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fix clang error
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32e79fa79a
commit
443b7ae602
@ -1279,7 +1279,7 @@ s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr,
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gNumUsedSamples = 0;
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AudioLoad_RelocateFont(fontId, fontDataAddr, relocData);
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return;
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return 0;
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size = 0;
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@ -65,11 +65,11 @@ void AudioThread_CreateNextAudioBuffer(s16* samples, u32 num_samples) {
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osSendMesg8(gAudioResetQueue, gAudioSpecId, OS_MESG_NOBLOCK);
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}
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gWaitingAudioTask = NULL;
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return NULL;
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return;
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}
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if (gAudioResetTimer > 16) {
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return NULL;
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return;
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}
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if (gAudioResetTimer != 0) {
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gAudioResetTimer++;
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@ -432,11 +432,11 @@ extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
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return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
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}
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extern "C" float __cosf(float angle) {
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extern "C" float __cosf(float angle) throw() {
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return cosf(angle);
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}
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extern "C" float __sinf(float angle) {
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extern "C" float __sinf(float angle) throw() {
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return sinf(angle);
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}
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@ -21,8 +21,8 @@ OSMesgQueue gSerialEventQueue;
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OSMesg sSerialEventBuff[1];
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OSMesgQueue gMainThreadMesgQueue;
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OSMesg sMainThreadMsgBuff[32];
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OSMesgQueue gTaskMesgQueue;
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OSMesg sTaskMsgBuff[16];
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OSMesgQueue gTaskMesgQueue = {0};
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OSMesg sTaskMsgBuff[16] = {0};
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OSMesgQueue gAudioVImesgQueue;
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OSMesg sAudioVImsgBuff[1];
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OSMesgQueue gAudioTaskMesgQueue;
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