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https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 05:25:01 +03:00
Updated LUS
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@ -1 +1 @@
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Subproject commit 3e46fe77a4581a84f9c0edfab9c3a69a5320fe01
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Subproject commit 31df12cdb7b877f4f0790dcc216a2c9d3823d58b
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@ -218,7 +218,6 @@ void GameEngine::StartFrame() const {
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default:
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break;
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}
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this->context->GetWindow()->StartFrame();
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}
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#if 0
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@ -329,9 +328,17 @@ void GameEngine::AudioExit() {
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}
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void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd == nullptr) {
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return;
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}
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// Process window events for resize, mouse, keyboard events
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wnd->HandleEvents();
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for (const auto& m : mtx_replacements) {
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gfx_run(Commands, m);
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gfx_end_frame();
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wnd->DrawAndRunGraphicsCommands(Commands, m);
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}
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bool curAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0);
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@ -156,7 +156,7 @@ namespace UIWidgets {
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ImGui::RenderFrame(check_bb.Min, check_bb.Max, ImGui::GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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ImU32 check_col = ImGui::GetColorU32(ImGuiCol_CheckMark);
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ImU32 cross_col = ImGui::GetColorU32(ImVec4(0.50f, 0.50f, 0.50f, 1.00f));
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bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0;
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bool mixed_value = (g.LastItemData.ItemFlags & ImGuiItemFlags_MixedValue) != 0;
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if (mixed_value) {
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// Undocumented tristate/mixed/indeterminate checkbox (#2644)
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// This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox)
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