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https://github.com/HarbourMasters/Starship.git
synced 2025-02-03 00:33:55 +03:00
fix some option textures for versus
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c5969236b0
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@ -2801,17 +2801,8 @@ void Option_VS_HandicapSet_Draw(s32 PlayerIdx) {
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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{
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for (i = 0; i < 4; i++) {
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Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex + (80 * 16 * i) / 2, aVsHandicapFrameTLUT, 80, 16,
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sVsHandicapFrameXpos[PlayerIdx], sVsHandicapFrameYpos[PlayerIdx] + (16.0f * i), 1.0f,
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1.0f);
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}
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Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex + (80 * 16 * 4) / 2, aVsHandicapFrameTLUT, 80, 7,
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sVsHandicapFrameXpos[PlayerIdx], sVsHandicapFrameYpos[PlayerIdx] + (16.0f * 4), 1.0f, 1.0f);
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}
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gDPSetPrimColor(gMasterDisp++, 0, 0, sCharNameR[PlayerIdx], sCharNameG[PlayerIdx], sCharNameB[PlayerIdx], 255);
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Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex, aVsHandicapFrameTLUT, 80, 71, sVsHandicapFrameXpos[arg0],
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sVsHandicapFrameYpos[arg0], 1.0f, 1.0f);
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Lib_TextureRect_CI8(&gMasterDisp, sVsCharNameTex[PlayerIdx], sVsCharNameTLUT[PlayerIdx], sCharNameWidth[PlayerIdx],
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sCharNameHeight[PlayerIdx], sVsHandicapFrameXpos[PlayerIdx] + sCharNameXoffsetPos[PlayerIdx],
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@ -2853,17 +2844,8 @@ void Option_VS_HandicapSet_Draw(s32 PlayerIdx) {
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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{
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for (i = 0; i < 2; i++) {
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Lib_TextureRect_RGBA16(&gMasterDisp, sVsPlayerFaceTex[PlayerIdx] + (44 * 20 * i), 44, 20,
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sVsHandicapFrameXpos[PlayerIdx] + sPlayerFaceXoffsetPos,
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sVsHandicapFrameYpos[PlayerIdx] + sPlayerFaceYoffsetPos + (i * 20.0f * 0.7f), 0.7f,
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0.7f);
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}
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Lib_TextureRect_RGBA16(&gMasterDisp, sVsPlayerFaceTex[PlayerIdx] + 44 * 20 * 2, 44, 4,
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sVsHandicapFrameXpos[PlayerIdx] + sPlayerFaceXoffsetPos,
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sVsHandicapFrameYpos[PlayerIdx] + sPlayerFaceYoffsetPos + 28.0f, 0.7f, 0.7f);
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}
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Lib_TextureRect_RGBA16(&gMasterDisp, sVsPlayerFaceTex[arg0], 44, 44, sVsHandicapFrameXpos[arg0] + sPlayerFaceXoffsetPos,
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sVsHandicapFrameYpos[arg0] + sPlayerFaceYoffsetPos, 0.7f, 0.7f);
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width = 24;
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if (PlayerIdx == 0) {
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@ -2882,11 +2864,7 @@ void Option_VS_N64Console_Draw(void) {
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RCP_SetupDL_76();
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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for (i = 0; i < 3; i++) {
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Lib_TextureRect_RGBA16(&gMasterDisp, aVsN64ConsoleTex + (144 * 14 * i), 144, 14, 87.0f, 84 + (i * 14.0f), 1.0f,
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1.0f);
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}
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Lib_TextureRect_RGBA16(&gMasterDisp, aVsN64ConsoleTex, 144, 42, 87.0f, 84, 1.0f, 1.0f);
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}
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void Option_VersusStage_Setup(void) {
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