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synced 2025-02-09 03:37:49 +03:00
Add CVar == validation and remove extraneous variable
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@ -3700,8 +3700,7 @@ void Player_MoveArwing360(Player* player) {
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sp7C = -gInputPress->stick_x;
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sp7C = -gInputPress->stick_x;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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sp78 = gInputPress->stick_y * (CVarGetInteger("gInvertYAxis", 0) == 0 ? 1 : -1);
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sp78 = gInputPress->stick_y * YAxisMult;
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Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 5.0f, 0.01f);
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Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 5.0f, 0.01f);
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Matrix_RotateZ(gCalcMatrix, -player->zRotBank * M_DTOR, MTXF_NEW);
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Matrix_RotateZ(gCalcMatrix, -player->zRotBank * M_DTOR, MTXF_NEW);
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@ -3947,9 +3946,7 @@ void Player_MoveArwingOnRails(Player* player) {
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}
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}
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stickX = -gInputPress->stick_x;
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stickX = -gInputPress->stick_x;
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stickY = gInputPress->stick_y * (CVarGetInteger("gInvertYAxis", 0) == 0 ? 1 : -1);
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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stickY = gInputPress->stick_y * YAxisMult;
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Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 5.0f, 0.01f);
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Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 5.0f, 0.01f);
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@ -380,8 +380,7 @@ void func_tank_80044868(Player* player) {
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f32 stickTilt;
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f32 stickTilt;
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f32 sp2C;
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f32 sp2C;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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stickTilt = (gInputPress->stick_y * 0.7f * (CVarGetInteger("gInvertYAxis", 0) == 0 ? 1 : -1)) - 8.0f;
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stickTilt = (gInputPress->stick_y * 0.7f * YAxisMult) - 8.0f;
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if (stickTilt < -40.0f) {
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if (stickTilt < -40.0f) {
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stickTilt = -40.0f;
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stickTilt = -40.0f;
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}
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}
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@ -666,8 +665,7 @@ void func_tank_80045678(Player* player) {
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}
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}
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player->zRotBank += ((__cosf(gGameFrameCount * M_DTOR * 8.0f) * 10.0f) - player->zRotBank) * 0.1f;
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player->zRotBank += ((__cosf(gGameFrameCount * M_DTOR * 8.0f) * 10.0f) - player->zRotBank) * 0.1f;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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temp = -gInputPress->stick_y * (CVarGetInteger("gInvertYAxis", 0) == 0 ? 1 : -1);
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temp = -gInputPress->stick_y * YAxisMult;
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Math_SmoothStepToF(&player->rot.x, temp * 0.3f, 0.05f, 5.0f, 0.00001f);
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Math_SmoothStepToF(&player->rot.x, temp * 0.3f, 0.05f, 5.0f, 0.00001f);
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Math_SmoothStepToF(&player->boostSpeed, 15.0f, 0.5f, 5.0f, 0.0f);
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Math_SmoothStepToF(&player->boostSpeed, 15.0f, 0.5f, 5.0f, 0.0f);
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Math_SmoothStepToF(&player->rot.z, 0.0f, 0.1f, 5.0f, 0.00001f);
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Math_SmoothStepToF(&player->rot.z, 0.0f, 0.1f, 5.0f, 0.00001f);
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@ -803,8 +803,7 @@ void Aquas_801AA4BC(Player* player) {
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void Aquas_UpdateCamera(Player* player) {
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void Aquas_UpdateCamera(Player* player) {
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f32 stickX = +gInputPress->stick_x;
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f32 stickX = +gInputPress->stick_x;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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f32 stickY = -gInputPress->stick_y * (CVarGetInteger("gInvertYAxis", 0) == 0 ? 1 : -1);
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f32 stickY = -gInputPress->stick_y * YAxisMult;
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f32 zRot;
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f32 zRot;
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if (player->state != PLAYERSTATE_ACTIVE) {
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if (player->state != PLAYERSTATE_ACTIVE) {
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@ -879,8 +878,7 @@ void Aquas_BlueMarineMove(Player* player) {
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stickX = -gInputPress->stick_x;
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stickX = -gInputPress->stick_x;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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stickY = +gInputPress->stick_y * (CVarGetInteger("gInvertYAxis", 0) == 0 ? 1 : -1);
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stickY = +gInputPress->stick_y * YAxisMult;
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gPlayerTurnStickMod = 0.68f;
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gPlayerTurnStickMod = 0.68f;
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