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Rewritten this thing
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@ -1036,26 +1036,12 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisSta
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goto skip;
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goto skip;
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case CODEC_S16:
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case CODEC_S16:
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aClearBuffer(cmd, DMEM_UNCOMPRESSED_NOTE, (numSamplesToLoadAdj + 16) * 2);
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aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(bookSample->sampleAddr + synthState->samplePosInt * 2), DMEM_UNCOMPRESSED_NOTE,
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(numSamplesToLoadAdj + SAMPLES_PER_FRAME) * 2);
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flags = A_CONTINUE;
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flags = A_CONTINUE;
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skipBytes = 0;
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skipBytes = 0;
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numSamplesProcessed += numSamplesToLoadAdj;
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numSamplesProcessed = numSamplesToLoadAdj;
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aligned = numSamplesToLoadAdj;
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dmemUncompressedAddrOffset1 = numSamplesToLoadAdj;
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size_t bytesToRead;
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if (((synthState->samplePosInt * 2) + (numSamplesToLoadAdj + 16) * 2) <
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bookSample->size) {
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bytesToRead = (numSamplesToLoadAdj + 16) * 2;
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} else {
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bytesToRead = bookSample->size - (synthState->samplePosInt * 2);
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}
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// @port [Custom audio]
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// TLDR samples are loaded async and might be null the first time they are played.
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// See note in AudioSampleFactory.cpp
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if ((void*) sampleAddr != NULL) {
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aLoadBuffer(cmd++, sampleAddr + (synthState->samplePosInt * 2), DMEM_UNCOMPRESSED_NOTE,
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bytesToRead);
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}
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goto skip;
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goto skip;
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}
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}
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