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https://github.com/HarbourMasters/Starship.git
synced 2025-02-02 16:23:57 +03:00
corrections
This commit is contained in:
parent
f17c7bdc27
commit
56d49ec767
@ -105,7 +105,7 @@ void ActorHopBot_Draw(Actor*);
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void MeteoTunnel_Draw(Scenery*);
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void Scenery_DrawTitaniaBones(Scenery*);
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void CoIBeam_Draw(Scenery*);
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void ActorMoleMissile_Draw(ActorMoleMissile*);
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void CoMoleMissile_Draw(CoMoleMissile*);
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void Sprite167_Draw(Sprite*);
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void FogShadow_Draw(Sprite*);
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void CoBuilding9_Draw(Scenery*);
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@ -118,8 +118,8 @@ void MeMolarRock_Draw(Actor*);
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void MeMeteor2_Draw(MeMeteor2*);
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void MeLaserCannon1_Draw(MeLaserCannon1*);
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void ActorMissileSeek_Draw(Actor*);
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void ActorSkibot_Draw(ActorSkibot*);
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void ActorRadar_Draw(CoRadar*);
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void CoSkibot_Draw(CoSkibot*);
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void CoRadar_Draw(CoRadar*);
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void ItemCheckpoint_Draw(Item*);
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void ItemSilverRing_Draw(Item*);
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void ItemSilverStar_Draw(Item*);
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@ -166,9 +166,9 @@ void func_enmy_800654E4(Object*);
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void ActorMissileSeek_Update(Actor*);
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void func_enmy_800660F0(Actor*);
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void Actor_Despawn(Actor*);
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void ActorSkibot_Update(ActorSkibot*);
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void CoSkibot_Update(CoSkibot*);
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void func_enmy_8006684C(Actor*);
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void ActorRadar_Update(CoRadar*);
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void CoRadar_Update(CoRadar*);
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void MeMolarRock_Update(Actor*);
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void func_enmy_80066C00(Scenery*);
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void CoBuilding9_Update(Scenery*);
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@ -219,7 +219,7 @@ void MeMora_Update(Actor*);
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void MeMora_Dying(Actor*);
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void MeMora_Draw(Actor*);
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void CoIBeam_Update(Scenery*);
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void ActorMoleMissile_Update(ActorMoleMissile*);
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void CoMoleMissile_Update(CoMoleMissile*);
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void ActorDebris_Update(Actor*);
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void MeteoTunnel_Update(Scenery*);
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void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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@ -1127,11 +1127,11 @@ typedef Actor Actor188;
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typedef Actor ActorDebris;
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typedef Actor ActorMissileSeekTeam;
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typedef Actor ActorMissileSeekPlayer;
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typedef Actor ActorSkibot;
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typedef Actor CoSkibot;
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typedef Actor CoRadar;
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typedef Actor MeMora;
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typedef Actor ActorCutscene;
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typedef Actor ActorMoleMissile;
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typedef Actor CoMoleMissile;
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typedef Actor ActorAllRange;
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typedef Actor ActorTeamBoss; // Teammates in a boss battle
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typedef Actor Actor199;
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@ -177,7 +177,7 @@ MeteoTunnel_Draw = 0x80059AEC;
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Scenery_DrawTitaniaBones = 0x80059B20;
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func_edisplay_80059BB0 = 0x80059BB0;
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CoIBeam_Draw = 0x80059BBC;
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ActorMoleMissile_Draw = 0x80059BF0;
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CoMoleMissile_Draw = 0x80059BF0;
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func_edisplay_80059C28 = 0x80059C28;
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Sprite167_Draw = 0x80059C34;
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FogShadow_Draw = 0x80059C40;
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@ -194,8 +194,8 @@ MeMolarRock_Draw = 0x8005B6A4;
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MeMeteor2_Draw = 0x8005B71C;
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MeLaserCannon1_Draw = 0x8005B7CC;
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ActorMissileSeek_Draw = 0x8005B848;
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ActorSkibot_Draw = 0x8005B9A4;
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ActorRadar_Draw = 0x8005BA30;
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CoSkibot_Draw = 0x8005B9A4;
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CoRadar_Draw = 0x8005BA30;
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func_edisplay_8005BAAC = 0x8005BAAC;
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Object_SetShadowDL = 0x8005BAB4;
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ItemCheckpoint_Draw = 0x8005C5F0;
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@ -300,9 +300,9 @@ func_enmy_8006566C = 0x8006566C;
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ActorMissileSeek_Update = 0x800656D4;
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func_enmy_800660F0 = 0x800660F0;
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Actor_Despawn = 0x80066254;
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ActorSkibot_Update = 0x8006654C;
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CoSkibot_Update = 0x8006654C;
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func_enmy_8006684C = 0x8006684C;
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ActorRadar_Update = 0x800669A0;
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CoRadar_Update = 0x800669A0;
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MeMolarRock_Update = 0x80066A80;
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func_enmy_80066A8C = 0x80066A8C;
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func_enmy_80066C00 = 0x80066C00;
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@ -285,11 +285,11 @@ ObjectInfo gObjectInfo[] = {
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/* OBJ_ACTOR_DEBRIS */ {(void*) ActorDebris_Draw, 1, (ObjectFunc) ActorDebris_Update, gNoHitbox, 0.0f, 0, 0, 39, 0, 0.0f, 0 },
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/* OBJ_MISSILE_SEEK_TEAM */ {(void*) ActorMissileSeek_Draw, 1, (ObjectFunc) ActorMissileSeek_Update, gActorMissileSeekHitbox, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
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/* OBJ_MISSILE_SEEK_PLAYER */ {(void*) ActorMissileSeek_Draw, 1, (ObjectFunc) ActorMissileSeek_Update, gActorMissileSeekHitbox, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
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/* OBJ_ACTOR_CO_SKIBOT */ {(void*) ActorSkibot_Draw, 1, (ObjectFunc) ActorSkibot_Update, aCoActorSkibotHitbox, 200.0f, 0, 1, 39, 0, 50.0f, 1 },
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/* OBJ_ACTOR_CO_RADAR */ {(void*) ActorRadar_Draw, 1, (ObjectFunc) ActorRadar_Update, aCoActorRadarHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 0 },
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/* OBJ_ACTOR_CO_SKIBOT */ {(void*) CoSkibot_Draw, 1, (ObjectFunc) CoSkibot_Update, aCoActorSkibotHitbox, 200.0f, 0, 1, 39, 0, 50.0f, 1 },
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/* OBJ_ACTOR_CO_RADAR */ {(void*) CoRadar_Draw, 1, (ObjectFunc) CoRadar_Update, aCoActorRadarHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 0 },
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/* OBJ_ACTOR_ME_MORA */ {(void*) MeMora_Draw, 1, (ObjectFunc) MeMora_Update, gMeMoraHitbox, 200.0f, 0, 1, 39, 0, 0.0f, 1 },
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/* OBJ_ACTOR_CUTSCENE */ {(void*) ActorCutscene_Draw, 1, (ObjectFunc) ActorCutscene_Update, gNoHitbox, 20000.0f, 0, 1, 39, 0, 0.0f, 0 },
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/* OBJ_ACTOR_CO_MOLE_MISSILE */ {(void*) ActorMoleMissile_Draw, 1, (ObjectFunc) ActorMoleMissile_Update, aCoMoleMissileHitbox, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
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/* OBJ_ACTOR_CO_MOLE_MISSILE */ {(void*) CoMoleMissile_Draw, 1, (ObjectFunc) CoMoleMissile_Update, aCoMoleMissileHitbox, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
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/* OBJ_ACTOR_ALLRANGE */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorAllRange_Update, gActorAllRangeHItbox, 20000.0f, 0, 1, 39, 1, 1.0f, 1 },
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/* OBJ_ACTOR_TEAM_BOSS */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorTeamBoss_Update, gTeamHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
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/* OBJ_ACTOR_199 */ {(void*) Andross_Actor199_Draw, 1, (ObjectFunc) Andross_Actor199_Update, gNoHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
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File diff suppressed because it is too large
Load Diff
@ -1780,7 +1780,7 @@ void Actor_Despawn(Actor* this) {
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}
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}
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void ActorSkibot_Update(ActorSkibot* this) {
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void CoSkibot_Update(CoSkibot* this) {
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this->gravity = 0.4f;
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if (this->obj.pos.y <= gGroundHeight + 130.0f) {
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@ -1848,7 +1848,7 @@ void ActorSkibot_Update(ActorSkibot* this) {
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}
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}
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void func_enmy_8006684C(ActorSkibot* this) {
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void func_enmy_8006684C(CoSkibot* this) {
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s32 pad;
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if (this->timer_0BE != 0) {
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@ -1874,7 +1874,7 @@ void func_enmy_8006684C(ActorSkibot* this) {
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}
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}
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void ActorRadar_Update(CoRadar* this) {
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void CoRadar_Update(CoRadar* this) {
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if (this->timer_0BC != 0) {
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if (this->timer_0BC == 1) {
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Object_Kill(&this->obj, this->sfxSource);
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@ -396,7 +396,7 @@ void func_enmy2_8006BB1C(f32 xPos, f32 yPos, f32 zPos) {
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}
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}
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void ActorMoleMissile_Update(ActorMoleMissile* this) {
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void CoMoleMissile_Update(CoMoleMissile* this) {
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Vec3f sp44;
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switch (this->state) {
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