + gHideRadio = 0; + gRadioMsgPri = 0; gRadioState = 0; } - D_ctx_801782A4 = RCID_STATIC; + gCurrentRadioPortrait = RCID_STATIC; if ((gGameFrameCount % 2) != 0) { - D_ctx_801782A4 = RCID_STATIC_FLIP; + gCurrentRadioPortrait = RCID_STATIC_FLIP; } break; case 8: - D_ctx_801782A4 = (s32) D_ctx_80177D68; - D_ctx_80177D50 = 1.3f; - D_ctx_80177D38 = 1.0f; + gCurrentRadioPortrait = (s32) gRadioMsgRadioId; + gRadioTextBoxScaleY = 1.3f; + gRadioPortraitScaleY = 1.0f; break; case 0: break; } - if (((gRadioState > 0) && (gRadioState != 100)) && (D_ctx_80178300 == 0)) { + if (((gRadioState > 0) && (gRadioState != 100)) && (gHideRadio == 0)) { func_radio_800BAAE8(); func_radio_800BB388(); - temp_ft0 = (s32) D_ctx_80177D68; + temp_ft0 = (s32) gRadioMsgRadioId; if (((temp_ft0 == RCID_FALCO) || (temp_ft0 == RCID_SLIPPY)) || (temp_ft0 == RCID_PEPPY)) { if (temp_ft0 == RCID_FALCO) { @@ -697,20 +699,20 @@ void func_radio_800BB5D0(void) { var_v1 = TEAM_ID_PEPPY; } if ((gTeamShields[var_v1] <= 0) && (gGameFrameCount & 4) && (gTeamShields[var_v1] != -2) && - (D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP) && - (D_ctx_801782A4 != RCID_1000)) { + (gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC_FLIP) && + (gCurrentRadioPortrait != RCID_1000)) { RCP_SetupDL(&gMasterDisp, 0x4C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN"); func_hud_80084B94(1); } - if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) && - (D_ctx_801782A4 != RCID_1000)) { + if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC_FLIP)) && + (gCurrentRadioPortrait != RCID_1000)) { func_hud_80086110(22.0f, 165.0f, gTeamShields[var_v1]); } } - temp_ft0 = (s32) D_ctx_80177D68; + temp_ft0 = (s32) gRadioMsgRadioId; if ((temp_ft0 == RCID_WOLF) || (temp_ft0 == RCID_PIGMA) || (temp_ft0 == RCID_LEON) || (temp_ft0 == RCID_ANDREW) || (temp_ft0 == RCID_WOLF_2) || (temp_ft0 == RCID_PIGMA_2) || @@ -746,131 +748,131 @@ void func_radio_800BB5D0(void) { } if ((gActors[var_v1].obj.status != OBJ_ACTIVE) && (gGameFrameCount & 4) && - (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (D_ctx_801782A4 != RCID_STATIC) && - (D_ctx_801782A4 != RCID_STATIC_FLIP) && (D_ctx_801782A4 != RCID_1000)) { + (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (gCurrentRadioPortrait != RCID_STATIC) && + (gCurrentRadioPortrait != RCID_STATIC_FLIP) && (gCurrentRadioPortrait != RCID_1000)) { RCP_SetupDL(&gMasterDisp, 0x4C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN"); } - if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) && - (D_ctx_801782A4 != RCID_1000)) { + if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC_FLIP)) && + (gCurrentRadioPortrait != RCID_1000)) { func_hud_80086110(22.0f, 165.0f, gActors[var_v1].health * 2.55f); } } - if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) && - (D_ctx_801782A4 != RCID_1000)) { + if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC_FLIP)) && + (gCurrentRadioPortrait != RCID_1000)) { func_hud_8008AD94(); } } - if (D_ctx_80178300 == 1) { + if (gHideRadio == 1) { func_radio_800BA760(); } } void func_radio_800BC040(void) { if (gPlayState != PLAY_PAUSE) { - if (D_Timer_801782AC > 0) { - D_Timer_801782AC--; + if (gRadioStateTimer > 0) { + gRadioStateTimer--; } - if (D_Timer_801782B4 > 0) { - D_Timer_801782B4--; + if (gRadioMouthTimer > 0) { + gRadioMouthTimer--; } switch (gRadioState) { case 100: - D_ctx_801782A4 = RCID_1000; + gCurrentRadioPortrait = RCID_1000; gRadioState = 1; - D_ctx_80177D38 = 0.0f; - D_ctx_80177D50 = 0.0f; - D_ctx_801782D8 = Message_GetWidth(D_ctx_80178308); + gRadioPortraitScaleY = 0.0f; + gRadioTextBoxScaleY = 0.0f; + gRadioMsgCharIndex = Message_GetWidth(gRadioMsg); if (gCamCount != 1) { gRadioState = 0; } break; case 1: - D_ctx_80177D38 += 0.02f; - if (D_ctx_80177D38 == 0.04f) { + gRadioPortraitScaleY += 0.02f; + if (gRadioPortraitScaleY == 0.04f) { gRadioState++; - D_Timer_801782AC = 5; + gRadioStateTimer = 5; } break; case 2: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { gRadioState++; - D_Timer_801782AC = 5; + gRadioStateTimer = 5; } - D_ctx_801782A4 = RCID_STATIC; + gCurrentRadioPortrait = RCID_STATIC; if ((gGameFrameCount % 2) != 0) { - D_ctx_801782A4 = RCID_STATIC_FLIP; + gCurrentRadioPortrait = RCID_STATIC_FLIP; } break; case 3: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { gRadioState++; - D_Timer_801782AC = 5; + gRadioStateTimer = 5; if (gGameState == GSTATE_TITLE) { - D_Timer_801782AC = 30; + gRadioStateTimer = 30; } } - D_ctx_801782A4 = (s32) D_ctx_80177D68; - D_ctx_80177D50 += 0.015f; + gCurrentRadioPortrait = (s32) gRadioMsgRadioId; + gRadioTextBoxScaleY += 0.015f; - if (D_ctx_80177D50 > 0.07f) { - D_ctx_80177D50 = 0.07f; + if (gRadioTextBoxScaleY > 0.07f) { + gRadioTextBoxScaleY = 0.07f; } break; case 4: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { gRadioState++; - D_Timer_801782AC = 10; + gRadioStateTimer = 10; } break; case 5: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { gRadioState++; - D_Timer_801782AC = 5; + gRadioStateTimer = 5; } - D_ctx_801782A4 = (s32) D_ctx_80177D68; + gCurrentRadioPortrait = (s32) gRadioMsgRadioId; break; case 6: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { Audio_PlayVoice(0); gRadioState++; } - D_ctx_801782A4 = RCID_STATIC; + gCurrentRadioPortrait = RCID_STATIC; if ((gGameFrameCount % 2) != 0) { - D_ctx_801782A4 = RCID_STATIC_FLIP; + gCurrentRadioPortrait = RCID_STATIC_FLIP; } - D_ctx_80177D50 -= 0.015f; + gRadioTextBoxScaleY -= 0.015f; - if (D_ctx_80177D50 < 0.0f) { - D_ctx_80177D50 = 0.0f; + if (gRadioTextBoxScaleY < 0.0f) { + gRadioTextBoxScaleY = 0.0f; } break; case 7: - D_ctx_80177D38 -= 0.02f; - if (D_ctx_80177D38 == 0) { + gRadioPortraitScaleY -= 0.02f; + if (gRadioPortraitScaleY == 0) { gRadioState = 0; - D_Timer_801782AC = 5; + gRadioStateTimer = 5; } - D_ctx_801782A4 = RCID_STATIC; + gCurrentRadioPortrait = RCID_STATIC; if ((gGameFrameCount % 2) != 0) { - D_ctx_801782A4 = RCID_STATIC_FLIP; + gCurrentRadioPortrait = RCID_STATIC_FLIP; } break; @@ -881,8 +883,8 @@ void func_radio_800BC040(void) { if ((gRadioState > 0) && (gRadioState != 100)) { func_radio_800BAAE8(); func_radio_800BB388(); - if (((s32) D_ctx_80177D68 == RCID_FALCO) || ((s32) D_ctx_80177D68 == RCID_SLIPPY) || - ((s32) D_ctx_80177D68 == RCID_PEPPY)) { + if (((s32) gRadioMsgRadioId == RCID_FALCO) || ((s32) gRadioMsgRadioId == RCID_SLIPPY) || + ((s32) gRadioMsgRadioId == RCID_PEPPY)) { Matrix_Push(&gGfxMatrix); RCP_SetupDL_36(); Matrix_Translate(gGfxMatrix, -150.0f, -115.0f, -443.0f, MTXF_APPLY); diff --git a/src/engine/fox_tank.c b/src/engine/fox_tank.c index f69c4790..46555e77 100644 --- a/src/engine/fox_tank.c +++ b/src/engine/fox_tank.c @@ -201,7 +201,7 @@ void func_tank_80043B18(Player* player) { Titania_80189120(player->pos.x + sp3C.x, player->pos.y + sp3C.y, player->unk_138 + sp3C.z, player->unk_0E8 + sp38, 1.0f); } - if (((gGameFrameCount % 4) == 0) && (player->unk_0D0 >= 5.0f)) { + if (((gGameFrameCount % 4) == 0) && (player->baseSpeed >= 5.0f)) { func_effect_8007A900(player->pos.x + sp3C.x, player->pos.y + sp3C.y + 20.0f, player->unk_138 + sp3C.z, 2.0f, 255, 15, 0); } @@ -219,7 +219,7 @@ void func_tank_80043B18(Player* player) { Titania_80189120(player->pos.x + sp3C.x, player->pos.y + sp3C.y, player->unk_138 + sp3C.z, player->unk_0E8 + sp38, 1.0f); } - if (((gGameFrameCount % 4) == 0) && (player->unk_0D0 >= 5.0f)) { + if (((gGameFrameCount % 4) == 0) && (player->baseSpeed >= 5.0f)) { func_effect_8007A900(player->pos.x + sp3C.x, player->pos.y + sp3C.y + 20.0f, player->unk_138 + sp3C.z, 2.0f, 255, 15, 0); } @@ -308,7 +308,7 @@ void func_tank_800444BC(Player* player) { } sp40 = sp3C = 0.0f; sp38 = gGroundHeight; - if (D_ctx_801784AC == 4) { + if (gGroundType == 4) { Ground_801B6E20(player->pos.x, player->unk_138 + player->unk_144, &sp40, &sp38, &sp3C); } if (gCurrentLevel == LEVEL_MACBETH) { @@ -335,11 +335,11 @@ void func_tank_800444BC(Player* player) { } player->pos.y = sp38 - 3.0f; - sp34 = (player->unk_0D0 * 0.2f) + 0.2f; + sp34 = (player->baseSpeed * 0.2f) + 0.2f; player->vel.y = -3.0f; if ((player->unk_104 > 0.0f) && (sp40 <= 0.0f)) { - player->vel.y = player->unk_104 * 0.5f * player->unk_0D0 * 0.035f; + player->vel.y = player->unk_104 * 0.5f * player->baseSpeed * 0.035f; player->unk_0E4 = player->unk_104; } if (player->unk_0D4 < 0.0f) { @@ -408,16 +408,16 @@ void func_tank_80044868(Player* player) { Math_SmoothStepToF(&player->unk_0E8, -var_fv1 * D_ctx_80177970, 0.1f, D_ctx_80177968, 0.1f); } player->unk_108 = player->unk_0E8; - sp2C = player->unk_0D0; + sp2C = player->baseSpeed; if ((gCurrentLevel == LEVEL_MACBETH) && (sp2C < 3.0f)) { sp2C = 3.0f; } if (player->unk_16C > 0.2f) { - Math_SmoothStepToF(&player->unk_184, player->unk_0D0 * 0.5f, 1.0f, 1.0f, 0.0f); + Math_SmoothStepToF(&player->unk_184, player->baseSpeed * 0.5f, 1.0f, 1.0f, 0.0f); } if (player->unk_170 > 0.2f) { - Math_SmoothStepToF(&player->unk_184, -player->unk_0D0 * 0.5f, 1.0f, 1.0f, 0.0f); + Math_SmoothStepToF(&player->unk_184, -player->baseSpeed * 0.5f, 1.0f, 1.0f, 0.0f); } if (!(player->unk_170 > 0.2f) && !(player->unk_16C > 0.2f) && (player->unk_1D4 != 0)) { Math_SmoothStepToF(&player->unk_184, 0.0f, 1.0f, 0.75f, 0.0f); @@ -440,9 +440,9 @@ void func_tank_80044868(Player* player) { } else { Math_SmoothStepToF(&player->vel.x, player->unk_184 - (SIN_DEG(player->unk_108) * sp2C), 0.5f, 5.0f, 0.0f); } - player->vel.z += fabsf((player->unk_184 * 0.4f * player->unk_0D0) / 15.0f); + player->vel.z += fabsf((player->unk_184 * 0.4f * player->baseSpeed) / 15.0f); if (player->unk_000 == 0) { - player->vel.z += SIN_DEG(player->unk_0E4) * player->unk_110; + player->vel.z += SIN_DEG(player->unk_0E4) * player->boostSpeed; } if (D_800C9F00 != 0) { player->vel.z = 2.0f * D_800C9F00; @@ -474,10 +474,10 @@ void func_tank_80044868(Player* player) { player->pos.z += player->vel.z; if (player->unk_1D4 != 0) { player->unk_0A0 = 0.0f; - player->unk_0F4 += player->unk_0D0 * 5.0f; + player->unk_0F4 += player->baseSpeed * 5.0f; player->unk_0F0 = SIN_DEG(player->unk_0F4) * 0.7f; if (D_800C9F04 == 0) { - if (player->unk_0D0 != 0.0f) { + if (player->baseSpeed != 0.0f) { func_tank_80043B18(player); } if (player->unk_1DC != 0.0f) { @@ -485,7 +485,7 @@ void func_tank_80044868(Player* player) { } } } - if (player->unk_0D0 > 0.0f) { + if (player->baseSpeed > 0.0f) { Texture_Scroll(D_landmaster_3002E80, 32, 32, 0); if ((gCurrentLevel == LEVEL_TITANIA) && (gBossActive == 0)) { func_tank_80043280(D_landmaster_3005EA8, D_TI_6009BB8, gGameFrameCount * -55.0f); @@ -494,7 +494,7 @@ void func_tank_80044868(Player* player) { func_tank_80043280(D_landmaster_3005EA8, *D_Tex_800DACB8, gGameFrameCount * -55.0f); } } - if (player->unk_0D0 > 10.0f) { + if (player->baseSpeed > 10.0f) { Texture_Scroll(D_landmaster_3002E80, 32, 32, 0); if ((gCurrentLevel == LEVEL_TITANIA) && (gBossActive == 0)) { func_tank_80043280(D_landmaster_3005EA8, D_TI_6009BB8, gGameFrameCount * -55.0f); @@ -579,10 +579,10 @@ void func_tank_80045348(Player* player) { } else { D_800C9F28 = 0.0f; } - Math_SmoothStepToF(&player->unk_0D0, sp44, sp3C, sp38, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, sp44, sp3C, sp38, 0.001f); Math_SmoothStepToF(&player->unk_08C, sp40, sp3C, sp38, 0.001f); } else if (player->unk_19C == -1) { - Math_SmoothStepToF(&player->unk_0D0, player->unk_000, 0.1f, 2.0f, 0.01f); + Math_SmoothStepToF(&player->baseSpeed, player->unk_000, 0.1f, 2.0f, 0.01f); } } @@ -652,7 +652,7 @@ void func_tank_80045678(Player* player) { } player->unk_2C0 = 0.0f; } - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 1.0f, 0); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 1.0f, 0); if ((player->unk_16C > 0.2f) && (player->unk_170 > 0.2f) && (player->timer_220 == 0)) { if (D_800C9F3C == 0) { D_800C9F3C = 1; @@ -663,7 +663,7 @@ void func_tank_80045678(Player* player) { player->unk_12C += ((__cosf(gGameFrameCount * M_DTOR * 8.0f) * 10.0f) - player->unk_12C) * 0.1f; temp = -gInputPress->stick_y; Math_SmoothStepToF(&player->unk_0E4, temp * 0.3f, 0.05f, 5.0f, 0.00001f); - Math_SmoothStepToF(&player->unk_110, 15.0f, 0.5f, 5.0f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 15.0f, 0.5f, 5.0f, 0.0f); Math_SmoothStepToF(&player->unk_0EC, 0.0f, 0.1f, 5.0f, 0.00001f); player->unk_0D4 = -0.4f; player->unk_0A0 += player->vel.y; @@ -921,7 +921,7 @@ void func_tank_80046704(Player* player) { break; case 1: case 2: - Math_SmoothStepToF(&player->unk_0D0, 15.0f, 0.3f, 3.5f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 15.0f, 0.3f, 3.5f, 0.001f); Math_SmoothStepToF(&player->unk_08C, 0, 0.3f, 3.5f, 0.001f); if (temp_v0 == 1) { player->vel.x = -10.0f; @@ -938,7 +938,7 @@ void func_tank_80046704(Player* player) { (scenery->obj.id == OBJ_SCENERY_68)) { Player_ApplyDamage(player, temp_v0, 5); } - player->unk_0D0 = -(D_800C9F00 * 1.5f); + player->baseSpeed = -(D_800C9F00 * 1.5f); player->vel.z = D_800C9F00 * 1.5f; D_800C9F00 = 12; AUDIO_PLAY_SFX(0x09008015, player->sfxSource, 0); @@ -1360,10 +1360,10 @@ void func_tank_800481F4(Player* player) { if (temp_v0 != 0) { if (temp_v0 < 0) { if (temp_v0 == -1) { - D_ctx_80178540 = 40; - D_ctx_80178570 = 20; - D_ctx_80178574 = 20; - D_ctx_80178578 = 20; + gLight2colorStep = 40; + gLight2RTarget = 20; + gLight2GTarget = 20; + gLight2BTarget = 20; player->shadowing = 80; if (player->whooshTimer == 0) { AUDIO_PLAY_SFX(0x19000001, player->sfxSource, 0); @@ -1420,7 +1420,7 @@ void func_tank_800481F4(Player* player) { player->timer_1E8 = 15; player->unk_1EC = player->unk_1F0 = -20; } - Math_SmoothStepToF(&player->unk_0D0, 15.0f, 0.3f, 3.5f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 15.0f, 0.3f, 3.5f, 0.001f); Math_SmoothStepToF(&player->unk_08C, 0, 0.3f, 3.5f, 0.001f); player->vel.x = 0.0f; player->vel.y = 30.0f; @@ -1434,7 +1434,7 @@ void func_tank_800481F4(Player* player) { actor->fwork[8] + actor->obj.pos.y + 25.0f, actor->obj.pos.z, actor->fwork[29], actor->fwork[26], actor->obj.rot.z, 0.0f, 0.0f, 0.0f) != 0) { - Math_SmoothStepToF(&player->unk_0D0, 15.0f, 0.3f, 3.5f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 15.0f, 0.3f, 3.5f, 0.001f); Math_SmoothStepToF(&player->unk_08C, 0, 0.3f, 3.5f, 0.001f); if (player->pos.x < (actor->fwork[23] + actor->obj.pos.x)) { player->unk_0D8.x = (actor->vel.z > 5.0f) ? -5.0f : -1.5f; diff --git a/src/engine/fox_versus.c b/src/engine/fox_versus.c index 7fc56a95..dd38ec75 100644 --- a/src/engine/fox_versus.c +++ b/src/engine/fox_versus.c @@ -6,7 +6,7 @@ #include "assets/ast_versus.h" s32 D_versus_80178750; -s32 D_versus_80178754; +s32 gVsMatchState; s32 D_versus_80178758; s32 sUnlockLandmaster; s32 sUnlockOnFoot; @@ -19,7 +19,7 @@ s32 D_80178798; s32 D_8017879C; s32 D_801787A0; s32 D_801787A4; -s32 D_801787A8; +s32 gVsWinner; f32 D_801787AC; f32 D_801787B0; s32 D_801787B4; @@ -45,8 +45,8 @@ OSTime D_80178868; s32 D_800D4A90 = 0; s32 D_800D4A94 = 0; s32 D_800D4A98 = 0; -s32 D_800D4A9C = 0; -s32 D_800D4AA0 = 0; +s32 sStartVsHurryBgm = 0; +s32 sVsHurryBgmPlaying = 0; void func_versus_800BC760(void) { s32 i; @@ -64,9 +64,9 @@ void func_versus_800BC760(void) { gCamCount = 1; gPlayState = PLAY_STANDBY; gDrawMode = DRAW_NONE; - D_ctx_80177AE0 = 0; + gTitleState = 0; gOptionMenuStatus = OPTION_WAIT; - D_ctx_80177B40 = 0; + gMapState = 0; gBgColor = 0; gPlayerGlareAlphas[0] = 0; gPlayerGlareAlphas[1] = 0; @@ -649,8 +649,8 @@ s32 func_versus_800BF17C(void) { continue; } - if ((gPlayerInactive[i]) || (D_ctx_801778AC == 1) || ((D_801787B4 == 1) && (D_ctx_801778AC != 2)) || - ((D_ctx_801778AC == 2) && (D_versus_80178768[0] == 0) && (D_versus_80178768[1] == 0) && + if ((gPlayerInactive[i]) || (gVsMatchType == 1) || ((D_801787B4 == 1) && (gVsMatchType != 2)) || + ((gVsMatchType == 2) && (D_versus_80178768[0] == 0) && (D_versus_80178768[1] == 0) && (D_versus_80178768[2] == 0))) { ret = Math_SmoothStepToF(&D_801787D8[i], D_801787E8[i], 0.3f, 100.0f, 1.0f); if (ret == 0.0f) { @@ -717,7 +717,7 @@ s32 func_versus_800BF17C(void) { D_80178820[i]++; - if (D_ctx_801778AC == 2) { + if (gVsMatchType == 2) { D_ctx_80177C30[i] = D_80178838[i] = D_80178808[i] = D_80178810[i] = 0; } gPlayer[i].unk_1D0 = 1; @@ -741,7 +741,7 @@ s32 func_versus_800BF59C(void) { continue; } - if ((gPlayerInactive[i]) || (D_ctx_801778AC == 1)) { + if ((gPlayerInactive[i]) || (gVsMatchType == 1)) { colorGB = D_801787D8[i]; gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB, colorGB, 255); func_versus_800BD76C(D_800D4BFC[i], D_800D4C0C[i]); @@ -780,18 +780,18 @@ void func_versus_800BF750(void) { } } -s32 func_versus_800BF9AC(void) { +s32 Versus_CheckForWinner(void) { s32 i; s32 j; s32 temp; s32 var_a3; s32 temp2[4]; - switch (D_ctx_801778AC) { + switch (gVsMatchType) { case 0: for (i = 0, var_a3 = 0; i < 4; i++) { if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_VS_STANDBY) { - D_801787A8 = i; + gVsWinner = i; } if (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_VS_STANDBY) { var_a3 += 1; @@ -800,16 +800,16 @@ s32 func_versus_800BF9AC(void) { if ((D_801787B4 == 1) && (var_a3 == 4)) { D_ctx_80177E74 = 1; - D_801787A8 = 99; + gVsWinner = 99; break; } for (i = 0; i < 4; i++) { - if (D_ctx_80177DB8[i] == D_ctx_801778A4) { + if (D_ctx_80177DB8[i] == gVsPointsToWin) { break; } - if (D_ctx_80177DB8[i] == (D_ctx_801778A4 - 1)) { - D_800D4A9C = 1; + if (D_ctx_80177DB8[i] == (gVsPointsToWin - 1)) { + sStartVsHurryBgm = 1; } } @@ -831,14 +831,14 @@ s32 func_versus_800BF9AC(void) { gPlayer[j].state_1C8 = PLAYERSTATE_1C8_VS_STANDBY; } D_ctx_80177E74 = 1; - D_801787A8 = i; + gVsWinner = i; break; case 1: for (i = 0, var_a3 = 0; i < 4; i++) { if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_VS_STANDBY) { - D_801787A8 = i; + gVsWinner = i; } if (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_VS_STANDBY) { var_a3 += 1; @@ -846,12 +846,12 @@ s32 func_versus_800BF9AC(void) { } if ((D_801787B4 == 1) && (var_a3 == 4)) { D_ctx_80177E74 = 1; - D_801787A8 = 99; + gVsWinner = 99; break; } if (var_a3 >= 2) { - D_800D4A9C = 1; + sStartVsHurryBgm = 1; } if ((var_a3 < 3) || (D_801787B4 == 1)) { @@ -859,11 +859,11 @@ s32 func_versus_800BF9AC(void) { } if (var_a3 >= 4) { - D_801787A8 = 99; + gVsWinner = 99; } for (j = 0; j < 4; j++) { - if (j == D_801787A8) { + if (j == gVsWinner) { continue; } if (gPlayer[j].unk_288 >= 0) { @@ -879,7 +879,7 @@ s32 func_versus_800BF9AC(void) { return (0); } - if (D_ctx_801778AC == 2) { + if (gVsMatchType == 2) { for (i = 0; i < 4; i++) { if ((gPlayer[i].state_1C8 == PLAYERSTATE_1C8_DOWN) || (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_VS_STANDBY)) { @@ -917,11 +917,11 @@ s32 func_versus_800BF9AC(void) { } if ((j == 4) && (temp == 0)) { - D_801787A8 = i; + gVsWinner = i; } } - if (D_801787A8 == 99) { + if (gVsWinner == 99) { for (i = 0; i < 4; i++) { if (!gControllerPlugged[i]) { continue; @@ -949,11 +949,11 @@ s32 func_versus_800BF9AC(void) { } } if ((j == 4) && (temp == 0)) { - D_801787A8 = i; + gVsWinner = i; } } - if (D_801787A8 == 99) { + if (gVsWinner == 99) { for (i = 0; i < 4; i++) { if (!gControllerPlugged[i]) { continue; @@ -980,14 +980,14 @@ s32 func_versus_800BF9AC(void) { } } if ((j == 4) && (temp == 0)) { - D_801787A8 = i; + gVsWinner = i; } } } } for (j = 0; j < 4; j++) { - if (j == D_801787A8) { + if (j == gVsWinner) { continue; } @@ -1067,7 +1067,7 @@ s32 func_versus_800C04DC(f32 xPos, f32 scale, s32 arg2) { f32 x; f32 y; - if ((D_ctx_801778AC == 2) && (D_800D4A98 & 0x20) && (D_801787A8 != 99)) { + if ((gVsMatchType == 2) && (D_800D4A98 & 0x20) && (gVsWinner != 99)) { x = 118.0f; y = 110.0f; @@ -1308,7 +1308,7 @@ s32 func_versus_800C0E78(void) { return 0; } -bool func_versus_800C107C(s32 arg0) { +bool func_versus_800C107C(s32 playerNum) { D_80178798++; if (D_80178798 == 10) { AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4); @@ -1316,7 +1316,7 @@ bool func_versus_800C107C(s32 arg0) { D_80178798 = 0; } - if (D_801787B8 < D_ctx_80177DB8[arg0]) { + if (D_801787B8 < D_ctx_80177DB8[playerNum]) { return false; } else { return true; @@ -1366,14 +1366,14 @@ void func_versus_800C1368(void) { D_8017879C = 0; D_801787A0 = 0; D_801787A4 = 0; - D_801787A8 = 99; + gVsWinner = 99; D_801787B8 = 0; D_versus_80178750 = 0; gBgColor = 0; D_80178830 = 0; D_800D4A90 = 0; D_800D4A98 = 0; - D_800D4A9C = D_800D4AA0 = 0; + sStartVsHurryBgm = sVsHurryBgmPlaying = 0; gFillScreenAlpha = 255; gFillScreenAlphaStep = 0; gFillScreenAlphaTarget = 0; @@ -1401,14 +1401,14 @@ void func_versus_800C1368(void) { sUnlockOnFoot = false; } - if (D_ctx_801778AC == 2) { - D_ctx_801778A4 = 10000; + if (gVsMatchType == 2) { + gVsPointsToWin = 10000; } if (!sUnlockLandmaster) { sUnlockOnFoot = false; } - D_versus_80178768[0] = D_ctx_801778C8 + 1; + D_versus_80178768[0] = gVsTimeTrialLimit + 1; D_versus_80178768[1] = 0; D_versus_80178768[2] = 0; } @@ -1444,7 +1444,7 @@ bool func_versus_800C15D8(void) { return ret; } -/* return type needs to be s32 for func_versus_800C176C to match */ +/* return type needs to be s32 for Versus_Update to match */ s32 func_versus_800C1690(void) { D_80178798 = 0; } @@ -1460,7 +1460,7 @@ bool func_versus_800C16A0(s32 arg0) { void func_versus_800C16D0(void) { func_play_800ABA08(); - D_versus_80178754 = 0; + gVsMatchState = 0; D_80178778 = 0; } @@ -1482,13 +1482,13 @@ void func_versus_800C175C(void) { void func_versus_800C1764(void) { } -bool func_versus_800C176C(void) { +bool Versus_Update(void) { s32 ret = 0; - switch (D_versus_80178754) { + switch (gVsMatchState) { case 0: func_versus_800C1368(); - D_versus_80178754 = 1; + gVsMatchState = 1; func_versus_800C1690(); break; @@ -1498,7 +1498,7 @@ bool func_versus_800C176C(void) { } if (func_versus_800C16A0(30)) { AUDIO_PLAY_BGM(gBgmSeqId); - D_versus_80178754 = 2; + gVsMatchState = 2; func_versus_800C1690(); } break; @@ -1510,7 +1510,7 @@ bool func_versus_800C176C(void) { } if (func_versus_800C16A0(30)) { func_play_800ABA08(); - D_versus_80178754 = 3; + gVsMatchState = 3; func_versus_800C1690(); } break; @@ -1526,17 +1526,17 @@ bool func_versus_800C176C(void) { D_ctx_80177E7C = 1; } if (func_versus_800C16A0(30)) { - D_versus_80178754 = 4; + gVsMatchState = 4; } break; case 4: - if ((D_800D4A9C == 1) && (D_800D4AA0 == 0)) { + if ((sStartVsHurryBgm == 1) && (sVsHurryBgmPlaying == 0)) { AUDIO_PLAY_BGM(SEQ_ID_VS_HURRY | SEQ_FLAG); - D_800D4AA0 = 1; + sVsHurryBgmPlaying = 1; } - if (D_ctx_801778AC == 2) { + if (gVsMatchType == 2) { D_80178778 = 10; func_versus_800BE078(); func_versus_800BDE3C(); @@ -1544,15 +1544,15 @@ bool func_versus_800C176C(void) { D_80178778 = 8; } - if (func_versus_800BF9AC()) { + if (Versus_CheckForWinner()) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1); - if (D_ctx_801778AC == 2) { + if (gVsMatchType == 2) { D_80178778 = 11; } else { D_80178778 = 0; } - D_versus_80178754 = 5; + gVsMatchState = 5; func_versus_800C1690(); } else { func_versus_800BF17C(); @@ -1561,7 +1561,7 @@ bool func_versus_800C176C(void) { case 5: if (func_versus_800C16A0(60)) { - switch (D_801787A8) { + switch (gVsWinner) { case 0: case 1: @@ -1581,19 +1581,19 @@ bool func_versus_800C176C(void) { } D_versus_80178750 = 1; - D_versus_80178754 = 6; + gVsMatchState = 6; func_versus_800C024C(); } break; case 6: D_80178778 = 3; - if (!func_versus_800C0294(D_801787A8)) { + if (!func_versus_800C0294(gVsWinner)) { break; } if (func_versus_800C16A0(30)) { func_versus_800C1690(); - D_versus_80178754 = 7; + gVsMatchState = 7; } break; @@ -1601,26 +1601,26 @@ bool func_versus_800C176C(void) { D_80178778 = 4; if (func_versus_800C16A0(15)) { func_versus_800C1690(); - if (((D_ctx_801778AC == 0) && (D_801787B4 > 1)) || (D_ctx_801778AC == 2)) { - D_versus_80178754 = 8; + if (((gVsMatchType == 0) && (D_801787B4 > 1)) || (gVsMatchType == 2)) { + gVsMatchState = 8; } else { - D_versus_80178754 = 9; + gVsMatchState = 9; } } break; case 8: D_80178778 = 5; - switch (D_ctx_801778AC) { + switch (gVsMatchType) { case 0: - if (func_versus_800C107C(D_801787A8)) { - D_versus_80178754 = 9; + if (func_versus_800C107C(gVsWinner)) { + gVsMatchState = 9; } break; case 2: if (func_versus_800C0D10()) { - D_versus_80178754 = 9; + gVsMatchState = 9; } break; @@ -1636,7 +1636,7 @@ bool func_versus_800C176C(void) { func_versus_800C1690(); D_801787AC = 0.0f; D_80178830 = 0; - D_versus_80178754 = 10; + gVsMatchState = 10; } break; @@ -1645,19 +1645,19 @@ bool func_versus_800C176C(void) { if (func_versus_800C16A0(60) && func_versus_800C0C84()) { switch (D_801787A4) { case 0: - D_versus_80178754 = 11; + gVsMatchState = 11; break; case 1: - D_versus_80178754 = 12; + gVsMatchState = 12; break; case 2: - D_versus_80178754 = 13; + gVsMatchState = 13; break; default: - D_versus_80178754 = 14; + gVsMatchState = 14; break; } @@ -1713,32 +1713,32 @@ bool func_versus_800C176C(void) { case 20: D_80178778 = 9; if (gInputPress->button & B_BUTTON) { - D_versus_80178754 = 13; + gVsMatchState = 13; } else { func_versus_800C175C(); } break; } - if (((D_versus_80178754 == 8) || (D_versus_80178754 == 9)) || (D_versus_80178754 == 10)) { + if (((gVsMatchState == 8) || (gVsMatchState == 9)) || (gVsMatchState == 10)) { D_800D4A98++; } - if (D_versus_80178754 >= 5) { + if (gVsMatchState >= 5) { gPauseEnabled = 0; } return false; } -s32 func_versus_800C1E9C(void) { +s32 Versus_Main(void) { if (gPlayState != PLAY_PAUSE) { - func_versus_800C176C(); + Versus_Update(); } return 0; } -void func_versus_800C1ED4(void) { +void Versus_Draw(void) { s32 var_a1; D_80178868 = D_80178860; @@ -1758,9 +1758,9 @@ void func_versus_800C1ED4(void) { func_versus_800C0970(D_801787CC, D_801787D0); case 5: - switch (D_ctx_801778AC) { + switch (gVsMatchType) { case 0: - func_versus_800C1138(D_801787B8, D_801787A8); + func_versus_800C1138(D_801787B8, gVsWinner); break; case 2: @@ -1768,14 +1768,14 @@ void func_versus_800C1ED4(void) { break; } case 4: - if ((D_ctx_801778AC != 2) || (!(D_800D4A98 & 0x20))) { - if (D_801787A8 < 4) { + if ((gVsMatchType != 2) || (!(D_800D4A98 & 0x20))) { + if (gVsWinner < 4) { func_versus_800C075C(); } } case 3: - func_versus_800C04DC(D_801787C0, D_801787C8, D_801787A8); + func_versus_800C04DC(D_801787C0, D_801787C8, gVsWinner); if (D_80178778 == 7) { func_versus_800C0B0C(); } @@ -1789,7 +1789,7 @@ void func_versus_800C1ED4(void) { func_versus_800BF59C(); case 11: - if (D_ctx_801778AC == 2) { + if (gVsMatchType == 2) { func_versus_800BE300(124.0f, 116.0f, D_versus_80178768); } break; @@ -1973,7 +1973,7 @@ void func_versus_800C26C8(void) { Vec3f dest; Actor* actor; - if ((D_ctx_801778AC != 2) || (D_ctx_80177E7C == 0)) { + if ((gVsMatchType != 2) || (D_ctx_80177E7C == 0)) { return; } diff --git a/src/overlays/ovl_ending/fox_end1.c b/src/overlays/ovl_ending/fox_end1.c index 77c42de2..fb12bc0f 100644 --- a/src/overlays/ovl_ending/fox_end1.c +++ b/src/overlays/ovl_ending/fox_end1.c @@ -376,7 +376,7 @@ void Ending_8018845C(void) { if (var_a2 != D_ending_8019858C) {} } - D_ctx_80178300 = 1; + gHideRadio = 1; switch (gCsFrameCount) { case 10: @@ -570,7 +570,7 @@ void Ending_80189108(void) { switch (D_ending_80196D08[4].unk_38) { case 0: - D_ctx_80178300 = 1; + gHideRadio = 1; switch (gCsFrameCount) { case 30: Radio_PlayMessage(gMsg_ID_21030, RCID_FOX); @@ -617,7 +617,7 @@ void Ending_80189108(void) { break; case 1: - D_ctx_80178300 = 0; + gHideRadio = 0; if (gCsFrameCount == 20) { Radio_PlayMessage(gMsg_ID_21050, RCID_ROB64_TITLE); } @@ -630,7 +630,7 @@ void Ending_80189108(void) { break; case 2: - D_ctx_80178300 = 1; + gHideRadio = 1; switch (gCsFrameCount) { case 20: Radio_PlayMessage(gMsg_ID_21060, RCID_FOX); @@ -822,9 +822,9 @@ void Ending_8018A024(void) { src.x = src.y = 0.0f; src.z = -100.0f; - Matrix_RotateX(gCalcMatrix, D_ctx_801784D0 * M_DTOR, MTXF_NEW); - Matrix_RotateY(gCalcMatrix, D_ctx_801784D4 * M_DTOR, MTXF_APPLY); - Matrix_RotateZ(gCalcMatrix, D_ctx_801784D8 * M_DTOR, MTXF_APPLY); + Matrix_RotateX(gCalcMatrix, gEnvLightxRot * M_DTOR, MTXF_NEW); + Matrix_RotateY(gCalcMatrix, gEnvLightyRot * M_DTOR, MTXF_APPLY); + Matrix_RotateZ(gCalcMatrix, gEnvLightzRot * M_DTOR, MTXF_APPLY); Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); gLight1x = dest.x; gLight1y = dest.y; @@ -854,8 +854,8 @@ void Ending_8018A124(s32 arg0) { gAmbientG = (&sp8)[arg0][1]; gAmbientB = (&sp8)[arg0][2]; - D_ctx_801784D0 = (&sp0)[arg0][0]; - D_ctx_801784D4 = (&sp0)[arg0][1]; + gEnvLightxRot = (&sp0)[arg0][0]; + gEnvLightyRot = (&sp0)[arg0][1]; } void Ending_8018A2A8(void) { @@ -1101,7 +1101,7 @@ void Ending_Draw(void) { Ending_8018CE20(D_ending_80196D04); D_ending_80196D04++; - func_radio_800BB5D0(); + Radio_Draw(); Matrix_Pop(&gGfxMatrix); } @@ -1241,39 +1241,39 @@ void Ending_8018ABE8(void) { case 3: if (gControllerHold[3].button & B_BUTTON) { - D_ctx_801784D0 += 1.0f; - if (D_ctx_801784D0 > 360.0f) { - D_ctx_801784D0 = 0.0f; + gEnvLightxRot += 1.0f; + if (gEnvLightxRot > 360.0f) { + gEnvLightxRot = 0.0f; } } if (gControllerHold[3].button & A_BUTTON) { - D_ctx_801784D0 -= 1.0f; - if (D_ctx_801784D0 < -360.0f) { - D_ctx_801784D0 = 0.0f; + gEnvLightxRot -= 1.0f; + if (gEnvLightxRot < -360.0f) { + gEnvLightxRot = 0.0f; } } if (gControllerHold[3].button & L_CBUTTONS) { - D_ctx_801784D4 += 1.0f; - if (D_ctx_801784D4 > 360.0f) { - D_ctx_801784D4 = 0.0f; + gEnvLightyRot += 1.0f; + if (gEnvLightyRot > 360.0f) { + gEnvLightyRot = 0.0f; } } if (gControllerHold[3].button & D_CBUTTONS) { - D_ctx_801784D4 -= 1.0f; - if (D_ctx_801784D4 < -360.0f) { - D_ctx_801784D4 = 0.0f; + gEnvLightyRot -= 1.0f; + if (gEnvLightyRot < -360.0f) { + gEnvLightyRot = 0.0f; } } if (gControllerHold[3].button & U_CBUTTONS) { - D_ctx_801784D8 += 1.0f; - if (D_ctx_801784D8 > 360.0f) { - D_ctx_801784D8 = 0.0f; + gEnvLightzRot += 1.0f; + if (gEnvLightzRot > 360.0f) { + gEnvLightzRot = 0.0f; } } if (gControllerHold[3].button & R_CBUTTONS) { - D_ctx_801784D8 -= 1.0f; - if (D_ctx_801784D8 < -360.0f) { - D_ctx_801784D8 = 0.0f; + gEnvLightzRot -= 1.0f; + if (gEnvLightzRot < -360.0f) { + gEnvLightzRot = 0.0f; } } break; @@ -1492,9 +1492,9 @@ void Ending_8018B860(void) { gLight1G = sp28[1]; gLight1B = sp28[2]; - D_ctx_801784D0 = sp34[0]; - D_ctx_801784D4 = sp34[1]; - D_ctx_801784D8 = sp34[2]; + gEnvLightxRot = sp34[0]; + gEnvLightyRot = sp34[1]; + gEnvLightzRot = sp34[2]; gAmbientR = sp1C[0]; gAmbientG = sp1C[1]; @@ -1539,9 +1539,9 @@ void Ending_8018BAD0(void) { gLight1G = sp28[1]; gLight1B = sp28[2]; - D_ctx_801784D0 = sp34[0]; - D_ctx_801784D4 = sp34[1]; - D_ctx_801784D8 = sp34[2]; + gEnvLightxRot = sp34[0]; + gEnvLightyRot = sp34[1]; + gEnvLightzRot = sp34[2]; gAmbientR = sp1C[0]; gAmbientG = sp1C[1]; @@ -1688,16 +1688,16 @@ bool Ending_8018BCB0(void) { } if ((gCsFrameCount < 548) && (gCsFrameCount >= 240)) { - D_ctx_801784D0 -= 0.2f; - if (D_ctx_801784D0 < 180.0f) { - D_ctx_801784D0 = 180.0f; + gEnvLightxRot -= 0.2f; + if (gEnvLightxRot < 180.0f) { + gEnvLightxRot = 180.0f; } } if (gCsFrameCount >= 549) { - D_ctx_801784D0 += 0.2f; - if (D_ctx_801784D0 > 240.0f) { - D_ctx_801784D0 = 240.0f; + gEnvLightxRot += 0.2f; + if (gEnvLightxRot > 240.0f) { + gEnvLightxRot = 240.0f; } } diff --git a/src/overlays/ovl_i1/fox_co.c b/src/overlays/ovl_i1/fox_co.c index e653f380..990f4cde 100644 --- a/src/overlays/ovl_i1/fox_co.c +++ b/src/overlays/ovl_i1/fox_co.c @@ -185,7 +185,7 @@ void Corneria_80187AC8(Boss* boss) { gPlayer[0].unk_114 = 0.0f; } Radio_PlayMessage(gMsg_ID_2280, RCID_BOSS_CORNERIA); - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); gBossFrameCount = 100000; return; } @@ -239,7 +239,7 @@ void Corneria_80187AC8(Boss* boss) { boss->swork[7] = boss->swork[8] = boss->swork[9] = 1000; boss->info.hitbox[1 + 24] = 100000.0f; for (var_s1 = 3; var_s1 < 6; var_s1++) { - func_boss_800430DC(D_i1_8019B6D8[18 + var_s1 + 2], D_i1_8019B6D8[24 + var_s1 + 2], + Boss_SpawnActor189(D_i1_8019B6D8[18 + var_s1 + 2], D_i1_8019B6D8[24 + var_s1 + 2], D_i1_8019B6D8[30 + var_s1 + 2], D_i1_8019B6D8[36 + var_s1 + 2], D_i1_8019B6D8[42 + var_s1 + 2], D_i1_8019B6D8[48 + var_s1 + 2], 0.0f, RAND_FLOAT(20.0f), 0.0f, 5.5f, var_s1 + 28, RAND_INT(30.0f) + 60.0f); @@ -258,7 +258,7 @@ void Corneria_80187AC8(Boss* boss) { boss->info.hitbox[1 + 30] = 100000.0f; for (var_s1 = 0; var_s1 < 3; var_s1++) { - func_boss_800430DC(D_i1_8019B6D8[18 + var_s1 + 2], D_i1_8019B6D8[24 + var_s1 + 2], + Boss_SpawnActor189(D_i1_8019B6D8[18 + var_s1 + 2], D_i1_8019B6D8[24 + var_s1 + 2], D_i1_8019B6D8[30 + var_s1 + 2], D_i1_8019B6D8[36 + var_s1 + 2], D_i1_8019B6D8[42 + var_s1 + 2], D_i1_8019B6D8[48 + var_s1 + 2], 0.0f, RAND_FLOAT(20.0f), 0.0f, 5.5f, var_s1 + 28, RAND_INT(30.0f) + 60.0f); @@ -1360,7 +1360,7 @@ void Corneria_8018B58C(Actor* actor) { for (i = 0; i < 4; i++) { - func_boss_800430DC(actor->fwork[2 + i], actor->fwork[6 + i], actor->fwork[10 + i], 0.0f, 0.0f, 0.0f, + Boss_SpawnActor189(actor->fwork[2 + i], actor->fwork[6 + i], actor->fwork[10 + i], 0.0f, 0.0f, 0.0f, spB4[i] * (RAND_FLOAT(0.75f) + 0.5f), spA4[i] * (RAND_FLOAT(0.75f) + 0.5f), RAND_FLOAT_CENTERED(20.0f), 3.0f, i + 24, RAND_INT(30.0f) + 60.0f); } @@ -1482,7 +1482,7 @@ void Corneria_Boss293_Init(Boss293* this) { this->unk_05E = 1; this->timer_050 = 354; this->health = 601; - this->fwork[18] = -D_play_80161A54 - 10.0f; + this->fwork[18] = -gArwingSpeed - 10.0f; if (fabsf(gPlayer[0].unk_0AC) < 1.0f) { this->timer_05A = 30000; this->obj.pos.z = (gPlayer[0].cam.eye.z - D_ctx_80177D20) - 2000.0f; @@ -1602,10 +1602,10 @@ void Corneria_8018C19C(Boss* boss) { } } else { if ((gBossFrameCount > 380) && (gBossFrameCount < 430)) { - D_ctx_80178540 = 5; - D_ctx_80178570 = 20; - D_ctx_80178574 = 20; - D_ctx_80178578 = 20; + gLight2colorStep = 5; + gLight2RTarget = 20; + gLight2GTarget = 20; + gLight2BTarget = 20; gPlayer[0].shadowing = 100; } Matrix_MultVec3f(gCalcMatrix, &D_i1_801998CC, &sp84[0]); @@ -1729,7 +1729,7 @@ void Corneria_8018C19C(Boss* boss) { boss->fwork[12] = 1.5f; boss->fwork[6] = 800.0f; boss->fwork[3] = gPlayer[0].cam.eye.z - D_ctx_80177D20 - 2500.0f; - boss->fwork[18] = -D_play_80161A54; + boss->fwork[18] = -gArwingSpeed; AUDIO_PLAY_BGM(SEQ_ID_CO_BOSS_2 | SEQ_FLAG); boss->timer_050 = 40; } @@ -1894,7 +1894,7 @@ void Corneria_8018C19C(Boss* boss) { } } if (boss->health < 2) { - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; Audio_KillSfxBySourceAndId(boss->sfxSource, 0x31034025); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 40); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 40); @@ -1948,13 +1948,13 @@ void Corneria_8018C19C(Boss* boss) { Math_SmoothStepToAngle(&boss->obj.rot.z, boss->fwork[14], 1.0f, 1.0f, 0.001f); if (boss->health != 0) { if (boss->timer_056 == 0) { - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); boss->fwork[17] = 10.0f; boss->vel.y *= 1.5f; gMissionStatus = MISSION_ACCOMPLISHED; if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN)) { - func_boss_8004319C(gPlayer, boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z); + Boss_CompleteLevel(gPlayer, boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z); } boss->health--; boss->fwork[8] = 0.0f; @@ -2691,7 +2691,7 @@ void Corneria_LevelStart(Player* player) { player->pos.x = 0.0f; } if (player->timer_1F8 == 270) { - D_ctx_80178300 = 0; + gHideRadio = 0; Radio_PlayMessage(gMsg_ID_2005, RCID_FOX); } if (player->timer_1F8 == 180) { @@ -2736,7 +2736,7 @@ void Corneria_LevelStart(Player* player) { actor0->obj.pos.y = player->pos.y + 80.0f; actor0->obj.pos.z += 100.0f; } - if (D_ctx_801782F8 && (gGameFrameCount & 2)) { + if (gMsgCharIsPrinting && (gGameFrameCount & 2)) { player->wings.unk_30 = 5.0f; } break; @@ -2746,14 +2746,14 @@ void Corneria_LevelStart(Player* player) { D_ctx_80177A48[0] = 0.0f; player->timer_1F8 = 190; } - if (D_ctx_801782F8 && (gGameFrameCount & 2)) { + if (gMsgCharIsPrinting && (gGameFrameCount & 2)) { player->wings.unk_30 = 5.0f; } gCsCamEyeY = player->pos.y + 10.0f; gCsCamAtY = player->pos.y + 10.0f; break; case 4: - if (D_ctx_801782F8 && (gGameFrameCount & 2)) { + if (gMsgCharIsPrinting && (gGameFrameCount & 2)) { player->wings.unk_30 = 5.0f; } Math_SmoothStepToF(&D_ctx_80177A48[0], 0.1f, 1.0f, 0.001f, 0.0f); @@ -2774,7 +2774,7 @@ void Corneria_LevelStart(Player* player) { Math_SmoothStepToF(&actor0->fwork[19], 50.0f, 0.1f, 3.0f, 0.01f); } actor0->fwork[20] = 0.0f; - if (D_ctx_801782F8 && (gGameFrameCount & 2)) { + if (gMsgCharIsPrinting && (gGameFrameCount & 2)) { actor0->fwork[20] = 5.0f; } break; @@ -2814,7 +2814,7 @@ void Corneria_LevelStart(Player* player) { Radio_PlayMessage(gMsg_ID_2030, RCID_PEPPY); } actor2->fwork[20] = 0.0f; - if (D_ctx_801782F8 && (gGameFrameCount & 2)) { + if (gMsgCharIsPrinting && (gGameFrameCount & 2)) { actor2->fwork[20] = 5.0f; } break; @@ -2841,7 +2841,7 @@ void Corneria_LevelStart(Player* player) { Math_SmoothStepToF(&actor1->fwork[19], -20.0f, 0.1f, 3.0f, 0.01f); } actor1->fwork[20] = 0.0f; - if (D_ctx_801782F8 && (gGameFrameCount & 2)) { + if (gMsgCharIsPrinting && (gGameFrameCount & 2)) { actor1->fwork[20] = 5.0f; } break; @@ -2864,7 +2864,7 @@ void Corneria_LevelStart(Player* player) { Radio_PlayMessage(gMsg_ID_2050, RCID_FOX); } player->wings.unk_30 = 0.0f; - if (D_ctx_801782F8 && (gGameFrameCount & 2)) { + if (gMsgCharIsPrinting && (gGameFrameCount & 2)) { player->wings.unk_30 = 5.0f; } if (player->timer_1F8 == 80) { @@ -3031,7 +3031,7 @@ void Corneria_LevelComplete1(Player* player) { Math_SmoothStepToF(&player->unk_12C, 0.0f, 0.1f, 15.0f, 0.0f); Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 20.0f, 0.0f); - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 3.0f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f); if (player->unk_1D0 >= 3) { player->cam.eye.y += 3.0f; player->cam.at.y += 3.0f; @@ -3109,7 +3109,7 @@ void Corneria_LevelComplete1(Player* player) { } Math_SmoothStepToAngle(&player->unk_0E4, 20.0f, 0.1f, 0.5f, 0); Math_SmoothStepToAngle(&player->unk_0EC, 0.0f, 0.1f, 1.0f, 0); - Math_SmoothStepToF(&player->unk_0D0, 0.0f, 0.1f, 2.0f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 0.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&D_ctx_80177A48[2], 0.1f, 1.0f, 0.002f, 0); Math_SmoothStepToF(&D_ctx_80177A48[3], 0.1f, 1.0f, 0.002f, 0); Matrix_RotateY(gCalcMatrix, player->unk_0E8 * M_DTOR, MTXF_NEW); @@ -3143,14 +3143,14 @@ void Corneria_LevelComplete1(Player* player) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); player->unk_1D0++; - player->unk_0D0 = 2.0f; + player->baseSpeed = 2.0f; player->unk_194 = 5.0f; player->unk_190 = 5.0f; } break; case 4: if (gCsFrameCount >= 1270) { - player->unk_0D0 *= 1.2f; + player->baseSpeed *= 1.2f; player->unk_25C += 0.04f; if (player->unk_25C > 0.6f) { player->unk_25C = 0.6f; @@ -3255,7 +3255,7 @@ void Corneria_LevelComplete1(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); sp64.x = 0.0f; sp64.y = 0.0f; - sp64.z = player->unk_0D0 + player->unk_110; + sp64.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58); player->vel.x = sp58.x; player->vel.z = sp58.z; diff --git a/src/overlays/ovl_i1/fox_ve1.c b/src/overlays/ovl_i1/fox_ve1.c index c3edfb90..79d882dc 100644 --- a/src/overlays/ovl_i1/fox_ve1.c +++ b/src/overlays/ovl_i1/fox_ve1.c @@ -1580,7 +1580,7 @@ void Venom1_80194398(Boss* boss) { if (boss->health <= 0) { gScreenFlashTimer = 8; - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; D_ctx_8017828C = 1; AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4); boss->health = 0; @@ -1628,7 +1628,7 @@ void Venom1_80194398(Boss* boss) { boss->timer_05A = 35; if (boss->health <= 0) { gScreenFlashTimer = 8; - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; D_ctx_8017828C = 1; AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4); boss->health = 0; @@ -1910,7 +1910,7 @@ void Venom1_80194398(Boss* boss) { } break; case 49: - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); gShowBossHealth = 0; boss->swork[28] = 9; AUDIO_PLAY_SFX(0x29405084, boss->sfxSource, 4); diff --git a/src/overlays/ovl_i2/fox_me.c b/src/overlays/ovl_i2/fox_me.c index 2479cd07..aa1f4bbe 100644 --- a/src/overlays/ovl_i2/fox_me.c +++ b/src/overlays/ovl_i2/fox_me.c @@ -761,19 +761,19 @@ void Meteo_801892F0(Boss* boss, s32 arg1) { void Meteo_80189624(void) { if ((gGameFrameCount % 2) != 0) { - D_ctx_801784B8 = D_ctx_801784C4 = 0.0f; - D_ctx_801784BC = D_ctx_801784C8 = 5.0f; - D_ctx_801784C0 = D_ctx_801784CC = 0.0f; - D_ctx_801784EC = D_ctx_801784F8 = 0.0f; - D_ctx_801784F0 = D_ctx_801784FC = 100.0f; - D_ctx_801784F4 = D_ctx_80178500 = 0.0f; + gLight1xRot = gLight1xRotTarget = 0.0f; + gLight1yRot = gLight1yRotTarget = 5.0f; + gLight1zRot = gLight1zRotTarget = 0.0f; + gLight2xRot = gLight2xRotTarget = 0.0f; + gLight2yRot = gLight2yRotTarget = 100.0f; + gLight2zRot = gLight2zRotTarget = 0.0f; } else { - D_ctx_801784B8 = D_ctx_801784C4 = 0.0f; - D_ctx_801784BC = D_ctx_801784C8 = -5.0f; - D_ctx_801784C0 = D_ctx_801784CC = 0.0f; - D_ctx_801784EC = D_ctx_801784F8 = 0.0f; - D_ctx_801784F0 = D_ctx_801784FC = 110.0f; - D_ctx_801784F4 = D_ctx_80178500 = 0.0f; + gLight1xRot = gLight1xRotTarget = 0.0f; + gLight1yRot = gLight1yRotTarget = -5.0f; + gLight1zRot = gLight1zRotTarget = 0.0f; + gLight2xRot = gLight2xRotTarget = 0.0f; + gLight2yRot = gLight2yRotTarget = 110.0f; + gLight2zRot = gLight2zRotTarget = 0.0f; } } @@ -922,7 +922,7 @@ void Meteo_8018978C(Boss* boss) { if (boss->swork[7] <= 0) { if (boss->swork[8] <= 0) { - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); boss->state = 20; boss->timer_050 = 300; @@ -951,7 +951,7 @@ void Meteo_8018978C(Boss* boss) { if (boss->state >= 3) { if (boss->state < 20) { - Math_SmoothStepToF(&boss->vel.z, -D_play_80161A54, 0.1f, 2.0f, 0.0f); + Math_SmoothStepToF(&boss->vel.z, -gArwingSpeed, 0.1f, 2.0f, 0.0f); if ((boss->fwork[9] + 200.0f) < sp7C) { Math_SmoothStepToF(&boss->vel.z, -60.0f, 0.1f, 4.0f, 0.0f); } @@ -1074,9 +1074,9 @@ void Meteo_8018978C(Boss* boss) { } if ((sp7C < 200.0f) && (sp7C > -1500.0f)) { - D_ctx_801784F8 = 0.0f; - D_ctx_801784FC = 150.0f; - D_ctx_80178500 = 0.0f; + gLight2xRotTarget = 0.0f; + gLight2yRotTarget = 150.0f; + gLight2zRotTarget = 0.0f; } switch (boss->state) { @@ -1231,14 +1231,14 @@ void Meteo_8018978C(Boss* boss) { } if (boss->timer_050 == 0) { - D_ctx_801784C4 = 0.0f; - D_ctx_801784C8 = 5.0f; - D_ctx_801784CC = 0.0f; - D_ctx_801784F8 = 0.0f; - D_ctx_801784FC = 100.0f; - D_ctx_80178500 = 0.0f; - D_ctx_801784E8 = 5.0f; - D_ctx_80178510 = 5.0f; + gLight1xRotTarget = 0.0f; + gLight1yRotTarget = 5.0f; + gLight1zRotTarget = 0.0f; + gLight2xRotTarget = 0.0f; + gLight2yRotTarget = 100.0f; + gLight2zRotTarget = 0.0f; + gLight1rotStep = 5.0f; + gLight2rotStep = 5.0f; if (boss->fwork[11] < 70.0f) { boss->fwork[11] += 1.0f; @@ -2219,7 +2219,7 @@ void Meteo_LevelComplete(Player* player) { Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 20.0f, 0.0f); - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 3.0f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f); switch (player->unk_1D0) { case 0: @@ -2254,7 +2254,7 @@ void Meteo_LevelComplete(Player* player) { Math_SmoothStepToF(&D_ctx_80177A48[1], 180.0f, 0.05f, 1.0f, 0.0f); Math_SmoothStepToF(&D_ctx_80177A48[2], 1500.0f, 0.1f, 10.0f, 0.0f); Math_SmoothStepToF(&D_ctx_80177A48[0], 0.1f, 0.1f, 0.001f, 0.0f); - Math_SmoothStepToF(&player->unk_0D0, 0.0f, 1.0f, 0.5f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 0.0f, 1.0f, 0.5f, 0.0f); Math_SmoothStepToF(&gBosses[0].vel.z, 0.0f, 1.0f, 0.5f, 0.0f); Math_SmoothStepToF(&player->unk_0E4, 0.0f, 0.1f, 3.0f, 0.0f); @@ -2314,7 +2314,7 @@ void Meteo_LevelComplete(Player* player) { gCsCamAtZ = player->unk_138 + D_ctx_80177D20 + 150.0f; if (gCsFrameCount > 1390) { - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; player->unk_0E4 += 0.1f; player->unk_190 = 2.0f; @@ -2455,7 +2455,7 @@ void Meteo_LevelComplete(Player* player) { src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0 + player->unk_110; + src.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c index 55e90771..deb8d41d 100644 --- a/src/overlays/ovl_i2/fox_sx.c +++ b/src/overlays/ovl_i2/fox_sx.c @@ -320,13 +320,13 @@ void SectorX_80190078(Boss* boss) { s32 frameData; gBossFrameCount++; - D_ctx_80178540 = 5; + gLight2colorStep = 5; attack = false; if (gBossFrameCount < 150) { - D_ctx_80178570 = 20; - D_ctx_80178574 = 20; - D_ctx_80178578 = 20; + gLight2RTarget = 20; + gLight2GTarget = 20; + gLight2BTarget = 20; } PRINTF("たかおちゃん よう見ときや!\n"); // Takao-chan, look at it! @@ -446,7 +446,7 @@ void SectorX_80190078(Boss* boss) { AUDIO_PLAY_SFX(0x2903300E, boss->sfxSource, 4); if (boss->health <= 0) { - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; boss->obj.rot.y = Math_ModF(boss->obj.rot.y, 360.0f); boss->state = 20; boss->timer_050 = 300; @@ -472,7 +472,7 @@ void SectorX_80190078(Boss* boss) { gScreenFlashTimer = 8; SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1); - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); boss->info.hitbox = gNoHitbox; } @@ -1470,7 +1470,7 @@ void SectorX_LevelStart(Player* player) { player->cam.at.y = gCsCamAtY = 0.0f; player->cam.at.z = gCsCamAtZ = -1000.0f; player->camRoll = -5.0f; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; gFillScreenAlpha = 255; /* fallthrough */ case 1: @@ -1519,7 +1519,7 @@ void SectorX_LevelStart(Player* player) { player->pos.z = player->cam.eye.z + 20.0f; player->unk_194 = 10.0f; player->unk_190 = 10.0f; - player->unk_0D0 = 30.0f; + player->baseSpeed = 30.0f; player->unk_0EC = -80.0f; player->unk_0E4 = -20.0f; AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); @@ -1572,7 +1572,7 @@ void SectorX_LevelStart(Player* player) { player->cam.at.z -= player->pos.z; gCsCamAtZ -= player->pos.z; player->pos.z = 0.0f; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; } break; @@ -1589,7 +1589,7 @@ void SectorX_LevelStart(Player* player) { Math_SmoothStepToF(D_ctx_80177A48, 1.0f, 1.0f, 0.01f, 0); if (player->timer_1F8 == 0) { - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; AUDIO_PLAY_BGM(gBgmSeqId); gLevelStartStatusScreenTimer = 80; player->state_1C8 = PLAYERSTATE_1C8_ACTIVE; @@ -1616,7 +1616,7 @@ void SectorX_LevelStart(Player* player) { Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), MTXF_APPLY); src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0; + src.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); player->vel.x = dest.x; player->vel.z = dest.z; @@ -1686,7 +1686,7 @@ void SectorX_LevelComplete(Player* player) { Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 20.0f, 0.0f); - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 3.0f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f); D_ctx_80178430 += 0.2f; D_ctx_8017842C -= 0.2f; @@ -1715,7 +1715,7 @@ void SectorX_LevelComplete(Player* player) { Math_SmoothStepToF(D_ctx_80177A48 + 5, -50.0f, 0.1f, 1.0f, 0.0f); } D_ctx_80177A48[2] += D_ctx_80177A48[3]; - Math_SmoothStepToF(&player->unk_0D0, 0.0f, 0.1f, 2.0f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 0.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(D_ctx_80177A48, 0.1f, 1.0f, 0.002f, 0.0f); Math_SmoothStepToF(D_ctx_80177A48 + 1, 0.1f, 1.0f, 0.002f, 0.0f); Matrix_RotateY(gCalcMatrix, player->unk_0E8 * M_DTOR, MTXF_NEW); @@ -1742,7 +1742,7 @@ void SectorX_LevelComplete(Player* player) { break; case 2: - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; if (player->timer_1F8 == 0) { Math_SmoothStepToAngle(&player->unk_0E4, 20.0f, 0.1f, 0.5f, 0.0f); } @@ -1929,7 +1929,7 @@ void SectorX_LevelComplete(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); sp54.x = 0.0f; sp54.y = 0.0f; - sp54.z = player->unk_0D0 + player->unk_110; + sp54.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp54, &sp48); player->vel.x = sp48.x; player->vel.z = sp48.z; diff --git a/src/overlays/ovl_i3/fox_a6.c b/src/overlays/ovl_i3/fox_a6.c index 34a25827..0e4b3090 100644 --- a/src/overlays/ovl_i3/fox_a6.c +++ b/src/overlays/ovl_i3/fox_a6.c @@ -578,10 +578,10 @@ void Area6_80187944(Boss* bossA6) { if (bossA6->health <= 0) { bossA6->health = 0; - func_boss_80042EC0(bossA6); + Boss_AwardBonus(bossA6); Radio_PlayMessage(gMsg_ID_15252, RCID_SLIPPY); - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; D_bg_8015F984 = (D_ctx_80177D20 * 0.00004f) + 0.5f; @@ -2296,7 +2296,7 @@ void Area6_LevelStart(Player* player) { player->pos.x = 0.0f; player->pos.y = 350.0f; player->pos.z = 16000.0f; - player->unk_0D0 = 30.0f; + player->baseSpeed = 30.0f; if (gTeamShields[TEAM_ID_FALCO] > 0) { Area6_8018D804(&gActors[3], 0); } @@ -2366,10 +2366,10 @@ void Area6_LevelStart(Player* player) { AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); } if (gCsFrameCount >= 460) { - Math_SmoothStepToF(&player->unk_0D0, 50.0f, 0.1f, 3.0f, 0.01f); + Math_SmoothStepToF(&player->baseSpeed, 50.0f, 0.1f, 3.0f, 0.01f); } if (player->pos.z < 30.0f) { - player->unk_0D0 = player->pos.z = 0.0f; + player->baseSpeed = player->pos.z = 0.0f; } if (gCsFrameCount == 540) { gLoadLevelObjects = 1; @@ -2377,7 +2377,7 @@ void Area6_LevelStart(Player* player) { player->pos.x = 0.0f; player->pos.z = 0.0f; player->pos.y = 350.0f; - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; player->unk_1D0 = 0; player->timer_1F8 = 0; @@ -2453,7 +2453,7 @@ void Area6_LevelStart(Player* player) { if (player->state_1C8 != PLAYERSTATE_1C8_ACTIVE) { sp74.x = 0.0f; sp74.y = 0.0f; - sp74.z = player->unk_0D0; + sp74.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68); player->vel.x = sp68.x; player->vel.z = sp68.z; @@ -2555,7 +2555,7 @@ void Area6_LevelComplete(Player* player) { player->wings.modelId = 1; player->unk_194 = 5.0f; player->unk_190 = 2.0f; - player->unk_0D0 = 60.0f; + player->baseSpeed = 60.0f; AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); D_ctx_80177A48[3] = 0.0f; /* fallthrough */ @@ -2583,7 +2583,7 @@ void Area6_LevelComplete(Player* player) { } if (gCsFrameCount == 60) { player->unk_234 = 0; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; } Math_SmoothStepToF(&gCsCamEyeX, gBosses[0].obj.pos.x, 0.05f, 1000.0f, 0.001f); Math_SmoothStepToF(&gCsCamEyeY, gBosses[0].obj.pos.y, 0.05f, 1000.0f, 0.001f); @@ -2653,8 +2653,8 @@ void Area6_LevelComplete(Player* player) { player->pos.x = 0.0f; player->pos.y = 200.0f; player->pos.z = 1000.0f; - player->unk_08C = player->unk_0EC = player->unk_0E8 = player->unk_0E4 = player->unk_0D0 = - player->unk_110 = player->camRoll = player->unk_12C = player->unk_130 = player->unk_4D8 = 0.0f; + player->unk_08C = player->unk_0EC = player->unk_0E8 = player->unk_0E4 = player->baseSpeed = + player->boostSpeed = player->camRoll = player->unk_12C = player->unk_130 = player->unk_4D8 = 0.0f; D_bg_8015F984 = (D_ctx_80177D20 * 0.00004f) + 0.5f; Area6_8018EC38(&gActors[1], 0); @@ -2794,13 +2794,13 @@ void Area6_LevelComplete(Player* player) { Math_SmoothStepToF(&gActors[3].fwork[0], 50.0f, 0.1f, 1000.0f, 0.001f); } if (gCsFrameCount >= 1076) { - Math_SmoothStepToF(&player->unk_0D0, 50.0f, 0.1f, 1000.0f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 50.0f, 0.1f, 1000.0f, 0.001f); } Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + player->unk_114 + 180.0f) * M_DTOR, MTXF_NEW); Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), MTXF_APPLY); sp78.x = 0.0f; sp78.y = 0.0f; - sp78.z = player->unk_0D0; + sp78.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C); player->vel.x = sp6C.x; player->vel.z = sp6C.z; diff --git a/src/overlays/ovl_i3/fox_aq.c b/src/overlays/ovl_i3/fox_aq.c index a5531d11..36ad1664 100644 --- a/src/overlays/ovl_i3/fox_aq.c +++ b/src/overlays/ovl_i3/fox_aq.c @@ -456,7 +456,7 @@ void Aquas_801A9824(void) { D_i3_801C41B8[16] = 30.0f; D_i3_801C41B8[17] = 50.0f; - if (D_ctx_80177CA0 != 0) { + if (gSavedObjectLoadIndex != 0) { D_i3_801C41B8[12] = 0.0f; D_i3_801C41B8[13] = 3.0f; D_i3_801C41B8[14] = 5.0f; @@ -955,7 +955,7 @@ void Aquas_801AACF8(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); sp8C.x = sp8C.y = 0.0f; - sp8C.z = player->unk_0D0; + sp8C.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp8C, &sp68); @@ -968,7 +968,7 @@ void Aquas_801AACF8(Player* player) { Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp80); sp8C.x = sp8C.y = 0.0f; - sp8C.z = -player->unk_110; + sp8C.z = -player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp8C, &sp74); @@ -1012,7 +1012,7 @@ void Aquas_801AACF8(Player* player) { } if (D_i3_801C4190[6] != 0) { - player->unk_0D0 = 20.0f; + player->baseSpeed = 20.0f; Math_SmoothStepToF(&D_i3_801BFB60, -40.0f, 0.01f, 0.1f, 0.0f); player->vel.z += D_i3_801BFB60; if (player->vel.z <= 0.0f) { @@ -1028,13 +1028,13 @@ void Aquas_801AACF8(Player* player) { player->unk_080 = -SIN_DEG(player->unk_088) * 0.5f; player->unk_0F0 = SIN_DEG(player->unk_0F4) * 1.5f; - if (player->pos.y < (D_ctx_80177CC0 + 50.0f)) { + if (player->pos.y < (gWaterLevel + 50.0f)) { Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + player->unk_114) * M_DTOR, MTXF_NEW); Matrix_RotateX(gCalcMatrix, player->unk_0E4 * M_DTOR, MTXF_APPLY); sp8C.x = sp8C.y = 0.0f; sp8C.z = 70.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp8C, &sp80); - if (player->unk_110 > 1.0f) { + if (player->boostSpeed > 1.0f) { player->unk_178 -= 30.0f; Aquas_801AC8A8(player->pos.x + RAND_FLOAT_CENTERED(10.0f) + sp80.x, player->pos.y + RAND_FLOAT_CENTERED(10.0f) + sp80.y, @@ -1437,7 +1437,7 @@ void Aquas_801ACE50(Player* player) { if (player->timer_27C != 0) { player->timer_27C--; - player->unk_110 += 0.3f; + player->boostSpeed += 0.3f; Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + player->unk_114) * M_DTOR, MTXF_NEW); Matrix_RotateX(gCalcMatrix, player->unk_0E4 * M_DTOR, MTXF_APPLY); @@ -1484,9 +1484,9 @@ void Aquas_801ACE50(Player* player) { player->boostMeter = 90.0f; player->boostCooldown = 1; } - player->unk_110 += 2.0f; - if (player->unk_110 > 10.0f) { - player->unk_110 = 10.0f; + player->boostSpeed += 2.0f; + if (player->boostSpeed > 10.0f) { + player->boostSpeed = 10.0f; } Math_SmoothStepToF(&D_i3_801C41B8[27], 10.0f, 0.1f, 2.0f, 0.00001f); Math_SmoothStepToF(&player->unk_08C, -200.0f, 0.1f, D_i3_801C41B8[27], 0.00001f); @@ -1501,10 +1501,10 @@ void Aquas_801ACE50(Player* player) { player->boostCooldown = 0; } } - if (player->unk_110 > 0.0f) { - player->unk_110 -= 1.0f; - if (player->unk_110 < 0.0f) { - player->unk_110 = 0.0f; + if (player->boostSpeed > 0.0f) { + player->boostSpeed -= 1.0f; + if (player->boostSpeed < 0.0f) { + player->boostSpeed = 0.0f; } } } @@ -1524,9 +1524,9 @@ void Aquas_801AD328(Player* player) { player->boostMeter = 90.0f; player->boostCooldown = 1; } - player->unk_110 -= 1.0f; - if (player->unk_110 < -20.0f) { - player->unk_110 = -20.0f; + player->boostSpeed -= 1.0f; + if (player->boostSpeed < -20.0f) { + player->boostSpeed = -20.0f; } Math_SmoothStepToF(&D_i3_801C41B8[28], 10.0f, 1.0f, 2.0f, 0.00001f); Math_SmoothStepToF(&player->unk_08C, 180.0f, 0.1f, D_i3_801C41B8[28], 0.0f); @@ -1543,10 +1543,10 @@ void Aquas_801AD328(Player* player) { Math_SmoothStepToF(&D_i3_801C41B8[28], 0.0f, 1.0f, 1.0f, 0.0001f); - if (player->unk_110 < 0.0f) { - player->unk_110 += 0.5f; - if (player->unk_110 > 0.0f) { - player->unk_110 = 0.0f; + if (player->boostSpeed < 0.0f) { + player->boostSpeed += 0.5f; + if (player->boostSpeed > 0.0f) { + player->boostSpeed = 0.0f; } } } @@ -2937,9 +2937,9 @@ void Aquas_801B134C(Boss* bossAQ) { if (bossAQ->health <= 0) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 40); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 40); - func_boss_80042EC0(bossAQ); + Boss_AwardBonus(bossAQ); Radio_PlayMessage(gMsg_ID_15252, RCID_SLIPPY); - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN)) { gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; diff --git a/src/overlays/ovl_i3/fox_so.c b/src/overlays/ovl_i3/fox_so.c index 722c15b7..be76e90f 100644 --- a/src/overlays/ovl_i3/fox_so.c +++ b/src/overlays/ovl_i3/fox_so.c @@ -983,7 +983,7 @@ void Solar_LevelStart(Player* player) { D_ctx_80177A48[0] = 0.0045f; player->camRoll = 0.0f; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; gFillScreenAlpha = 255; gFillScreenAlphaTarget = 0; @@ -1112,7 +1112,7 @@ void Solar_LevelStart(Player* player) { if (gFillScreenAlpha == 255) { AUDIO_PLAY_BGM(SEQ_ID_SOLAR | SEQ_FLAG); player->pos.z = 0.0f; - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; Play_ClearObjectData(); gLevelStartStatusScreenTimer = 50; player->state_1C8 = PLAYERSTATE_1C8_ACTIVE; @@ -1150,7 +1150,7 @@ void Solar_LevelStart(Player* player) { Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), MTXF_APPLY); sp50.x = 0.f; sp50.y = 0.0f; - sp50.z = player->unk_0D0; + sp50.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp50, &sp44); player->vel.x = sp44.x; player->vel.z = sp44.z; @@ -1804,7 +1804,7 @@ void Solar_801A3C4C(Boss* bossSO) { bossSO->fwork[SO_FWK_0] = 0.01f; bossSO->info.hitbox = SEGMENTED_TO_VIRTUAL(gNoHitbox); bossSO->timer_058 = 20000; - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; gFillScreenRed = gFillScreenGreen = gFillScreenBlue = gFillScreenAlpha = 255; gFillScreenAlphaTarget = 0; gFillScreenAlphaStep = 255; @@ -1887,7 +1887,7 @@ void Solar_801A4214(Boss* bossSO) { gFillScreenBlue = 255; gFillScreenAlphaTarget = 0; gFillScreenAlphaStep = 4; - func_boss_80042EC0(bossSO); + Boss_AwardBonus(bossSO); bossSO->swork[SO_SWK_4]++; Math_SmoothStepToF(&bossSO->obj.pos.y, 180.0f, 0.1f, 10.0f, 0.1f); } @@ -2814,10 +2814,10 @@ void Solar_LevelComplete(Player* player) { case 0: gCsFrameCount = 0; player->camRoll = player->unk_4D8 = 0.0f; - player->unk_0D0 = 40.0f; + player->baseSpeed = 40.0f; player->wings.unk_04 = player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = - player->unk_130 = player->unk_12C = player->unk_110 = 0.0f; + player->unk_130 = player->unk_12C = player->boostSpeed = 0.0f; player->unk_234 = 1; gCsCamEyeX = player->cam.eye.x; gCsCamEyeY = player->cam.eye.y; @@ -2880,7 +2880,7 @@ void Solar_LevelComplete(Player* player) { Audio_KillSfxBySource(player->sfxSource); gFillScreenAlpha = 250; player->timer_1F8 = 20; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->unk_0E4 = 0.0f; player->unk_0E8 = 0.0f; player->unk_0EC = 0.0f; @@ -2916,7 +2916,7 @@ void Solar_LevelComplete(Player* player) { D_ctx_80177CE8 += 60.0f; gFillScreenAlphaTarget = 0; gFillScreenAlphaStep = 4; - if (D_ctx_801782F8) { + if (gMsgCharIsPrinting) { player->wings.unk_30 = (s32) (gGameFrameCount % 2U) * 5.0f; } switch (gCsFrameCount) { @@ -3000,7 +3000,7 @@ void Solar_LevelComplete(Player* player) { gCsCamAtZ = player->pos.z + D_ctx_80177D20 + 200.0f - ((gCsFrameCount * 8) - 11200); } if (gCsFrameCount > 1460) { - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; player->unk_0E4 += 0.2f; Math_SmoothStepToF(&D_ctx_80177A48[2], 0.0f, 1.0f, 0.001f, 0); player->unk_190 = 2.0f; @@ -3106,7 +3106,7 @@ void Solar_LevelComplete(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4) * M_DTOR), MTXF_APPLY); sp60.x = 0.0f; sp60.y = 0.0f; - sp60.z = player->unk_0D0; + sp60.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp60, &sp54); player->vel.x = sp54.x; player->vel.z = sp54.z; diff --git a/src/overlays/ovl_i3/fox_zo.c b/src/overlays/ovl_i3/fox_zo.c index 7513903b..e05946dd 100644 --- a/src/overlays/ovl_i3/fox_zo.c +++ b/src/overlays/ovl_i3/fox_zo.c @@ -93,7 +93,7 @@ void Zoness_8019962C(Boss* bossZO, f32 arg1); // /* 240 */ Vec3f unk_F0; // /* 252 */ char padFC[8]; // /* 260 */ Vec3f unk_104; -// /* 272 */ Vec3f unk_110; +// /* 272 */ Vec3f boostSpeed; // /* 284 */ Vec3f unk_11C; // /* 296 */ char pad128[76]; // /* 372 */ Vec3f unk_174; @@ -2505,12 +2505,12 @@ void Zoness_80194A84(Boss* bossZO) { gPlayer[0].unk_0E8 += 360.0f; } gPlayer[0].unk_114 = 0.0f; - func_boss_8004319C(&gPlayer[0], bossZO->obj.pos.x, 0.0f, bossZO->obj.pos.z); + Boss_CompleteLevel(&gPlayer[0], bossZO->obj.pos.x, 0.0f, bossZO->obj.pos.z); } bossZO->timer_050 = 70; sZoSwork[ZO_BSS_5] = 0; gFillScreenRed = gFillScreenGreen = gFillScreenBlue = gFillScreenAlpha = 0; - func_boss_80042EC0(bossZO); + Boss_AwardBonus(bossZO); bossZO->state = 7; } break; @@ -2831,7 +2831,7 @@ void Zoness_80194A84(Boss* bossZO) { AUDIO_PLAY_SFX(0x29034003, bossZO->sfxSource, 4); } if (bossZO->health <= 0) { - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 40); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 40); Audio_KillSfxBySource(bossZO->sfxSource); @@ -4532,10 +4532,10 @@ void Zoness_LevelComplete(Player* player) { gCsFrameCount = 0; player->unk_4D8 = 0.0f; player->camRoll = 0.0f; - player->unk_0D0 = 40.0f; + player->baseSpeed = 40.0f; player->unk_234 = 1; player->wings.unk_04 = player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = - player->unk_130 = player->unk_12C = player->unk_110 = 0.0f; + player->unk_130 = player->unk_12C = player->boostSpeed = 0.0f; gCsCamEyeX = player->cam.eye.x; gCsCamEyeY = player->cam.eye.y; gCsCamEyeZ = player->cam.eye.z; @@ -4587,7 +4587,7 @@ void Zoness_LevelComplete(Player* player) { gFillScreenAlpha = 250; player->timer_1F8 = 20; player->wings.modelId = 1; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->unk_0E4 = 0.0f; player->unk_0E8 = 0.0f; player->unk_0EC = 0.0f; @@ -4653,7 +4653,7 @@ void Zoness_LevelComplete(Player* player) { gCsCamAtZ = player->pos.z + D_ctx_80177D20; } if (gCsFrameCount > 1180) { - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; player->unk_0E4 += 0.1f; Math_SmoothStepToF(&D_ctx_80177A48[2], 0.0f, 1.0f, 0.001f, 0); player->unk_190 = 2.0f; @@ -4776,7 +4776,7 @@ void Zoness_LevelComplete(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4) * M_DTOR), MTXF_APPLY); sp58.x = 0.0f; sp58.y = 0.0f; - sp58.z = player->unk_0D0; + sp58.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp58, &sp4C); player->vel.x = sp4C.x; player->vel.z = sp4C.z; diff --git a/src/overlays/ovl_i4/fox_bo.c b/src/overlays/ovl_i4/fox_bo.c index 984b032e..3f096169 100644 --- a/src/overlays/ovl_i4/fox_bo.c +++ b/src/overlays/ovl_i4/fox_bo.c @@ -1034,7 +1034,7 @@ void Bolse_8018EAEC(Actor* actor, s32 index) { actor->obj.pos.z = D_i4_8019EFF4[index] + gPlayer[0].pos.z; actor->unk_0B6 = D_i4_8019F000[index]; actor->obj.rot.y = 180.0f; - actor->vel.z = -gPlayer[0].unk_0D0; + actor->vel.z = -gPlayer[0].baseSpeed; actor->unk_0F4.z = D_i4_8019F00C[index]; actor->unk_0F4.y = D_i4_8019F018[index]; Object_SetInfo(&actor->info, actor->obj.id); @@ -1157,7 +1157,7 @@ void Bolse_LevelStart(Player* player) { player->pos.z = 0; player->pos.y = 0; - player->unk_0D0 = 30.0f; + player->baseSpeed = 30.0f; if (gTeamShields[TEAM_ID_FALCO] > 0) { Bolse_8018EAEC(&gActors[0], 0); @@ -1297,7 +1297,7 @@ void Bolse_LevelStart(Player* player) { if (gCsFrameCount == 270) { player->state_1C8 = PLAYERSTATE_1C8_ACTIVE; - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; player->unk_014 = 0.0001f; for (i = 0, actor = &gActors[1]; i < 3; i++, actor++) { @@ -1318,7 +1318,7 @@ void Bolse_LevelStart(Player* player) { sp54.x = 0.0f; sp54.y = 0; - sp54.z = player->unk_0D0; + sp54.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp54, &sp48); @@ -1350,7 +1350,7 @@ void Bolse_8018F83C(Actor* actor, s32 arg1) { actor->obj.pos.z = D_i4_8019F084[arg1] + gPlayer[0].pos.z; actor->obj.rot.y = 180.0f; actor->obj.rot.z = D_i4_8019F090[arg1]; - actor->vel.z = -gPlayer[0].unk_0D0; + actor->vel.z = -gPlayer[0].baseSpeed; Object_SetInfo(&actor->info, actor->obj.id); actor->iwork[11] = 1; AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); @@ -1365,7 +1365,7 @@ void Bolse_LevelComplete(Player* player) { Vec3f sp68; s32 pad; - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 1.5f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 1.5f, 0.0f); sp8C = 100.0f; sp88 = 100.0f; @@ -1399,9 +1399,9 @@ void Bolse_LevelComplete(Player* player) { Math_SmoothStepToF(&player->unk_0EC, 40.0f, 0.2f, 5.0f, 0.0f); Math_SmoothStepToF(&player->unk_0E8, 120.0f, 0.1f, 2.0f, 0.0f); - player->unk_0D0 += 1.0f; - if (player->unk_0D0 >= 70.0f) { - player->unk_0D0 = 70.0f; + player->baseSpeed += 1.0f; + if (player->baseSpeed >= 70.0f) { + player->baseSpeed = 70.0f; } if (player->timer_1F8 == 0) { @@ -1425,7 +1425,7 @@ void Bolse_LevelComplete(Player* player) { player->unk_0EC = 0.0f; player->unk_0E8 = 0.0f; player->unk_114 = 0.0f; - player->unk_0D0 = 40.0f; + player->baseSpeed = 40.0f; if (gTeamShields[TEAM_ID_FALCO] > 0) { Bolse_8018F83C(&gActors[0], 0); @@ -1545,15 +1545,15 @@ void Bolse_LevelComplete(Player* player) { } if ((gCsFrameCount > 100) && (gCsFrameCount < 200)) { - D_ctx_801784D0 = 0.0f; + gEnvLightxRot = 0.0f; sp8C = 255.0f; - D_ctx_801784D4 = 16.0f; - D_ctx_801784D8 = 0.0f; + gEnvLightyRot = 16.0f; + gEnvLightzRot = 0.0f; sp88 = 255.0f; } else { - D_ctx_801784D0 = -80.0f; - D_ctx_801784D4 = 60.0f; - D_ctx_801784D8 = 0.0f; + gEnvLightxRot = -80.0f; + gEnvLightyRot = 60.0f; + gEnvLightzRot = 0.0f; } gCsCamEyeZ += gPlayer[0].vel.z * 0.3f; break; @@ -1569,7 +1569,7 @@ void Bolse_LevelComplete(Player* player) { Math_SmoothStepToF(&D_ctx_80177A48[6], 0.0f, 0.1f, 0.005f, 0.0f); } - Math_SmoothStepToF(&player->unk_0D0, 0.0f, 0.1f, 1.5f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 0.0f, 0.1f, 1.5f, 0.0f); Math_SmoothStepToF(D_ctx_80177A48, 0.2f, 1.0f, 0.001f, 0.0f); Matrix_RotateY(gCalcMatrix, D_ctx_80177A48[5] * M_DTOR, MTXF_NEW); Matrix_RotateX(gCalcMatrix, 0, MTXF_APPLY); @@ -1616,7 +1616,7 @@ void Bolse_LevelComplete(Player* player) { gCsCamAtZ = gPlayer[0].pos.z + 200.0f; player->unk_190 = 2.0f; - player->unk_0D0 += 5; + player->baseSpeed += 5; if (player->timer_1F8 == 30) { Audio_FadeOutAll(30); @@ -1691,7 +1691,7 @@ void Bolse_LevelComplete(Player* player) { sp74.x = 0.0f; sp74.y = 0.0f; - sp74.z = player->unk_0D0 + player->unk_110; + sp74.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68); @@ -1925,7 +1925,7 @@ void Bolse_801912FC(Boss* boss) { gBosses[0].state = 1; } boss->obj.pos.y += 300.0f; - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); boss->obj.pos.y -= 300.0f; } else { boss->swork[12 + boss->dmgPart] = 20; diff --git a/src/overlays/ovl_i4/fox_fo.c b/src/overlays/ovl_i4/fox_fo.c index 7d3ba318..a9cb10be 100644 --- a/src/overlays/ovl_i4/fox_fo.c +++ b/src/overlays/ovl_i4/fox_fo.c @@ -94,7 +94,7 @@ void Fortuna_80187884(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4) { Vec3f D_i4_8019EDF8[] = { { -300.0f, 1000.0f, 13000.0f }, { 300.0f, 700.0f, 14000.0f }, { 1000.0f, 300.0f, 0.0f } }; Vec3f D_i4_8019EE1C[] = { { -1000.0f, 300.0f, 0 }, { 0.0f, 500.0f, 0 } }; -void Fortuna_80187960(Actor* actor) { +void Fortuna_UpdateEvents(Actor* actor) { s32 i; Player* player = &gPlayer[0]; Actor* actorPtr; @@ -613,7 +613,7 @@ void Fortuna_801890EC(Actor* actor, s32 arg1) { actor->obj.pos.x = D_i4_8019EE4C[arg1] + gPlayer[0].pos.x; actor->obj.pos.y = D_i4_8019EE5C[arg1] + gPlayer[0].pos.y; actor->obj.pos.z = D_i4_8019EE6C[arg1] + gPlayer[0].unk_138; - actor->vel.z = gPlayer[0].unk_0D0; + actor->vel.z = gPlayer[0].baseSpeed; Object_SetInfo(&actor->info, actor->obj.id); @@ -663,13 +663,13 @@ void Fortuna_LevelComplete(Player* player) { player->wings.unk_08 = 0.0f; player->wings.unk_10 = 0.0f; - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 1.5f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 1.5f, 0.0f); switch (player->unk_1D0) { case -1: player->wings.modelId = 1; player->unk_0E8 = 0.0f; - player->unk_0D0 = 30.0f; + player->baseSpeed = 30.0f; player->unk_114 = 180.0f; player->unk_0E4 = -7.0f; Math_SmoothStepToF(&player->unk_0EC, 0.0f, 0.05f, 1.0f, 0.0f); @@ -716,8 +716,8 @@ void Fortuna_LevelComplete(Player* player) { player->timer_1F8 = 150; player->unk_1D0 = -1; player->pos.x = 0.0f; - player->unk_110 = 0.0f; - player->unk_0D0 = 0.0f; + player->boostSpeed = 0.0f; + player->baseSpeed = 0.0f; player->pos.y = 350.0f; player->pos.z = -2800.0f; } else { @@ -735,9 +735,9 @@ void Fortuna_LevelComplete(Player* player) { Math_SmoothStepToF(&player->unk_0E4, 15.0f, 0.1f, 0.4f, 0.0f); Math_SmoothStepToF(&player->unk_0EC, -40.0f, 0.2f, 5.0f, 0.0f); Math_SmoothStepToF(&player->unk_0E8, -120.0f, 0.1f, 2.0f, 0.0f); - player->unk_0D0 += 1.0f; - if (player->unk_0D0 >= 70.0f) { - player->unk_0D0 = 70.0f; + player->baseSpeed += 1.0f; + if (player->baseSpeed >= 70.0f) { + player->baseSpeed = 70.0f; player->unk_25C += 0.04f; if (player->unk_25C > 0.6f) { player->unk_25C = 0.6f; @@ -792,23 +792,23 @@ void Fortuna_LevelComplete(Player* player) { func_play_800A5EBC(); gLevelType = LEVELTYPE_SPACE; - D_ctx_801784AC = gBgColor = gFogRed = gFogGreen = gFogBlue = 0; + gGroundType = gBgColor = gFogRed = gFogGreen = gFogBlue = 0; gLight1R = gLight2R = D_ctx_80161A70 = 86; gLight1G = gLight2G = D_ctx_80161A74 = 58; gLight1B = gLight2B = D_ctx_80161A78 = 25; gAmbientR = 11; gAmbientG = 8; gAmbientB = 24; - D_ctx_801784D0 = D_ctx_801784C4 = D_ctx_801784C4 = D_ctx_801784F8 = D_ctx_801784C4 = -59.0f; - D_ctx_801784D4 = D_ctx_801784C8 = D_ctx_801784C8 = D_ctx_801784FC = D_ctx_801784C8 = 58.0f; - D_ctx_801784D8 = D_ctx_801784CC = D_ctx_801784CC = D_ctx_80178500 = D_ctx_801784CC = 13.0f; + gEnvLightxRot = gLight1xRotTarget = gLight1xRotTarget = gLight2xRotTarget = gLight1xRotTarget = -59.0f; + gEnvLightyRot = gLight1yRotTarget = gLight1yRotTarget = gLight2yRotTarget = gLight1yRotTarget = 58.0f; + gEnvLightzRot = gLight1zRotTarget = gLight1zRotTarget = gLight2zRotTarget = gLight1zRotTarget = 13.0f; if (gMissionStatus == MISSION_COMPLETE) { player->pos.x = 0.0f; player->pos.y = 0.0f; player->unk_0E4 = 0.0f; player->unk_0EC = 0.0f; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->unk_114 = 0.0f; player->unk_0E8 = 180.0f; Fortuna_8018906C(); @@ -817,7 +817,7 @@ void Fortuna_LevelComplete(Player* player) { player->unk_0E4 = 0.0f; player->unk_0EC = 0.0f; player->unk_114 = 0.0f; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->cam.at.y = 16.0f; player->pos.y = -100.0f; player->unk_0E8 = 180.0f; @@ -847,7 +847,7 @@ void Fortuna_LevelComplete(Player* player) { player->cam.at.z = actor0->obj.pos.z; if (gCsFrameCount == 100) { - player->unk_0D0 = 30.0f; + player->baseSpeed = 30.0f; if (gTeamShields[TEAM_ID_FALCO] > 0) { Fortuna_801890EC(actor3, 0); } @@ -908,7 +908,7 @@ void Fortuna_LevelComplete(Player* player) { Math_SmoothStepToF(&player->cam.at.y, gCsCamAtY, D_ctx_80177A48[0], 20000.0f, 0); Math_SmoothStepToF(&player->cam.at.z, gCsCamAtZ, D_ctx_80177A48[0], 20000.0f, 0); - Math_SmoothStepToF(&player->unk_0D0, 0.0f, 0.05f, 2.0f, 0); + Math_SmoothStepToF(&player->baseSpeed, 0.0f, 0.05f, 2.0f, 0); Math_SmoothStepToF(&actor3->vel.z, 0.0f, 0.05f, 2.0f, 0); Math_SmoothStepToF(&actor1->vel.z, 0.0f, 0.05f, 2.0f, 0); @@ -1033,8 +1033,8 @@ void Fortuna_LevelComplete(Player* player) { case 12: D_ctx_80178430 += 0.3f; D_ctx_8017842C += 0.3f; - player->unk_0D0 += 1.0f; - player->unk_0D0 *= 1.15f; + player->baseSpeed += 1.0f; + player->baseSpeed *= 1.15f; player->pos.y += D_ctx_80177A48[4]; D_ctx_80177A48[4] *= 1.19f; player->unk_190 = 2.0f; @@ -1155,7 +1155,7 @@ void Fortuna_LevelComplete(Player* player) { } if (gCsFrameCount == 140) { - player->unk_0D0 = 30.0f; + player->baseSpeed = 30.0f; actor3->vel.z = 30.0f; actor1->vel.z = 30.0f; actor2->vel.z = 30.0f; @@ -1215,14 +1215,14 @@ void Fortuna_LevelComplete(Player* player) { case 22: if ((gCsFrameCount >= 1110) && (gCsFrameCount < 1240)) { - Math_SmoothStepToF(&player->unk_0D0, 0.0f, 0.02f, 1000.0f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 0.0f, 0.02f, 1000.0f, 0.001f); Math_SmoothStepToF(&actor3->vel.z, 0.0f, 0.02f, 1000.0f, 0.001f); Math_SmoothStepToF(&actor1->vel.z, 0.0f, 0.02f, 1000.0f, 0.001f); Math_SmoothStepToF(&actor2->vel.z, 0.0f, 0.02f, 1000.0f, 0.001f); Math_SmoothStepToF(&actor0->vel.z, 0.0f, 0.02f, 1000.0f, 0.001f); } if (gCsFrameCount == 1239) { - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; actor3->vel.z = 0.0f; actor1->vel.z = 0.0f; actor2->vel.z = 0.0f; @@ -1392,7 +1392,7 @@ void Fortuna_LevelComplete(Player* player) { Math_SmoothStepToF(&actor2->vel.z, 50.0f, 0.1f, 1000.0f, 0.001f); } if (gCsFrameCount >= 1300) { - Math_SmoothStepToF(&player->unk_0D0, 50.0f, 0.1f, 1000.0f, 0.001f); + Math_SmoothStepToF(&player->baseSpeed, 50.0f, 0.1f, 1000.0f, 0.001f); Math_SmoothStepToF(&actor0->vel.z, 40.0f, 0.1f, 1000.0f, 0.001f); } Math_SmoothStepToF(&gCsCamAtY, player->pos.y, 0.005f, 1000.0f, 0.0001f); @@ -1419,7 +1419,7 @@ void Fortuna_LevelComplete(Player* player) { src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0 + player->unk_110; + src.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); diff --git a/src/overlays/ovl_i4/fox_ka.c b/src/overlays/ovl_i4/fox_ka.c index 6e0d4094..85d6c1e8 100644 --- a/src/overlays/ovl_i4/fox_ka.c +++ b/src/overlays/ovl_i4/fox_ka.c @@ -332,7 +332,7 @@ void Katina_LevelStart(Player* player) { Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), MTXF_APPLY); src.x = 0; src.y = 0.0f; - src.z = player->unk_0D0; + src.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); player->vel.x = dest.x; player->vel.z = dest.z; @@ -525,7 +525,7 @@ void Katina_80193EF0(Boss* boss) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); Radio_PlayMessage(gMsg_ID_18066, RCID_BILL); boss->obj.pos.y -= 1000.0f; - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); boss->obj.pos.y += 1000.0f; } } @@ -953,7 +953,7 @@ void Katina_801946C4(Boss* boss) { Math_SmoothStepToF(&D_ctx_801779A8[gMainController], 30.0f, 1.0f, 1.6f, 0.0f); Math_SmoothStepToF(&gPlayer[0].cam.eye.z, 0.0f, 0.05f, 5.0f, 0.0f); boss->fwork[13] += 0.1f; - Math_SmoothStepToF(&D_ctx_801784D4, 200.0f, 1.0f, 0.5f, 0.0f); + Math_SmoothStepToF(&gEnvLightyRot, 200.0f, 1.0f, 0.5f, 0.0f); scale = 0.5f; D_i4_801A0548 = 0.0f; D_i4_801A0550 = 100.0f; @@ -1008,7 +1008,7 @@ void Katina_801946C4(Boss* boss) { gPlayer[0].cam.at.x = boss->obj.pos.x; gPlayer[0].cam.at.y = 1500.0f; gPlayer[0].cam.at.z = boss->obj.pos.z; - D_ctx_801784D4 = 60.0f; + gEnvLightyRot = 60.0f; gLight1R = 100; gLight1G = 70; gLight1B = 50; @@ -1045,13 +1045,13 @@ void Katina_801946C4(Boss* boss) { Audio_StopPlayerNoise(0); Audio_KillSfxBySource(&gPlayer[0].sfxSource[0]); gPlayer[0].timer_1F8 = 50; - gPlayer[0].unk_0D0 = 0.0f; + gPlayer[0].baseSpeed = 0.0f; gPlayer[0].unk_114 = 0.0f; gPlayer[0].unk_0EC = gPlayer[0].unk_0E8 = gPlayer[0].unk_0E4 = gPlayer[0].unk_120 = gPlayer[0].unk_114; Play_ClearObjectData(); - D_ctx_801784D4 = 60.0f; + gEnvLightyRot = 60.0f; gLight1R = 100; gLight1G = 70; gLight1B = 50; @@ -1419,7 +1419,7 @@ void Katina_LevelComplete(Player* player) { player->pos.z = boss->obj.pos.z; player->unk_114 = player->unk_120 = player->unk_0E4 = player->camRoll = player->unk_4D8 = 0.0f; player->unk_0E8 = 120.0f; - player->unk_0D0 = 40.0f; + player->baseSpeed = 40.0f; gCsCamEyeX = boss->obj.pos.x + 5000.0f; gCsCamEyeY = 750.0f; gCsCamEyeZ = boss->obj.pos.z; @@ -1484,7 +1484,7 @@ void Katina_LevelComplete(Player* player) { Audio_StopPlayerNoise(0); Audio_KillSfxBySource(&player->sfxSource[0]); player->timer_1F8 = 50; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->unk_0E4 = 0.0f; player->unk_0E8 = 0.0f; player->unk_0EC = 0.0f; @@ -1529,7 +1529,7 @@ void Katina_LevelComplete(Player* player) { gCsCamAtY = 3500.0f; gCsCamAtZ = player->pos.z + 500; if (gCsFrameCount > 1010) { - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; player->unk_0E4 += 0.1f; Math_SmoothStepToF(&D_ctx_80177A48[2], 0.0f, 1.0f, 0.001f, 0); player->unk_190 = 2.0f; @@ -1643,7 +1643,7 @@ void Katina_LevelComplete(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4) * M_DTOR), MTXF_APPLY); src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0; + src.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); player->vel.x = dest.x; player->vel.z = dest.z; @@ -1800,7 +1800,7 @@ void Katina_8019848C(void) { AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); } -void Katina_80198594(Actor* actor) { +void Katina_UpdateEvents(Actor* actor) { s32 pad[4]; f32 D_i4_8019F494[5] = { -200.0f, -100.0f, -0.0f, 100.0f, 200.0f }; diff --git a/src/overlays/ovl_i4/fox_sz.c b/src/overlays/ovl_i4/fox_sz.c index e45723b5..cfefb810 100644 --- a/src/overlays/ovl_i4/fox_sz.c +++ b/src/overlays/ovl_i4/fox_sz.c @@ -465,7 +465,7 @@ bool SectorZ_8019AA9C(Player* player) { return false; } -void SectorZ_8019AB8C(Actor* actor) { +void SectorZ_UpdateEvents(Actor* actor) { s32 i; Player* player; Actor* actor8; @@ -733,7 +733,7 @@ void SectorZ_8019B75C(Actor* actor, s32 arg1) { actor->obj.pos.y = newActor->obj.pos.y - 500.0f; actor->obj.pos.z = D_i4_8019F5BC[arg1].z + newActor->obj.pos.z; - actor->vel.x = -D_play_80161A54; + actor->vel.x = -gArwingSpeed; actor->obj.rot.y = 270.0f; Object_SetInfo(&actor->info, actor->obj.id); @@ -804,7 +804,7 @@ void SectorZ_LevelStart(Player* player) { D_ctx_80177A48[0] = 1.0f; player->unk_234 = 0; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->camRoll = -20.0f; gProjectFar = 30000.0f; @@ -992,7 +992,7 @@ void SectorZ_LevelStart(Player* player) { player->unk_194 = 5.0f; player->unk_190 = 5.0f; player->unk_114 = 90.0f; - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; player->unk_234 = 1; AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); break; @@ -1003,7 +1003,7 @@ void SectorZ_LevelStart(Player* player) { sp74.x = 0.0f; sp74.y = 0.0f; - sp74.z = player->unk_0D0; + sp74.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68); @@ -1047,7 +1047,7 @@ void SectorZ_8019C574(Actor* actor, s32 index) { actor->obj.pos.y = D_i4_8019F62C[index]; actor->obj.pos.z = D_i4_8019F63C[index]; - actor->fwork[0] = gPlayer[0].unk_0D0; + actor->fwork[0] = gPlayer[0].baseSpeed; actor->unk_0F4.y = gPlayer[0].unk_0E8; Object_SetInfo(&actor->info, actor->obj.id); @@ -1108,7 +1108,7 @@ void SectorZ_LevelComplete(Player* player) { var_fv1 = -1.0f; } - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 1.5f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 1.5f, 0.0f); switch (player->unk_1D0) { case 1000: @@ -1132,9 +1132,9 @@ void SectorZ_LevelComplete(Player* player) { Math_SmoothStepToF(&player->unk_0EC, 40.0f, 0.2f, 5.0f, 0); Math_SmoothStepToF(&player->unk_0E8, 120.0f, 0.1f, 2.0f, 0); - player->unk_0D0 += 1.0f; - if (player->unk_0D0 >= 70.0f) { - player->unk_0D0 = 70.0f; + player->baseSpeed += 1.0f; + if (player->baseSpeed >= 70.0f) { + player->baseSpeed = 70.0f; } if (player->timer_1F8 == 0) { @@ -1155,7 +1155,7 @@ void SectorZ_LevelComplete(Player* player) { gProjectFar = 30000.0f; player->unk_234 = 0; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->camRoll = 0.0f; if (boss0->state != 0) { @@ -1179,7 +1179,7 @@ void SectorZ_LevelComplete(Player* player) { gProjectFar = 30000.0f; player->timer_1F8 = 550; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->camRoll = 0.0f; gFillScreenAlphaTarget = 255; @@ -1254,7 +1254,7 @@ void SectorZ_LevelComplete(Player* player) { player->unk_0EC = 0.0f; player->unk_114 = 0.0f; player->unk_4D8 = 0.0f; - player->unk_0D0 = 40.0f; + player->baseSpeed = 40.0f; gCsCamEyeX = 0.0f - (200.0f * var_fv1); gCsCamEyeY = player->pos.y; @@ -1306,7 +1306,7 @@ void SectorZ_LevelComplete(Player* player) { Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); - Math_SmoothStepToF(&player->unk_0D0, 0, 0.05f, 1.0f, 0); + Math_SmoothStepToF(&player->baseSpeed, 0, 0.05f, 1.0f, 0); Math_SmoothStepToF(&actor1->fwork[0], 0, 0.05f, 1.0f, 0); Math_SmoothStepToF(&actor3->fwork[0], 0, 0.05f, 1.0f, 0); Math_SmoothStepToF(&actor2->fwork[0], 0.0f, 0.05f, 1.0f, 0); @@ -1324,7 +1324,7 @@ void SectorZ_LevelComplete(Player* player) { } if (gCsFrameCount > 2510) { - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; player->unk_0E4 += 0.1f; player->unk_190 = 2.0f; } @@ -1529,7 +1529,7 @@ void SectorZ_LevelComplete(Player* player) { src.x = 0.0f; src.y = 0.0f; - src.z = player->unk_0D0 + player->unk_110; + src.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); diff --git a/src/overlays/ovl_i5/fox_ma.c b/src/overlays/ovl_i5/fox_ma.c index 28a4e433..25cbc935 100644 --- a/src/overlays/ovl_i5/fox_ma.c +++ b/src/overlays/ovl_i5/fox_ma.c @@ -3036,11 +3036,11 @@ void Macbeth_801A4B24(Actor* actor) { gLevelObjects = SEGMENTED_TO_VIRTUAL(gLevelObjectInits[gCurrentLevel]); - for (i = D_ctx_80177DC8 - 5, objInit = &gLevelObjects[i]; i < D_ctx_80177DC8 + 50; i++, objInit++) { + for (i = gObjectLoadIndex - 5, objInit = &gLevelObjects[i]; i < gObjectLoadIndex + 50; i++, objInit++) { Object_Load(objInit, 40000.0f, -2000.0f, 40000.0f, -2000.0f); } - D_ctx_80177DC8 = i; - D_ctx_8017796C = -1; + gObjectLoadIndex = i; + gTeamLowHealthMsgTimer = -1; gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; gPlayer[0].unk_1D0 = 0; gMissionStatus = MISSION_ACCOMPLISHED; @@ -3206,7 +3206,7 @@ void Macbeth_801A57D0(Effect* effect) { if (effect->obj.pos.y < gGroundHeight) { Macbeth_801ADCEC(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 999.9f, -10.0f, 5.0f); Object_Kill(&effect->obj, effect->sfxSource); - if (gGroundType != GROUNDTYPE_WATER) { + if (gGroundSurface != SURFACE_WATER) { effect->obj.pos.y = gGroundHeight; } } @@ -4144,7 +4144,7 @@ void Macbeth_801A7E7C(Actor* actor) { } if ((actor->obj.pos.z <= D_i5_801BE368[6]) && (actor->obj.pos.y <= D_i5_801BE368[5])) { D_i5_801BE320[23] = 1; - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; actor->state = 10; actor->timer_0BC = 50; } @@ -5018,7 +5018,7 @@ void Macbeth_LevelStart(Player* player) { D_ctx_8017782C = 1; func_play_800A594C(); D_ctx_8017782C = 0; - D_ctx_80177DC8 = 40; + gObjectLoadIndex = 40; player->unk_1D0 = 4; break; case 4: @@ -5827,7 +5827,7 @@ void Macbeth_LevelComplete2(Player* player) { D_ctx_80177A48[4] = -60.0f; D_ctx_80177A48[5] = 240.0f; player->unk_0D4 = 3.0f; - gCameraShakeY = player->vel.x = player->vel.y = player->vel.z = player->unk_0D0 = 0.0f; + gCameraShakeY = player->vel.x = player->vel.y = player->vel.z = player->baseSpeed = 0.0f; if (player->shields <= 0) { player->shields = 1; } @@ -5842,7 +5842,7 @@ void Macbeth_LevelComplete2(Player* player) { D_i5_801BA1DC = 0.0f; player->unk_4D8 = 0.0f; player->camRoll = 0.0f; - player->unk_110 = 0.0f; + player->boostSpeed = 0.0f; player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = player->unk_130 = player->unk_12C = 0.0f; player->unk_080 = 0.0f; @@ -5854,7 +5854,7 @@ void Macbeth_LevelComplete2(Player* player) { case 1: gShowBossHealth = 0; if (gCsFrameCount == 70) { - D_ctx_80177DC8 = 498; + gObjectLoadIndex = 498; for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.id == OBJ_ACTOR_223) { @@ -6227,8 +6227,8 @@ void Macbeth_LevelComplete2(Player* player) { player->unk_17C = player->unk_180 = player->unk_184 = player->wings.unk_04 = player->unk_170 = player->unk_16C = player->unk_0F0 = player->unk_080 = player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = player->unk_130 = player->unk_12C = - player->unk_110 = 0.0f; - player->unk_0D0 = 5.0f; + player->boostSpeed = 0.0f; + player->baseSpeed = 5.0f; D_ctx_80177A48[3] = D_ctx_80177A48[6] = D_ctx_80177A48[7] = D_ctx_80177A48[8] = 0.0f; player->unk_1D4 = 1; player->unk_1F4 = 0; @@ -6794,7 +6794,7 @@ void Macbeth_LevelComplete1(Player* player) { D_i5_801BE244 = 2000.0f; D_i5_801BE248 = 2000.0f; Math_SmoothStepToF(D_ctx_80177A48, 0.1f, 1.0f, 0.01f, 0.0f); - Math_SmoothStepToF(&player->unk_0D0, 4.9f, 0.1f, 1.0f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 4.9f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 1.0f, 0.0f); gCsCamEyeX = player->pos.x; gCsCamEyeY = player->pos.y; @@ -6888,7 +6888,7 @@ void Macbeth_LevelComplete1(Player* player) { Math_SmoothStepToF(&D_i5_801BE244, 1.5f, 0.1f, 0.05f, 0.01f); Math_SmoothStepToF(&D_i5_801BE248, 2.0f, 0.1f, 0.1f, 0.01f); } - Math_SmoothStepToF(&player->unk_0D0, 4.9f, 0.1f, 1.0f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 4.9f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 1.0f, 0.0f); func_tank_80045130(player); func_tank_80044868(player); diff --git a/src/overlays/ovl_i5/fox_ti.c b/src/overlays/ovl_i5/fox_ti.c index ad546293..95ac3de3 100644 --- a/src/overlays/ovl_i5/fox_ti.c +++ b/src/overlays/ovl_i5/fox_ti.c @@ -1096,8 +1096,8 @@ bool Titania_8018C118(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* return false; } -static s16 D_i5_801B7630[18] = { - 1, 0, 2, 1, 3, 0, 4, 1, 5, 1, 6, 0, 7, 1, 8, 0, 13, 1, +static s16 D_i5_801B7630[9][2] = { + { 1, 0 }, { 2, 1 }, { 3, 0 }, { 4, 1 }, { 5, 1 }, { 6, 0 }, { 7, 1 }, { 8, 0 }, { 13, 1 }, }; bool Titania_8018C134(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { @@ -1110,7 +1110,7 @@ bool Titania_8018C134(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* sp58 = false; for (i = 0; i < 9; i++) { - if (limbIndex == D_i5_801B7630[i * 2]) { + if (limbIndex == D_i5_801B7630[i][0]) { if (!(D_i5_801BD738[sp50][i].unk_18 & 1)) { Matrix_Translate(gCalcMatrix, pos->x, pos->y, pos->z, MTXF_APPLY); sp58 = true; @@ -1163,7 +1163,7 @@ void Titania_8018C3D8(s32 limbIndex, Vec3f* rot, void* data) { var_s0[8].unk_18 |= 2; for (i = 0; i < 9U; i++, var_s0++) { - if ((limbIndex == D_i5_801B7630[i * 2]) && (var_s0->unk_18 & 2)) { + if ((limbIndex == D_i5_801B7630[i][0]) && (var_s0->unk_18 & 2)) { Matrix_MultVec3f(gCalcMatrix, &D_tank_800C9F2C, &var_s0->unk_00.pos); Matrix_GetYRPAngles(gCalcMatrix, &var_s0->unk_00.rot); var_s0->unk_18 &= ~2; @@ -1601,7 +1601,7 @@ void Titania_8018C8A8(Actor* actor) { var_s1 = D_i5_801BD738[actor->iwork[0]]; for (i = 0; i < 9U; i++, var_s1++) { actorPtr = func_game_800A3608(OBJ_ACTOR_189); - if ((actorPtr != NULL) && ((s16(*)[2]) D_i5_801B7630)[i][1] == 1) { + if ((actorPtr != NULL) && D_i5_801B7630[i][1] == 1) { actorPtr->state = 47; actorPtr->unk_048 = i; Matrix_MultVec3f(gCalcMatrix, &var_s1->unk_00.pos, &sp158); @@ -3864,7 +3864,7 @@ void Titania_80193DF0(Boss* boss) { (boss->swork[21] > 0)) { boss->swork[21] -= boss->damage; if (boss->swork[21] <= 0) { - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; boss->swork[21] = 0; gScreenFlashTimer = 8; AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4); @@ -3934,7 +3934,7 @@ void Titania_80193DF0(Boss* boss) { if (boss->swork[21] <= 0) { boss->swork[21] = 0; gScreenFlashTimer = 8; - D_ctx_8017796C = -1; + gTeamLowHealthMsgTimer = -1; AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4); } else { AUDIO_PLAY_SFX(0x2940802C, boss->sfxSource, 4); @@ -5170,7 +5170,7 @@ void Titania_801990DC(Boss* boss) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); func_effect_8007A568(boss->obj.pos.x, boss->obj.pos.y + 250.0f, boss->obj.pos.z, 40.0f); - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); gShowBossHealth = 0; actor = gActors; for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) { diff --git a/src/overlays/ovl_i5/fox_ti_cs.c b/src/overlays/ovl_i5/fox_ti_cs.c index c1684749..bcc4c6ba 100644 --- a/src/overlays/ovl_i5/fox_ti_cs.c +++ b/src/overlays/ovl_i5/fox_ti_cs.c @@ -317,7 +317,7 @@ void Titania_LevelComplete(Player* player) { case 1: Math_SmoothStepToF(D_ctx_80177A48, 0.1f, 1.0f, 0.01f, 0.0f); - Math_SmoothStepToF(&player->unk_0D0, 4.9f, 0.1f, 1.0f, 0.0f); + Math_SmoothStepToF(&player->baseSpeed, 4.9f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 1.0f, 0.0f); if (gCsFrameCount < 1120) { diff --git a/src/overlays/ovl_i6/fox_andross.c b/src/overlays/ovl_i6/fox_andross.c index a4eb3f41..b4e1f500 100644 --- a/src/overlays/ovl_i6/fox_andross.c +++ b/src/overlays/ovl_i6/fox_andross.c @@ -425,7 +425,7 @@ void Andross_80188A4C(Boss* boss) { if ((boss->health != 0) && (boss->health <= 0)) { gScreenFlashTimer = 8; AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4); - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); gPlayer[0].state_1C8 = PLAYERSTATE_1C8_STANDBY; boss->state = 20; boss->swork[1] = 1000; @@ -580,7 +580,7 @@ void Andross_80189214(void) { player->unk_148 = player->unk_14C = 0.74f; player->cam.eye.y = player->pos.y * player->unk_14C + 10.0f; player->cam.eye.x = player->pos.x * player->unk_148; - D_ctx_80177DC8 = 0; + gObjectLoadIndex = 0; // FAKE if (1) {} PRINTF("FO_Game_Sw %d\n"); @@ -846,7 +846,7 @@ void Andross_80189B70(Boss* boss) { Player_ApplyDamage(&gPlayer[0], 3, 10); } } - Math_SmoothStepToF(&gPlayer[0].unk_0D0, 0.0f, 2.0f, 2.0f, 0.0f); + Math_SmoothStepToF(&gPlayer[0].baseSpeed, 0.0f, 2.0f, 2.0f, 0.0f); Math_SmoothStepToF(&gPlayer[0].pos.x, boss->obj.pos.x, 0.8f, 50.0f, 0.0f); Math_SmoothStepToF(&gPlayer[0].pos.y, boss->obj.pos.y - 300.0f, 0.8f, 50.0f, 0.0f); Math_SmoothStepToF(&gPlayer[0].pos.z, boss->obj.pos.z, 0.8f, 50.0f, 0.0f); @@ -861,7 +861,7 @@ void Andross_80189B70(Boss* boss) { AUDIO_PLAY_SFX(0x1940306E, boss->sfxSource, 4); } if (boss->timer_050 == 0) { - gPlayer[0].unk_0D0 = D_play_80161A54; + gPlayer[0].baseSpeed = gArwingSpeed; gPlayer[0].cockpitView = false; gFillScreenAlphaTarget = 0; boss->timer_05A = 50; @@ -949,7 +949,7 @@ void Andross_80189B70(Boss* boss) { } if (gCsFrameCount == 200) { gBossActive = 0; - gPlayer[0].unk_0D0 = D_play_80161A54; + gPlayer[0].baseSpeed = gArwingSpeed; Audio_StopPlayerNoise(0); boss->state = 21; func_effect_8007B344(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z, 60.0f, 5); @@ -1005,7 +1005,7 @@ void Andross_80189B70(Boss* boss) { gPlayer[0].pos.z = -11140.0f; gPlayer[0].unk_08C = 0.0f; gPlayer[0].unk_114 = 271.0f; - gPlayer[0].unk_110 = gPlayer[0].unk_4D8 = gPlayer[0].unk_0E8 = gPlayer[0].unk_0E4 = + gPlayer[0].boostSpeed = gPlayer[0].unk_4D8 = gPlayer[0].unk_0E8 = gPlayer[0].unk_0E4 = gPlayer[0].unk_0EC = 0.0f; gPlayer[0].unk_12C = 150.0f; gPlayer[0].camRoll = -90.0f; @@ -3719,7 +3719,7 @@ void Andross_80193C4C(Player* player) { D_i6_801A7F4C = gAmbientR; D_i6_801A7F50 = gAmbientG; D_i6_801A7F54 = gAmbientB; - D_ctx_801784D4 = -50.0f; + gEnvLightyRot = -50.0f; gMissionStatus = MISSION_ACCOMPLISHED; for (i = 0; i < 200; i++) { gScenery360[i].obj.status = OBJ_FREE; @@ -3960,7 +3960,7 @@ void Andross_80193C4C(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); sp74.x = 0.0f; sp74.y = 0.0f; - sp74.z = player->unk_0D0; + sp74.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68); player->vel.x = sp68.x; player->vel.z = sp68.z; diff --git a/src/overlays/ovl_i6/fox_sy.c b/src/overlays/ovl_i6/fox_sy.c index dda59f43..65882a27 100644 --- a/src/overlays/ovl_i6/fox_sy.c +++ b/src/overlays/ovl_i6/fox_sy.c @@ -30,7 +30,7 @@ void SectorY_80197B30(Actor* actor, s32 timer) { actor->obj.pos.x = gPlayer[0].pos.x; actor->obj.pos.y = gPlayer[0].pos.y; actor->obj.pos.z = gPlayer[0].pos.z; - actor->fwork[0] = gPlayer[0].unk_0D0; + actor->fwork[0] = gPlayer[0].baseSpeed; actor->vel.x = gPlayer[0].vel.x; actor->vel.y = gPlayer[0].vel.y; actor->vel.z = gPlayer[0].vel.z; @@ -575,7 +575,7 @@ void SectorY_80199438(Boss* boss) { if ((gCsFrameCount == 120) && (boss->swork[36] == 0) && (boss->index == 0)) { if (boss->swork[19] == 0) { - func_boss_80042EC0(boss); + Boss_AwardBonus(boss); } for (i = 0; i < 2; i++) { @@ -2042,8 +2042,8 @@ void SectorY_LevelComplete(Player* player) { gCsFrameCount = 0; player->unk_4D8 = 0.0f; player->camRoll = 0.0f; - player->unk_0D0 = 40.0f; - player->unk_110 = 0.0f; + player->baseSpeed = 40.0f; + player->boostSpeed = 0.0f; player->wings.unk_04 = player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = player->unk_130 = player->unk_12C = 0.0f; player->unk_234 = 1; @@ -2120,7 +2120,7 @@ void SectorY_LevelComplete(Player* player) { Audio_KillSfxBySource(player->sfxSource); gFillScreenAlpha = 250; player->timer_1F8 = 50; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; player->unk_0E4 = 0.0f; player->unk_0E8 = 0.0f; player->unk_0EC = 0.0f; @@ -2155,7 +2155,7 @@ void SectorY_LevelComplete(Player* player) { break; case 3: - if ((gCsFrameCount < 720) && D_ctx_801782F8) { + if ((gCsFrameCount < 720) && gMsgCharIsPrinting) { player->wings.unk_30 = (f32) (gGameFrameCount & 2) * 5.0f; } @@ -2202,7 +2202,7 @@ void SectorY_LevelComplete(Player* player) { gCsCamAtZ = D_ctx_80177A48[7] + player->pos.z; if (gCsFrameCount > 1440) { - player->unk_0D0 += 2.0f; + player->baseSpeed += 2.0f; player->unk_0E4 += 0.1f; Math_SmoothStepToF(&D_ctx_80177A48[2], 0.0f, 1.0f, 0.001f, 0); player->unk_190 = 2.0f; @@ -2342,7 +2342,7 @@ void SectorY_LevelComplete(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4) * M_DTOR), MTXF_APPLY); sp60.x = 0.0f; sp60.y = 0.0f; - sp60.z = player->unk_0D0; + sp60.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp60, &sp54); player->vel.x = sp54.x; player->vel.z = sp54.z; @@ -2544,7 +2544,7 @@ void SectorY_801A06A4(Actor* actor, s32 arg1) { actor->obj.pos.x = gPlayer[0].pos.x + D_i6_801A6AEC[arg1].x; actor->obj.pos.y = gPlayer[0].pos.y + D_i6_801A6AEC[arg1].y; actor->obj.pos.z = gPlayer[0].pos.z + D_i6_801A6AEC[arg1].z; - actor->fwork[0] = gPlayer[0].unk_0D0; + actor->fwork[0] = gPlayer[0].baseSpeed; actor->unk_0F4.y = gPlayer[0].unk_0E8; actor->unk_0F4.z = gPlayer[0].unk_0EC; actor->state = arg1 + 7; @@ -2633,12 +2633,12 @@ void SectorY_801A0AC0(Player* player) { D_ctx_80177A48[0] = 0.0f; player->pos.y = 5000.0f; player->camRoll = 0.0f; - player->unk_0D0 = 0.0f; + player->baseSpeed = 0.0f; gActors[5].fwork[2] = gActors[6].fwork[2] = gActors[7].fwork[2] = 0.2f; gActors[5].obj.rot.z = 30.0f; gActors[6].obj.rot.z = 30.0f; gActors[7].obj.rot.z = 320.0f; - D_ctx_801784D4 = D_ctx_801784FC = D_ctx_80178524 = D_ctx_801784BC = D_ctx_801784C8 = 230.0f; + gEnvLightyRot = gLight2yRotTarget = D_ctx_80178524 = gLight1yRot = gLight1yRotTarget = 230.0f; gActors[6].fwork[1] = 15.0f; /* fallthrough */ case 1: @@ -2903,7 +2903,7 @@ void SectorY_801A0AC0(Player* player) { gFillScreenGreen = 255; gFillScreenBlue = 255; gFillScreenAlpha = 255; - D_ctx_801784D4 = -58.0f; + gEnvLightyRot = -58.0f; } if (gCsFrameCount >= 300) { Math_SmoothStepToF(&D_ctx_80177A48[1], 120.0f, 0.1f, D_ctx_80177A48[2], 0); @@ -3148,7 +3148,7 @@ void SectorY_801A0AC0(Player* player) { } if (gCsFrameCount >= 470) { - Math_SmoothStepToAngle(&D_ctx_801784D4, 58.0f, 1.0f, 2.0f, 0.0f); + Math_SmoothStepToAngle(&gEnvLightyRot, 58.0f, 1.0f, 2.0f, 0.0f); gActors[5].obj.rot.y += 1.2f; if (gActors[5].iwork[4] != 6) { gActors[5].obj.rot.z -= 0.25f; @@ -3206,7 +3206,7 @@ void SectorY_801A0AC0(Player* player) { player->pos.x = 4800.0f; player->pos.y = 300.0f; player->pos.z = 4000.0f; - player->unk_0D0 = 40.0f; + player->baseSpeed = 40.0f; player->unk_0E8 = 80.0f; player->unk_0EC = 240.0f; @@ -3347,7 +3347,7 @@ void SectorY_801A0AC0(Player* player) { gActors[9].obj.pos.z = -7100.0f; D_ctx_80177A48[0] = 1.0f; player->pos.z = player->unk_138 = 0.0f; - player->unk_0D0 = D_play_80161A54; + player->baseSpeed = gArwingSpeed; AUDIO_PLAY_BGM(SEQ_ID_SECTOR_Y | SEQ_FLAG); gLevelStartStatusScreenTimer = 100; player->state_1C8 = PLAYERSTATE_1C8_ACTIVE; @@ -3385,7 +3385,7 @@ void SectorY_801A0AC0(Player* player) { Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), MTXF_APPLY); spA4.x = 0.0f; spA4.y = 0.0f; - spA4.z = player->unk_0D0; + spA4.z = player->baseSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &spA4, &sp98); player->vel.x = sp98.x; player->vel.z = sp98.z; diff --git a/src/overlays/ovl_i6/fox_ve2.c b/src/overlays/ovl_i6/fox_ve2.c index 26b45964..cac2d03d 100644 --- a/src/overlays/ovl_i6/fox_ve2.c +++ b/src/overlays/ovl_i6/fox_ve2.c @@ -31,13 +31,13 @@ static Vec3f D_i6_801A68B0[6] = { static f32 D_i6_801A68F8[3] = { 300.0f, 70.0f, 280.0f }; -void Venom2_80196314(Actor* actor) { - Actor* otherActor; - Actor* actor4 = &gActors[4]; +void Venom2_UpdateEvents(Actor* this) { + Actor* team; + Actor* wolf = &gActors[4]; Player* player = &gPlayer[0]; s32 i; - switch (actor->state) { + switch (this->state) { case 0: gAllRangeEventTimer = 0; gStarWolfMsgTimer = 0; @@ -48,7 +48,7 @@ void Venom2_80196314(Actor* actor) { } if (player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) { - actor->state = 2; + this->state = 2; player->pos.x = 0.0f; player->pos.z = 8000.0f; player->pos.y = 670.0f; @@ -57,19 +57,19 @@ void Venom2_80196314(Actor* actor) { } else { D_360_800C9B4C = 320; gStarWolfMsgTimer = 1200; - actor->state = 1; + this->state = 1; player->pos.x = 0.0f; player->pos.z = 16000.0f; player->pos.y = 4350.0f; player->unk_0E4 = -20.0f; player->unk_114 = 0.0f; - actor->timer_0BC = 210; - for (otherActor = &gActors[1], i = 1; i < 4; i++, otherActor++) { - otherActor->obj.pos.x = D_i6_801A68B0[i - 1].x; - otherActor->obj.pos.y = D_i6_801A68B0[i - 1].y + 750.f; - otherActor->obj.pos.z = D_i6_801A68B0[i - 1].z; - otherActor->obj.rot.z = D_i6_801A68F8[i - 1]; - otherActor->unk_0F4.x = 340.0f; + this->timer_0BC = 210; + for (team = &gActors[1], i = 1; i < 4; i++, team++) { + team->obj.pos.x = D_i6_801A68B0[i - 1].x; + team->obj.pos.y = D_i6_801A68B0[i - 1].y + 750.f; + team->obj.pos.z = D_i6_801A68B0[i - 1].z; + team->obj.rot.z = D_i6_801A68F8[i - 1]; + team->unk_0F4.x = 340.0f; } gFillScreenAlpha = gFillScreenAlphaTarget = 255; @@ -78,12 +78,12 @@ void Venom2_80196314(Actor* actor) { /* fallthrough */ case 1: - for (otherActor = &gActors[1], i = 1; i < 4; i++, otherActor++) { - otherActor->state = 0; - otherActor->timer_0BC = 3; - if (actor->timer_0BC == 0) { - otherActor->state = 2; - actor->state = 2; + for (team = &gActors[1], i = 1; i < 4; i++, team++) { + team->state = 0; + team->timer_0BC = 3; + if (this->timer_0BC == 0) { + team->state = 2; + this->state = 2; player->state_1C8 = PLAYERSTATE_1C8_ACTIVE; player->unk_014 = 0.0001f; gLevelStartStatusScreenTimer = 80; @@ -94,14 +94,13 @@ void Venom2_80196314(Actor* actor) { } break; case 2: - Venom2_801962F4(actor); + Venom2_801962F4(this); if (((D_360_800C9B4C + 100) < gAllRangeEventTimer) && (gActors[4].obj.status == OBJ_FREE) && (gActors[5].obj.status == OBJ_FREE) && (gActors[6].obj.status == OBJ_FREE) && - (gActors[7].obj.status == OBJ_FREE) && (actor->timer_0BE == 0)) { - actor->timer_0BE = 80; + (gActors[7].obj.status == OBJ_FREE) && (this->timer_0BE == 0)) { + this->timer_0BE = 80; } - if ((actor->timer_0BE == 1) && (player->state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE)) { - + if ((this->timer_0BE == 1) && (player->state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE)) { for (i = 1; i < ARRAY_COUNT(gTeamShields); i++) { gPrevPlanetTeamShields[i] = gSavedTeamShields[i]; gPrevPlanetSavedTeamShields[i] = gSavedTeamShields[i]; @@ -123,16 +122,16 @@ void Venom2_80196314(Actor* actor) { case 3: gPauseEnabled = 0; if (gStarWolfMsgTimer < 600) { - player->cam.eye.x += actor4->vel.x * 0.23f; - player->cam.eye.y += actor4->vel.y * 0.23f; - player->cam.eye.z += actor4->vel.z * 0.23f; + player->cam.eye.x += wolf->vel.x * 0.23f; + player->cam.eye.y += wolf->vel.y * 0.23f; + player->cam.eye.z += wolf->vel.z * 0.23f; } - Math_SmoothStepToF(&player->cam.at.x, actor4->obj.pos.x, 1.0f, 20000.0f, 0.0f); - Math_SmoothStepToF(&player->cam.at.y, actor4->obj.pos.y, 1.0f, 20000.0f, 0.0f); - Math_SmoothStepToF(&player->cam.at.z, actor4->obj.pos.z, 1.0f, 20000.0f, 0.0f); + Math_SmoothStepToF(&player->cam.at.x, wolf->obj.pos.x, 1.0f, 20000.0f, 0.0f); + Math_SmoothStepToF(&player->cam.at.y, wolf->obj.pos.y, 1.0f, 20000.0f, 0.0f); + Math_SmoothStepToF(&player->cam.at.z, wolf->obj.pos.z, 1.0f, 20000.0f, 0.0f); Math_SmoothStepToF(&player->camRoll, 0, 0.1f, 0.2f, 0.0f); if ((gControllerPress->button & START_BUTTON) || (gAllRangeEventTimer == (D_360_800C9B4C + 300))) { - actor->state = 2; + this->state = 2; player->state_1C8 = PLAYERSTATE_1C8_ACTIVE; func_play_800B7184(player, 1); player->unk_014 = 0.0f; @@ -231,7 +230,7 @@ void Venom2_LevelStart(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); vec.x = 0.0f; vec.y = 0.0f; - vec.z = player->unk_0D0 + player->unk_110; + vec.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &vec, &vel); player->vel.x = vel.x; player->vel.z = vel.z; @@ -267,7 +266,7 @@ void Venom2_LevelComplete(Player* player) { Vec3f sp58; s32 pad2; - Math_SmoothStepToF(&player->unk_110, 0.0f, 0.1f, 1.5f, 0.0f); + Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 1.5f, 0.0f); Math_SmoothStepToF(&player->unk_0E8, 0.0f, 0.1f, 1.5f, 0.0f); Math_SmoothStepToF(&player->unk_0E4, 0.0f, 0.1f, 1.5f, 0.0f); @@ -452,7 +451,7 @@ void Venom2_LevelComplete(Player* player) { Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY); sp64.x = 0.0f; sp64.y = 0.0f; - sp64.z = player->unk_0D0 + player->unk_110; + sp64.z = player->baseSpeed + player->boostSpeed; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58); player->vel.x = sp58.x; player->vel.z = sp58.z; diff --git a/src/overlays/ovl_menu/fox_map.c b/src/overlays/ovl_menu/fox_map.c index cc5e8e6b..35c81a42 100644 --- a/src/overlays/ovl_menu/fox_map.c +++ b/src/overlays/ovl_menu/fox_map.c @@ -1243,10 +1243,10 @@ void Map_Main(void) { D_menu_801CD9C0--; } - switch (D_ctx_80177B40) { + switch (gMapState) { case 0: if (gNextGameStateTimer == 0) { - D_ctx_80177B40 = 1; + gMapState = 1; } break; @@ -1413,7 +1413,7 @@ void Map_8019E99C(void) { D_menu_801CD810 = 0; - D_ctx_80177B40 = 2; + gMapState = 2; D_menu_801CD948 = 0; D_menu_801CEEC4 = 0; @@ -3954,7 +3954,7 @@ void Map_801A5E80(void) { if ((gControllerPress[gMainController].button & A_BUTTON) && (D_menu_801CD9A0 == 0) && !(D_menu_801CD9A8)) { Audio_ClearVoice(); - D_Timer_801782AC = 0; + gRadioStateTimer = 0; } if ((gControllerPress[gMainController].button & A_BUTTON) && (D_menu_801CD9A0 == 1) && !(D_menu_801CD9A8)) { @@ -4281,7 +4281,7 @@ void Map_801A6628(void) { Play_Setup(); - D_ctx_80177CA0 = 0; + gSavedObjectLoadIndex = 0; D_ctx_80177CB0 = 0.0f; D_ctx_8017782C = 1; } @@ -5781,19 +5781,19 @@ void Map_801AB17C(f32 x, f32 y, f32 z) { void Map_801AB284(void) { D_menu_801CD940 = 0; - D_ctx_80178308 = D_menu_801AF428[sCurrentPlanetId][D_menu_801CD940]; - D_ctx_80177D68 = D_menu_801AF420[D_menu_801CD940]; + gRadioMsg = D_menu_801AF428[sCurrentPlanetId][D_menu_801CD940]; + gRadioMsgRadioId = D_menu_801AF420[D_menu_801CD940]; D_menu_801CF018 = 100; - D_radio_80178728 = 78; - D_radio_8017872C = 166; + gRadioPrintPosX = 78; + gRadioPrintPosY = 166; } void Map_801AB300(void) { - if (D_Timer_801782AC > 0) { - D_Timer_801782AC--; + if (gRadioStateTimer > 0) { + gRadioStateTimer--; } - if (D_Timer_801782B4 > 0) { - D_Timer_801782B4--; + if (gRadioMouthTimer > 0) { + gRadioMouthTimer--; } switch (D_menu_801CF018) { @@ -5802,32 +5802,32 @@ void Map_801AB300(void) { case 100: D_menu_801CEA74 = 0; - D_ctx_801782A4 = 0 + D_ctx_80177D68; + gCurrentRadioPortrait = 0 + gRadioMsgRadioId; D_menu_801CF018 = 1; - D_ctx_80177D50 = 0.0f; - D_ctx_801782D8 = 0; + gRadioTextBoxScaleY = 0.0f; + gRadioMsgCharIndex = 0; D_menu_801CF124 = 0.0f; D_menu_801CEAB4 = 0; break; case 200: D_menu_801CF018 = 210; - D_Timer_801782AC = 30; + gRadioStateTimer = 30; break; case 210: - if (D_Timer_801782AC) { + if (gRadioStateTimer) { break; } D_menu_801CD940 = 1; - D_ctx_80178308 = D_menu_801AF428[sCurrentPlanetId][D_menu_801CD940]; + gRadioMsg = D_menu_801AF428[sCurrentPlanetId][D_menu_801CD940]; - Audio_PlayVoice(Message_IdFromPtr(D_ctx_80178308)); + Audio_PlayVoice(Message_IdFromPtr(gRadioMsg)); - D_ctx_80177D68 = D_menu_801AF420[D_menu_801CD940]; - D_Timer_801782AC = Message_GetCharCount(D_ctx_80178308) * 2; - D_ctx_801782A4 = D_ctx_80177D68; + gRadioMsgRadioId = D_menu_801AF420[D_menu_801CD940]; + gRadioStateTimer = Message_GetCharCount(gRadioMsg) * 2; + gCurrentRadioPortrait = gRadioMsgRadioId; D_menu_801CF018 = 4; D_menu_801CD9A0 = 1; break; @@ -5836,53 +5836,53 @@ void Map_801AB300(void) { D_menu_801CEA74 += 8; if (D_menu_801CEA74 > 255) { D_menu_801CEA74 = 255; - D_ctx_80177D50 = 1.3f; + gRadioTextBoxScaleY = 1.3f; AUDIO_PLAY_SFX(0x4100001E, gDefaultSfxSource, 4); - Audio_PlayVoice(Message_IdFromPtr(D_ctx_80178308)); + Audio_PlayVoice(Message_IdFromPtr(gRadioMsg)); - D_Timer_801782AC = Message_GetCharCount(D_ctx_80178308) * 2; + gRadioStateTimer = Message_GetCharCount(gRadioMsg) * 2; D_menu_801CD9A4 = 0; D_menu_801CF018 = 4; } break; case 4: - if (!D_Timer_801782AC && !Audio_GetCurrentVoice()) { - D_ctx_801782A4 = D_ctx_80177D68; + if (!gRadioStateTimer && !Audio_GetCurrentVoice()) { + gCurrentRadioPortrait = gRadioMsgRadioId; Audio_ClearVoice(); if (D_menu_801CD940 == 0) { - D_ctx_801782D8 = 0; - D_Timer_801782AC = 30; + gRadioMsgCharIndex = 0; + gRadioStateTimer = 30; } else { - D_Timer_801782AC = 20; + gRadioStateTimer = 20; } D_menu_801CF018 = 41; break; } - D_ctx_801782A4 = D_ctx_80177D68; + gCurrentRadioPortrait = gRadioMsgRadioId; - if (D_Timer_801782B4 > 0) { - D_ctx_801782A4 = 1 + D_ctx_80177D68; + if (gRadioMouthTimer > 0) { + gCurrentRadioPortrait = 1 + gRadioMsgRadioId; } - if (D_ctx_801782D8 >= Message_GetCharCount(D_ctx_80178308)) { + if (gRadioMsgCharIndex >= Message_GetCharCount(gRadioMsg)) { D_menu_801CD9A4 = 1; } if (D_menu_801CD9A0 == 1) { D_menu_801CF124 += 0.7f; - D_ctx_801782D8 = D_menu_801CF124; + gRadioMsgCharIndex = D_menu_801CF124; } else { - D_ctx_801782D8 += 2; + gRadioMsgCharIndex += 2; } if (D_menu_801CEAB4) { if (Audio_GetCurrentVoiceStatus() == 1) { - D_Timer_801782B4 = 2; + gRadioMouthTimer = 2; } else { - D_Timer_801782B4 = 0; + gRadioMouthTimer = 0; } } @@ -5890,7 +5890,7 @@ void Map_801AB300(void) { break; case 41: - if (D_Timer_801782AC) { + if (gRadioStateTimer) { break; } @@ -5899,13 +5899,13 @@ void Map_801AB300(void) { break; } else { D_menu_801CD940 = 1; - D_ctx_80178308 = D_menu_801AF428[sCurrentPlanetId][D_menu_801CD940]; - Audio_PlayVoice(Message_IdFromPtr(D_ctx_80178308)); - D_ctx_80177D68 = D_menu_801AF420[D_menu_801CD940]; - D_ctx_801782A4 = D_ctx_80177D68; - D_ctx_801782D8 = 0; + gRadioMsg = D_menu_801AF428[sCurrentPlanetId][D_menu_801CD940]; + Audio_PlayVoice(Message_IdFromPtr(gRadioMsg)); + gRadioMsgRadioId = D_menu_801AF420[D_menu_801CD940]; + gCurrentRadioPortrait = gRadioMsgRadioId; + gRadioMsgCharIndex = 0; D_menu_801CF124 = 0.0f; - D_Timer_801782AC = Message_GetCharCount(D_ctx_80178308) * 2; + gRadioStateTimer = Message_GetCharCount(gRadioMsg) * 2; D_menu_801CD9A0 = 1; D_menu_801CD9A4 = 0; D_menu_801CF018 = 4; @@ -5913,16 +5913,16 @@ void Map_801AB300(void) { break; case 5: - D_Timer_801782AC = 5; - D_ctx_801782A4 = D_ctx_80177D68; + gRadioStateTimer = 5; + gCurrentRadioPortrait = gRadioMsgRadioId; D_menu_801CF018++; break; case 6: - if (D_Timer_801782AC == 0) { + if (gRadioStateTimer == 0) { Audio_KillSfxById(0x4100001E); Audio_PlayVoice(0); - D_ctx_80177D50 = 0.0f; + gRadioTextBoxScaleY = 0.0f; D_menu_801CF018++; D_menu_801CF018 = 7; } @@ -5932,14 +5932,14 @@ void Map_801AB300(void) { break; case 8: - D_ctx_801782A4 = D_ctx_80177D68; - D_ctx_80177D50 = 1.3f; + gCurrentRadioPortrait = gRadioMsgRadioId; + gRadioTextBoxScaleY = 1.3f; D_menu_801CEA74 = 255; break; } if ((D_menu_801CF018 > 0) && (D_menu_801CF018 != 100)) { - Map_801AB978(D_ctx_801782A4); + Map_801AB978(gCurrentRadioPortrait); Map_801AB978(D_menu_801AF420[!D_menu_801CD940]); func_radio_800BB388(); } diff --git a/src/overlays/ovl_menu/fox_option.c b/src/overlays/ovl_menu/fox_option.c index 1709ee10..5f82b0ef 100644 --- a/src/overlays/ovl_menu/fox_option.c +++ b/src/overlays/ovl_menu/fox_option.c @@ -470,7 +470,7 @@ void Option_Setup(void) { } else { if (D_game_800D2870 != 0) { D_menu_801B91A4 = 2; - D_menu_801B91A8 = D_ctx_801778AC; + D_menu_801B91A8 = gVsMatchType; for (i = 0; i < OPTION_COUNT; i++) { if (i == 2) { continue; @@ -784,7 +784,7 @@ void Option_MapUpdate(void) { D_menu_801B9124 = 100; gGameState = GSTATE_MAP; gNextGameStateTimer = 2; - D_ctx_80177B40 = 0; + gMapState = 0; gDrawMode = DRAW_NONE; gControllerLock = 3; } else { @@ -803,7 +803,7 @@ void Option_TrainingUpdate(void) { gPlayState = PLAY_STANDBY; gDrawMode = DRAW_NONE; Play_Setup(); - D_ctx_80177CA0 = 0; + gSavedObjectLoadIndex = 0; D_ctx_80177CB0 = 0.0f; D_ctx_8017782C = 1; gControllerLock = 3; @@ -1053,7 +1053,7 @@ void Option_MainMenuUpdate(void) { gStarCount = 0; gGameState = GSTATE_TITLE; gNextGameStateTimer = 2; - D_ctx_80177AE0 = 0; + gTitleState = 0; D_menu_801B827C = 1; gDrawMode = DRAW_NONE; D_menu_801B8280 = 0; @@ -1265,7 +1265,7 @@ void Option_VersusUpdate(void) { (sOptionVSCardList[D_menu_801B91A8].unk_38.unk_04 == -15.5f)) { gBlurAlpha += 255; D_menu_801B9124 = (D_menu_801B91A8 + 1) * 10; - D_ctx_801778AC = D_menu_801B91A8; + gVsMatchType = D_menu_801B91A8; D_menu_801B91C4 = 1; Option_InitEntry(); } @@ -2633,7 +2633,7 @@ void Option_VersusMenuInit(void) { sOptionCardList[1].unk_38.unk_04 = -7.5f; } - D_ctx_801778A4 = 3; + gVsPointsToWin = 3; D_menu_801B9340 = 2; @@ -2883,10 +2883,10 @@ void Option_VersusStageInit(void) { gStarCount = 0; D_menu_801B933C = 0; D_menu_801B91E8 = 255.0f; - D_menu_801B93D4 = D_ctx_801778A4 - 1; + D_menu_801B93D4 = gVsPointsToWin - 1; D_menu_801B93D8 = D_game_80161A28; D_menu_801B93DC = D_menu_801B9340; - D_ctx_801778C8 = D_menu_801B93DC; + gVsTimeTrialLimit = D_menu_801B93DC; // clang-format off for (i = 0; i < 4; i++) {\ D_menu_801B9358[i] = 0; @@ -3011,7 +3011,7 @@ void Option_8019A2E0(void) { if (Option_8019C418(&D_menu_801B93D4, 4, 0, 0, 20, 2, 4, i, &D_menu_801B9380[i])) { AUDIO_PLAY_SFX(0x49000002, gDefaultSfxSource, 4); - D_ctx_801778A4 = D_menu_801B93D4 + 1; + gVsPointsToWin = D_menu_801B93D4 + 1; } if (gControllerPress[i].button & A_BUTTON) { @@ -3052,7 +3052,7 @@ void Option_8019A4DC(void) { if (Option_8019C418(&D_menu_801B93DC, 4, 0, 0, 20, 2, 4, i, &D_menu_801B9380[i])) { AUDIO_PLAY_SFX(0x49000002, gDefaultSfxSource, 4); D_menu_801B9340 = D_menu_801B93DC; - D_ctx_801778C8 = D_menu_801B93DC; + gVsTimeTrialLimit = D_menu_801B93DC; } if (gControllerPress[i].button & A_BUTTON) { @@ -3187,7 +3187,7 @@ void Option_VersusStageDraw(void) { void Option_8019AB30(void) { s32 pad[5]; s32 colorGB; - s32 sp44 = D_ctx_801778A4; + s32 sp44 = gVsPointsToWin; s32 var_v0; RCP_SetupDL(&gMasterDisp, 0x53); diff --git a/src/overlays/ovl_menu/fox_title.c b/src/overlays/ovl_menu/fox_title.c index e54ac142..4a45e26a 100644 --- a/src/overlays/ovl_menu/fox_title.c +++ b/src/overlays/ovl_menu/fox_title.c @@ -166,7 +166,7 @@ void Title_Init(void) { gGameFrameCount = 0; - D_ctx_80177AE0 = 2; + gTitleState = 2; D_game_80161A34 = 0; D_game_800D2870 = 0; @@ -216,11 +216,11 @@ void Title_Init(void) { } void Title_Main(void) { - switch (D_ctx_80177AE0) { + switch (gTitleState) { case 0: if (gNextGameStateTimer == 0) { gDrawMode = DRAW_NONE; - D_ctx_80177AE0 = 1; + gTitleState = 1; } break; @@ -297,7 +297,7 @@ void Title_Draw(void) { Title_801918FC(); Title_8018A2F8(); Matrix_Pop(&gGfxMatrix); - func_radio_800BB5D0(); + Radio_Draw(); Title_80190C9C(); } Title_8018FF74(); @@ -1006,8 +1006,8 @@ void Title_8018994C(void) { D_menu_801B82B8 = 0; gRadioState = 0; - D_ctx_80178300 = 0; - gCurrentMsgPri = 0; + gHideRadio = 0; + gRadioMsgPri = 0; break; case 100: @@ -3472,33 +3472,33 @@ void Title_801918FC(void) { Matrix_SetGfxMtx(&gMasterDisp); } -void Title_801919C4(u16** arg0, s32 arg1) { - D_radio_80178720 = arg0; - D_radio_80178724 = 0; - D_ctx_80178308 = arg0[D_radio_80178724]; - D_ctx_80177D68 = arg1; +void Title_801919C4(u16** msgList, RadioCharacterId character) { + gRadioMsgList = msgList; + gRadioMsgListIndex = 0; + gRadioMsg = msgList[gRadioMsgListIndex]; + gRadioMsgRadioId = character; gRadioState = 100; switch (gGameState) { case GSTATE_TITLE: - D_radio_8017872C = 176; - D_radio_80178728 = 85; - D_radio_80178730 = 80.0f; - D_radio_80178734 = 174.0f; - D_radio_80178738 = 4.63f; - D_radio_8017873C = 32.0f; - D_radio_80178740 = 174.0f; + gRadioPrintPosY = 176; + gRadioPrintPosX = 85; + gRadioTextBoxPosX = 80.0f; + gRadioTextBoxPosY = 174.0f; + gRadioTextBoxScaleX = 4.63f; + gRadioPortraitPosX = 32.0f; + gRadioPortraitPosY = 174.0f; break; case GSTATE_PLAY: - D_radio_8017872C = 179; - D_radio_80178728 = 79; - D_radio_80178730 = 74.0f; - D_radio_80178734 = 178.0f; - D_radio_80178738 = 4.53f; - D_radio_8017873C = 26.0f; - D_radio_80178740 = 178.0f; + gRadioPrintPosY = 179; + gRadioPrintPosX = 79; + gRadioTextBoxPosX = 74.0f; + gRadioTextBoxPosY = 178.0f; + gRadioTextBoxScaleX = 4.53f; + gRadioPortraitPosX = 26.0f; + gRadioPortraitPosY = 178.0f; } - Audio_PlayVoice(Message_IdFromPtr(D_ctx_80178308)); + Audio_PlayVoice(Message_IdFromPtr(gRadioMsg)); } diff --git a/src/overlays/ovl_menu/fox_title.h b/src/overlays/ovl_menu/fox_title.h index bffc2512..e6064c41 100644 --- a/src/overlays/ovl_menu/fox_title.h +++ b/src/overlays/ovl_menu/fox_title.h @@ -236,7 +236,7 @@ void Title_801914AC(f32 arg0, f32 arg1, f32 arg2, f32* arg3, f32* arg4, f32* arg void Title_80191798(f32* arg0, f32* arg1); void Title_80191844(f32 arg0, f32 arg1); void Title_801918FC(void); -void Title_801919C4(u16** arg0, s32 arg1); +void Title_801919C4(u16** msgList, RadioCharacterId character); s32 Title_80188010(void); void Title_80190C9C(void); void Title_8018D2B8(s32); diff --git a/tools/Torch b/tools/Torch index df54367b..32c49216 160000 --- a/tools/Torch +++ b/tools/Torch @@ -1 +1 @@ -Subproject commit df54367b676f44d2b925e681ae05eef665f7c45f +Subproject commit 32c49216fd5a1d9d5ec48fd93c177da47df3e789