mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-13 21:45:17 +03:00
Merge branch 'main' of https://github.com/HarbourMasters/Starship
This commit is contained in:
commit
5cf50793f5
@ -9,8 +9,8 @@ audio_setup:
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type: NAUDIO:V1:AUDIO_SETUP
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driver: SF64
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audio_seq:
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size: 0x3AFD0
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offset: 0xE9950
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size: 0x3AB10
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offset: 0xDD890
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audio_bank:
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size: 0x1CB20
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offset: 0x1183A0
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31
config.yml
31
config.yml
@ -118,4 +118,33 @@ d064229a32cc05ab85e2381ce07744eb3ffaf530:
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# - include/sf64mesg.h
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# - include/sf64audio_external.h
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# - include/sf64event.h
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# - include/sf64player.
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# - include/sf64player.h
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c8a10699dea52f4bb2e2311935c1376dfb352e7a:
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name: Star Fox 64 (CN) (V1.1) (Compressed)
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preprocess:
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decompress_mio0:
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method: mio0-comptool
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type: decompress
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target: 3a05aba5549fa71e8b16a0c6e2c8481b070818a9
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restart: true
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3a05aba5549fa71e8b16a0c6e2c8481b070818a9:
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name: Star Fox 64 (CN) (V1.1)
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path: assets/yaml/cn/rev1
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config:
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gbi: F3DEX
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sort: OFFSET
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logging: INFO
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output:
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binary: ./mods/sf64cn.o2r
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code: src/cn/assets
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headers: include/assets
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modding: src/cn/assets
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# enums:
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# - include/sf64object.h
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# - include/sf64level.h
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# - include/sf64mesg.h
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# - include/sf64audio_external.h
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# - include/sf64event.h
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# - include/sf64player.h
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@ -1 +1 @@
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Subproject commit e641b3777cbefb18a9cf4b95353d650b3a2abf65
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Subproject commit b7040484f185de8409dfd559f37a43da50d60a28
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@ -1885,17 +1885,21 @@ void HUD_RadarMark_Draw(s32 type) {
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} else {
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arwingMarkColor = arwingMarkColor * 2;
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}
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CALL_CANCELLABLE_EVENT(DrawRadarMarkArwingEvent, arwingMarkColor) {
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HUD_RadarMark_Arwing_Draw(arwingMarkColor);
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}
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break;
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case RADARMARK_WOLF:
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case RADARMARK_LEON:
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case RADARMARK_PIGMA:
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case RADARMARK_ANDREW:
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{ //This won't compile without braces, for some reason.
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CALL_CANCELLABLE_EVENT(DrawRadarMarkWolfenEvent) {
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HUD_RadarMark_StarWolf_Draw();
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}
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break;
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}
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case RADARMARK_KATT:
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HUD_RadarMark_Katt_Draw();
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break;
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@ -974,6 +974,10 @@ void Player_ApplyDamage(Player* player, s32 direction, s32 damage) {
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Vec3f sp38;
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f32 sp34 = 20.0f;
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if (CVarGetInteger("gInvincible", 0)) {
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damage = 0;
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}
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player->dmgType = damage;
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player->hitDirection = direction;
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@ -6945,7 +6949,9 @@ void Play_UpdateLevel(void) {
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}
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if ((gPlayer[0].state == PLAYERSTATE_ACTIVE) && ((gGameFrameCount & cycleMask) == 0)) {
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if (!CVarGetInteger("gInvincible", 0)) {
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gPlayer[0].shields--;
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}
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if (gPlayer[0].shields <= 0) {
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gPlayer[0].shields = 0;
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}
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@ -7161,8 +7167,9 @@ void Play_Main(void) {
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}
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gDrawMode = DRAW_PLAY;
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CALL_CANCELLABLE_EVENT(PlayUpdateEvent){
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Play_Update();
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}
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if ((gControllerPress[gMainController].button & START_BUTTON) &&
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(gPlayer[0].state == PLAYERSTATE_LEVEL_INTRO) &&
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@ -18,6 +18,7 @@
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#include "assets/ast_area_6.h"
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#include "assets/ast_title.h"
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#include "assets/ast_zoness.h"
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#include "port/hooks/Events.h"
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u16** gRadioMsgList;
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s32 gRadioMsgListIndex;
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@ -174,7 +175,7 @@ void func_radio_800BAAE8(void) {
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sRadioUseRedBox = false;
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mirror = false;
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CALL_EVENT(PreSetupRadioMsgEvent, &sRadioUseRedBox);
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switch (gCurrentRadioPortrait) {
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case RCID_FOX_RED:
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sRadioUseRedBox = true;
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@ -16,6 +16,8 @@ std::unordered_map<std::string, std::string> mGameList = {
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{ "d064229a32cc05ab85e2381ce07744eb3ffaf530", "Star Fox 64 (J) (V1.0) (Uncompressed)" },
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{ "05b307b8804f992af1a1e2fbafbd588501fdf799", "Star Fox 64 (E) (V1.0)" },
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{ "09f5d5c14219fc77a36c5a6ad5e63f7abd8b3385", "Star Fox 64 (E) (V1.0) (Uncompressed)" },
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{ "c8a10699dea52f4bb2e2311935c1376dfb352e7a", "Star Fox 64 (C) (V1.1)" },
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{ "3a05aba5549fa71e8b16a0c6e2c8481b070818a9", "Star Fox 64 (C) (V1.1) (Uncompressed)" },
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};
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bool GameExtractor::SelectGameFromUI() {
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@ -9,13 +9,18 @@ DEFINE_EVENT(DisplayPostUpdateEvent);
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DEFINE_EVENT(GamePreUpdateEvent);
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DEFINE_EVENT(GamePostUpdateEvent);
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DEFINE_EVENT(PlayUpdateEvent);
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DEFINE_EVENT(PlayerPreUpdateEvent, Player* player;);
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DEFINE_EVENT(PlayerPostUpdateEvent, Player* player;);
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DEFINE_EVENT(DrawRadarHUDEvent);
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DEFINE_EVENT(DrawRadarMarkArwingEvent, s32 colorIdx;);
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DEFINE_EVENT(DrawRadarMarkWolfenEvent);
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DEFINE_EVENT(DrawBoostGaugeHUDEvent);
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DEFINE_EVENT(DrawBombCounterHUDEvent);
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DEFINE_EVENT(DrawIncomingMsgHUDEvent);
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DEFINE_EVENT(PreSetupRadioMsgEvent, s32* radioRedBox;);
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DEFINE_EVENT(DrawGoldRingsHUDEvent);
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DEFINE_EVENT(DrawLivesCounterHUDEvent);
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DEFINE_EVENT(DrawTrainingRingPassCountHUDEvent);
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@ -3,6 +3,7 @@
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#include "hit64.h"
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#include "mods.h"
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#include "hud.h"
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#include "assets/ast_star_wolf.h"
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#define INIT_EVENT_IDS
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#include "port/hooks/Events.h"
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@ -163,6 +164,10 @@ void OnGameUpdatePost(IEvent* event) {
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}
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}
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void OnPlayUpdateEvent(IEvent* event){
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event->cancelled = CVarGetInteger("gDebugPause", 0);
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}
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void RefillBoostMeter(Player* player) {
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if (player->boostMeter > 1.0f) {
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player->boostMeter = 1.0f;
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@ -295,6 +300,83 @@ void OnBombCounterDraw(IEvent* ev){
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HUD_BombCounter_Draw(253.0f, 18.0f);
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}
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void OnPreSetupRadioMsgEvent(PreSetupRadioMsgEvent* ev){
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bool enemyRedRadio = CVarGetInteger("gEnemyRedRadio", 0);
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if (!enemyRedRadio)
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{
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return;
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}
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if (gRadioMsgRadioId == RCID_BOSS_CORNERIA || gRadioMsgRadioId == RCID_BOSS_CORNERIA2 ||
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gRadioMsgRadioId == RCID_BOSS_METEO || gRadioMsgRadioId == RCID_BOSS_SECTORX ||
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gRadioMsgRadioId == RCID_BOSS_SECTORY || gRadioMsgRadioId == RCID_BOSS_MACBETH ||
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gRadioMsgRadioId == RCID_BOSS_ZONESS || gRadioMsgRadioId == RCID_BOSS_AREA6 ||
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gRadioMsgRadioId == RCID_CAIMAN_AREA6 || gRadioMsgRadioId == RCID_WOLF ||
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gRadioMsgRadioId == RCID_PIGMA || gRadioMsgRadioId == RCID_LEON ||
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gRadioMsgRadioId == RCID_ANDREW || gRadioMsgRadioId == RCID_WOLF_2 ||
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gRadioMsgRadioId == RCID_PIGMA_2 || gRadioMsgRadioId == RCID_LEON_2 ||
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gRadioMsgRadioId == RCID_ANDREW_2) {
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*ev->radioRedBox = true;
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}
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}
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void OnRadarMarkArwingDraw(DrawRadarMarkArwingEvent* ev){
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bool outlines = CVarGetInteger("gFighterOutlines", 0);
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if (!outlines){
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return;
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}
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ev->event.cancelled = true;
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s32 arwingMarkColor[][4] = {
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{ 177, 242, 12, 255 }, { 89, 121, 6, 128 }, { 90, 90, 255, 255 }, { 45, 45, 128, 128 },
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{ 0, 179, 67, 255 }, { 0, 90, 34, 128 }, { 255, 30, 0, 255 }, { 128, 15, 0, 128 },
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};
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f32 var_fv1;
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f32 var_fv2;
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if (gCamCount != 1) {
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var_fv1 = 38.0f;
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var_fv2 = 38.0f;
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} else {
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var_fv1 = 54.0f;
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var_fv2 = 54.0f;
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}
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RCP_SetupDL(&gMasterDisp, SETUPDL_62);
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gDPSetPrimColor(gMasterDisp++, 0, 0,0,0,0,255);
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Matrix_Scale(gGfxMatrix, var_fv1, var_fv2, 1.0f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, aRadarMarkArwingDL);
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gDPSetPrimColor(gMasterDisp++, 0, 0, arwingMarkColor[ev->colorIdx][0], arwingMarkColor[ev->colorIdx][1],
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arwingMarkColor[ev->colorIdx][2], arwingMarkColor[ev->colorIdx][3]);
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Matrix_Translate(gGfxMatrix, 0.0f, 1.0f, 0.0f, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 0.8f, 0.7f, 1.0f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, aRadarMarkArwingDL);
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}
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void OnRadarMarkWolfenDraw(IEvent* ev) {
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bool outlines = CVarGetInteger("gFighterOutlines", 0);
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if (!outlines){
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return;
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}
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ev->cancelled = true;
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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Matrix_Scale(gGfxMatrix, 54.0f, 54.0f, 1.0f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, aStarWolfRadarMarkDL);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
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Matrix_Translate(gGfxMatrix, 0.0f, -1.2f, 0.0f, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 0.9f, 0.8f, 1.0f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, aStarWolfRadarMarkDL);
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}
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void OnLivesCounterDraw(IEvent* ev){
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bool restore = CVarGetInteger("gRestoreBetaBoostGauge", 0) == 1;
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if(!restore){
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@ -318,10 +400,14 @@ void PortEnhancements_Init() {
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// Register event listeners
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REGISTER_LISTENER(DisplayPostUpdateEvent, OnDisplayUpdatePost, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(GamePostUpdateEvent, OnGameUpdatePost, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(PlayUpdateEvent, OnPlayUpdateEvent, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(PlayerPostUpdateEvent, OnPlayerUpdatePost, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(DrawBoostGaugeHUDEvent, OnBoostGaugeDraw, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(DrawLivesCounterHUDEvent, OnLivesCounterDraw, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(DrawBombCounterHUDEvent, OnBombCounterDraw, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(PreSetupRadioMsgEvent, OnPreSetupRadioMsgEvent, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(DrawRadarMarkArwingEvent, OnRadarMarkArwingDraw, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(DrawRadarMarkWolfenEvent, OnRadarMarkWolfenDraw, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(ObjectUpdateEvent, OnItemGoldRingUpdate, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(ObjectDrawPostSetupEvent, OnItemGoldRingDraw, EVENT_PRIORITY_NORMAL);
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@ -331,6 +417,9 @@ void PortEnhancements_Init() {
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REGISTER_LISTENER(PlayerActionBrakeEvent, OnPlayerBrake, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(PlayerActionPostShootEvent, OnPlayerShootPost, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(PlayerActionPreShootChargedEvent, OnPlayerShootChargedPre, EVENT_PRIORITY_NORMAL);
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//If we close the game while debug pause is active, we want it to be deactivated when we run again.
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CVarSetInteger("gDebugPause", 0);
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}
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void PortEnhancements_Register() {
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@ -341,13 +430,18 @@ void PortEnhancements_Register() {
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REGISTER_EVENT(GamePreUpdateEvent);
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REGISTER_EVENT(GamePostUpdateEvent);
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REGISTER_EVENT(PlayUpdateEvent);
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REGISTER_EVENT(PlayerPreUpdateEvent);
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REGISTER_EVENT(PlayerPostUpdateEvent);
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REGISTER_EVENT(DrawRadarHUDEvent);
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REGISTER_EVENT(DrawRadarMarkArwingEvent);
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REGISTER_EVENT(DrawRadarMarkWolfenEvent);
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REGISTER_EVENT(DrawBoostGaugeHUDEvent);
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REGISTER_EVENT(DrawBombCounterHUDEvent);
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REGISTER_EVENT(DrawIncomingMsgHUDEvent);
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REGISTER_EVENT(PreSetupRadioMsgEvent);
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REGISTER_EVENT(DrawGoldRingsHUDEvent);
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REGISTER_EVENT(DrawLivesCounterHUDEvent);
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REGISTER_EVENT(DrawTrainingRingPassCountHUDEvent);
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@ -473,6 +473,7 @@ void DrawEnhancementsMenu() {
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.tooltip = "Character heads are displayed inside Arwings in all cutscenes",
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.defaultValue = true
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});
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UIWidgets::CVarCheckbox("Use red radio backgrounds for enemies.", "gEnemyRedRadio");
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UIWidgets::CVarSliderInt("Cockpit Glass Opacity: %d", "gCockpitOpacity", 0, 255, 120);
|
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@ -566,6 +567,10 @@ void DrawEnhancementsMenu() {
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.tooltip = "Gorgon flashes the screen repeatedly when firing its beam or when teleporting, which causes eye pain for some players and may be harmful to those with photosensitivity.",
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.defaultValue = false
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});
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UIWidgets::CVarCheckbox("Add outline to Arwing and Wolfen in radar", "gFighterOutlines", {
|
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.tooltip = "Increases visibility of ships in the radar.",
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.defaultValue = false
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});
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ImGui::EndMenu();
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}
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@ -713,6 +718,10 @@ void DrawDebugMenu() {
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.tooltip = "Jump to credits at the main menu"
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});
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if (gGameState == GSTATE_PLAY){
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UIWidgets::CVarCheckbox("Debug Pause", "gDebugPause");
|
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}
|
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|
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if (CVarGetInteger(StringHelper::Sprintf("gCheckpoint.%d.Set", gCurrentLevel).c_str(), 0)) {
|
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if (UIWidgets::Button("Clear Checkpoint")) {
|
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CVarClear(StringHelper::Sprintf("gCheckpoint.%d.Set", gCurrentLevel).c_str());
|
||||
|
Loading…
Reference in New Issue
Block a user