diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index dc1749a1..b858cf47 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -178,9 +178,9 @@ void DrawSettingsMenu(){ .tooltip = "Allows controller navigation of the SOH menu bar (Settings, Enhancements,...)\nCAUTION: This will disable game inputs while the menubar is visible.\n\nD-pad to move between items, A to select, and X to grab focus on the menu bar" }); #endif - UIWidgets::CVarCheckbox("Show Inputs", "gInputEnabled", { - .tooltip = "Shows currently pressed inputs on the bottom right of the screen" - }); + // UIWidgets::CVarCheckbox("Show Inputs", "gInputEnabled", { + // .tooltip = "Shows currently pressed inputs on the bottom right of the screen" + // }); if (CVarGetInteger("gInputEnabled", 0)) { UIWidgets::CVarSliderFloat("Input Scale", "gInputScale", 1.0f, 3.0f, 1.0f, { .tooltip = "Sets the on screen size of the displayed inputs from the Show Inputs setting", @@ -625,9 +625,9 @@ void DrawDebugMenu() { .tooltip = "Enables the Gfx Debugger window, allowing you to input commands, type help for some examples" }); - UIWidgets::CVarCheckbox("Debug mode", "gEnableDebugMode", { - .tooltip = "TBD" - }); + // UIWidgets::CVarCheckbox("Debug mode", "gEnableDebugMode", { + // .tooltip = "TBD" + // }); UIWidgets::CVarCheckbox("Level Selector", "gLevelSelector", { .tooltip = "Allows you to select any level from the main menu"