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https://github.com/HarbourMasters/Starship.git
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Better BackToMap
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parent
9947aa8df1
commit
53527072d3
@ -17,6 +17,8 @@
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#include "assets/ast_font_3d.h"
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#include "port/interpolation/FrameInterpolation.h"
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extern bool gBackToMap;
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// BSS STARTS HERE
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u8 gMapVenomCloudTex[96 * 96];
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u8 gMapCorneriaTex[96 * 96];
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@ -2143,7 +2145,8 @@ void Map_Prologue_Update(void) {
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break;
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}
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if (gControllerPress[gMainController].button & START_BUTTON) {
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if ((gControllerPress[gMainController].button & START_BUTTON) || gBackToMap) {
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gBackToMap = false;
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AUDIO_PLAY_BGM(NA_BGM_MAP);
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AUDIO_PLAY_SFX(NA_SE_MAP_MOVE_STOP, gDefaultSfxSource, 4);
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@ -6,6 +6,8 @@
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#define INIT_EVENT_IDS
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#include "port/hooks/Events.h"
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bool gBackToMap;
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void OnDisplayUpdatePost(IEvent* event) {
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#if DEBUG_BOSS_KILLER == 1
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KillBoss();
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@ -41,13 +43,16 @@ void OnDisplayUpdatePost(IEvent* event) {
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if ((gControllerHold[0].button & Z_TRIG) && (gControllerHold[0].button & R_TRIG) &&
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(gControllerPress[0].button & U_CBUTTONS)) {
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gFillScreenAlphaTarget = 255;
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gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
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gFillScreenAlphaStep = 8;
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gShowLevelClearStatusScreen = false;
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pl->state = PLAYERSTATE_NEXT;
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pl->csTimer = 0;
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gFadeoutType = 4;
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gShowLevelClearStatusScreen = false;
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gLevelStartStatusScreenTimer = 0;
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gStarCount = 0;
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gGameState = GSTATE_MAP;
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gNextGameStateTimer = 2;
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gMapState = 0;
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gLastGameState = GSTATE_NONE;
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gDrawMode = DRAW_NONE;
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gControllerLock = 3;
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gBackToMap = true;
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}
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}
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@ -132,7 +137,6 @@ void OnDisplayUpdatePost(IEvent* event) {
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return;
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}
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gHitCount = CVarGetInteger("gScoreEditValue", 1);
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}
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Hit64_Main();
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// ground testing
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@ -152,13 +156,13 @@ void OnGameUpdatePost(IEvent* event) {
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#if MODS_RAM_MOD == 1
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RamMod_Update();
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#endif
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if(CVarGetInteger("gSpawnerMod", 0) == 1){
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if (CVarGetInteger("gSpawnerMod", 0) == 1) {
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Spawner();
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}
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}
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void RefillBoostMeter(Player* player) {
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if (player->boostMeter > 1.0f){
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if (player->boostMeter > 1.0f) {
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player->boostMeter = 1.0f;
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}
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}
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@ -174,18 +178,18 @@ void OnPlayerUpdatePost(PlayerPostUpdateEvent* event) {
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}
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void OnPlayerBoost(PlayerActionBoostEvent* event) {
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if (CVarGetInteger("gInfiniteBoost", 0) == 1){
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if (CVarGetInteger("gInfiniteBoost", 0) == 1) {
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RefillBoostMeter(event->player);
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}
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}
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void OnPlayerBrake(PlayerActionBrakeEvent* event) {
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if (CVarGetInteger("gInfiniteBoost", 0) == 1){
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if (CVarGetInteger("gInfiniteBoost", 0) == 1) {
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RefillBoostMeter(event->player);
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}
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}
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void OnPlayerShootPost(PlayerActionPostShootEvent* event){
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event->shot->timer *= CVarGetInteger("gLaserRangeMult", 100)/100.0f;
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void OnPlayerShootPost(PlayerActionPostShootEvent* event) {
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event->shot->timer *= CVarGetInteger("gLaserRangeMult", 100) / 100.0f;
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}
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void PortEnhancements_Init() {
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@ -240,12 +244,12 @@ void PortEnhancements_Register() {
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REGISTER_EVENT(PlayerActionPreShootEvent);
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REGISTER_EVENT(PlayerActionPostShootEvent);
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REGISTER_EVENT(PlayerActionPreShootChargedEvent);
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REGISTER_EVENT(PlayerActionPostShootChargedEvent);
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REGISTER_EVENT(PlayerActionPreBombEvent);
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REGISTER_EVENT(PlayerActionPostBombEvent);
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REGISTER_EVENT(PlayerActionPostBombEvent);
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}
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void PortEnhancements_Exit() {
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