fix Golemech electricity effect

This commit is contained in:
Sonic Dreamcaster 2025-01-04 04:59:30 -03:00
parent e70b4ac99c
commit 56efac01e1

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@ -1597,8 +1597,8 @@ void Venom1_Ve1Golemech_Update(Ve1Golemech* this) {
case 2: case 2:
if (D_i1_8019A500[this->dmgPart] == 15) { if (D_i1_8019A500[this->dmgPart] == 15) {
AUDIO_PLAY_SFX(NA_SE_EN_VEBOSS_DAMAGE, this->sfxSource, 4); AUDIO_PLAY_SFX(NA_SE_EN_VEBOSS_DAMAGE, this->sfxSource, 4);
D_i1_8019B838[15].unk_02[2] = 10; D_i1_8019B838[15].unk_02[3] = 10;
D_i1_8019B838[15].unk_02[3] = 0; D_i1_8019B838[15].unk_02[4] = 0;
D_i1_8019B838[15].unk_7C |= 0x80; D_i1_8019B838[15].unk_7C |= 0x80;
if (this->health > 0) { if (this->health > 0) {
this->health -= this->damage; this->health -= this->damage;