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fix Golemech electricity effect
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@ -1597,8 +1597,8 @@ void Venom1_Ve1Golemech_Update(Ve1Golemech* this) {
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case 2:
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case 2:
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if (D_i1_8019A500[this->dmgPart] == 15) {
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if (D_i1_8019A500[this->dmgPart] == 15) {
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AUDIO_PLAY_SFX(NA_SE_EN_VEBOSS_DAMAGE, this->sfxSource, 4);
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AUDIO_PLAY_SFX(NA_SE_EN_VEBOSS_DAMAGE, this->sfxSource, 4);
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D_i1_8019B838[15].unk_02[2] = 10;
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D_i1_8019B838[15].unk_02[3] = 10;
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D_i1_8019B838[15].unk_02[3] = 0;
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D_i1_8019B838[15].unk_02[4] = 0;
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D_i1_8019B838[15].unk_7C |= 0x80;
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D_i1_8019B838[15].unk_7C |= 0x80;
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if (this->health > 0) {
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if (this->health > 0) {
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this->health -= this->damage;
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this->health -= this->damage;
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